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/*
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
This file was auto - generated !
It contains the basic framework code for a JUCE plugin processor .
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
*/
# include "PluginProcessor.h"
# include "PluginEditor.h"
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# include "MidiConstants.h"
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# include "Util.h"
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# include "GuiConstants.h"
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using namespace std ;
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using Parameter = AudioProcessorValueTreeState : : Parameter ;
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AudioProcessor * JUCE_CALLTYPE createPluginFilter ( ) ;
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//==============================================================================
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JuicySFAudioProcessor : : JuicySFAudioProcessor ( )
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: AudioProcessor { getBusesProperties ( ) }
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, valueTreeState {
* this ,
nullptr ,
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" MYPLUGINSETTINGS " ,
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createParameterLayout ( ) }
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, fluidSynthModel { valueTreeState }
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{
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valueTreeState . state . appendChild ( { " uiState " , {
{ " width " , GuiConstants : : minWidth } ,
{ " height " , GuiConstants : : minHeight }
} , { } } , nullptr ) ;
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valueTreeState . state . appendChild ( { " soundFont " , {
{ " path " , " " } ,
} , { } } , nullptr ) ;
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// no properties, no subtrees (yet)
valueTreeState . state . appendChild ( { " banks " , { } , { } } , nullptr ) ;
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initialiseSynth ( ) ;
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}
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AudioProcessorValueTreeState : : ParameterLayout JuicySFAudioProcessor : : createParameterLayout ( ) {
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// https://stackoverflow.com/a/8469002/5257399
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unique_ptr < AudioParameterInt > params [ ] {
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// SoundFont 2.4 spec section 7.2: zero through 127, or 128.
make_unique < AudioParameterInt > ( " bank " , " which bank is selected in the soundfont " , MidiConstants : : midiMinValue , 128 , MidiConstants : : midiMinValue , " Bank " ) ,
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// note: banks may be sparse, and lack a 0th preset. so defend against this.
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make_unique < AudioParameterInt > ( " preset " , " which patch (aka patch, program, instrument) is selected in the soundfont " , MidiConstants : : midiMinValue , MidiConstants : : midiMaxValue , MidiConstants : : midiMinValue , " Preset " ) ,
make_unique < AudioParameterInt > ( " attack " , " volume envelope attack time " , MidiConstants : : midiMinValue , MidiConstants : : midiMaxValue , MidiConstants : : midiMinValue , " A " ) ,
make_unique < AudioParameterInt > ( " decay " , " volume envelope sustain attentuation " , MidiConstants : : midiMinValue , MidiConstants : : midiMaxValue , MidiConstants : : midiMinValue , " D " ) ,
make_unique < AudioParameterInt > ( " sustain " , " volume envelope decay time " , MidiConstants : : midiMinValue , MidiConstants : : midiMaxValue , MidiConstants : : midiMinValue , " S " ) ,
make_unique < AudioParameterInt > ( " release " , " volume envelope release time " , MidiConstants : : midiMinValue , MidiConstants : : midiMaxValue , MidiConstants : : midiMinValue , " R " ) ,
make_unique < AudioParameterInt > ( " filterCutOff " , " low-pass filter cut-off frequency " , MidiConstants : : midiMinValue , MidiConstants : : midiMaxValue , MidiConstants : : midiMinValue , " Cut " ) ,
make_unique < AudioParameterInt > ( " filterResonance " , " low-pass filter resonance attentuation " , MidiConstants : : midiMinValue , MidiConstants : : midiMaxValue , MidiConstants : : midiMinValue , " Res " ) ,
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} ;
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return {
make_move_iterator ( begin ( params ) ) ,
make_move_iterator ( end ( params ) )
} ;
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}
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JuicySFAudioProcessor : : ~ JuicySFAudioProcessor ( )
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{
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}
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void JuicySFAudioProcessor : : initialiseSynth ( ) {
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fluidSynthModel . initialise ( ) ;
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}
//==============================================================================
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const String JuicySFAudioProcessor : : getName ( ) const
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{
return JucePlugin_Name ;
}
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bool JuicySFAudioProcessor : : acceptsMidi ( ) const
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{
# if JucePlugin_WantsMidiInput
return true ;
# else
return false ;
# endif
}
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bool JuicySFAudioProcessor : : producesMidi ( ) const
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{
# if JucePlugin_ProducesMidiOutput
return true ;
# else
return false ;
# endif
}
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double JuicySFAudioProcessor : : getTailLengthSeconds ( ) const
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{
return 0.0 ;
}
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int JuicySFAudioProcessor : : getNumPrograms ( )
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{
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return fluidSynthModel . getNumPrograms ( ) ; // NB: some hosts don't cope very well if you tell them there are 0 programs,
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// so this should be at least 1, even if you're not really implementing programs.
