Alex Birch
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7a0e0ed69d
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update docs to mention cross-platform support, and recommend FatBoy soundfont
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2019-03-02 21:41:00 +00:00 |
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Charlie Wolf
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db7d6003de
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add linux support
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2018-07-11 22:24:25 +01:00 |
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Alex Birch
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e4f698ecbe
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fix instructions for building Windows
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2018-06-17 14:23:58 +01:00 |
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Alex Birch
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2da2fca3b1
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move Windows build instructions to Windows build folder
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2018-06-17 13:58:54 +01:00 |
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Alex Birch
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19179ec4cf
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removed unused License project. moved macOS dependency licenses into macOS project.
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2018-06-17 13:58:19 +01:00 |
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Alex Birch
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113cf0f0bb
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link relative to @rpath, instead of @rpath/lib.
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2018-06-17 13:56:15 +01:00 |
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Alex Birch
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dff4d13a1d
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fix macOS build (following Projucer changes made in Windows, which removed /Applications/JUCE/modules from its headers). move JUCE headers under source control, so that Windows and macOS can both build against same version of JUCE. remove AUv3 target (I think it's an iOS thing, so it will never work with this macOS fluidsynth dylib).
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2018-06-17 13:34:53 +01:00 |
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Birch-san
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e10a4678f0
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gitignore output
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2018-06-15 15:52:33 +01:00 |
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Birch-san
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bf3c96262c
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add licenses to Windows installer, fix macOS Steinberg license
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2018-06-15 15:49:07 +01:00 |
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Birch-san
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d9ac397435
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made an installer
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2018-06-15 14:39:04 +01:00 |
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Birch-san
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fa4163be39
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a libfluidsynth.a that I made by forking PKGBUILD and building fluidsynth with -DBUILD_SHARED_LIBS=OFF https://github.com/msys2/msys2/wiki/Creating-Packages
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2018-06-15 00:34:03 +01:00 |
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Birch-san
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4b4d4c56b7
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archives for all dependencies. not sure which of the .a and .dll.a will be needed. FLAC++ may be unrelated to FLAC. not sure what the numbered pcres are.
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2018-06-14 23:18:28 +01:00 |
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Birch-san
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9c85ebdc0f
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libspeex license
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2018-06-14 23:16:48 +01:00 |
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Birch-san
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9556d7a6d3
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add licenses for Windows libraries
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2018-06-14 23:02:11 +01:00 |
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Birch-san
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db4d6c8d1d
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copy as content the way I remember. also I've used a wildcard, which I think is bad for incremental build performance. but maybe doesn't matter provided folder never gets touched. it does confuse the IDE integration, but that doesn't matter either.
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2018-06-14 19:25:45 +01:00 |
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Birch-san
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0d115f2646
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copy libs as content to VST built dir
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2018-06-14 19:18:43 +01:00 |
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Birch-san
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d07ceced22
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macOS to use -Llib_relinked
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2018-06-14 18:59:36 +01:00 |
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Birch-san
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7431d18f28
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Windows and macOS will both share same includes directory. but sadly with different path separators, so it's still project-speific
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2018-06-14 18:58:44 +01:00 |
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Birch-san
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19f89d8e15
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macOS-specific link/include config moved out of global Projucer config.
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2018-06-14 18:54:36 +01:00 |
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Birch-san
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05d224bae2
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define the Visual Studio build entirely from Projucer, with no snowflake settings. i.e. I moved link dirs, include dirs, and libraries into its definition.
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2018-06-14 18:52:33 +01:00 |
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Birch-san
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5ce7323b11
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in Projucer: specify Windows target platform, add missing files, remove retired files
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2018-06-14 18:28:04 +01:00 |
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Birch-san
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c0055aa66b
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Windows VST target
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2018-06-14 01:58:41 +01:00 |
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Birch-san
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58ce13b688
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linker working, application launches. but need a more formal copy files build phase
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2018-06-14 01:18:58 +01:00 |
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Birch-san
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b0e93d6bb7
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we build against same headers, so include should be sibling of source. reconfigure project to use new include dir, remove multiprocessor compile (prevented compilation of PluginEditor, Pluginprocessor), removed references to files that no longer exist, add reference to filepickerfragment.h
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2018-06-14 00:40:17 +01:00 |
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Birch-san
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eebb0c1a8c
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retarget solution to newer Windows SDK
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2018-06-14 00:03:07 +01:00 |
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Birch-san
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eacc39bf93
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generated default Windows project in Projucer 5.3.2
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2018-06-13 23:56:48 +01:00 |
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Alex Birch
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450a34d803
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add installation instructions. prevent double-copy of licenses. skip build if targets are missing.
