set effects channels to 0, since none were used. this fixes the 'no sound' problem
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parent
06691aa744
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9677dbfc56
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@ -187,7 +187,7 @@
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358E455322BED9C60087ED8D /* CopyFiles */ = {
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isa = PBXCopyFilesBuildPhase;
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buildActionMask = 2147483647;
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dstPath = lib;
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dstPath = Contents/lib;
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dstSubfolderSpec = 1;
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files = (
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358E455F22BED9D80087ED8D /* libpcre.1.dylib in CopyFiles */,
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@ -206,7 +206,7 @@
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358E456922BED9E80087ED8D /* CopyFiles */ = {
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isa = PBXCopyFilesBuildPhase;
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buildActionMask = 2147483647;
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dstPath = lib;
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dstPath = Contents/lib;
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dstSubfolderSpec = 1;
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files = (
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358E456A22BED9F10087ED8D /* libpcre.1.dylib in CopyFiles */,
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@ -225,7 +225,7 @@
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358E457422BEDA060087ED8D /* CopyFiles */ = {
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isa = PBXCopyFilesBuildPhase;
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buildActionMask = 2147483647;
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dstPath = lib;
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dstPath = Contents/lib;
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dstSubfolderSpec = 1;
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files = (
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358E457522BEDA140087ED8D /* libpcre.1.dylib in CopyFiles */,
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@ -244,7 +244,7 @@
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358E457F22BEDA180087ED8D /* CopyFiles */ = {
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isa = PBXCopyFilesBuildPhase;
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buildActionMask = 2147483647;
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dstPath = lib;
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dstPath = Contents/lib;
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dstSubfolderSpec = 1;
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files = (
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358E458022BEDA210087ED8D /* libpcre.1.dylib in CopyFiles */,
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@ -43,7 +43,7 @@ void FluidSynthModel::initialise() {
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settings = new_fluid_settings();
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// https://sourceforge.net/p/fluidsynth/wiki/FluidSettings/
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// fluid_settings_setint(settings, "synth.verbose", 1);
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fluid_settings_setint(settings, "synth.verbose", 1);
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synth = new_fluid_synth(settings);
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fluid_synth_set_sample_rate(synth, currentSampleRate);
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@ -156,7 +156,7 @@ void JuicySFAudioProcessor::processBlock (AudioBuffer<float>& buffer, MidiBuffer
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// and now get our synth to process these midi events and generate its output.
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synth.renderNextBlock (buffer, midiMessages, 0, numSamples);
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fluid_synth_process(fluidSynth, numSamples, 1, nullptr, buffer.getNumChannels(), buffer.getArrayOfWritePointers());
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fluid_synth_process(fluidSynth, numSamples, 0, nullptr, buffer.getNumChannels(), buffer.getArrayOfWritePointers());
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// (see juce_VST3_Wrapper.cpp for the assertion this would trip otherwise)
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// we are !JucePlugin_ProducesMidiOutput, so clear remaining MIDI messages from our buffer
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