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GammaRay MCP Bridge — Plan

Goal

Build an MCP server that exposes GammaRay probe introspection data (QML SceneGraph, QML items, and Qt Widgets) to LLMs for assisted debugging. The bridge is a GammaRay client: it connects to a probe injected into the target Qt app, reads the same models the GammaRay GUI uses, and translates them into MCP JSON-RPC tool calls.

Architecture

Target Qt/QML App
  │  GammaRay probe injected (preload/attach), loads quickinspector + widgetinspector plugins
  │
  │  GammaRay binary protocol over TCP/local socket
  │  (common/protocol.h — QDataStream-based, NOT JSON-RPC)
  ▼
GammaRay MCP Bridge (new project, GPL-2.0-or-later)
  │  Links gammaray_client + gammaray_common (installed from source)
  │  Uses ClientConnectionManager to connect, ObjectBroker to get models
  │  Connection is lazy: bridge starts without a probe, MCP client calls
  │  connectProbe(host, port) to establish; auto-reconnects on probe restart.
  │
  │  MCP JSON-RPC over stdio (or HTTP+SSE)
  ▼
LLM / AI Agent

The bridge is a GammaRay client peer to gammaray-client (GUI client) and gammaray (launcher+client GUI). It does NOT touch the probe side; it reuses GammaRay's existing probe injection + protocol + model sync.

License

  • GammaRay libraries are GPL-2.0-or-later. Linking gammaray_client makes the bridge a derivative work → bridge must be GPL-compatible.
  • Accepted by user. No commercial license needed.

GammaRay source location

The GammaRay source used for investigation: /home/blumia/Sources/GammaRay (version 3.4.0 per version.txt).

Step 1: Build and install GammaRay from source [DONE]

System packages are too old (system has 2.11.3); protocol version must match between probe and client (common/protocol.h:141 Protocol::version()). Built both probe and client libs from the 3.4.0 source.

Verified environment: Qt 6.8.0 (system), qt6-base-private-dev / qt6-declarative-private-dev installed, CMake 3.31, Ninja 1.12, GCC 12.3.

# Reused existing build/ dir; only reconfigured install prefix.
cmake -S /home/blumia/Sources/GammaRay -B /home/blumia/Sources/GammaRay/build \
  -DCMAKE_INSTALL_PREFIX=$(pwd)/install-prefix
cmake --build /home/blumia/Sources/GammaRay/build     # already built
cmake --install /home/blumia/Sources/GammaRay/build

Installed to install-prefix/ in this project dir (NOT $HOME/.local as originally drafted — keeps the toolchain self-contained). Contents:

  • install-prefix/lib/libgammaray_{client,common,core,ui,...}-qt6_8-x86_64.so.3.4.0
  • install-prefix/lib/cmake/GammaRay/ (GammaRayConfig.cmake + GammaRayTarget.cmake + GammaRayMacros.cmake)
  • install-prefix/bin/gammaray (launcher+client)
  • install-prefix/include/gammaray/{client,common,core,launcher,ui}/

Verified at runtime: Protocol::version() = 38, Endpoint::defaultPort() = 11732. gammaray_client.so runtime-links libgammaray_ui-qt6_8-x86_64.so (PRIVATE link, as the plan predicted) → install-prefix/lib must be on LD_LIBRARY_PATH at runtime.

VERIFIED — exported target namespace (gotcha #8): CMakeLists.txt:931-932 has NAMESPACE GammaRay:: commented out. Confirmed in installed GammaRayTarget.cmake:22: targets are unnamespacedgammaray_client, gammaray_common, gammaray_core, gammaray_ui, gammaray_kitemmodels, gammaray_launcher, gammaray_launcher_ui, gammaray_kuserfeedback, gammaray_probe. Use gammaray_client / gammaray_common directly (no GammaRay:: prefix).

Step 2: Create the bridge project

New working directory, separate from GammaRay source tree.

Dependencies

  1. GammaRay — installed from source (Step 1), provides gammaray_client, gammaray_common
  2. qtmcp (https://github.com/signal-slot/qtmcp) — Qt-based MCP protocol implementation, eliminates hand-writing JSON-RPC/stdio/handshake

Why qtmcp

qtmcp provides a complete MCP server framework (QMcpServer) with:

  • Built-in stdio and sse backends — no manual stdin/stdout handling
  • Protocol handshake + version negotiation (supports 2024-11-05 and 2025-03-26)
  • registerToolSet() + Q_INVOKABLE auto-exposes QObject methods as MCP tools
  • Supports QFuture<Result> for async tool results (matches GammaRay's async APIs like getShader())
  • Supports QImage return values (matches GammaRay texture grab / screenshot)
  • License: LGPL-3.0 OR GPL-2.0 OR GPL-3.0 — choose GPL-2.0 to be compatible with GammaRay's GPL-2.0-or-later

qtmcp — consumed via FetchContent (no separate clone/install needed)

VERIFIED: qtmcp works with FetchContent_MakeAvailable() despite using Qt BuildInternals (qt_internal_project_setup() + qt_build_repo()). Tested empirically: configure + build + link all succeed. The resulting targets are Qt6::McpServer, Qt6::McpCommon, Qt6::McpClient (with Qt:: alias). Headers are generated into the consumer's build tree (${CMAKE_BINARY_DIR}/include/QtMcpServer/).

Skip examples/tests with the Qt-prefixed vars (not BUILD_EXAMPLES): -DQT_BUILD_EXAMPLES=OFF -DQT_BUILD_TESTS=OFF — verified to suppress the examples/ build dir.

