19179ec4cfremoved unused License project. moved macOS dependency licenses into macOS project.
Alex Birch
2018-06-17 13:58:19 +01:00
113cf0f0bblink relative to @rpath, instead of @rpath/lib.
Alex Birch
2018-06-17 13:56:15 +01:00
dff4d13a1dfix macOS build (following Projucer changes made in Windows, which removed /Applications/JUCE/modules from its headers). move JUCE headers under source control, so that Windows and macOS can both build against same version of JUCE. remove AUv3 target (I think it's an iOS thing, so it will never work with this macOS fluidsynth dylib).
Alex Birch
2018-06-17 13:34:53 +01:00
a2be47c887another tip
Birch-san
2018-06-15 18:32:55 +01:00
51e36413ebadd instructions regarding build of setup.exe
Birch-san
2018-06-15 16:44:54 +01:00
4b4d4c56b7archives for all dependencies. not sure which of the .a and .dll.a will be needed. FLAC++ may be unrelated to FLAC. not sure what the numbered pcres are.
Birch-san
2018-06-14 23:18:28 +01:00
9556d7a6d3add licenses for Windows libraries
Birch-san
2018-06-14 23:02:11 +01:00
db4d6c8d1dcopy as content the way I remember. also I've used a wildcard, which I think is bad for incremental build performance. but maybe doesn't matter provided folder never gets touched. it does confuse the IDE integration, but that doesn't matter either.
Birch-san
2018-06-14 19:25:45 +01:00
0d115f2646copy libs as content to VST built dir
Birch-san
2018-06-14 19:18:43 +01:00
d07ceced22macOS to use -Llib_relinked
Birch-san
2018-06-14 18:59:36 +01:00
7431d18f28Windows and macOS will both share same includes directory. but sadly with different path separators, so it's still project-speific
Birch-san
2018-06-14 18:58:44 +01:00
19f89d8e15macOS-specific link/include config moved out of global Projucer config.
Birch-san
2018-06-14 18:54:36 +01:00
05d224bae2define the Visual Studio build entirely from Projucer, with no snowflake settings. i.e. I moved link dirs, include dirs, and libraries into its definition.
Birch-san
2018-06-14 18:52:33 +01:00
58ce13b688linker working, application launches. but need a more formal copy files build phase
Birch-san
2018-06-14 01:18:58 +01:00
02e43baca9fix another not-include
Birch-san
2018-06-14 00:47:06 +01:00
559337564dfix include
Birch-san
2018-06-14 00:43:17 +01:00
b0e93d6bb7we build against same headers, so include should be sibling of source. reconfigure project to use new include dir, remove multiprocessor compile (prevented compilation of PluginEditor, Pluginprocessor), removed references to files that no longer exist, add reference to filepickerfragment.h
Birch-san
2018-06-14 00:40:17 +01:00
eebb0c1a8cretarget solution to newer Windows SDK
Birch-san
2018-06-14 00:03:07 +01:00
eacc39bf93generated default Windows project in Projucer 5.3.2
Birch-san
2018-06-13 23:56:48 +01:00
450a34d803add installation instructions. prevent double-copy of licenses. skip build if targets are missing.
