Commit Graph

62 Commits

Author SHA1 Message Date
db7d6003de add linux support 2018-07-11 22:24:25 +01:00
e4f698ecbe fix instructions for building Windows 2018-06-17 14:23:58 +01:00
2da2fca3b1 move Windows build instructions to Windows build folder 2018-06-17 13:58:54 +01:00
19179ec4cf removed unused License project. moved macOS dependency licenses into macOS project. 2018-06-17 13:58:19 +01:00
113cf0f0bb link relative to @rpath, instead of @rpath/lib. 2018-06-17 13:56:15 +01:00
dff4d13a1d fix macOS build (following Projucer changes made in Windows, which removed /Applications/JUCE/modules from its headers). move JUCE headers under source control, so that Windows and macOS can both build against same version of JUCE. remove AUv3 target (I think it's an iOS thing, so it will never work with this macOS fluidsynth dylib). 2018-06-17 13:34:53 +01:00
e10a4678f0 gitignore output 2018-06-15 15:52:33 +01:00
bf3c96262c add licenses to Windows installer, fix macOS Steinberg license 2018-06-15 15:49:07 +01:00
d9ac397435 made an installer 2018-06-15 14:39:04 +01:00
fa4163be39 a libfluidsynth.a that I made by forking PKGBUILD and building fluidsynth with -DBUILD_SHARED_LIBS=OFF https://github.com/msys2/msys2/wiki/Creating-Packages 2018-06-15 00:34:03 +01:00
4b4d4c56b7 archives for all dependencies. not sure which of the .a and .dll.a will be needed. FLAC++ may be unrelated to FLAC. not sure what the numbered pcres are. 2018-06-14 23:18:28 +01:00
9c85ebdc0f libspeex license 2018-06-14 23:16:48 +01:00
9556d7a6d3 add licenses for Windows libraries 2018-06-14 23:02:11 +01:00
db4d6c8d1d copy as content the way I remember. also I've used a wildcard, which I think is bad for incremental build performance. but maybe doesn't matter provided folder never gets touched. it does confuse the IDE integration, but that doesn't matter either. 2018-06-14 19:25:45 +01:00
0d115f2646 copy libs as content to VST built dir 2018-06-14 19:18:43 +01:00
d07ceced22 macOS to use -Llib_relinked 2018-06-14 18:59:36 +01:00
7431d18f28 Windows and macOS will both share same includes directory. but sadly with different path separators, so it's still project-speific 2018-06-14 18:58:44 +01:00
19f89d8e15 macOS-specific link/include config moved out of global Projucer config. 2018-06-14 18:54:36 +01:00
05d224bae2 define the Visual Studio build entirely from Projucer, with no snowflake settings. i.e. I moved link dirs, include dirs, and libraries into its definition. 2018-06-14 18:52:33 +01:00
5ce7323b11 in Projucer: specify Windows target platform, add missing files, remove retired files 2018-06-14 18:28:04 +01:00
c0055aa66b Windows VST target 2018-06-14 01:58:41 +01:00
58ce13b688 linker working, application launches. but need a more formal copy files build phase 2018-06-14 01:18:58 +01:00
b0e93d6bb7 we build against same headers, so include should be sibling of source. reconfigure project to use new include dir, remove multiprocessor compile (prevented compilation of PluginEditor, Pluginprocessor), removed references to files that no longer exist, add reference to filepickerfragment.h 2018-06-14 00:40:17 +01:00
eebb0c1a8c retarget solution to newer Windows SDK 2018-06-14 00:03:07 +01:00
eacc39bf93 generated default Windows project in Projucer 5.3.2 2018-06-13 23:56:48 +01:00
450a34d803 add installation instructions. prevent double-copy of licenses. skip build if targets are missing. 2018-06-10 11:27:19 +01:00
f8b354d158 explain 2018-06-10 00:27:44 +01:00
dfcbba6e23 manually remove app and all's dependency on broken target AUv3 AppExtension (I think it's some iOS thing that will never work since our fluidsynth is compiled for macOS) 2018-06-10 00:15:19 +01:00
94ce5322df apply recommended project settings 2018-06-10 00:07:26 +01:00
a2c2c7c10a remove juicysfplugin.appex from "embed App Extensions" build phase of juicysfplugin.app, because I assume this is some iOS concept (which won't work since our fluidsynth is compiled for macOS) 2018-06-09 23:46:57 +01:00
179d1b276e copy libs in using XCode 2018-06-09 23:45:46 +01:00
697626407b remove dSYM symbol output because it's unused and takes time 2018-06-09 23:25:09 +01:00
c7b53d450a change XCode headers and linkage to use project-local lib and include 2018-06-09 23:24:23 +01:00
7b813263cb relink dylibs to use rpath 2018-06-09 22:55:04 +01:00
6fe85e7b23 oops 2018-06-09 22:50:25 +01:00
6301254b10 script that (may) relink libs to use rpath 2018-06-09 22:49:18 +01:00
05694f0672 'install_name_tool -id @rpath/lib/libfluidsynth.1.7.2.dylib libfluidsynth.1.7.2.dylib' or similar on each 2018-06-09 22:37:50 +01:00
8d2053eac1 start making relinked libs. 2018-06-09 22:35:55 +01:00
ef22017554 rename license filename. include dependency licenses in distribution. 2018-05-12 17:08:10 +01:00
74012df2ed link libsndfile, fix link of glib 2018-05-12 16:36:02 +01:00
55e288eb8d update glib and gthread 2018-05-12 16:27:59 +01:00
84410f431d upgrade to fluidsynth 1.1.11 (fixes SF3 implementation), build fluidsyth --with-libsndfile for SF3 support, bundle SF3 dependencies 2018-05-12 16:13:47 +01:00
782ec6f014 provide DWARF debug symbols 2018-04-15 22:07:05 +01:00
a82e7e450b presets and banks saved correctly in audio plugin host. display seems to work also. 2018-04-13 01:14:07 +01:00
e8177d51cd set displayed filepath when loading in state 2018-04-11 00:52:44 +01:00
9427a029b9 fixed circular reference 2018-04-10 01:17:50 +01:00
89b12b132a make a pattern for notifying subscribers about VST state save/load. but it seems to run too early for Editor to benefit. 2018-03-18 23:35:29 +00:00
8459c48c63 @executable_path would only ever work for the .app distribution. @loader_path works more generally, where we want to be relative to our own binary. 2018-03-15 00:17:49 +00:00
d7018002c1 archiver 2018-03-11 15:29:09 +00:00
02ed5cbadb build with icon 2018-03-11 15:09:59 +00:00