34 lines
866 B
Plaintext
34 lines
866 B
Plaintext
[gd_scene load_steps=3 format=2]
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[sub_resource type="Curve" id=1]
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max_value = 100.0
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_data = [ Vector2( 0, 83.5227 ), 0.0, -189.877, 0, 0, Vector2( 1, 0 ), 0.0, 0.0, 0, 0 ]
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[sub_resource type="Gradient" id=2]
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offsets = PoolRealArray( 0, 0.718841, 1 )
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colors = PoolColorArray( 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0 )
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[node name="CPUParticles2D" type="CPUParticles2D"]
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emitting = false
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amount = 35
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lifetime = 0.25
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one_shot = true
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explosiveness = 1.0
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lifetime_randomness = 0.2
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local_coords = false
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emission_shape = 2
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emission_rect_extents = Vector2( 3, 0 )
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direction = Vector2( 0, -1 )
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spread = 6.0
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gravity = Vector2( 0, 0 )
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initial_velocity = 20.0
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initial_velocity_random = 0.1
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linear_accel = -50.0
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linear_accel_random = 1.0
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radial_accel = 2.0
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radial_accel_random = 0.5
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damping = 25.0
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damping_random = 1.0
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damping_curve = SubResource( 1 )
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color_ramp = SubResource( 2 )
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