Alex Birch
2018-06-10 11:27:19 +01:00
3d276e95d4simplify README now that linking, bundling, releasing is simpler
Alex Birch
2018-06-10 00:41:12 +01:00
f8b354d158explain
Alex Birch
2018-06-10 00:27:44 +01:00
dfcbba6e23manually remove app and all's dependency on broken target AUv3 AppExtension (I think it's some iOS thing that will never work since our fluidsynth is compiled for macOS)
Alex Birch
2018-06-10 00:15:19 +01:00
94ce5322dfapply recommended project settings
Alex Birch
2018-06-10 00:07:26 +01:00
a2c2c7c10aremove juicysfplugin.appex from "embed App Extensions" build phase of juicysfplugin.app, because I assume this is some iOS concept (which won't work since our fluidsynth is compiled for macOS)
Alex Birch
2018-06-09 23:46:52 +01:00
179d1b276ecopy libs in using XCode
Alex Birch
2018-06-09 23:45:46 +01:00
697626407bremove dSYM symbol output because it's unused and takes time
Alex Birch
2018-06-09 23:25:09 +01:00
c7b53d450achange XCode headers and linkage to use project-local lib and include
Alex Birch
2018-06-09 23:24:23 +01:00
7b813263cbrelink dylibs to use rpath
Alex Birch
2018-06-09 22:55:04 +01:00
6fe85e7b23oops
Alex Birch
2018-06-09 22:50:25 +01:00
6301254b10script that (may) relink libs to use rpath
Alex Birch
2018-06-09 22:49:18 +01:00
05694f0672'install_name_tool -id @rpath/lib/libfluidsynth.1.7.2.dylib libfluidsynth.1.7.2.dylib' or similar on each
Alex Birch
2018-06-09 22:37:50 +01:00
8d2053eac1start making relinked libs.
Alex Birch
2018-06-09 22:33:50 +01:00
74aaec1410change demo image
Alex Birch
2018-05-24 20:44:41 +01:00
846fe4cc42SF3
Alex Birch
2018-05-12 17:26:42 +01:00
ef22017554rename license filename. include dependency licenses in distribution.
Alex Birch
2018-05-12 17:08:10 +01:00
247470fc7fmove licenses into folder. add licenses for libsndfile and friends.
Alex Birch
2018-05-12 17:04:45 +01:00
74012df2edlink libsndfile, fix link of glib
Alex Birch
2018-05-12 16:36:02 +01:00
55e288eb8dupdate glib and gthread
Alex Birch
2018-05-12 16:27:59 +01:00
84410f431dupgrade to fluidsynth 1.1.11 (fixes SF3 implementation), build fluidsyth --with-libsndfile for SF3 support, bundle SF3 dependencies
Alex Birch
2018-05-12 16:13:47 +01:00
a75788cb8frecommend musescore soundfonts
Alex Birch
2018-05-12 13:33:38 +01:00
3f9f97a723clarify
Alex Birch
2018-05-11 18:46:29 +01:00
766e3dd244try again
Alex Birch
2018-05-11 18:43:19 +01:00
a4ec49e1a3try again
Alex Birch
2018-05-11 18:42:49 +01:00
a39349d0bddemo track
Alex Birch
2018-05-11 18:42:29 +01:00
71f4c5db70more instruct
Alex Birch
2018-05-11 18:29:09 +01:00
165e8388demore usage instructions
Alex Birch
2018-05-11 18:26:03 +01:00
736f5cae9ausage instructions
Alex Birch
2018-05-11 18:22:31 +01:00
843a956847remove portability instructions; better documented in scripts. add general build & run instructions.
Alex Birch
2018-05-11 17:12:13 +01:00
6e88039085we don't need an audio driver anyway
Alex Birch
2018-04-17 22:10:01 +01:00
782ec6f014provide DWARF debug symbols
Alex Birch
2018-04-15 22:07:05 +01:00
b5a807fe91make sample rate changeable, probably
Alex Birch
2018-04-15 21:32:26 +01:00
a82e7e450bpresets and banks saved correctly in audio plugin host. display seems to work also.
Alex Birch
2018-04-13 01:14:07 +01:00
7dc05c72c9progress in saving/loading presets/banks
Alex Birch
2018-04-13 00:40:27 +01:00
e8177d51cdset displayed filepath when loading in state
Alex Birch
2018-04-11 00:52:44 +01:00
114bb2f10amake file picker contruct using whatever soundfont path is available at construction-time. work towards giving Processor access to change its File on load.
Alex Birch
2018-04-11 00:08:15 +01:00
191641ddd1switch to JUCE Strings so we can copy and compare more easily. make state load attempt to load soundfont and restore window size.
