juicysfplugin/Source/PluginProcessor.cpp

309 lines
11 KiB
C++

/*
==============================================================================
This file was auto-generated!
It contains the basic framework code for a JUCE plugin processor.
==============================================================================
*/
#include "PluginProcessor.h"
#include "PluginEditor.h"
#include "SoundfontSynthVoice.h"
#include "SoundfontSynthSound.h"
#include "ExposesComponents.h"
AudioProcessor* JUCE_CALLTYPE createPluginFilter();
//==============================================================================
JuicySFAudioProcessor::JuicySFAudioProcessor()
: AudioProcessor (getBusesProperties()),
lastUIWidth(400),
lastUIHeight(300),
soundFontPath(String()),
lastPreset(-1),
lastBank(-1),
fluidSynthModel(*this)/*,
pluginEditor(nullptr)*/
{
initialiseSynth();
}
JuicySFAudioProcessor::~JuicySFAudioProcessor()
{
// delete fluidSynthModel;
}
void JuicySFAudioProcessor::initialiseSynth() {
fluidSynthModel.initialise();
fluidSynth = fluidSynthModel.getSynth();
const int numVoices = 8;
// Add some voices...
for (int i = numVoices; --i >= 0;)
synth.addVoice (new SoundfontSynthVoice(fluidSynthModel.getSynth()));
// ..and give the synth a sound to play
synth.addSound (new SoundfontSynthSound());
}
//==============================================================================
const String JuicySFAudioProcessor::getName() const
{
return JucePlugin_Name;
}
bool JuicySFAudioProcessor::acceptsMidi() const
{
#if JucePlugin_WantsMidiInput
return true;
#else
return false;
#endif
}
bool JuicySFAudioProcessor::producesMidi() const
{
#if JucePlugin_ProducesMidiOutput
return true;
#else
return false;
#endif
}
double JuicySFAudioProcessor::getTailLengthSeconds() const
{
return 0.0;
}
int JuicySFAudioProcessor::getNumPrograms()
{
return 1; // NB: some hosts don't cope very well if you tell them there are 0 programs,
// so this should be at least 1, even if you're not really implementing programs.
}
int JuicySFAudioProcessor::getCurrentProgram()
{
return 0;
}
void JuicySFAudioProcessor::setCurrentProgram (int index)
{
}
const String JuicySFAudioProcessor::getProgramName (int index)
{
return {};
}
void JuicySFAudioProcessor::changeProgramName (int index, const String& newName)
{
}
//==============================================================================
void JuicySFAudioProcessor::prepareToPlay (double sampleRate, int /*samplesPerBlock*/)
{
// Use this method as the place to do any pre-playback
// initialisation that you need..
synth.setCurrentPlaybackSampleRate (sampleRate);
keyboardState.reset();
fluidSynthModel.setSampleRate(static_cast<float>(sampleRate));
reset();
}
void JuicySFAudioProcessor::releaseResources()
{
// When playback stops, you can use this as an opportunity to free up any
// spare memory, etc.
keyboardState.reset();
}
bool JuicySFAudioProcessor::isBusesLayoutSupported (const BusesLayout& layouts) const
{
// Only mono/stereo and input/output must have same layout
const AudioChannelSet& mainOutput = layouts.getMainOutputChannelSet();
const AudioChannelSet& mainInput = layouts.getMainInputChannelSet();
// input and output layout must either be the same or the input must be disabled altogether
if (! mainInput.isDisabled() && mainInput != mainOutput)
return false;
// do not allow disabling the main buses
if (mainOutput.isDisabled())
return false;
// only allow stereo and mono
return mainOutput.size() <= 2;
}
AudioProcessor::BusesProperties JuicySFAudioProcessor::getBusesProperties() {
return BusesProperties().withInput ("Input", AudioChannelSet::stereo(), true)
.withOutput ("Output", AudioChannelSet::stereo(), true);
}
void JuicySFAudioProcessor::processBlock (AudioBuffer<float>& buffer, MidiBuffer& midiMessages) {
jassert (!isUsingDoublePrecision());
const int numSamples = buffer.getNumSamples();
// Now pass any incoming midi messages to our keyboard state object, and let it
// add messages to the buffer if the user is clicking on the on-screen keys
keyboardState.processNextMidiBuffer (midiMessages, 0, numSamples, true);
// and now get our synth to process these midi events and generate its output.
synth.renderNextBlock (buffer, midiMessages, 0, numSamples);
fluid_synth_process(fluidSynth, numSamples, 0, nullptr, buffer.getNumChannels(), buffer.getArrayOfWritePointers());
// (see juce_VST3_Wrapper.cpp for the assertion this would trip otherwise)
// we are !JucePlugin_ProducesMidiOutput, so clear remaining MIDI messages from our buffer
midiMessages.clear();
// In case we have more outputs than inputs, this code clears any output
// channels that didn't contain input data, (because these aren't
// guaranteed to be empty - they may contain garbage).
// This is here to avoid people getting screaming feedback
// when they first compile a plugin, but obviously you don't need to keep
// this code if your algorithm always overwrites all the output channels.
