fix macOS build (following Projucer changes made in Windows, which removed /Applications/JUCE/modules from its headers). move JUCE headers under source control, so that Windows and macOS can both build against same version of JUCE. remove AUv3 target (I think it's an iOS thing, so it will never work with this macOS fluidsynth dylib).
Alex Birch
2018-06-17 13:34:53 +0100
archives for all dependencies. not sure which of the .a and .dll.a will be needed. FLAC++ may be unrelated to FLAC. not sure what the numbered pcres are.
Birch-san
2018-06-14 23:18:28 +0100
copy as content the way I remember. also I've used a wildcard, which I think is bad for incremental build performance. but maybe doesn't matter provided folder never gets touched. it does confuse the IDE integration, but that doesn't matter either.
Birch-san
2018-06-14 19:25:45 +0100
Windows and macOS will both share same includes directory. but sadly with different path separators, so it's still project-speific
Birch-san
2018-06-14 18:58:44 +0100
define the Visual Studio build entirely from Projucer, with no snowflake settings. i.e. I moved link dirs, include dirs, and libraries into its definition.
Birch-san
2018-06-14 18:52:33 +0100
we build against same headers, so include should be sibling of source. reconfigure project to use new include dir, remove multiprocessor compile (prevented compilation of PluginEditor, Pluginprocessor), removed references to files that no longer exist, add reference to filepickerfragment.h
Birch-san
2018-06-14 00:40:17 +0100
manually remove app and all's dependency on broken target AUv3 AppExtension (I think it's some iOS thing that will never work since our fluidsynth is compiled for macOS)
Alex Birch
2018-06-10 00:15:19 +0100
remove juicysfplugin.appex from "embed App Extensions" build phase of juicysfplugin.app, because I assume this is some iOS concept (which won't work since our fluidsynth is compiled for macOS)
Alex Birch
2018-06-09 23:46:52 +0100
make file picker contruct using whatever soundfont path is available at construction-time. work towards giving Processor access to change its File on load.
Alex Birch
2018-04-11 00:08:15 +0100
switch to JUCE Strings so we can copy and compare more easily. make state load attempt to load soundfont and restore window size.
Alex Birch
2018-04-10 23:29:32 +0100
try to hook up soundfont path. perhaps encountering circular dependency on FSModel's inclusion of my plugin processor
Alex Birch
2018-04-10 00:51:21 +0100
copy JUCE demo plugin more closely. worry about coupling later; for now get ownership in right place. update lastUIW/H on resize.
Alex Birch
2018-04-10 00:11:22 +0100
make a pattern for notifying subscribers about VST state save/load. but it seems to run too early for Editor to benefit.
Alex Birch
2018-03-18 23:35:29 +0000
@executable_path would only ever work for the .app distribution. @loader_path works more generally, where we want to be relative to our own binary.
Alex Birch
2018-03-15 00:17:49 +0000
this is sometimes resulting in freeing memory which has not yet been malloced. need to understand better what's going on. possibly two concurrent invocations of initialiseSynth racing.
Alex Birch
2018-02-27 23:42:16 +0000
audio plugin host appears to invoke initialise twice. use singleton fluidsynth model now to survive that. also, clear midi output to make VST3 stop complaining
Alex Birch
2018-02-27 23:33:19 +0000