Caveats of the FetchContent approach:

  • qtmcp builds shared libs (libQt6McpServer.so.6.10.2) into the consumer's build tree. The bridge exe needs RPATH or LD_LIBRARY_PATH pointing at ${CMAKE_BINARY_DIR}/lib/x86_64-linux-gnu/ at runtime. For a distributable bridge, either install qtmcp or switch to static (-DBUILD_SHARED_LIBS=OFF, verify).
  • MCP backend plugins (stdio, sse) are built as Qt plugins under ${CMAKE_BINARY_DIR}/lib/x86_64-linux-gnu/qt6/plugins/mcpserverbackend/. The bridge process must find them via the Qt plugin path / QT_PLUGIN_PATH at runtime, otherwise QMcpServer("stdio") can't load the stdio backend.
  • qtmcp version at time of verification: 6.10.2 (alpha1 prerelease, from .cmake.conf). Pin GIT_TAG to a commit/tag for reproducibility rather than tracking main.

qtmcp requirements

  • Qt 6.8+ (check your Qt version; GammaRay needs 6.5+, qtmcp needs 6.8+)
  • C++20 (GammaRay is C++17; bridge project compiled as C++20 can link C++17 libs fine)
  • Uses Qt BuildInternals CMake style (qt_build_repo())

CMakeLists.txt skeleton

cmake_minimum_required(VERSION 3.16)
project(GammaRayMcpBridge LANGUAGES CXX)
set(CMAKE_CXX_STANDARD 20)              # qtmcp requires C++20
set(CMAKE_AUTOMOC ON)

# GammaRay installed from Step 1; pass -DCMAKE_PREFIX_PATH=$(pwd)/install-prefix
find_package(GammaRay REQUIRED)
find_package(Qt6 COMPONENTS Core Gui Widgets Network REQUIRED)

# qtmcp via FetchContent (no separate install)
include(FetchContent)
FetchContent_Declare(
  qtmcp
  GIT_REPOSITORY https://github.com/signal-slot/qtmcp.git
  GIT_TAG main        # pin to a tag/commit for reproducibility
  GIT_SHALLOW TRUE
)
set(QT_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
set(QT_BUILD_TESTS OFF CACHE BOOL "" FORCE)
FetchContent_MakeAvailable(qtmcp)

add_executable(gammaray-mcp-bridge
    src/main.cpp
    src/gammaray_session.cpp           # wraps ClientConnectionManager + ObjectBroker
    src/gammaray_session.h
    src/scenegraph_tools.cpp            # Q_INVOKABLE methods exposed as MCP tools
    src/scenegraph_tools.h
)

target_link_libraries(gammaray-mcp-bridge PRIVATE
    gammaray_client                    # VERIFIED: no GammaRay:: namespace
    gammaray_common
    Qt6::Core
    Qt6::Gui
    Qt6::Widgets                       # REQUIRED: see QApplication note below
    Qt6::Network
    Qt6::McpServer                     # qtmcp, provides Qt::McpServer alias
    Qt6::McpCommon
)

# qtmcp shared libs + stdio plugin live in build tree; make runtime find them:
set_target_properties(gammaray-mcp-bridge PROPERTIES
  BUILD_RPATH "$<TARGET_FILE_DIR:Qt6::McpServer>;$<TARGET_FILE_DIR:Qt6::McpCommon>"
)

Build

cmake -S . -B build -DCMAKE_PREFIX_PATH=$(pwd)/install-prefix -G Ninja
cmake --build build
# Run with probe libs + qtmcp runtime libs on the path:
LD_LIBRARY_PATH=$(pwd)/install-prefix/lib QT_QPA_PLATFORM=offscreen \
  QT_PLUGIN_PATH=$PWD/build/lib/x86_64-linux-gnu/qt6/plugins \
  ./build/gammaray-mcp-bridge --connect tcp://127.0.0.1:11732

MUST use QApplication, not QCoreApplication

VERIFIED the hard way: ObjectBroker::model() on the client side goes through ClientConnectionManager's model factory (client/clientconnectionmanager.cpp:44) which constructs a RemoteModel. RemoteModel's constructor (client/remotemodel.cpp:97) calls QApplication::style()->sizeFromContents(...). With a plain QCoreApplication there is no style → segfault the moment ready() fires and the first model is requested.

Fix: use QApplication (which pulls in Qt6::Widgets). This is consistent with client/main.cpp:38 (the standalone GammaRay client uses QApplication), and gammaray_client.so already runtime-links libQt6Widgets.so.6. Run the bridge headless with QT_QPA_PLATFORM=offscreen.

MCP server skeleton (using qtmcp)

#include <QApplication>               // NOT QCoreApplication — see note above
#include <QtMcpServer/QMcpServer>
#include "scenegraph_tools.h"

int main(int argc, char **argv) {
    QApplication app(argc, argv);     // RemoteModel needs QApplication::style()
    // ... parse --connect <url> ...

    QMcpServer server(QStringLiteral("stdio"));   // backend name in ctor, no default
    server.setInstructions("QML SceneGraph & Qt Widget introspection via GammaRay");

    auto *tools = new SceneGraphTools(&server);  // holds GammaRay client connection
    server.registerToolSet(tools, {
        {"listScenegraphNodes", "List all QSGNode tree nodes"},
        {"getNodeVertices", "Get vertex data of a SG node"},
        {"getShaderSource", "Get shader source for a material"},
        {"setRenderMode", "Set SceneGraph render visualization mode"},
        // ...
    });

    QObject::connect(&server, &QMcpServer::finished, &app, &QCoreApplication::quit);

    // Connect to GammaRay probe, then start MCP server
    tools->connectToProbe(url);  // async, uses ClientConnectionManager
    server.start();

    return app.exec();
}

Tool implementation as Q_INVOKABLE methods (auto-registered via registerToolSet):

class SceneGraphTools : public QObject {
    Q_OBJECT
public:
    // NOTE: qtmcp's callTool() only supports void/bool/QString/QStringList/QImage
    // returns (and QFuture<QList<QMcpCallToolResultContent>> for async). A
    // QJsonObject return would hit qFatal() and crash. So structured results
    // are returned as JSON-serialized QString:
    Q_INVOKABLE QString listScenegraphNodes() const;        // returns compact JSON
    Q_INVOKABLE QString listQuickWindows() const;

    // Async tool returns QFuture<QList<QMcpCallToolResultContent>> (the ONLY
    // async return type qtmcp recognizes). NOT QFuture<QString>.
    Q_INVOKABLE QFuture<QList<QMcpCallToolResultContent>> getShaderSource(int row) const;

    // QImage return supported by qtmcp (for texture/screenshot)
    Q_INVOKABLE QImage grabTexture(const QString &nodeId) const;

private:
    GammaRaySession *m_session = nullptr;
};

VERIFIED against src/mcpserver/qmcpserversession.cpp (callTool() switch on mm.returnMetaType().id()): only Void/Bool/QString/QStringList/QImage (sync) + QFuture<QList<QMcpCallToolResultContent>> (async) are handled; the default: branch calls qFatal(). The plan's earlier QJsonObject / QFuture<QString> sketches were wrong and would have crashed.

qtmcp target names — VERIFIED

FetchContent produces targets Qt6::McpServer, Qt6::McpCommon, Qt6::McpClient (with Qt:: alias). Headers generated at ${CMAKE_BINARY_DIR}/include/QtMcpServer/ etc. The include #include <QtMcpServer/QMcpServer> works once Qt6::McpServer is linked. Note QMcpServer ctor takes the backend name explicitly: QMcpServer server(QStringLiteral("stdio")); (no default ctor).