}
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int JuicySFAudioProcessor : : getCurrentProgram ( )
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{
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return fluidSynthModel . getCurrentProgram ( ) ;
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}
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void JuicySFAudioProcessor : : setCurrentProgram ( int index )
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{
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fluidSynthModel . setCurrentProgram ( index ) ;
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}
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const String JuicySFAudioProcessor : : getProgramName ( int index )
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{
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return fluidSynthModel . getProgramName ( index ) ;
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}
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void JuicySFAudioProcessor : : changeProgramName ( int index , const String & newName )
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{
}
//==============================================================================
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void JuicySFAudioProcessor : : prepareToPlay ( double sampleRate , int /*samplesPerBlock*/ )
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{
// Use this method as the place to do any pre-playback
// initialisation that you need..
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synth . setCurrentPlaybackSampleRate ( sampleRate ) ;
keyboardState . reset ( ) ;
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fluidSynthModel . setSampleRate ( static_cast < float > ( sampleRate ) ) ;
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reset ( ) ;
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}
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void JuicySFAudioProcessor : : releaseResources ( )
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{
// When playback stops, you can use this as an opportunity to free up any
// spare memory, etc.
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keyboardState . reset ( ) ;
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}
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bool JuicySFAudioProcessor : : isBusesLayoutSupported ( const BusesLayout & layouts ) const
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{
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// Only mono/stereo and input/output must have same layout
const AudioChannelSet & mainOutput = layouts . getMainOutputChannelSet ( ) ;
const AudioChannelSet & mainInput = layouts . getMainInputChannelSet ( ) ;
// input and output layout must either be the same or the input must be disabled altogether
if ( ! mainInput . isDisabled ( ) & & mainInput ! = mainOutput )
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return false ;
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// do not allow disabling the main buses
if ( mainOutput . isDisabled ( ) )
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return false ;
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// only allow stereo and mono
return mainOutput . size ( ) < = 2 ;
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}
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AudioProcessor : : BusesProperties JuicySFAudioProcessor : : getBusesProperties ( ) {
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return BusesProperties ( )
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. withOutput ( " Output " , AudioChannelSet : : stereo ( ) , true ) ;
}
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void JuicySFAudioProcessor : : processBlock ( AudioBuffer < float > & buffer , MidiBuffer & midiMessages ) {
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jassert ( ! isUsingDoublePrecision ( ) ) ;
// Now pass any incoming midi messages to our keyboard state object, and let it
// add messages to the buffer if the user is clicking on the on-screen keys
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keyboardState . processNextMidiBuffer ( midiMessages , 0 , buffer . getNumSamples ( ) , true ) ;
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fluidSynthModel . processBlock ( buffer , midiMessages ) ;
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// and now get our synth to process these midi events and generate its output.
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// synth.renderNextBlock(buffer, midiMessages, 0, numSamples);
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// (see juce_VST3_Wrapper.cpp for the assertion this would trip otherwise)
// we are !JucePlugin_ProducesMidiOutput, so clear remaining MIDI messages from our buffer
midiMessages . clear ( ) ;
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// In case we have more outputs than inputs, this code clears any output
// channels that didn't contain input data, (because these aren't
// guaranteed to be empty - they may contain garbage).
// This is here to avoid people getting screaming feedback
// when they first compile a plugin, but obviously you don't need to keep
// this code if your algorithm always overwrites all the output channels.
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// for (int i = getTotalNumInputChannels(); i < getTotalNumOutputChannels(); ++i)
// buffer.clear (i, 0, numSamples);
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}
//==============================================================================
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bool JuicySFAudioProcessor : : hasEditor ( ) const
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{
return true ; // (change this to false if you choose to not supply an editor)
}
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AudioProcessorEditor * JuicySFAudioProcessor : : createEditor ( )
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{
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// grab a raw pointer to it for our own use
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return /*pluginEditor = */ new JuicySFAudioProcessorEditor ( * this , valueTreeState ) ;
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}
//==============================================================================
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void JuicySFAudioProcessor : : getStateInformation ( MemoryBlock & destData )
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{
// You should use this method to store your parameters in the memory block.