// for (int i = getTotalNumInputChannels(); i < getTotalNumOutputChannels(); ++i)
// buffer.clear (i, 0, numSamples);
}
//==============================================================================
bool JuicySFAudioProcessor::hasEditor() const
{
return true; // (change this to false if you choose to not supply an editor)
}
AudioProcessorEditor* JuicySFAudioProcessor::createEditor()
{
// grab a raw pointer to it for our own use
return /*pluginEditor = */new JuicySFAudioProcessorEditor (*this);
}
//==============================================================================
void JuicySFAudioProcessor::getStateInformation (MemoryBlock& destData)
{
// You should use this method to store your parameters in the memory block.
// You could do that either as raw data, or use the XML or ValueTree classes
// as intermediaries to make it easy to save and load complex data.
// Create an outer XML element..
XmlElement xml ("MYPLUGINSETTINGS");
// add some attributes to it..
xml.setAttribute ("uiWidth", lastUIWidth);
xml.setAttribute ("uiHeight", lastUIHeight);
xml.setAttribute ("soundFontPath", soundFontPath);
xml.setAttribute ("preset", lastPreset);
xml.setAttribute ("bank", lastBank);
// list<StateChangeSubscriber*>::iterator p;
// for(p = stateChangeSubscribers.begin(); p != stateChangeSubscribers.end(); p++) {
// (*p)->getStateInformation(xml);
// }
// Store the values of all our parameters, using their param ID as the XML attribute
for (auto* param : getParameters())
if (auto* p = dynamic_cast<AudioProcessorParameterWithID*> (param))
xml.setAttribute (p->paramID, p->getValue());
// then use this helper function to stuff it into the binary blob and return it..
copyXmlToBinary (xml, destData);
}
void JuicySFAudioProcessor::setStateInformation (const void* data, int sizeInBytes)
{
// You should use this method to restore your parameters from this memory block,
// whose contents will have been created by the getStateInformation() call.
// This getXmlFromBinary() helper function retrieves our XML from the binary blob..
ScopedPointer<XmlElement> xmlState (getXmlFromBinary (data, sizeInBytes));
if (xmlState != nullptr)
{
// make sure that it's actually our type of XML object..
if (xmlState->hasTagName ("MYPLUGINSETTINGS"))
{
// list<StateChangeSubscriber*>::iterator p;
// for(p = stateChangeSubscribers.begin(); p != stateChangeSubscribers.end(); p++) {
// (*p)->setStateInformation(xmlState);
// }
// ok, now pull out our last window size..
lastUIWidth = jmax (xmlState->getIntAttribute ("uiWidth", lastUIWidth), 400);
lastUIHeight = jmax (xmlState->getIntAttribute ("uiHeight", lastUIHeight), 300);
soundFontPath = xmlState->getStringAttribute ("soundFontPath", soundFontPath);
lastPreset = xmlState->getIntAttribute ("preset", lastPreset);
lastBank = xmlState->getIntAttribute ("bank", lastBank);
// Now reload our parameters..
for (auto* param : getParameters())
if (auto* p = dynamic_cast<AudioProcessorParameterWithID*> (param))
p->setValue ((float) xmlState->getDoubleAttribute (p->paramID, p->getValue()));
fluidSynthModel.onFileNameChanged(soundFontPath, lastBank, lastPreset);
AudioProcessorEditor* editor = getActiveEditor();
if (editor != nullptr) {
editor->setSize(lastUIWidth, lastUIHeight);
jassert(dynamic_cast<ExposesComponents*> (editor) != nullptr);
ExposesComponents* exposesComponents = dynamic_cast<ExposesComponents*> (editor);
exposesComponents->getFilePicker().setDisplayedFilePath(soundFontPath);
}
// const String& currentSoundFontAbsPath = fluidSynthModel->getCurrentSoundFontAbsPath();
// if (currentSoundFontAbsPath.isNotEmpty()) {
// fileChooser.setCurrentFile(File(currentSoundFontAbsPath), true, dontSendNotification);
// }
}
}
}
//void JuicySFAudioProcessor::subscribeToStateChanges(StateChangeSubscriber* subscriber) {
// stateChangeSubscribers.push_back(subscriber);
//}
//
//void JuicySFAudioProcessor::unsubscribeFromStateChanges(StateChangeSubscriber* subscriber) {
// stateChangeSubscribers.remove(subscriber);
//}
// FluidSynth only supports float in its process function, so that's all we can support.
bool JuicySFAudioProcessor::supportsDoublePrecisionProcessing() const {
return false;
}
FluidSynthModel* JuicySFAudioProcessor::getFluidSynthModel() {
return &fluidSynthModel;
}
void JuicySFAudioProcessor::setSoundFontPath(const String& value) {
soundFontPath = value;
}
String& JuicySFAudioProcessor::getSoundFontPath() {
return soundFontPath;
}
int JuicySFAudioProcessor::getPreset() {
return lastPreset;
}
int JuicySFAudioProcessor::getBank() {
return lastBank;
}
void JuicySFAudioProcessor::setPreset(int preset) {
lastPreset = preset;
}
void JuicySFAudioProcessor::setBank(int bank) {
lastBank = bank;
}
//==============================================================================
// This creates new instances of the plugin..
AudioProcessor* JUCE_CALLTYPE createPluginFilter()
{
return new JuicySFAudioProcessor();
}