Alex Birch
2018-04-10 23:29:32 +01:00
649a1fcf36looks like we do not listen to our own events, so move that elsewhere
Alex Birch
2018-04-10 01:28:05 +01:00
d7b87fe84fchange to construction-time reference
Alex Birch
2018-04-10 01:20:23 +01:00
9427a029b9fixed circular reference
Alex Birch
2018-04-10 01:17:50 +01:00
27b9dfb9dftry to hook up soundfont path. perhaps encountering circular dependency on FSModel's inclusion of my plugin processor
Alex Birch
2018-04-10 00:51:21 +01:00
9bbb27d780copy JUCE demo plugin more closely. worry about coupling later; for now get ownership in right place. update lastUIW/H on resize.
Alex Birch
2018-04-10 00:11:22 +01:00
89b12b132amake a pattern for notifying subscribers about VST state save/load. but it seems to run too early for Editor to benefit.
Alex Birch
2018-03-18 23:35:29 +00:00
8459c48c63@executable_path would only ever work for the .app distribution. @loader_path works more generally, where we want to be relative to our own binary.
Alex Birch
2018-03-15 00:17:49 +00:00
d7018002c1archiver
Alex Birch
2018-03-11 15:29:09 +00:00
02ed5cbadbbuild with icon
Alex Birch
2018-03-11 15:09:59 +00:00
6363ec116dfirst try
Alex Birch
2018-03-11 00:48:28 +00:00
1a81649e73first stab at making a relinker
Alex Birch
2018-03-11 00:37:08 +00:00
63192d6120move libs
Alex Birch
2018-03-10 22:51:01 +00:00
49f66f8343revert to build which lacks copy content step; we will do all bundling and linking outside of build system
Alex Birch
2018-03-10 22:45:30 +00:00
e855b4fdbea complete lack of citrus fruit
Alex Birch
2018-03-06 22:55:50 +00:00
1da2d7147ba e s t h e t i c
Alex Birch
2018-03-06 22:54:30 +00:00
eb42c987b0typo
Alex Birch
2018-03-06 22:52:34 +00:00
d580b0c192release
Alex Birch
2018-03-06 22:51:41 +00:00
c3625dadbcintroduction
Alex Birch
2018-03-06 22:50:41 +00:00
19fc844e9bcleanup readme
Alex Birch
2018-03-06 22:43:21 +00:00
4783f6e0dasimplify
Alex Birch
2018-03-06 21:04:55 +00:00
b8d9e434b0think that covers it. ids also.
Alex Birch
2018-03-06 21:02:39 +00:00
21219a5351so far so good
Alex Birch
2018-03-06 01:05:45 +00:00
63e2c54fc5copy libraries as content when bundling
Alex Birch
2018-03-06 00:48:17 +00:00
94da87af2atry to bundle
Alex Birch
2018-03-06 00:12:06 +00:00
a462e726f1this is what we're about
Alex Birch
2018-03-05 23:14:22 +00:00
592dd264c0prevent unloading of nothing
Alex Birch
2018-03-05 22:38:51 +00:00
c78756aeefbegins life with no soundfont and survives
Alex Birch
2018-03-05 22:33:20 +00:00
86a0c005efinitialize variables (thanks, daniel!)
Alex Birch
2018-03-02 01:16:58 +00:00
7d2cfd27e1this is sometimes resulting in freeing memory which has not yet been malloced. need to understand better what's going on. possibly two concurrent invocations of initialiseSynth racing.
Alex Birch
2018-02-27 23:42:16 +00:00
289ddff4darename editor
Alex Birch
2018-02-27 23:34:22 +00:00
f89da1834caudio plugin host appears to invoke initialise twice. use singleton fluidsynth model now to survive that. also, clear midi output to make VST3 stop complaining
Alex Birch
2018-02-27 23:33:19 +00:00
c129ce78a0rename main class
Alex Birch
2018-02-27 00:39:50 +00:00