7.4 KiB
Latest stable release:
- macOS 1.0.6
- Windows x64 1.0.8
- Linux is supported as of 1.0.8, but you will need to build from source
Demo track: mp3, FLAC, FLAC +Soundgoodizer
What
juicysfplugin is a cross-platform audio plugin for playing MIDI music through a soundfont synthesizer.
It's well-suited for making videogame music. If you have a soundfont of your favourite game, you can write your own melodies with its instruments.
JUCE is the framework for making audio plugins.
fluidsynth is the soundfont synthesizer.
Supports SF2 and SF3 soundfont formats.
Mode 1: standalone application
juicysfplugin.app (or .exe on Windows) is a standalone application, for playing around.
You can plugin your hardware MIDI keyboard, or play with the software MIDI keyboard. Or route MIDI messages into it from a virtual MIDI controller (e.g. the macOS IAC Bus).
Mode 2: audio plugin
juicysfplugin audio plugins are provided: VST, VST3, AU, AUv3.
This means you can host it inside your DAW (e.g. GarageBand, FL Studio Mac, Sibelius…) to record the sounds you make.
Why
I couldn't find a free, easy-to-use macOS audio plugin for making music with soundfonts.
Install
Latest release: https://github.com/Birch-san/juicysfplugin/releases
Download Release.tar.xz, open it to unzip.
Release contains:
juicysfplugin.app # standalone application, for playing around
juicysfplugin.component # AU plugin
juicysfplugin.vst # VST plugin
juicysfplugin.vst3 # VST3 plugin
To install plugins, move them to the following folder:
juicysfplugin.component -> ~/Library/Audio/Plug-Ins/Components/juicysfplugin.component
juicysfplugin.vst -> ~/Library/Audio/Plug-Ins/VST/juicysfplugin.vst
juicysfplugin.vst3 -> ~/Library/Audio/Plug-Ins/VST3/juicysfplugin.vst3
Launch
Now, you may do one of the following:
- Open the standalone juicysfplugin.app
- Load the AU/VST/VST3 into your favourite DAW (e.g. GarageBand, FL Studio)
Usage
You must drag-and-drop a soundfont into the file picker.
Here's some soundfonts to get you started:
- Fatboy (no specific license stated, but described as "free")
- MuseScore's recommended soundfonts (includes MIT, GPL, other licenses)
- FlameStudios' GPL-licensed guitar soundfonts
I'll refrain from recommending certain General MIDI or videogame soundfonts, since the licensing and provenance are often unclear.
Keybindings
Gain keyboard focus by clicking the plugin's keyboard.
- Up-down arrow keys to switch preset.
- Left-right to switch bank.
ASCII -> MIDI keybinding is the same as FL Studio's:
Using the standalone .app
Generally the .app will Just Work™, but if your audio setup is more bespoke, then you'll need to configure.
Ignore the yellow warning about feedback. There is no feedback loop (because no audio is input).
Options > Audio/MIDI settings
Set Output to Built-In Output
Or any output device that you can hear audio through.
Input audio device doesn't matter. We only use MIDI as input.
Building from source (macOS)
Install XCode and XCode command line tools. Accept terms.
Install JUCE 5.3 in /Applications
.
We expect to find JUCE headers in /Applications/JUCE/modules
.
(Optional) To target VST3, install Steinberg VST3 Audio Plug-Ins SDK.
We expect to find a folder ~/SDKs/VST_SDK/VST3_SDK
.
(Optional) Install IntelliJ AppCode if you prefer it to XCode.
Open juicysfplugin/Builds/MacOSX/juicysfplugin.xcodeproj
in XCode (or IntelliJ AppCode).
Build & run the "juicysfplugin - Standalone Plugin" target.
All the libs we link against are project-local (see juicysfplugin/Builds/MacOSX/lib_relinked
).
I have used install_name_tool
to give these libs relative install names. This ensures that any product you build will be portable.
See my blog post for a deeper explanation as to how juicysfplugin is linked for portable distribution on macOS.
Testing VST/AU plugins inside an audio plugin host
You'll notice that the schemes for [VST, VST3, AU, AUv3] targets are configured such that "Run" launches the executable AudioPluginHost.app
. This lets you run the audio plugin as though it were hosted inside a DAW.
I recommend building (e.g. with XCode) the simple Audio Plugin Host that comes with JUCE Framework:
/Applications/JUCE/extras/AudioPluginHost/Builds/MacOSX/AudioPluginHost.xcodeproj
Then symlink /Applications/JUCE/AudioPluginHost.app
to the built AudioPluginHost.app
(because that's where I told the Run configuration to look for AudioPluginHost.app):
ln -sf /Applications/JUCE/extras/AudioPluginHost/Builds/MacOSX/build/Debug/AudioPluginHost.app /Applications/JUCE/AudioPluginHost.app
Dependency versions
Known working with:
- macOS High Sierra 10.13
- XCode 9.3.1
- JUCE Framework 5.3
- VST3 Audio Plug-Ins SDK 3.6.9
- fluidsynth 1.1.11
There is a fluidsynth 2 branch. It works, but there's no strong reason to justify switching to it – we have no burning need for any FS2 features (well, except perhaps the modluators API), and it'd generate some extra work to get the Windows release to parity.
Making releases
Follow the steps in Building from source to output a product to the build folder.
Builds are automatically portable.
cd juicysfplugin/Builds/MacOSX
# first check that you have a Release or Debug product in the `build` directory
# follows symlinks, archives Release and Debug folders as tar.xz
./archive-for-distribution.sh
Note: Release and Debug flavors both output targets [VST, VST3, AU] to the same location: ~/Library/Audio/Plug-Ins/$TARGET/juicysfplugin.$EXT
.
Whichever flavor you built most recently, wins.
Licenses
Overall, juicysfplugin is GPLv3.