52 lines
1.6 KiB
CMake
52 lines
1.6 KiB
CMake
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# Standard settings
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# set(UNIX True)
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# set(Darwin True)
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# set(IOS True)
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set (CMAKE_SYSTEM_NAME Darwin)
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set (CMAKE_SYSTEM_VERSION 1)
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set (UNIX True)
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set (APPLE True)
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set (IOS True)
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# suppress -rdynamic
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# set(CMAKE_SYSTEM_NAME Generic)
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set(CMAKE_C_COMPILER i386-apple-darwin11-clang)
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set(CMAKE_CXX_COMPILER i386-apple-darwin11-clang++)
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set(_CMAKE_TOOLCHAIN_PREFIX i386-apple-darwin11-)
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set(CMAKE_IOS_SDK_ROOT "/home/nihui/osd/cctools-port/usage_examples/ios_toolchain/target-sim/SDK/iPhoneSimulator10.2.sdk")
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# Set the sysroot default to the most recent SDK
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set(CMAKE_OSX_SYSROOT ${CMAKE_IOS_SDK_ROOT} CACHE PATH "Sysroot used for iOS Simulator support")
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# set the architecture for iOS
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# set(IOS_ARCH i386)
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# set(IOS_ARCH x86_64)
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set(IOS_ARCH i386;x86_64)
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set(CMAKE_OSX_ARCHITECTURES ${IOS_ARCH} CACHE STRING "Build architecture for iOS Simulator")
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if(NOT DEFINED ENABLE_BITCODE)
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# enable bitcode support by default
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set(ENABLE_BITCODE TRUE CACHE BOOL "enable bitcode")
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endif()
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if(ENABLE_BITCODE)
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# enable bitcode
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set(CMAKE_C_FLAGS "-fembed-bitcode ${CMAKE_C_FLAGS}")
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set(CMAKE_CXX_FLAGS "-fembed-bitcode ${CMAKE_CXX_FLAGS}")
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endif()
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# Set the find root to the iOS developer roots and to user defined paths
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set(CMAKE_FIND_ROOT_PATH ${CMAKE_IOS_DEVELOPER_ROOT} ${CMAKE_IOS_SDK_ROOT} ${CMAKE_PREFIX_PATH} CACHE STRING "iOS Simulator find search path root")
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# searching for frameworks only
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set(CMAKE_FIND_FRAMEWORK FIRST)
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# set up the default search directories for frameworks
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set(CMAKE_SYSTEM_FRAMEWORK_PATH
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${CMAKE_IOS_SDK_ROOT}/System/Library/Frameworks
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)
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