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db7d6003de
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add linux support
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2018-07-11 22:24:25 +01:00 |
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e4f698ecbe
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fix instructions for building Windows
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2018-06-17 14:23:58 +01:00 |
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2da2fca3b1
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move Windows build instructions to Windows build folder
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2018-06-17 13:58:54 +01:00 |
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19179ec4cf
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removed unused License project. moved macOS dependency licenses into macOS project.
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2018-06-17 13:58:19 +01:00 |
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113cf0f0bb
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link relative to @rpath, instead of @rpath/lib.
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2018-06-17 13:56:15 +01:00 |
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dff4d13a1d
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fix macOS build (following Projucer changes made in Windows, which removed /Applications/JUCE/modules from its headers). move JUCE headers under source control, so that Windows and macOS can both build against same version of JUCE. remove AUv3 target (I think it's an iOS thing, so it will never work with this macOS fluidsynth dylib).
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2018-06-17 13:34:53 +01:00 |
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e10a4678f0
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gitignore output
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2018-06-15 15:52:33 +01:00 |
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bf3c96262c
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add licenses to Windows installer, fix macOS Steinberg license
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2018-06-15 15:49:07 +01:00 |
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d9ac397435
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made an installer
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2018-06-15 14:39:04 +01:00 |
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fa4163be39
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a libfluidsynth.a that I made by forking PKGBUILD and building fluidsynth with -DBUILD_SHARED_LIBS=OFF https://github.com/msys2/msys2/wiki/Creating-Packages
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2018-06-15 00:34:03 +01:00 |
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4b4d4c56b7
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archives for all dependencies. not sure which of the .a and .dll.a will be needed. FLAC++ may be unrelated to FLAC. not sure what the numbered pcres are.
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2018-06-14 23:18:28 +01:00 |
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9c85ebdc0f
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libspeex license
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2018-06-14 23:16:48 +01:00 |
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9556d7a6d3
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add licenses for Windows libraries
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2018-06-14 23:02:11 +01:00 |
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db4d6c8d1d
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copy as content the way I remember. also I've used a wildcard, which I think is bad for incremental build performance. but maybe doesn't matter provided folder never gets touched. it does confuse the IDE integration, but that doesn't matter either.
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2018-06-14 19:25:45 +01:00 |
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0d115f2646
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copy libs as content to VST built dir
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2018-06-14 19:18:43 +01:00 |
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d07ceced22
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macOS to use -Llib_relinked
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2018-06-14 18:59:36 +01:00 |
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7431d18f28
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Windows and macOS will both share same includes directory. but sadly with different path separators, so it's still project-speific
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2018-06-14 18:58:44 +01:00 |
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19f89d8e15
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macOS-specific link/include config moved out of global Projucer config.
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2018-06-14 18:54:36 +01:00 |
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05d224bae2
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define the Visual Studio build entirely from Projucer, with no snowflake settings. i.e. I moved link dirs, include dirs, and libraries into its definition.
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2018-06-14 18:52:33 +01:00 |
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5ce7323b11
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in Projucer: specify Windows target platform, add missing files, remove retired files
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2018-06-14 18:28:04 +01:00 |
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c0055aa66b
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Windows VST target
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2018-06-14 01:58:41 +01:00 |
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58ce13b688
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linker working, application launches. but need a more formal copy files build phase
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2018-06-14 01:18:58 +01:00 |
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b0e93d6bb7
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we build against same headers, so include should be sibling of source. reconfigure project to use new include dir, remove multiprocessor compile (prevented compilation of PluginEditor, Pluginprocessor), removed references to files that no longer exist, add reference to filepickerfragment.h
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2018-06-14 00:40:17 +01:00 |
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eebb0c1a8c
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retarget solution to newer Windows SDK
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2018-06-14 00:03:07 +01:00 |
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eacc39bf93
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generated default Windows project in Projucer 5.3.2
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2018-06-13 23:56:48 +01:00 |
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450a34d803
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add installation instructions. prevent double-copy of licenses. skip build if targets are missing.
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2018-06-10 11:27:19 +01:00 |
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f8b354d158
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explain
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2018-06-10 00:27:44 +01:00 |
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dfcbba6e23
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manually remove app and all's dependency on broken target AUv3 AppExtension (I think it's some iOS thing that will never work since our fluidsynth is compiled for macOS)
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2018-06-10 00:15:19 +01:00 |
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94ce5322df
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apply recommended project settings
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2018-06-10 00:07:26 +01:00 |
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a2c2c7c10a
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remove juicysfplugin.appex from "embed App Extensions" build phase of juicysfplugin.app, because I assume this is some iOS concept (which won't work since our fluidsynth is compiled for macOS)
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2018-06-09 23:46:57 +01:00 |
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179d1b276e
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copy libs in using XCode
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2018-06-09 23:45:46 +01:00 |
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697626407b
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remove dSYM symbol output because it's unused and takes time
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2018-06-09 23:25:09 +01:00 |
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c7b53d450a
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change XCode headers and linkage to use project-local lib and include
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2018-06-09 23:24:23 +01:00 |
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7b813263cb
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relink dylibs to use rpath
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2018-06-09 22:55:04 +01:00 |
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6fe85e7b23
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oops
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2018-06-09 22:50:25 +01:00 |
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6301254b10
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script that (may) relink libs to use rpath
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2018-06-09 22:49:18 +01:00 |
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05694f0672
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'install_name_tool -id @rpath/lib/libfluidsynth.1.7.2.dylib libfluidsynth.1.7.2.dylib' or similar on each
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2018-06-09 22:37:50 +01:00 |
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8d2053eac1
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start making relinked libs.
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2018-06-09 22:35:55 +01:00 |
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ef22017554
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rename license filename. include dependency licenses in distribution.
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2018-05-12 17:08:10 +01:00 |
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74012df2ed
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link libsndfile, fix link of glib
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2018-05-12 16:36:02 +01:00 |
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55e288eb8d
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update glib and gthread
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2018-05-12 16:27:59 +01:00 |
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84410f431d
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upgrade to fluidsynth 1.1.11 (fixes SF3 implementation), build fluidsyth --with-libsndfile for SF3 support, bundle SF3 dependencies
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2018-05-12 16:13:47 +01:00 |
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782ec6f014
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provide DWARF debug symbols
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2018-04-15 22:07:05 +01:00 |
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a82e7e450b
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presets and banks saved correctly in audio plugin host. display seems to work also.
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2018-04-13 01:14:07 +01:00 |
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e8177d51cd
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set displayed filepath when loading in state
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2018-04-11 00:52:44 +01:00 |
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9427a029b9
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fixed circular reference
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2018-04-10 01:17:50 +01:00 |
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89b12b132a
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make a pattern for notifying subscribers about VST state save/load. but it seems to run too early for Editor to benefit.
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2018-03-18 23:35:29 +00:00 |
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8459c48c63
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@executable_path would only ever work for the .app distribution. @loader_path works more generally, where we want to be relative to our own binary.
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2018-03-15 00:17:49 +00:00 |
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d7018002c1
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archiver
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2018-03-11 15:29:09 +00:00 |
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02ed5cbadb
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build with icon
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2018-03-11 15:09:59 +00:00 |
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