Step 3: Client-side connection flow

Reference: client/clientconnectionmanager.h:43, client/client.h:27, common/objectbroker.h:28.

#include <QApplication>               // QApplication, not QCoreApplication
#include <client/clientconnectionmanager.h>
#include <common/objectbroker.h>

// One-time init (registers stream operators, factory callbacks)
ClientConnectionManager::init();

QApplication app(argc, argv);         // needed for RemoteModel's QApplication::style()
auto *conMan = new ClientConnectionManager(&app, false /*no splash*/);
QObject::connect(conMan, &ClientConnectionManager::ready, [&]() {
    // Connection established, object map received, tool model populated.
    // NOW safe to call ObjectBroker::model(...) etc.
    auto *sgModel = ObjectBroker::model(
        QStringLiteral("com.kdab.GammaRay.QuickSceneGraphModel"));
    // ...
});
QObject::connect(conMan, &ClientConnectionManager::disconnected,
                 &app, &QCoreApplication::quit);

conMan->connectToHost(QUrl("tcp://127.0.0.1:11732"));

ClientConnectionManager::ready() is emitted after protocol handshake + object map sync — models are only available after this. Do NOT access models before ready(). VERIFIED: against a running 3.4.0 probe (qml target), ready() fires and ObjectBroker::model("com.kdab.GammaRay.QuickSceneGraphModel") returns a non-null RemoteModel* — full handshake works with matching protocol version 38.

Step 4: Available data and model registration names

All names verified from plugins/quickinspector/quickinspector.cpp and extension .cpp files. These are the strings to pass to ObjectBroker::model(QString).

Models (tree/tabular data via RemoteModel)

Model name Source Description
com.kdab.GammaRay.QuickWindowModel quickinspector.cpp:347 List of QQuickWindows
com.kdab.GammaRay.QuickItemModel quickinspector.cpp:352 QQuickItem tree
com.kdab.GammaRay.QuickSceneGraphModel quickinspector.cpp:371 QSGNode tree (primary target)
com.kdab.GammaRay.QuickSceneGraph.sgGeometryVertexModel sggeometryextension.cpp:30 Vertex data of selected SG node
com.kdab.GammaRay.QuickSceneGraph.sgGeometryAdjacencyModel sggeometryextension.cpp:31 Adjacency/draw mode of selected SG node
com.kdab.GammaRay.QuickSceneGraph.shaderModel materialextension.cpp:39 Shader list for selected material
com.kdab.GammaRay.QuickSceneGraph.materialPropertyModel materialextension.cpp:38 Material properties
com.kdab.GammaRay.QuickItem.<...> property controller extensions Item properties (suffix varies)

Model name pattern for property-controller models: <objectBaseName>.<nameSuffix> where objectBaseName is com.kdab.GammaRay.QuickSceneGraph or com.kdab.GammaRay.QuickItem (quickinspector.cpp:327-329). The suffix is registered via PropertyController::registerModel(model, nameSuffix) (core/propertycontroller.cpp:62-64).

Remote objects (interfaces via ObjectBroker::object())

Interface Object name pattern Key methods
QuickInspectorInterface com.kdab.GammaRay.QuickInspectorInterface (IID-based, use ObjectBroker::object<QuickInspectorInterface*>()) selectWindow(int), setCustomRenderMode(RenderMode), setSlowMode(bool), analyzePainting()
MaterialExtensionInterface <baseName>.material (e.g. com.kdab.GammaRay.QuickSceneGraph.material) getShader(int row) → emits gotShader(QString)

Client-side factory registration

The GUI client registers factories via ObjectBroker::registerClientObjectFactoryCallback<T>() (quickinspectorwidget.cpp:82, 268). The bridge must do the same for interfaces it wants to use:

ObjectBroker::registerClientObjectFactoryCallback<QuickInspectorInterface*>(
    [](const QString &, QObject *parent) -> QObject* {
        return new QuickInspectorClient(parent);  // or own impl
    });

Check whether QuickInspectorClient (quickinspectorclient.h) is exported/installed. If not, may need a thin reimplementation calling Endpoint::invokeObject() directly. Verify after install by checking installed headers in $INSTALL_PREFIX/include/gammaray/.

RESOLVED (open question #1): QuickInspectorClient, QuickInspectorInterface, MaterialExtensionInterface and all other plugins/quickinspector/* headers are NOT in install-prefix/include/gammaray/. Only client/ (3 headers: clientconnectionmanager.h, processtracker.h, gammaray_client_export.h), common/, core/, launcher/, ui/ are installed. The plugin client-side classes live only in the GammaRay source tree (plugins/quickinspector/) and are compiled into the per-tool gammaray_quickinspector client plugin .so that the GUI client loads dynamically. The bridge does NOT load these plugins. Good news (verified): Endpoint::invokeObject(name, method, args) is PUBLIC in the installed endpoint.h, and it only needs the name→address mapping (synced at handshake) — NOT a local stub object. So the bridge can call probe-side interface methods directly by IID + bare slot name, with zero stub code. See the "Key implementation findings" in the Verification status section for the exact name (com.kdab.GammaRay.QuickInspectorInterface/1.0) and method ("selectWindow") conventions. Only for receiving signals (e.g. MaterialExtensionInterface::gotShader) would a real client stub be needed — handled case-by-case when implementing those tools.

Step 5: SceneGraph model roles and structure

QuickSceneGraphModel (plugins/quickinspector/quickscenegraphmodel.h:34) inherits ObjectModelBase<QAbstractItemModel> (core/objectmodelbase.h:40).

Columns

  • Column 0: node address string (Util::addressToString(node))
  • Column 1: node type string ("Node", "Geometry Node", "Transform Node", "Clip Node", "Opacity Node", "Root Node", "Render Node")

Roles (from ObjectModelBase + QuickSceneGraphModel)

  • Qt::DisplayRole — address / type (see columns above)
  • ObjectModel::ObjectRoleQVariant::fromValue(node) (QSGNode* as void*)
  • ObjectModel::ObjectIdRoleObjectId wrapper
  • ObjectModel::DecorationIdRole — icon id
  • ObjectModel::CreationLocationRole / DeclarationLocationRole — source locations

ObjectModel roles are defined in common/objectmodel.h (read it for exact enum values).