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2018-06-10 11:27:19 +01:00 |
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Alex Birch
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f8b354d158
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explain
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2018-06-10 00:27:44 +01:00 |
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Alex Birch
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dfcbba6e23
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manually remove app and all's dependency on broken target AUv3 AppExtension (I think it's some iOS thing that will never work since our fluidsynth is compiled for macOS)
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2018-06-10 00:15:19 +01:00 |
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Alex Birch
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94ce5322df
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apply recommended project settings
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2018-06-10 00:07:26 +01:00 |
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Alex Birch
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a2c2c7c10a
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remove juicysfplugin.appex from "embed App Extensions" build phase of juicysfplugin.app, because I assume this is some iOS concept (which won't work since our fluidsynth is compiled for macOS)
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2018-06-09 23:46:57 +01:00 |
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Alex Birch
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179d1b276e
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copy libs in using XCode
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2018-06-09 23:45:46 +01:00 |
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Alex Birch
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697626407b
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remove dSYM symbol output because it's unused and takes time
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2018-06-09 23:25:09 +01:00 |
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Alex Birch
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c7b53d450a
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change XCode headers and linkage to use project-local lib and include
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2018-06-09 23:24:23 +01:00 |
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Alex Birch
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7b813263cb
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relink dylibs to use rpath
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2018-06-09 22:55:04 +01:00 |
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Alex Birch
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6fe85e7b23
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oops
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2018-06-09 22:50:25 +01:00 |
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Alex Birch
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6301254b10
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script that (may) relink libs to use rpath
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2018-06-09 22:49:18 +01:00 |
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Alex Birch
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05694f0672
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'install_name_tool -id @rpath/lib/libfluidsynth.1.7.2.dylib libfluidsynth.1.7.2.dylib' or similar on each
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2018-06-09 22:37:50 +01:00 |
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Alex Birch
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8d2053eac1
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start making relinked libs.
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2018-06-09 22:35:55 +01:00 |
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Alex Birch
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ef22017554
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rename license filename. include dependency licenses in distribution.
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2018-05-12 17:08:10 +01:00 |
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Alex Birch
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74012df2ed
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link libsndfile, fix link of glib
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2018-05-12 16:36:02 +01:00 |
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Alex Birch
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55e288eb8d
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update glib and gthread
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2018-05-12 16:27:59 +01:00 |
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Alex Birch
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84410f431d
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upgrade to fluidsynth 1.1.11 (fixes SF3 implementation), build fluidsyth --with-libsndfile for SF3 support, bundle SF3 dependencies
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2018-05-12 16:13:47 +01:00 |
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Alex Birch
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782ec6f014
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provide DWARF debug symbols
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2018-04-15 22:07:05 +01:00 |
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Alex Birch
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a82e7e450b
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presets and banks saved correctly in audio plugin host. display seems to work also.
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2018-04-13 01:14:07 +01:00 |
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Alex Birch
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e8177d51cd
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set displayed filepath when loading in state
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2018-04-11 00:52:44 +01:00 |
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Alex Birch
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9427a029b9
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fixed circular reference
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2018-04-10 01:17:50 +01:00 |
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Alex Birch
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89b12b132a
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make a pattern for notifying subscribers about VST state save/load. but it seems to run too early for Editor to benefit.
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2018-03-18 23:35:29 +00:00 |
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Alex Birch
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8459c48c63
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@executable_path would only ever work for the .app distribution. @loader_path works more generally, where we want to be relative to our own binary.
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2018-03-15 00:17:49 +00:00 |
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Alex Birch
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d7018002c1
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archiver
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2018-03-11 15:29:09 +00:00 |
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