Commit Graph

  • 19179ec4cf
    removed unused License project. moved macOS dependency licenses into macOS project. Alex Birch 2018-06-17 13:58:19 +0100
  • 113cf0f0bb
    link relative to @rpath, instead of @rpath/lib. Alex Birch 2018-06-17 13:56:15 +0100
  • dff4d13a1d
    fix macOS build (following Projucer changes made in Windows, which removed /Applications/JUCE/modules from its headers). move JUCE headers under source control, so that Windows and macOS can both build against same version of JUCE. remove AUv3 target (I think it's an iOS thing, so it will never work with this macOS fluidsynth dylib). Alex Birch 2018-06-17 13:34:53 +0100
  • a2be47c887
    another tip Birch-san 2018-06-15 18:32:55 +0100
  • 51e36413eb
    add instructions regarding build of setup.exe Birch-san 2018-06-15 16:44:54 +0100
  • e10a4678f0
    gitignore output Birch-san 2018-06-15 15:52:33 +0100
  • bf3c96262c
    add licenses to Windows installer, fix macOS Steinberg license Birch-san 2018-06-15 15:49:07 +0100
  • d9ac397435
    made an installer Birch-san 2018-06-15 14:39:04 +0100
  • fa4163be39
    a libfluidsynth.a that I made by forking PKGBUILD and building fluidsynth with -DBUILD_SHARED_LIBS=OFF https://github.com/msys2/msys2/wiki/Creating-Packages Birch-san 2018-06-15 00:34:03 +0100
  • 4b4d4c56b7
    archives for all dependencies. not sure which of the .a and .dll.a will be needed. FLAC++ may be unrelated to FLAC. not sure what the numbered pcres are. Birch-san 2018-06-14 23:18:28 +0100
  • 9c85ebdc0f
    libspeex license Birch-san 2018-06-14 23:16:48 +0100
  • 9556d7a6d3
    add licenses for Windows libraries Birch-san 2018-06-14 23:02:11 +0100
  • db4d6c8d1d
    copy as content the way I remember. also I've used a wildcard, which I think is bad for incremental build performance. but maybe doesn't matter provided folder never gets touched. it does confuse the IDE integration, but that doesn't matter either. Birch-san 2018-06-14 19:25:45 +0100
  • 0d115f2646
    copy libs as content to VST built dir Birch-san 2018-06-14 19:18:43 +0100
  • d07ceced22
    macOS to use -Llib_relinked Birch-san 2018-06-14 18:59:36 +0100
  • 7431d18f28
    Windows and macOS will both share same includes directory. but sadly with different path separators, so it's still project-speific Birch-san 2018-06-14 18:58:44 +0100
  • 19f89d8e15
    macOS-specific link/include config moved out of global Projucer config. Birch-san 2018-06-14 18:54:36 +0100
  • 05d224bae2
    define the Visual Studio build entirely from Projucer, with no snowflake settings. i.e. I moved link dirs, include dirs, and libraries into its definition. Birch-san 2018-06-14 18:52:33 +0100
  • 5ce7323b11
    in Projucer: specify Windows target platform, add missing files, remove retired files Birch-san 2018-06-14 18:28:04 +0100
  • c0055aa66b
    Windows VST target Birch-san 2018-06-14 01:58:41 +0100
  • 58ce13b688
    linker working, application launches. but need a more formal copy files build phase Birch-san 2018-06-14 01:18:58 +0100
  • 02e43baca9
    fix another not-include Birch-san 2018-06-14 00:47:06 +0100
  • 559337564d
    fix include Birch-san 2018-06-14 00:43:17 +0100
  • b0e93d6bb7
    we build against same headers, so include should be sibling of source. reconfigure project to use new include dir, remove multiprocessor compile (prevented compilation of PluginEditor, Pluginprocessor), removed references to files that no longer exist, add reference to filepickerfragment.h Birch-san 2018-06-14 00:40:17 +0100
  • eebb0c1a8c
    retarget solution to newer Windows SDK Birch-san 2018-06-14 00:03:07 +0100
  • eacc39bf93
    generated default Windows project in Projucer 5.3.2 Birch-san 2018-06-13 23:56:48 +0100
  • 28d9cee792
    more thrashing Birch-san 2018-06-13 23:42:45 +0100
  • a4a7300b5f
    iterate on instructions Birch-san 2018-06-13 22:00:06 +0100