// You could do that either as raw data, or use the XML or ValueTree classes
// as intermediaries to make it easy to save and load complex data.
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// Create an outer XML element..
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XmlElement xml { " MYPLUGINSETTINGS " } ;
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// Store the values of all our parameters, using their param ID as the XML attribute
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XmlElement * params { xml . createNewChildElement ( " params " ) } ;
for ( auto * param : getParameters ( ) ) {
if ( auto * p = dynamic_cast < AudioProcessorParameterWithID * > ( param ) ) {
params - > setAttribute ( p - > paramID , p - > getValue ( ) ) ;
}
}
{
ValueTree tree { valueTreeState . state . getChildWithName ( " uiState " ) } ;
XmlElement * newElement { xml . createNewChildElement ( " uiState " ) } ;
{
double value { tree . getProperty ( " width " , GuiConstants : : minWidth ) } ;
newElement - > setAttribute ( " width " , value ) ;
}
{
double value { tree . getProperty ( " height " , GuiConstants : : minHeight ) } ;
newElement - > setAttribute ( " height " , value ) ;
}
}
{
ValueTree tree { valueTreeState . state . getChildWithName ( " soundFont " ) } ;
XmlElement * newElement { xml . createNewChildElement ( " soundFont " ) } ;
{
String value { tree . getProperty ( " path " , " " ) } ;
newElement - > setAttribute ( " path " , value ) ;
}
}
DEBUG_PRINT ( xml . createDocument ( " " , false , false ) ) ;
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copyXmlToBinary ( xml , destData ) ;
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}
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void JuicySFAudioProcessor : : setStateInformation ( const void * data , int sizeInBytes )
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{
// You should use this method to restore your parameters from this memory block,
// whose contents will have been created by the getStateInformation() call.
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// This getXmlFromBinary() helper function retrieves our XML from the binary blob..
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shared_ptr < XmlElement > xmlState { getXmlFromBinary ( data , sizeInBytes ) } ;
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DEBUG_PRINT ( xmlState - > createDocument ( " " , false , false ) ) ;
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if ( xmlState . get ( ) ! = nullptr ) {
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// make sure that it's actually our type of XML object..
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if ( xmlState - > hasTagName ( valueTreeState . state . getType ( ) ) ) {
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XmlElement * params { xmlState - > getChildByName ( " params " ) } ;
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if ( params )
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for ( auto * param : getParameters ( ) )
if ( auto * p = dynamic_cast < AudioProcessorParameterWithID * > ( param ) )
p - > setValue ( static_cast < float > ( params - > getDoubleAttribute ( p - > paramID , p - > getValue ( ) ) ) ) ;
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{
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XmlElement * xmlElement { xmlState - > getChildByName ( " soundFont " ) } ;
if ( xmlElement ) {
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ValueTree tree { valueTreeState . state . getChildWithName ( " soundFont " ) } ;
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Value value { tree . getPropertyAsValue ( " path " , nullptr ) } ;
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value = xmlElement - > getStringAttribute ( " path " , value . getValue ( ) ) ;
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}
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}
{
ValueTree tree { valueTreeState . state . getChildWithName ( " uiState " ) } ;
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XmlElement * xmlElement { xmlState - > getChildByName ( " uiState " ) } ;
if ( xmlElement ) {
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{
Value value { tree . getPropertyAsValue ( " width " , nullptr ) } ;
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value = xmlElement - > getIntAttribute ( " width " , value . getValue ( ) ) ;
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}
{
Value value { tree . getPropertyAsValue ( " height " , nullptr ) } ;
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value = xmlElement - > getIntAttribute ( " height " , value . getValue ( ) ) ;
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}
}
}
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}
}
}
// FluidSynth only supports float in its process function, so that's all we can support.
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bool JuicySFAudioProcessor : : supportsDoublePrecisionProcessing ( ) const {
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return false ;
}
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FluidSynthModel & JuicySFAudioProcessor : : getFluidSynthModel ( ) {
return fluidSynthModel ;
}
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//==============================================================================
// This creates new instances of the plugin..
AudioProcessor * JUCE_CALLTYPE createPluginFilter ( )
{
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return new JuicySFAudioProcessor ( ) ;
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}