195 lines
7.7 KiB
Markdown
195 lines
7.7 KiB
Markdown
<img width="634" alt="image" src="https://user-images.githubusercontent.com/6141784/37062123-745e79f2-218d-11e8-8e30-30b3effeca70.png">
|
|
|
|
Latest release: https://github.com/Birch-san/juicysfplugin/releases
|
|
|
|
Demo track: [mp3](https://github.com/Birch-san/juicysfplugin/releases/download/1.0.5/Demo_track.mp3), [FLAC](https://github.com/Birch-san/juicysfplugin/releases/download/1.0.5/Demo_track.flac), [FLAC+compressor](https://github.com/Birch-san/juicysfplugin/releases/download/1.0.5/Demo_track_soundgoodizer.flac)
|
|
|
|
# What
|
|
|
|
juicysfplugin is a macOS audio plugin for playing MIDI music through a soundfont synthesizer.
|
|
|
|
It's well-suited for making videogame music. If you have a soundfont of your favourite game, you can write your own melodies with its instruments.
|
|
|
|
[JUCE](https://github.com/WeAreROLI/JUCE) is the framework for making audio plugins.
|
|
[fluidsynth](http://www.fluidsynth.org/) is the soundfont synthesizer.
|
|
|
|
**Mode 1: standalone application**
|
|
|
|
juicysfplugin.app is a standalone application, for playing around.
|
|
|
|
You can plugin your hardware MIDI keyboard, or play with the software MIDI keyboard. Or route MIDI messages into it from a virtual MIDI controller (e.g. the [macOS IAC Bus](http://re-compose.desk.com/customer/portal/articles/1382244-setting-up-the-iac-bus-on-a-mac)).
|
|
|
|
**Mode 2: audio plugin**
|
|
|
|
juicysfplugin audio plugins are provided: VST, VST3, AU, AUv3.
|
|
This means you can host it inside your DAW (e.g. GarageBand, FL Studio Mac, Sibelius…) to record the sounds you make.
|
|
|
|
# Why
|
|
|
|
I couldn't find a _free_, _easy-to-use_ macOS audio plugin for making music with soundfonts.
|
|
|
|
# Install
|
|
|
|
Latest release: https://github.com/Birch-san/juicysfplugin/releases
|
|
|
|
**Download Release.tar.xz, open it to unzip.**
|
|
|
|
Release contains:
|
|
|
|
```
|
|
juicysfplugin.app # standalone application, for playing around
|
|
juicysfplugin.component # AU plugin
|
|
juicysfplugin.vst # VST plugin
|
|
juicysfplugin.vst3 # VST3 plugin
|
|
```
|
|
|
|
To install plugins, move them to the following folder:
|
|
|
|
```
|
|
juicysfplugin.component -> ~/Library/Audio/Plug-Ins/Components/juicysfplugin.component
|
|
juicysfplugin.vst -> ~/Library/Audio/Plug-Ins/VST/juicysfplugin.vst
|
|
juicysfplugin.vst3 -> ~/Library/Audio/Plug-Ins/VST3/juicysfplugin.vst3
|
|
```
|
|
|
|
## Launch
|
|
|
|
Now, you may do one of the following:
|
|
|
|
- Open the standalone juicysfplugin.app
|
|
- Load the AU/VST/VST3 into your favourite DAW (e.g. GarageBand, FL Studio)
|
|
|
|
# Usage
|
|
|
|
You must drag-and-drop a soundfont into the file picker.
|
|
|
|
![image](https://user-images.githubusercontent.com/6141784/37062424-500bc91e-218e-11e8-9916-eae6d82ca566.png)
|
|
|
|
Here's some soundfonts to get you started:
|
|
|
|
- MuseScore's [recommended soundfonts](https://musescore.org/en/handbook/soundfonts-and-sfz-files#list) (includes MIT, GPL, other licenses)
|
|
- FlameStudios' GPL-licensed [guitar soundfonts](http://www.flamestudios.org/free/Soundfonts)
|
|
|
|
I'll refrain from recommending specific General MIDI or videogame soundfonts, since the licensing and provenance are often unclear.
