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a7d375a2bb
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sliders in groups
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2019-06-30 10:59:07 +01:00 |
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88b0f746c6
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there's currently no reason to distribute debug symbols; let's distribute just the Release builds
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2019-06-23 23:27:12 +01:00 |
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c8ae1b0e9a
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send control change events to fluidsynth!
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2019-06-23 18:12:25 +01:00 |
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cbfae52348
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add privacy notice
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2019-06-23 00:22:05 +01:00 |
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e789ff6869
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working in GarageBand 10 (agreed to sandboxing)
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2019-06-22 23:42:00 +01:00 |
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9677dbfc56
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set effects channels to 0, since none were used. this fixes the 'no sound' problem
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2019-06-22 23:24:16 +01:00 |
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06691aa744
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update XCode project from Projucer (e.g. for C++17, and to put VST SDKs on include path)
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2019-06-22 22:59:28 +01:00 |
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9ee566b251
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upgrade to JUCE 5.4.3. Remove (probably) unused JUCE modules. Remove VST2 target (it's been end-of-life'd by Steinberg and by JUCE)
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2019-06-22 20:41:38 +01:00 |
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d22c2cd4fa
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fluidsynth 2.0.5 compiled with -Denable-readline=OFF and without portaudio
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2019-06-22 20:03:47 +01:00 |
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6c96994946
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update fluidsynth2 to commit b6b6931. fixes 'no audio' https://github.com/FluidSynth/fluidsynth/issues/399
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2019-06-22 19:07:10 +01:00 |
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fcdc743b3b
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comment copy
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2019-06-22 19:07:09 +01:00 |
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39c54f0139
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update to master version of fluidsynth to get more public API. fix make_portable.sh issue with copying same file multiple times into same place (you would clash with a previous attempt, which was not yet writeable)
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2019-06-22 19:07:09 +01:00 |
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49a577f93f
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update XCode to use lib instead of lib_relinked
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2019-06-22 19:07:09 +01:00 |
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cbac39e8b8
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backup of useful relinking script, in case GitHub disappears
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2019-06-22 19:07:08 +01:00 |
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7a4dd7456b
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built fluidsynth commit v2.0.0.beta1 like so: 'cd fluidsynth; mkdir -p build; cd build; cmake -Denable-framework=OFF -Denable-portaudio=OFF -Denable-libsndfile=ON ..; make' and then made it portable using make_portable.sh: https://gist.github.com/Birch-san/e84cfa3b93ffa104af2bd9a047d14109
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2019-06-22 19:07:08 +01:00 |
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7a0e0ed69d
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update docs to mention cross-platform support, and recommend FatBoy soundfont
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2019-03-02 21:41:00 +00:00 |
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19179ec4cf
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removed unused License project. moved macOS dependency licenses into macOS project.
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2018-06-17 13:58:19 +01:00 |
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113cf0f0bb
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link relative to @rpath, instead of @rpath/lib.
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2018-06-17 13:56:15 +01:00 |
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dff4d13a1d
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fix macOS build (following Projucer changes made in Windows, which removed /Applications/JUCE/modules from its headers). move JUCE headers under source control, so that Windows and macOS can both build against same version of JUCE. remove AUv3 target (I think it's an iOS thing, so it will never work with this macOS fluidsynth dylib).
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2018-06-17 13:34:53 +01:00 |
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d07ceced22
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macOS to use -Llib_relinked
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2018-06-14 18:59:36 +01:00 |
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7431d18f28
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Windows and macOS will both share same includes directory. but sadly with different path separators, so it's still project-speific
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2018-06-14 18:58:44 +01:00 |
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19f89d8e15
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macOS-specific link/include config moved out of global Projucer config.
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2018-06-14 18:54:36 +01:00 |
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450a34d803
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add installation instructions. prevent double-copy of licenses. skip build if targets are missing.
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2018-06-10 11:27:19 +01:00 |
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f8b354d158
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explain
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2018-06-10 00:27:44 +01:00 |
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dfcbba6e23
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manually remove app and all's dependency on broken target AUv3 AppExtension (I think it's some iOS thing that will never work since our fluidsynth is compiled for macOS)
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2018-06-10 00:15:19 +01:00 |
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94ce5322df
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apply recommended project settings
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2018-06-10 00:07:26 +01:00 |
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a2c2c7c10a
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remove juicysfplugin.appex from "embed App Extensions" build phase of juicysfplugin.app, because I assume this is some iOS concept (which won't work since our fluidsynth is compiled for macOS)
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2018-06-09 23:46:57 +01:00 |
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179d1b276e
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copy libs in using XCode
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2018-06-09 23:45:46 +01:00 |
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697626407b
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remove dSYM symbol output because it's unused and takes time
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2018-06-09 23:25:09 +01:00 |
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c7b53d450a
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change XCode headers and linkage to use project-local lib and include
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2018-06-09 23:24:23 +01:00 |
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7b813263cb
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relink dylibs to use rpath
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2018-06-09 22:55:04 +01:00 |
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6fe85e7b23
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oops
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2018-06-09 22:50:25 +01:00 |
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6301254b10
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script that (may) relink libs to use rpath
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2018-06-09 22:49:18 +01:00 |
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05694f0672
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'install_name_tool -id @rpath/lib/libfluidsynth.1.7.2.dylib libfluidsynth.1.7.2.dylib' or similar on each
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2018-06-09 22:37:50 +01:00 |
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8d2053eac1
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start making relinked libs.
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2018-06-09 22:35:55 +01:00 |
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ef22017554
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rename license filename. include dependency licenses in distribution.
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2018-05-12 17:08:10 +01:00 |
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74012df2ed
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link libsndfile, fix link of glib
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2018-05-12 16:36:02 +01:00 |
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55e288eb8d
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update glib and gthread
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2018-05-12 16:27:59 +01:00 |
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84410f431d
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upgrade to fluidsynth 1.1.11 (fixes SF3 implementation), build fluidsyth --with-libsndfile for SF3 support, bundle SF3 dependencies
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2018-05-12 16:13:47 +01:00 |
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782ec6f014
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provide DWARF debug symbols
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2018-04-15 22:07:05 +01:00 |
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a82e7e450b
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presets and banks saved correctly in audio plugin host. display seems to work also.
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2018-04-13 01:14:07 +01:00 |
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e8177d51cd
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set displayed filepath when loading in state
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2018-04-11 00:52:44 +01:00 |
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9427a029b9
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fixed circular reference
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2018-04-10 01:17:50 +01:00 |
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89b12b132a
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make a pattern for notifying subscribers about VST state save/load. but it seems to run too early for Editor to benefit.
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2018-03-18 23:35:29 +00:00 |
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8459c48c63
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@executable_path would only ever work for the .app distribution. @loader_path works more generally, where we want to be relative to our own binary.
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2018-03-15 00:17:49 +00:00 |
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d7018002c1
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archiver
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2018-03-11 15:29:09 +00:00 |
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02ed5cbadb
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build with icon
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2018-03-11 15:09:59 +00:00 |
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6363ec116d
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first try
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2018-03-11 00:48:28 +00:00 |
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1a81649e73
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first stab at making a relinker
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2018-03-11 00:37:08 +00:00 |
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63192d6120
|
move libs
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2018-03-10 22:51:01 +00:00 |
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