  • edbe39dbfc
    start writing exploratory windows readme Birch-san 2018-06-13 20:23:44 +0100
  • 673106f452
    test GPG Birch-san 2018-06-13 17:14:27 +0100
  • 450a34d803
    add installation instructions. prevent double-copy of licenses. skip build if targets are missing. Alex Birch 2018-06-10 11:27:19 +0100
  • 3d276e95d4
    simplify README now that linking, bundling, releasing is simpler Alex Birch 2018-06-10 00:41:12 +0100
  • f8b354d158
    explain Alex Birch 2018-06-10 00:27:44 +0100
  • dfcbba6e23
    manually remove app and all's dependency on broken target AUv3 AppExtension (I think it's some iOS thing that will never work since our fluidsynth is compiled for macOS) Alex Birch 2018-06-10 00:15:19 +0100
  • 94ce5322df
    apply recommended project settings Alex Birch 2018-06-10 00:07:26 +0100
  • a2c2c7c10a
    remove juicysfplugin.appex from "embed App Extensions" build phase of juicysfplugin.app, because I assume this is some iOS concept (which won't work since our fluidsynth is compiled for macOS) Alex Birch 2018-06-09 23:46:52 +0100
  • 179d1b276e
    copy libs in using XCode Alex Birch 2018-06-09 23:45:46 +0100
  • 697626407b
    remove dSYM symbol output because it's unused and takes time Alex Birch 2018-06-09 23:25:09 +0100
  • c7b53d450a
    change XCode headers and linkage to use project-local lib and include Alex Birch 2018-06-09 23:24:23 +0100
  • 7b813263cb
    relink dylibs to use rpath Alex Birch 2018-06-09 22:55:04 +0100
  • 6fe85e7b23
    oops Alex Birch 2018-06-09 22:50:25 +0100
  • 6301254b10
    script that (may) relink libs to use rpath Alex Birch 2018-06-09 22:49:18 +0100
  • 05694f0672
    'install_name_tool -id @rpath/lib/libfluidsynth.1.7.2.dylib libfluidsynth.1.7.2.dylib' or similar on each Alex Birch 2018-06-09 22:37:50 +0100
  • 8d2053eac1
    start making relinked libs. Alex Birch 2018-06-09 22:33:50 +0100
  • 74aaec1410
    change demo image Alex Birch 2018-05-24 20:44:41 +0100
  • 846fe4cc42
    SF3 Alex Birch 2018-05-12 17:26:42 +0100
  • ef22017554
    rename license filename. include dependency licenses in distribution. Alex Birch 2018-05-12 17:08:10 +0100
  • 247470fc7f
    move licenses into folder. add licenses for libsndfile and friends. Alex Birch 2018-05-12 17:04:45 +0100
  • 74012df2ed
    link libsndfile, fix link of glib Alex Birch 2018-05-12 16:36:02 +0100
  • 55e288eb8d
    update glib and gthread Alex Birch 2018-05-12 16:27:59 +0100
  • 84410f431d
    upgrade to fluidsynth 1.1.11 (fixes SF3 implementation), build fluidsyth --with-libsndfile for SF3 support, bundle SF3 dependencies Alex Birch 2018-05-12 16:13:47 +0100
  • a75788cb8f
    recommend musescore soundfonts Alex Birch 2018-05-12 13:33:38 +0100
  • 3f9f97a723
    clarify Alex Birch 2018-05-11 18:46:29 +0100
  • 766e3dd244
    try again Alex Birch 2018-05-11 18:43:19 +0100
  • a4ec49e1a3
    try again Alex Birch 2018-05-11 18:42:49 +0100
  • a39349d0bd
    demo track Alex Birch 2018-05-11 18:42:29 +0100
  • 71f4c5db70
    more instruct Alex Birch 2018-05-11 18:29:09 +0100
  • 165e8388de
    more usage instructions Alex Birch 2018-05-11 18:26:03 +0100
  • 736f5cae9a
    usage instructions Alex Birch 2018-05-11 18:22:31 +0100
  • 843a956847
    remove portability instructions; better documented in scripts. add general build & run instructions. Alex Birch 2018-05-11 17:12:13 +0100
  • 6e88039085
    we don't need an audio driver anyway Alex Birch 2018-04-17 22:10:01 +0100
  • 782ec6f014
    provide DWARF debug symbols Alex Birch 2018-04-15 22:07:05 +0100
  • b5a807fe91
    make sample rate changeable, probably Alex Birch 2018-04-15 21:32:26 +0100
  • a82e7e450b
    presets and banks saved correctly in audio plugin host. display seems to work also. Alex Birch 2018-04-13 01:14:07 +0100
  • 7dc05c72c9
    progress in saving/loading presets/banks Alex Birch 2018-04-13 00:40:27 +0100
