godot-platformer-template/JumpDust.tscn

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[gd_scene load_steps=3 format=2]
[sub_resource type="Curve" id=1]
max_value = 100.0
_data = [ Vector2( 0, 83.5227 ), 0.0, -189.877, 0, 0, Vector2( 1, 0 ), 0.0, 0.0, 0, 0 ]
[sub_resource type="Gradient" id=2]
offsets = PoolRealArray( 0, 0.718841, 1 )
colors = PoolColorArray( 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0 )
[node name="CPUParticles2D" type="CPUParticles2D"]
emitting = false
amount = 35
lifetime = 0.25
one_shot = true
explosiveness = 1.0
lifetime_randomness = 0.2
local_coords = false
emission_shape = 2
emission_rect_extents = Vector2( 3, 0 )
direction = Vector2( 0, -1 )
spread = 6.0
gravity = Vector2( 0, 0 )
initial_velocity = 20.0
initial_velocity_random = 0.1
linear_accel = -50.0
linear_accel_random = 1.0
radial_accel = 2.0
radial_accel_random = 0.5
damping = 25.0
damping_random = 1.0
damping_curve = SubResource( 1 )
color_ramp = SubResource( 2 )