Commit Graph

122 Commits

Author SHA1 Message Date
dfcbba6e23 manually remove app and all's dependency on broken target AUv3 AppExtension (I think it's some iOS thing that will never work since our fluidsynth is compiled for macOS) 2018-06-10 00:15:19 +01:00
94ce5322df apply recommended project settings 2018-06-10 00:07:26 +01:00
a2c2c7c10a remove juicysfplugin.appex from "embed App Extensions" build phase of juicysfplugin.app, because I assume this is some iOS concept (which won't work since our fluidsynth is compiled for macOS) 2018-06-09 23:46:57 +01:00
179d1b276e copy libs in using XCode 2018-06-09 23:45:46 +01:00
697626407b remove dSYM symbol output because it's unused and takes time 2018-06-09 23:25:09 +01:00
c7b53d450a change XCode headers and linkage to use project-local lib and include 2018-06-09 23:24:23 +01:00
7b813263cb relink dylibs to use rpath 2018-06-09 22:55:04 +01:00
6fe85e7b23 oops 2018-06-09 22:50:25 +01:00
6301254b10 script that (may) relink libs to use rpath 2018-06-09 22:49:18 +01:00
05694f0672 'install_name_tool -id @rpath/lib/libfluidsynth.1.7.2.dylib libfluidsynth.1.7.2.dylib' or similar on each 2018-06-09 22:37:50 +01:00
8d2053eac1 start making relinked libs. 2018-06-09 22:35:55 +01:00
74aaec1410 change demo image 2018-05-24 20:44:41 +01:00
846fe4cc42 SF3 2018-05-12 17:26:42 +01:00
ef22017554 rename license filename. include dependency licenses in distribution. 2018-05-12 17:08:10 +01:00
247470fc7f move licenses into folder. add licenses for libsndfile and friends. 2018-05-12 17:04:45 +01:00
74012df2ed link libsndfile, fix link of glib 2018-05-12 16:36:02 +01:00
55e288eb8d update glib and gthread 2018-05-12 16:27:59 +01:00
84410f431d upgrade to fluidsynth 1.1.11 (fixes SF3 implementation), build fluidsyth --with-libsndfile for SF3 support, bundle SF3 dependencies 2018-05-12 16:13:47 +01:00
a75788cb8f recommend musescore soundfonts 2018-05-12 13:33:38 +01:00
3f9f97a723 clarify 2018-05-11 18:46:29 +01:00
766e3dd244 try again 2018-05-11 18:43:19 +01:00
a4ec49e1a3 try again 2018-05-11 18:42:49 +01:00
a39349d0bd demo track 2018-05-11 18:42:29 +01:00
71f4c5db70 more instruct 2018-05-11 18:29:09 +01:00
165e8388de more usage instructions 2018-05-11 18:26:03 +01:00
736f5cae9a usage instructions 2018-05-11 18:22:31 +01:00
843a956847 remove portability instructions; better documented in scripts. add general build & run instructions. 2018-05-11 17:12:13 +01:00
6e88039085 we don't need an audio driver anyway 2018-04-17 22:10:01 +01:00
782ec6f014 provide DWARF debug symbols 2018-04-15 22:07:05 +01:00
b5a807fe91 make sample rate changeable, probably 2018-04-15 21:32:26 +01:00
a82e7e450b presets and banks saved correctly in audio plugin host. display seems to work also. 2018-04-13 01:14:07 +01:00
7dc05c72c9 progress in saving/loading presets/banks 2018-04-13 00:40:27 +01:00
e8177d51cd set displayed filepath when loading in state 2018-04-11 00:52:44 +01:00
114bb2f10a make file picker contruct using whatever soundfont path is available at construction-time. work towards giving Processor access to change its File on load. 2018-04-11 00:08:15 +01:00
191641ddd1 switch to JUCE Strings so we can copy and compare more easily. make state load attempt to load soundfont and restore window size. 2018-04-10 23:29:32 +01:00
649a1fcf36 looks like we do not listen to our own events, so move that elsewhere 2018-04-10 01:28:05 +01:00
d7b87fe84f change to construction-time reference 2018-04-10 01:20:23 +01:00
9427a029b9 fixed circular reference 2018-04-10 01:17:50 +01:00
27b9dfb9df try to hook up soundfont path. perhaps encountering circular dependency on FSModel's inclusion of my plugin processor 2018-04-10 00:51:21 +01:00
9bbb27d780 copy JUCE demo plugin more closely. worry about coupling later; for now get ownership in right place. update lastUIW/H on resize. 2018-04-10 00:11:22 +01:00
89b12b132a make a pattern for notifying subscribers about VST state save/load. but it seems to run too early for Editor to benefit. 2018-03-18 23:35:29 +00:00
8459c48c63 @executable_path would only ever work for the .app distribution. @loader_path works more generally, where we want to be relative to our own binary. 2018-03-15 00:17:49 +00:00
d7018002c1 archiver 2018-03-11 15:29:09 +00:00
02ed5cbadb build with icon 2018-03-11 15:09:59 +00:00
6363ec116d first try 2018-03-11 00:48:28 +00:00
1a81649e73 first stab at making a relinker 2018-03-11 00:37:08 +00:00
63192d6120 move libs 2018-03-10 22:51:01 +00:00
49f66f8343 revert to build which lacks copy content step; we will do all bundling and linking outside of build system 2018-03-10 22:45:30 +00:00
e855b4fdbe a complete lack of citrus fruit 2018-03-06 22:55:50 +00:00
1da2d7147b a e s t h e t i c 2018-03-06 22:55:02 +00:00