  • e8177d51cd
    set displayed filepath when loading in state Alex Birch 2018-04-11 00:52:44 +0100
  • 114bb2f10a
    make file picker contruct using whatever soundfont path is available at construction-time. work towards giving Processor access to change its File on load. Alex Birch 2018-04-11 00:08:15 +0100
  • 191641ddd1
    switch to JUCE Strings so we can copy and compare more easily. make state load attempt to load soundfont and restore window size. Alex Birch 2018-04-10 23:29:32 +0100
  • 649a1fcf36
    looks like we do not listen to our own events, so move that elsewhere Alex Birch 2018-04-10 01:28:05 +0100
  • d7b87fe84f
    change to construction-time reference Alex Birch 2018-04-10 01:20:23 +0100
  • 9427a029b9
    fixed circular reference Alex Birch 2018-04-10 01:17:50 +0100
  • 27b9dfb9df
    try to hook up soundfont path. perhaps encountering circular dependency on FSModel's inclusion of my plugin processor Alex Birch 2018-04-10 00:51:21 +0100
  • 9bbb27d780
    copy JUCE demo plugin more closely. worry about coupling later; for now get ownership in right place. update lastUIW/H on resize. Alex Birch 2018-04-10 00:11:22 +0100
  • 89b12b132a
    make a pattern for notifying subscribers about VST state save/load. but it seems to run too early for Editor to benefit. Alex Birch 2018-03-18 23:35:29 +0000
  • 8459c48c63
    @executable_path would only ever work for the .app distribution. @loader_path works more generally, where we want to be relative to our own binary. Alex Birch 2018-03-15 00:17:49 +0000
  • d7018002c1
    archiver Alex Birch 2018-03-11 15:29:09 +0000
  • 02ed5cbadb
    build with icon Alex Birch 2018-03-11 15:09:59 +0000
  • 6363ec116d
    first try Alex Birch 2018-03-11 00:48:28 +0000
  • 1a81649e73
    first stab at making a relinker Alex Birch 2018-03-11 00:37:08 +0000
  • 63192d6120
    move libs Alex Birch 2018-03-10 22:51:01 +0000
  • 49f66f8343
    revert to build which lacks copy content step; we will do all bundling and linking outside of build system Alex Birch 2018-03-10 22:45:30 +0000
  • e855b4fdbe
    a complete lack of citrus fruit Alex Birch 2018-03-06 22:55:50 +0000
  • 1da2d7147b
    a e s t h e t i c Alex Birch 2018-03-06 22:54:30 +0000
  • eb42c987b0
    typo Alex Birch 2018-03-06 22:52:34 +0000
  • d580b0c192
    release Alex Birch 2018-03-06 22:51:41 +0000
  • c3625dadbc
    introduction Alex Birch 2018-03-06 22:50:41 +0000
  • 19fc844e9b
    cleanup readme Alex Birch 2018-03-06 22:43:21 +0000
  • 4783f6e0da
    simplify Alex Birch 2018-03-06 21:04:55 +0000
  • b8d9e434b0
    think that covers it. ids also. Alex Birch 2018-03-06 21:02:39 +0000
  • 21219a5351
    so far so good Alex Birch 2018-03-06 01:05:45 +0000
  • 63e2c54fc5
    copy libraries as content when bundling Alex Birch 2018-03-06 00:48:17 +0000
  • 94da87af2a
    try to bundle Alex Birch 2018-03-06 00:12:06 +0000
  • a462e726f1
    this is what we're about Alex Birch 2018-03-05 23:14:22 +0000
  • 592dd264c0
    prevent unloading of nothing Alex Birch 2018-03-05 22:38:51 +0000
  • c78756aeef
    begins life with no soundfont and survives Alex Birch 2018-03-05 22:33:20 +0000
  • 86a0c005ef
    initialize variables (thanks, daniel!) Alex Birch 2018-03-02 01:16:58 +0000
  • 7d2cfd27e1
    this is sometimes resulting in freeing memory which has not yet been malloced. need to understand better what's going on. possibly two concurrent invocations of initialiseSynth racing. Alex Birch 2018-02-27 23:42:16 +0000
  • 289ddff4da
    rename editor Alex Birch 2018-02-27 23:34:22 +0000
  • f89da1834c
    audio plugin host appears to invoke initialise twice. use singleton fluidsynth model now to survive that. also, clear midi output to make VST3 stop complaining Alex Birch 2018-02-27 23:33:19 +0000
  • c129ce78a0
    rename main class Alex Birch 2018-02-27 00:39:50 +0000