Commit Graph

121 Commits

Author SHA1 Message Date
Alex Birch
95f0f2b35b
repaint table when changing banks 2019-06-22 19:07:10 +01:00
Alex Birch
f220cbb6e2
rewrite source to compile against new public APIs of FluidSynth 2 2019-06-22 19:07:09 +01:00
Alex Birch
fcdc743b3b
comment copy 2019-06-22 19:07:09 +01:00
Alex Birch
39c54f0139
update to master version of fluidsynth to get more public API. fix make_portable.sh issue with copying same file multiple times into same place (you would clash with a previous attempt, which was not yet writeable) 2019-06-22 19:07:09 +01:00
Alex Birch
db92ea15c8
update fluidsynth includes to commit fluidsynth commit v2.0.0.beta1 2019-06-22 19:07:09 +01:00
Alex Birch
49a577f93f
update XCode to use lib instead of lib_relinked 2019-06-22 19:07:09 +01:00
Alex Birch
9b58aa79c5
update jucer to use lib folder 2019-06-22 19:07:09 +01:00
Alex Birch
cbac39e8b8
backup of useful relinking script, in case GitHub disappears 2019-06-22 19:07:08 +01:00
Alex Birch
7a4dd7456b
built fluidsynth commit v2.0.0.beta1 like so: 'cd fluidsynth; mkdir -p build; cd build; cmake -Denable-framework=OFF -Denable-portaudio=OFF -Denable-libsndfile=ON ..; make' and then made it portable using make_portable.sh: https://gist.github.com/Birch-san/e84cfa3b93ffa104af2bd9a047d14109 2019-06-22 19:07:08 +01:00
Alex Birch
2deab8409d
document VS Code config 2019-06-22 19:06:50 +01:00
Alex Birch
8cb39f38f5
linking to pull request more appropriate 2019-03-02 21:42:46 +00:00
Alex Birch
7a0e0ed69d
update docs to mention cross-platform support, and recommend FatBoy soundfont 2019-03-02 21:41:00 +00:00
Charlie Wolf
db7d6003de add linux support 2018-07-11 22:24:25 +01:00
Alex Birch
e4f698ecbe
fix instructions for building Windows 2018-06-17 14:23:58 +01:00
Alex Birch
2da2fca3b1
move Windows build instructions to Windows build folder 2018-06-17 13:58:54 +01:00
Alex Birch
ce295c92a4
delete test commit 2018-06-17 13:58:32 +01:00
Alex Birch
19179ec4cf
removed unused License project. moved macOS dependency licenses into macOS project. 2018-06-17 13:58:19 +01:00
Alex Birch
113cf0f0bb
link relative to @rpath, instead of @rpath/lib. 2018-06-17 13:56:15 +01:00
Alex Birch
dff4d13a1d
fix macOS build (following Projucer changes made in Windows, which removed /Applications/JUCE/modules from its headers). move JUCE headers under source control, so that Windows and macOS can both build against same version of JUCE. remove AUv3 target (I think it's an iOS thing, so it will never work with this macOS fluidsynth dylib). 2018-06-17 13:34:53 +01:00
Birch-san
a2be47c887
another tip 2018-06-15 18:32:55 +01:00
Birch-san
51e36413eb
add instructions regarding build of setup.exe 2018-06-15 16:44:54 +01:00
Birch-san
e10a4678f0
gitignore output 2018-06-15 15:52:33 +01:00
Birch-san
bf3c96262c
add licenses to Windows installer, fix macOS Steinberg license 2018-06-15 15:49:07 +01:00
Birch-san
d9ac397435
made an installer 2018-06-15 14:39:04 +01:00
Birch-san
fa4163be39
a libfluidsynth.a that I made by forking PKGBUILD and building fluidsynth with -DBUILD_SHARED_LIBS=OFF https://github.com/msys2/msys2/wiki/Creating-Packages 2018-06-15 00:34:03 +01:00
Birch-san
4b4d4c56b7
archives for all dependencies. not sure which of the .a and .dll.a will be needed. FLAC++ may be unrelated to FLAC. not sure what the numbered pcres are. 2018-06-14 23:18:28 +01:00
Birch-san
9c85ebdc0f
libspeex license 2018-06-14 23:16:48 +01:00
Birch-san
9556d7a6d3
add licenses for Windows libraries 2018-06-14 23:02:11 +01:00
Birch-san
db4d6c8d1d
copy as content the way I remember. also I've used a wildcard, which I think is bad for incremental build performance. but maybe doesn't matter provided folder never gets touched. it does confuse the IDE integration, but that doesn't matter either. 2018-06-14 19:25:45 +01:00
Birch-san
0d115f2646
copy libs as content to VST built dir 2018-06-14 19:18:43 +01:00
Birch-san
d07ceced22
macOS to use -Llib_relinked 2018-06-14 18:59:36 +01:00
Birch-san
7431d18f28
Windows and macOS will both share same includes directory. but sadly with different path separators, so it's still project-speific 2018-06-14 18:58:44 +01:00
Birch-san
19f89d8e15
macOS-specific link/include config moved out of global Projucer config. 2018-06-14 18:54:36 +01:00
Birch-san
05d224bae2
define the Visual Studio build entirely from Projucer, with no snowflake settings. i.e. I moved link dirs, include dirs, and libraries into its definition. 2018-06-14 18:52:33 +01:00
Birch-san
5ce7323b11
in Projucer: specify Windows target platform, add missing files, remove retired files 2018-06-14 18:28:04 +01:00
Birch-san
c0055aa66b
Windows VST target 2018-06-14 01:58:41 +01:00
Birch-san
58ce13b688
linker working, application launches. but need a more formal copy files build phase 2018-06-14 01:18:58 +01:00
Birch-san
02e43baca9
fix another not-include 2018-06-14 00:47:06 +01:00
Birch-san
559337564d
fix include 2018-06-14 00:43:17 +01:00
Birch-san
b0e93d6bb7
we build against same headers, so include should be sibling of source. reconfigure project to use new include dir, remove multiprocessor compile (prevented compilation of PluginEditor, Pluginprocessor), removed references to files that no longer exist, add reference to filepickerfragment.h 2018-06-14 00:40:17 +01:00
Birch-san
eebb0c1a8c
retarget solution to newer Windows SDK 2018-06-14 00:03:07 +01:00
Birch-san
eacc39bf93
generated default Windows project in Projucer 5.3.2 2018-06-13 23:56:48 +01:00
Birch-san
28d9cee792
more thrashing 2018-06-13 23:42:45 +01:00
Birch-san
a4a7300b5f
iterate on instructions 2018-06-13 22:00:06 +01:00
Birch-san
edbe39dbfc
start writing exploratory windows readme 2018-06-13 20:23:44 +01:00
Birch-san
673106f452
test GPG 2018-06-13 17:14:27 +01:00
Alex Birch
450a34d803
add installation instructions. prevent double-copy of licenses. skip build if targets are missing. 2018-06-10 11:27:19 +01:00
Alex Birch
3d276e95d4
simplify README now that linking, bundling, releasing is simpler 2018-06-10 00:41:12 +01:00
Alex Birch
f8b354d158
explain 2018-06-10 00:27:44 +01:00
Alex Birch
dfcbba6e23
manually remove app and all's dependency on broken target AUv3 AppExtension (I think it's some iOS thing that will never work since our fluidsynth is compiled for macOS) 2018-06-10 00:15:19 +01:00