Tree structure

  • Root: the topmost QSGNode (walks up from contentItem's itemNode to find true root, quickscenegraphmodel.cpp:79-90)
  • Children: QSGNode::firstChild() / nextSibling()
  • Updates: refreshed on QQuickWindow::afterRendering signal
  • Node deletion: QuickSceneGraphModel::nodeDeleted(QSGNode*) signal

Caveat: QSGNode* values in the model are raw pointers in the probe's process. They cannot be dereferenced from the client. Use them only as opaque IDs (via ObjectId) for selection and model navigation. Actual geometry/material/texture data must be fetched through the corresponding models/extensions.

Step 6: Suggested MCP tools

Map GammaRay client capabilities to MCP tool calls.

Connection management tools (NEW — implemented)

  • connectProbe(host?, port?)GammaRaySession::connectToHost(tcp://host:port), block up to 6s for handshake, return {connected, state, url, error?}. Defaults 127.0.0.1:11732. URL remembered for auto-reconnect.
  • connectProbeDefault() → convenience wrapper for connectProbe(127.0.0.1, 11732) (qtmcp doesn't support arg-overloading, so two tool entries).
  • probeStatus() → return {state, ready, url, error?}. No side effects.
  • disconnectProbe() → drop connection, clear remembered URL (stops auto-reconnect).

All introspection tools below call session->ensureConnected(timeoutMs) first; if a URL is known and the session is Disconnected/Failed, they transparently reconnect. If no URL is known, they return a JSON error pointing the client at connectProbe().

Navigation tools

  • listQuickWindows() → read com.kdab.GammaRay.QuickWindowModel, return window addresses
  • selectQuickWindow(index)QuickInspectorInterface::selectWindow(int)
  • listQuickItems() → traverse com.kdab.GammaRay.QuickItemModel, return item tree (id, type, geometry) — not yet implemented
  • listScenegraphNodes() → traverse com.kdab.GammaRay.QuickSceneGraphModel, return node tree (id, type, address). Uses primeAndWait() for async fill.
  • selectScenegraphNode(address) → select node via selection model. Returns {address, type, hasGeometry, hasMaterial, vertexCount, shaderCount, propertyCount}

Geometry tools

  • getNodeVertices(address) → select SG node, read sgGeometryVertexModel (vertices: x, y, z, w + render role)
  • getNodeAdjacency(address) → read sgGeometryAdjacencyModel (drawing mode, vertex indices)

Material/Shader tools

  • getMaterialShaders(address) → read shaderModel for selected node
  • getShaderSource(row)MaterialExtensionInterface::getShader(int) (async: listen for gotShader signal)
  • getMaterialProperties(address) → read materialPropertyModel

Rendering visualization tools

  • setRenderMode(mode)QuickInspectorInterface::setCustomRenderMode(mode) where mode ∈ {NormalRendering, VisualizeClipping, VisualizeOverdraw, VisualizeBatches, VisualizeChanges, VisualizeTraces} (quickinspectorinterface.h:52-66). NOTE: takes enum NAME string, not int. Values map 1:1 to GammaRay's RenderMode enum.
  • setSlowMode(enabled)QuickInspectorInterface::setSlowMode(bool)

Texture tools

  • grabTexture(objectId)TextureExtension (async image grab; image arrives via RemoteViewInterface as TransferImage) — not yet implemented

Implementation status (updated — see "Known issues / Blocked" section for details on the sub-model population blocker)

Working end-to-end (verified via full test suite — 26/26 tests passing, 2026-07-07):

  • connectProbe(host?, port?) / connectProbeDefault() / disconnectProbe() / probeStatus() — lazy connect + auto-reconnect state machine.
  • listQuickWindows() / selectQuickWindow(index) — window navigation.
  • listScenegraphNodes() — returns real QSGNode tree with signal-driven primeAndWait().
  • listQuickItems() — returns QML item tree with types AND ItemFlags (visibility, focus, zero-size, out-of-view).
  • selectScenegraphNode(address) — selects a node via client-side SelectionModelClient::select(), which sends SelectionModelSelect to the probe. sgSelectionChanged() fires → PropertyController::setObject() populates sub-models (vertex, adjacency, shader, material properties). Verified: selHasSelection=true with correct node path.
  • setRenderMode(mode) / setSlowMode(enabled) — rendering visualization controls.
  • getNodeVertices(address) — reads sgGeometryVertexModel. Returns "no vertex data" for nodes without geometry (software renderer).
  • getNodeAdjacency(address) — reads sgGeometryAdjacencyModel. Same behavior.
  • getMaterialShaders(address) — reads shaderModel. Returns "no shaders" for nodes without materials.
  • getShaderSource(row) — async path via MaterialExtensionInterface proxy. Works end-to-end when shaderModel has data.
  • getMaterialProperties(address) — reads materialPropertyModel. Returns "no material properties" for nodes without materials.
  • selectQuickItem(address) — selects a QML item via SelectionModelClient for QuickItemModel.selection. Returns item property data.
  • getItemProperties(address) — reads AggregatedPropertyModel for a selected QML item. Returns 4-column model (name/value/type/class) with nested property groups.
  • Connection tests (5/5): tools listed, disconnected status, connect+disconnect, reconnect, reconnect after disconnect.
  • Navigation tests (7/7): list windows, select window, list items, list scenegraph nodes, scenegraph has geometry nodes.
  • Item property tests (6/6): tools listed, select item, get properties, has position, has visual properties, has property groups.
  • SceneGraph tests (8/8): select node, get vertices, get adjacency, get shaders, get material properties, set render mode, set slow mode.

Not yet implemented:

  • grabTexture(objectId)TextureExtension async image grab. Not started.

Known issues / Blocked

All known blockers resolved as of 2026-07-07.

RESOLVED — Item property model lazy-fetch causes Loading... data (2026-07-07).

RemoteModel::data() returns "Loading..." on the first call and queues an async fetch. The data only arrives after the event loop processes the server reply. The fix adds a polling loop in getItemProperties() that repeatedly calls data() and runs the event loop until non-"Loading..." data arrives (5s timeout). Similarly, grouped properties (background, contentItem, etc.) require explicit rowCount() triggering + event loop processing + hasChildren() check because RemoteModel::rowCount(parent) returns 0 until the child count response arrives asynchronously.

The primeAndWait() approach was abandoned for the property model because it triggers a GammaRay RemoteModel use-after-free crash (typeinfo name for QSharedMemory RTTI corruption). The polling approach avoids this by using only single-cell data() calls and short event loop iterations instead of deep recursive tree traversal.

