Commit Graph

171 Commits

Author SHA1 Message Date
95f0f2b35b repaint table when changing banks 2019-06-22 19:07:10 +01:00
f220cbb6e2 rewrite source to compile against new public APIs of FluidSynth 2 2019-06-22 19:07:09 +01:00
fcdc743b3b comment copy 2019-06-22 19:07:09 +01:00
39c54f0139 update to master version of fluidsynth to get more public API. fix make_portable.sh issue with copying same file multiple times into same place (you would clash with a previous attempt, which was not yet writeable) 2019-06-22 19:07:09 +01:00
db92ea15c8 update fluidsynth includes to commit fluidsynth commit v2.0.0.beta1 2019-06-22 19:07:09 +01:00
49a577f93f update XCode to use lib instead of lib_relinked 2019-06-22 19:07:09 +01:00
9b58aa79c5 update jucer to use lib folder 2019-06-22 19:07:09 +01:00
cbac39e8b8 backup of useful relinking script, in case GitHub disappears 2019-06-22 19:07:08 +01:00
7a4dd7456b built fluidsynth commit v2.0.0.beta1 like so: 'cd fluidsynth; mkdir -p build; cd build; cmake -Denable-framework=OFF -Denable-portaudio=OFF -Denable-libsndfile=ON ..; make' and then made it portable using make_portable.sh: https://gist.github.com/Birch-san/e84cfa3b93ffa104af2bd9a047d14109 2019-06-22 19:07:08 +01:00
2deab8409d document VS Code config 2019-06-22 19:06:50 +01:00
8cb39f38f5 linking to pull request more appropriate 2019-03-02 21:42:46 +00:00
7a0e0ed69d update docs to mention cross-platform support, and recommend FatBoy soundfont 2019-03-02 21:41:00 +00:00
db7d6003de add linux support 2018-07-11 22:24:25 +01:00
e4f698ecbe fix instructions for building Windows 2018-06-17 14:23:58 +01:00
2da2fca3b1 move Windows build instructions to Windows build folder 2018-06-17 13:58:54 +01:00
ce295c92a4 delete test commit 2018-06-17 13:58:32 +01:00
19179ec4cf removed unused License project. moved macOS dependency licenses into macOS project. 2018-06-17 13:58:19 +01:00
113cf0f0bb link relative to @rpath, instead of @rpath/lib. 2018-06-17 13:56:15 +01:00
dff4d13a1d fix macOS build (following Projucer changes made in Windows, which removed /Applications/JUCE/modules from its headers). move JUCE headers under source control, so that Windows and macOS can both build against same version of JUCE. remove AUv3 target (I think it's an iOS thing, so it will never work with this macOS fluidsynth dylib). 2018-06-17 13:34:53 +01:00
a2be47c887 another tip 2018-06-15 18:32:55 +01:00
51e36413eb add instructions regarding build of setup.exe 2018-06-15 16:44:54 +01:00
e10a4678f0 gitignore output 2018-06-15 15:52:33 +01:00
bf3c96262c add licenses to Windows installer, fix macOS Steinberg license 2018-06-15 15:49:07 +01:00
d9ac397435 made an installer 2018-06-15 14:39:04 +01:00
fa4163be39 a libfluidsynth.a that I made by forking PKGBUILD and building fluidsynth with -DBUILD_SHARED_LIBS=OFF https://github.com/msys2/msys2/wiki/Creating-Packages 2018-06-15 00:34:03 +01:00
4b4d4c56b7 archives for all dependencies. not sure which of the .a and .dll.a will be needed. FLAC++ may be unrelated to FLAC. not sure what the numbered pcres are. 2018-06-14 23:18:28 +01:00
9c85ebdc0f libspeex license 2018-06-14 23:16:48 +01:00
9556d7a6d3 add licenses for Windows libraries 2018-06-14 23:02:11 +01:00
db4d6c8d1d copy as content the way I remember. also I've used a wildcard, which I think is bad for incremental build performance. but maybe doesn't matter provided folder never gets touched. it does confuse the IDE integration, but that doesn't matter either. 2018-06-14 19:25:45 +01:00
0d115f2646 copy libs as content to VST built dir 2018-06-14 19:18:43 +01:00
d07ceced22 macOS to use -Llib_relinked 2018-06-14 18:59:36 +01:00
7431d18f28 Windows and macOS will both share same includes directory. but sadly with different path separators, so it's still project-speific 2018-06-14 18:58:44 +01:00
19f89d8e15 macOS-specific link/include config moved out of global Projucer config. 2018-06-14 18:54:36 +01:00
05d224bae2 define the Visual Studio build entirely from Projucer, with no snowflake settings. i.e. I moved link dirs, include dirs, and libraries into its definition. 2018-06-14 18:52:33 +01:00
5ce7323b11 in Projucer: specify Windows target platform, add missing files, remove retired files 2018-06-14 18:28:04 +01:00
c0055aa66b Windows VST target 2018-06-14 01:58:41 +01:00
58ce13b688 linker working, application launches. but need a more formal copy files build phase 2018-06-14 01:18:58 +01:00
02e43baca9 fix another not-include 2018-06-14 00:47:06 +01:00
559337564d fix include 2018-06-14 00:43:17 +01:00
b0e93d6bb7 we build against same headers, so include should be sibling of source. reconfigure project to use new include dir, remove multiprocessor compile (prevented compilation of PluginEditor, Pluginprocessor), removed references to files that no longer exist, add reference to filepickerfragment.h 2018-06-14 00:40:17 +01:00
eebb0c1a8c retarget solution to newer Windows SDK 2018-06-14 00:03:07 +01:00
eacc39bf93 generated default Windows project in Projucer 5.3.2 2018-06-13 23:56:48 +01:00
28d9cee792 more thrashing 2018-06-13 23:42:45 +01:00
a4a7300b5f iterate on instructions 2018-06-13 22:00:06 +01:00
edbe39dbfc start writing exploratory windows readme 2018-06-13 20:23:44 +01:00
673106f452 test GPG 2018-06-13 17:14:27 +01:00
450a34d803 add installation instructions. prevent double-copy of licenses. skip build if targets are missing. 2018-06-10 11:27:19 +01:00
3d276e95d4 simplify README now that linking, bundling, releasing is simpler 2018-06-10 00:41:12 +01:00
f8b354d158 explain 2018-06-10 00:27:44 +01:00
dfcbba6e23 manually remove app and all's dependency on broken target AUv3 AppExtension (I think it's some iOS thing that will never work since our fluidsynth is compiled for macOS) 2018-06-10 00:15:19 +01:00