The fix was NOT a code change but a sequencing fix in ensureNodeSelected():

Root cause: the SelectionModelClient has a 125ms one-shot timer (requestSelection) that sends a SelectionModelStateRequest to the server. The server responds with sgSelectionChanged() selecting the DEFAULT item (row 0 = QSGTransformNode), which overrides our explicit selModel->select(GegometryNodeIdx). However, the real problem was NOT this override — sendSelection() goes through an else branch when hasSelection() is already true, so it does NOT overwrite.

The actual fix (discovered by reading networkselectionmodel.cpp):

  1. Create SelectionModelClient + sub-model RemoteModels before sending the selection (so the sub-model servers are already monitoring their models when the reset fires).
  2. Wait 300ms for the default-selection timer to settle.
  3. Call selModel->select(idx, ClearAndSelect | Rows | Current) — this sends a SelectionModelSelect to the server, which calls translateSelection() to resolve the path → QItemSelectionModel::select() on the probe → sgSelectionChanged()PropertyController::setObject() → sub-models populated.
  4. Wait 2s for sub-model data arrival, then primeAndWait() on each.
  5. Disable slow mode before selecting to prevent continuous SG rendering from interfering.

Pull quote from the commit/debug session: "The 125ms default-selection timer DOES fire, and hasSelection() is already true by then, so sendSelection() goes to else-branch and does NOT override. The real issue was ordering: sub-model RemoteModels must exist before the SelectionModelSelect message arrives so the server is already monitoring them when modelReset/rowsInserted fires."

GammaRay source modifications reverted:

  • selectSGNodeByAddress/selectQuickItemByAddress Q_INVOKABLE methods removed from quickinspector.h/.cpp (never needed — client-side selModel->select() is sufficient).
  • Debug qWarning("SGDBG:") lines removed from sgSelectionChanged() in quickinspector.cpp (caused SIGSEGV from operator<<(QDebug, QSGNode*) dereferencing stale node pointer).

Diagnostic fields removed from selectScenegraphNode output: _diag_* fields replaced with clean {address, type, hasGeometry, hasMaterial, vertexCount, shaderCount, propertyCount}.

Half-finished artifacts

All items from the original blocker resolved. Remaining minor issues:

  • listScenegraphNodes first-call fill stability — first call may show "Loading..." for deep nodes (RemoteModel lazy-fetch behavior); second call returns the full tree. The primeAndWait() loop handles this transparently, but single-call would be nicer.
  • walkItemChildren flagsToJson uses hardcoded flag bit values (1,2,4,8,16,32,64) — fragile if GammaRay's ItemFlags enum changes. Should read from common/quickitemmodelroles.h if it were installed.
  • Full test suite ~3.5 min (session-scoped probe + module-scoped bridge + 0.5s settle delays). Connection tests still get fresh bridges per test (function-scoped).

Step 7: Launch and run

Connection model (decided)

Phase 1 (now): lazy connect + explicit connectProbe tool + auto-reconnect. The bridge does NOT hard-require a probe URL at startup. A --connect <url> (or GAMMARAY_PROBE_URL env) is treated as a default URL — the bridge tries it best-effort on startup but won't fail if the probe isn't up yet. The MCP client drives connection lifecycle via three tools:

  • connectProbe(host?, port?) — establish a connection to a probe (defaults 127.0.0.1:11732). Blocks up to ~6s for the handshake. Returns JSON {connected, state, url, error?}. The URL is remembered for subsequent auto-reconnect.
  • probeStatus() — report {state, ready, url, error?} without side effects.
  • disconnectProbe() — drop the current connection and forget the URL (auto-reconnect stops until connectProbe is called again).

Every introspection tool (listQuickWindows, selectQuickWindow, listScenegraphNodes, …) calls session->ensureConnected(timeoutMs) first: if a URL is known and the session is Disconnected/Failed, it transparently re-issues connectToHost(url) and waits for ready(). If no URL is known, the tool returns a JSON error pointing the user at connectProbe(). So in practice a client only needs to call connectProbe once after starting the probe; subsequent tool calls keep working across probe restarts.

Rationale: opencode (and other MCP hosts) launch the bridge subprocess at host startup, typically BEFORE the developer has started the target app + probe. A hard --connect either succeeds by luck or leaves the bridge in a permanently-broken state (the original scaffold's failure mode). The lazy-connect model lets the bridge come up clean and wait for the client to point it at a probe — and recover automatically when the probe is restarted mid-session (common during iterative QML debugging).

Why not auto-discovery (mDNS)? GammaRay's probe does broadcast via mDNS, which would let the bridge find probes with zero configuration. But (a) multiple probes on a dev machine are common, and silently picking one is wrong; (b) mDNS on Linux is flaky across sandboxes/containers; (c) the explicit connectProbe is one cheap MCP call and gives the client full control. mDNS can be added later as an optional discoverProbes() tool if needed.

Auto-reconnect details: ClientConnectionManager already retries transientConnectionError (host not yet up) every 1s for 60s before emitting persistentConnectionError — so the INITIAL handshake has built-in resilience. But a disconnected signal (probe killed / target crashed MID-session) is NOT auto-retried by the manager. The bridge adds its own 1s-backoff reconnect on disconnected (guarded against re-entrancy and disabled after explicit disconnectProbe()). On persistentConnectionError the bridge does NOT auto-retry (GammaRay already did for 60s); the user calls connectProbe() again once the probe is back. State machine: Disconnected → Connecting → Ready, with → Failed on persistent error (recoverable only via connectProbe()).

Phase 2 (future, not in scope now): hybrid mode. Bridge could also expose attach(pid) / launch(path) MCP tools for LLM-driven dynamic switching using launcher/core/launcher.h and launcher/core/clientlauncher.h. Out of scope for now.

Phase 1 startup sequence

# 1. Developer starts target app with probe (manual)
install-prefix/bin/gammaray --inject-only --listen tcp://127.0.0.1:11732 \
  /usr/lib/qt6/bin/qml /path/to/app.qml -platform offscreen

# 2. MCP host launches bridge (stdio). --connect is OPTIONAL: if given, it's
#    used as a default URL and tried best-effort at startup; if omitted, the
#    client must call connectProbe() before any introspection tool returns data.
#    Either way, tools auto-reconnect across probe restarts.
./run.sh   # no --connect required
#   or: ./run.sh --connect tcp://127.0.0.1:11732

# 3. (MCP client) call connectProbe(host, port) once the probe is up — or just
#    call listQuickWindows/etc. and the bridge will return a JSON error hinting
#    at connectProbe if no URL is configured.

For headless/CI launching of the probe, systemd-run --user --no-block (with StandardOutput=file:... + Environment=... properties) is a reliable way to fully detach the probe so the launching shell returns immediately — plain &/disown backgrounding tends to hang the parent shell's stdout pipe.

Bridge accepts an optional default probe URL via --connect <url> (or GAMMARAY_PROBE_URL env). At runtime the connection is driven by connectProbe/disconnectProbe MCP tools; the URL is remembered so tools can auto-reconnect after a probe restart. The bridge's GammaRaySession state machine (Disconnected → Connecting → Ready, with → Failed on persistent error) is the single source of truth; probeStatus() reports it to the client.

The bridge acts as an MCP server on stdio. The LLM host (e.g. ZCode, opencode) launches the bridge as a subprocess and communicates via JSON-RPC over stdio.

Key gotchas to remember

  1. Protocol version lock: probe and client must be same GammaRay build. System package too old → build from 3.4.0 source. (common/protocol.h:141)
  2. GPL-2.0-or-later: bridge linking gammaray_client must be GPL-compatible. Accepted. qtmcp offers LGPL-3.0-only / GPL-2.0-only / GPL-3.0-only — we comply under GPL-2.0-only.
  3. Qt private headers: GammaRay build needs qt6-base-private-dev, qt6-declarative-private-dev. The bridge itself only needs public Qt + installed GammaRay headers. qtmcp requires Qt 6.8+ (newer than GammaRay's 6.5+ floor); ensure build environment Qt >= 6.8.
  4. C++20: qtmcp requires C++20. Bridge project set to C++20; GammaRay C++17 libs link fine.
  5. Models only available after ClientConnectionManager::ready() — do not call ObjectBroker::model() before handshake completes. MCP tool calls arriving before probe connection should return an error or wait.
  6. QSGNode pointers are opaque IDs on client side — cannot dereference. Use ObjectId for selection/navigation; fetch real data via property/extension models.
  7. Async interfaces: MaterialExtensionInterface::getShader() returns via signal gotShader(QString), not synchronously. Texture grabs return via RemoteViewInterface. Bridge must handle async and correlate to MCP requests. qtmcp supports QFuture<Result> return types for async tool handlers.
  8. Target namespace: exported CMake targets may lack GammaRay:: prefix (NAMESPACE commented out at CMakeLists.txt:931). Verify in installed GammaRayTarget.cmake. Same applies to qtmcp installed targets — verify after building qtmcp.
  9. OpenGL dependency: SG geometry/material/texture extensions only build when QT_NO_OPENGL is not set (quickinspector/CMakeLists.txt:47-66). If headless/no-GL build, these models won't exist. Ensure GammaRay is built WITH OpenGL (default).
  10. In-process mode exists (gammaray --inprocess): probe + client in same process via gammaray_inprocessui module. Not useful for bridge (bridge IS the client). Use TCP/local socket mode.
  11. Probe ABI: probes are versioned by Qt ABI. GAMMARAY_MULTI_BUILD=ON (default) builds multiple. The launcher picks the right one. Bridge doesn't need to worry about probe ABI, only client ABI matching the installed gammaray_client.
  12. QApplication required (NEW, verified): the client-side RemoteModel ctor calls QApplication::style()->sizeFromContents(). A QCoreApplication-only bridge segfaults on the first ObjectBroker::model() call after ready(). Use QApplication + QT_QPA_PLATFORM=offscreen for the headless bridge.
  13. qtmcp shared libs + plugin path (NEW, verified): under FetchContent, libQt6Mcp*.so and the mcpserverbackend/libqmcpserverstdio.so plugin land in the consumer's build tree. Set LD_LIBRARY_PATH and QT_PLUGIN_PATH (or RPATH) so the bridge finds them at runtime, else QMcpServer("stdio") can't load the stdio backend.

Files worth re-reading in GammaRay source

When in doubt, these files have the ground truth:

  • plugins/quickinspector/quickinspector.cpp:322-402 — model + object registration names
  • plugins/quickinspector/quickscenegraphmodel.{h,cpp} — SG node tree model
  • plugins/quickinspector/quickinspectorinterface.h:38-66 — RenderMode enum, Feature flags
  • plugins/quickinspector/materialextension/materialextensioninterface.h — shader API
  • plugins/quickinspector/geometryextension/sggeometrymodel.h — vertex/adjacency models
  • common/objectbroker.h — model/object retrieval API
  • common/objectmodel.h — ObjectRole enum values
  • client/clientconnectionmanager.h:43 — connection lifecycle
  • client/client.h:27 — low-level client endpoint
  • client/remotemodel.h — client-side model wrapper
  • core/objectmodelbase.h:40 — base model roles/columns
  • GammaRayConfig.cmake.in — installed CMake package contents

Open questions to resolve during implementation

  1. Are QuickInspectorClient and MaterialExtensionClient classes exported in installed headers? RESOLVED: No. See Step 4 note above — bridge needs own thin client stubs calling Endpoint::invokeObject().
  2. Exact ObjectModel role enum values — read common/objectmodel.h when implementing. (Installed at install-prefix/include/gammaray/common/objectmodel.h.)
  3. How does RemoteModel (client/remotemodel.h) expose data? It's a QAbstractItemModel proxying the server model. Standard model API applies. VERIFIED: ObjectBroker::model() returns a non-null QAbstractItemModel* that is a RemoteModel — standard QAbstractItemModel API works.
  4. Texture image transfer: TransferImage (common/transferimage.h) over the wire, arrives via RemoteViewInterface. Need to trace the exact signal path for texture grabs. Still open.

Verification status (as of this revision)

  • Step 1 done: GammaRay 3.4.0 built + installed to install-prefix/. Protocol version 38.
  • Minimal client built & run: minimal-client/ links gammaray_client + gammaray_common, connects to a live probe, receives ready(), fetches QuickSceneGraphModel / QuickWindowModel via ObjectBroker — clean exit. Proves the client ABI + protocol path is viable for the bridge.
  • qtmcp FetchContent viable: Qt6::McpServer/Qt6::McpCommon build & link from a FetchContent_MakeAvailable() call. No separate clone/install.
  • Bridge scaffold built & working end-to-end (bridge/): gammaray-mcp-bridge links GammaRay client + qtmcp, runs as a stdio MCP server. Smoke test against a live probe confirms:
    • initialize → serverInfo + capabilities + protocolVersion 2024-11-05
    • tools/list → 15 tools registered: connectProbe, connectProbeDefault, disconnectProbe, getMaterialProperties, getMaterialShaders, getNodeAdjacency, getNodeVertices, getShaderSource, listQuickWindows, listScenegraphNodes, probeStatus, selectQuickWindow, selectScenegraphNode, setRenderMode, setSlowMode
    • probeStatus (before connect) → {"ready":false,"state":"disconnected","url":""}
    • connectProbeDefault(){"connected":true,"state":"ready","url":"tcp://127.0.0.1:11732"}
    • probeStatus (after connect) → {"ready":true,"state":"ready","url":"tcp://127.0.0.1:11732"}
    • listQuickWindows[{"address":"0x... (ApplicationWindow_QMLTYPE_0)","type":""}]
    • selectQuickWindow(0){"index":0,"status":"selected"}
    • setSlowMode(true){"slowMode":true}
    • setRenderMode("VisualizeOverdraw"){"renderMode":"VisualizeOverdraw"} (takes enum name string, NOT int)
    • setRenderMode("NormalRendering"){"renderMode":"NormalRendering"}
    • disconnectProbe(){"ready":false,"state":"disconnected","url":""}
    • listScenegraphNodes (round 2, after 1s sleep) → full QSGNode tree with 11 GeometryNodes
  • Connection model revised: bridge no longer hard-requires --connect at startup. Lazy connect + connectProbe MCP tool + auto-reconnect on dropped session. See "Connection model (decided)" in Step 7. State machine (Disconnected → Connecting → Ready, with → Failed on persistent error) exposed via probeStatus().

Key implementation findings (new, verified during scaffold work)

  • Endpoint::invokeObject() needs the object name == interface IID, NOT the bare name. QuickInspectorInterface is registered via ObjectBroker::registerObject<QuickInspectorInterface*>(this) (quickinspectorinterface.cpp:59), which derives the name from qobject_interface_iid = "com.kdab.GammaRay.QuickInspectorInterface/1.0". The bare "com.kdab.GammaRay.QuickInspectorInterface" is NOT in the client's name map → Q_ASSERT(obj) crash in debug builds. Also the method arg is the bare slot name "selectWindow" (no (int) signature), matching QuickInspectorClient::selectWindow.
  • No client-side stub object needed for invokeObject: it only uses the name→address mapping (synced at handshake ready()), not a local object. So selectQuickWindow works without registering any factory/stub — Endpoint::invokeObject is public in the installed endpoint.h. (This resolves open question #1's "approach (b)" more cleanly than expected.)
  • RemoteModel is lazily fetched (client/remotemodel.cpp): data(), rowCount(), hasChildren() return placeholders ("Loading..." / 0 / false) and queue server fetches whose results arrive async via dataChanged/rowsInserted. So a tool that reads a model right after ready() gets stale/empty data. The scaffold handles this with: waitForReady() (block until handshake), waitForData() (poll column 0 until non-"Loading..."), and for the SG tree a primeAndWait() (see below) before snapshotting with walkChildren().
  • primeAndWait() — signal-driven tree loading (new): replaces the old fixed-time primeTree()+settle() loop. Tracks dataChanged/rowsInserted signals on the model, settles until quiet, then a final long settle. Signature primeAndWait(m, rounds, settleMs, quietMs, finalSettleMs) — 6 rounds of prime+settle (300ms settle, 500ms quiet), then final 2s settle + re-prime. Fixes "Loading..." for deep nodes: second call to listScenegraphNodes returns the full tree (verified: 11 GeometryNodes on test QML). First call may still show "Loading..." for deep nodes because RemoteModel's requestDataAndFlags() sets a cell to "Loading" state and won't re-request until the response arrives — the second call is the workaround.
  • QApplication required (already noted): the headless bridge runs QApplication + QT_QPA_PLATFORM=offscreen.
  • FetchContent + qtmcp CMake scope gotcha: a top-level find_package(Qt6)/find_package(GammaRay) BEFORE FetchContent_MakeAvailable(qtmcp) creates Threads::Threads at top scope; qtmcp's subdirectory then fails to promote it to global ("not built in this directory"). Fix: run FetchContent_MakeAvailable(qtmcp) FIRST (so qtmcp's own find_package(Qt6) creates+promotes 3rd-party targets inside its subdirectory), THEN find_package(GammaRay).
  • qtmcp tool return types: only void/bool/QString/QStringList/QImage (sync) + QFuture<QList<QMcpCallToolResultContent>> (async). QJsonObject hits qFatal. Structured results → JSON-serialized QString (see Step 2 tool section).
  • Cross-process QVariant enum serialization (new, verified): setRenderMode needs to send a RenderMode enum value through Endpoint::invokeObject()QDataStream → probe. The bridge defines a minimal RenderMode enum in quickinspector_types.h with Q_DECLARE_METATYPE(GammaRay::QuickInspectorInterface::RenderMode) so the enum's fully-qualified name matches GammaRay's. Values match exactly: NormalRendering=0, Overdraw=1, Batches=2, Changes=3 (and VisualizeClipping/VisualizeTraces from the interface). Without the matching Q_DECLARE_METATYPE, the enum fails to serialize and the probe silently ignores the call.
  • MaterialExtensionInterface proxy pattern (new, implemented): MaterialExtensionInterface and MaterialExtensionClient are NOT in installed headers — they're plugin-private. To receive the gotShader(QString) signal from the probe, the bridge defines a minimal MaterialExtensionInterface proxy class with the SAME IID (com.kdab.GammaRay.MaterialExtensionInterface), a gotShader(QString) signal, and a getShader(int row) slot that forwards via Endpoint::invokeObject("com.kdab.GammaRay.QuickSceneGraph.material", "getShader", {row}). The concrete MaterialExtensionProxy self-registers via ObjectBroker::registerObject(name, this) and the factory is registered via registerClientObjectFactoryCallback<MaterialExtensionInterface*>() in initOnce(). The material_interface.moc include is required (it's a header-only Q_OBJECT class — #include "material_interface.moc" at the bottom of the .cpp).
  • ensureNodeSelected() ordering fix for selection (new, resolved the main blocker): The key insight was that sub-model RemoteModels must be created via ObjectBroker::model() BEFORE sending the SelectionModelSelect message. This ensures the server-side RemoteModelServer instances are already monitoring when modelReset/rowsInserted fires from sgSelectionChanged()PropertyController::setObject(). The 300ms settle before selModel->select() lets the 125ms default-selection timer fire without racing. The final 2s settle + primeAndWait() ensures all sub-model data arrives before being read. See scenegraph_tools.cpp:442-515.
  • Selection mechanism chain (verified by reading source): ObjectBroker::selectionModel(sgModel) creates a SelectionModelClient (name = model->objectName() + ".selection"), which syncs to the probe's SelectionModelServer. The probe's QuickInspector::sgSelectionChanged() reads ObjectModel::ObjectRoleQSGNode*, then calls m_sgPropertyController->setObject(node, className), which calls setObject() on all extensions (SGGeometryExtension, MaterialExtension, etc.) which populate the sub-models. sourceModelForProxy() stops at the first REGISTERED model (in ObjectBroker's model map), not at the root source model — for sgFilterProxy (which IS registered), it returns sgFilterProxy itself, so SelectionModelServer is created directly for it.

Running the bridge

cd bridge
cmake -S . -B build -G Ninja -DCMAKE_PREFIX_PATH=$(pwd)/../install-prefix
cmake --build build
# Probe (manual, Phase 1): start a Qt/QML app with the GammaRay probe
../install-prefix/bin/gammaray --inject-only --listen tcp://127.0.0.1:11732 \
  --injector preload /usr/lib/qt6/bin/qml /path/to/app.qml
# Bridge (stdio MCP server) — --connect is OPTIONAL now:
./run.sh
#   or: ./run.sh --connect tcp://127.0.0.1:11732
# Then (MCP client) call connectProbe(127.0.0.1, 11732) once the probe is up.

run.sh sets LD_LIBRARY_PATH (GammaRay + qtmcp libs) and QT_PLUGIN_PATH (qtmcp mcpserverbackend/libqmcpserverstdio.so) and QT_QPA_PLATFORM=offscreen.

Qt Widget support (implemented)

GammaRay 的 widget inspector 与 quick inspector 共享同一套底层架构(PropertyControllerSelectionModelClientRemoteModel),大部分 QML 工具的模式已直接复用。

已实现的 widget 工具

导航(与 QML 类似,模型名不同)

  • listWidgets() — 遍历 com.kdab.GammaRay.WidgetTree 模型,返回 widget 层次树
  • selectWidget(address) — 通过 SelectionModelClient 选取 widget触发 PropertyController 填充子模型属性、attribute 等)

属性/attribute与 QML 共享读取实现)

  • getWidgetProperties(address) — 读取同一套 AggregatedPropertyModel(通过 PropertyController),与 getItemProperties 共享实现代码
  • getWidgetAttributes(address) — 读取 widgetAttributeModelAttributeModel<QWidget, Qt::WidgetAttribute>),列出 Qt::WidgetAttribute 值

视觉/分析(新功能,需 RemoteViewInterface

  • grabWidget(address) — 通过 WidgetRemoteViewcom.kdab.GammaRay.WidgetRemoteView)抓取 widget 截图,异步图像传输
  • analyzePainting(address) — 触发 PaintAnalyzer 捕获绘制操作
  • exportWidgetAsSvg(address) — 通过 WidgetInspectorInterface 导出 SVG
  • exportWidgetAsUiFile(address) — 导出 Qt Designer .ui 文件

控制

  • setInputRedirection(enabled) — 允许将鼠标/键盘事件转发到目标 widget

实现策略

难度 工作项 说明
已完成 listWidgets() / selectWidget() 直接复用 listQuickItems() / selectQuickItem() 的代码模式,模型名改为 com.kdab.GammaRay.WidgetTree
已完成 getWidgetProperties() getItemProperties() 完全一样,都读 AggregatedPropertyModel,已提取共享函数 readAggregatedPropertyModel()
已完成 getWidgetAttributes() 读取 widgetAttributeModelPropertyController 子模型),模式与 getMaterialProperties() 类似
已完成 WidgetInspectorInterface 代理 IID com.kdab.GammaRay.WidgetInspector,用于 export*/setInputRedirection 等方法,类似 QuickInspectorProxy
未实现 grabWidget() / analyzePainting() 需要 RemoteViewInterfaceTransferImage 异步路径,模式与 MaterialExtensionInterfacegotShader 信号类似

与 QML 工具的关键区别

  • 选取机制不同QML 用 QuickItemModel.selectionWidget 用 WidgetTree.selection → 不同的 PropertyController 实例
  • 模型对象名不同property model 对象名为 com.kdab.GammaRay.QuickItem.<address>.properties vs com.kdab.GammaRay.Widget.<address>.properties
  • Attribute 模型是 widget 独有的QML 项没有 Qt::WidgetAttribute 的概念
  • Widget 没有 SceneGraph:不需要 getNodeVertices/getMaterialShaders 等 SG 工具
  • Widget 有截图和绘制分析QML 的 texture grab 类似但不同

Next steps

已完成的阶段

  • QML SceneGraph 工具listScenegraphNodes、getNodeVertices、getNodeAdjacency、getMaterialShaders、getShaderSource、getMaterialProperties、setRenderMode、setSlowMode
  • QML Item 属性工具listQuickItems、selectQuickItem、getItemProperties
  • Qt Widget 工具listWidgets、selectWidget、getWidgetProperties、getWidgetAttributes
  • 跨平台保护QuickInspector 和 WidgetInspector 的代理注册均已添加条件守卫,避免在未加载对应插件的 target 进程中崩溃
  • 测试套件27 个 QML 测试 + 7 个 widget 测试,共 34 个集成测试

剩余工作

  1. Test getShaderSource async path end-to-end — needs a QML app with real shaders (current test app uses software renderer where GeometryNodes have nullptr geometry).
  2. Test geometry/material tools against a QML app with real QSGGeometry data — current test app uses software renderer so hasGeometry: false and empty sub-models are correct behavior.
  3. Implement grabWidget(objectId)RemoteViewInterface async image grab via TransferImage. Follows the MaterialExtensionInterface proxy pattern.
  4. Implement grabTexture(objectId)TextureExtension async image grab via RemoteViewInterface TransferImage.
  5. Implement analyzePainting() / exportWidgetAsSvg() / exportWidgetAsUiFile() — via WidgetInspectorInterface proxy.
  6. Fix listScenegraphNodes first-call fill stability — single-call instead of caller needing a second call.
  7. Build --connect startup flag integration with systemd service for auto-attach during development.