|
|
|
|
## Keybindings
|
|
|
|
Gain keyboard focus by clicking the plugin's keyboard.
|
|
|
|
- Up-down arrow keys to switch preset.
|
|
- Left-right to switch bank.
|
|
|
|
ASCII -> MIDI keybinding is the same as FL Studio's:
|
|
|
|
<img width="256px" alt="image" src="http://s3.amazonaws.com/fl_resource/flkeychart.png">
|
|
|
|
## Using the standalone .app
|
|
|
|
Generally the .app will Just Work™, but if your audio setup is more bespoke, then you'll need to configure.
|
|
Ignore the yellow warning about feedback. There is no feedback loop (because no audio is input).
|
|
|
|
**Options > Audio/MIDI settings**
|
|
|
|
<img width="256px" alt="image" src="https://user-images.githubusercontent.com/6141784/37062230-bdb128b6-218d-11e8-985a-e9b2b5fd0bb2.png">
|
|
|
|
**Set Output to Built-In Output**
|
|
|
|
Or any output device that you can hear audio through.
|
|
|
|
Input audio device doesn't matter. We only use MIDI as input.
|
|
|
|
<img width="515" alt="image" src="https://user-images.githubusercontent.com/6141784/37062266-d723c984-218d-11e8-9ded-9dc5eb701199.png">
|
|
|
|
# Building from source
|
|
|
|
Install XCode and XCode command line tools. Accept terms.
|
|
|
|
Ensure [brew](https://brew.sh/) and `libfluidsynth` are installed:
|
|
|
|
```bash
|
|
# --with-libsndfile is optional; it adds support for SF3 format
|
|
brew install fluidsynth --with-libsndfile
|
|
```
|
|
|
|
Install [JUCE](https://shop.juce.com/get-juce) 5.3 in `/Applications`.
|
|
We expect to find JUCE headers in `/Applications/JUCE/modules`.
|
|
|
|
(Optional) To target VST3, install Steinberg [VST3 Audio Plug-Ins SDK](https://www.steinberg.net/en/company/developers.html).
|
|
We expect to find a folder `~/SDKs/VST_SDK/VST3_SDK`.
|
|
|
|
(Optional) Install IntelliJ AppCode if you prefer it to XCode.
|
|
|
|
Open `juicysfplugin/Builds/MacOSX/juicysfplugin.xcodeproj` in XCode (or IntelliJ AppCode).
|
|
|
|
Build & run the "juicysfplugin - Standalone Plugin" target.
|
|
|
|
## Testing VST/AU plugins inside an audio plugin host
|
|
|
|
You'll notice that the schemes for [VST, VST3, AU, AUv3] targets are configured such that "Run" launches the executable `AudioPluginHost.app`. This lets you run the audio plugin as though it were hosted inside a DAW.
|
|
|
|
I recommend building (e.g. with XCode) the simple Audio Plugin Host that comes with JUCE Framework:
|
|
|
|
`/Applications/JUCE/extras/AudioPluginHost/Builds/MacOSX/AudioPluginHost.xcodeproj`
|
|
|
|
Then symlink `/Applications/JUCE/AudioPluginHost.app` to the built `AudioPluginHost.app` (because that's where I told the Run configuration to look for AudioPluginHost.app):
|
|
|
|
```bash
|
|
ln -sf /Applications/JUCE/extras/AudioPluginHost/Builds/MacOSX/build/Debug/AudioPluginHost.app /Applications/JUCE/AudioPluginHost.app
|
|
```
|
|
|
|
# Dependency versions
|
|
|
|
Known working with:
|
|
|
|
- macOS High Sierra 10.13
|
|
- XCode 9.3.1
|
|
- JUCE Framework 5.3
|
|
- VST3 Audio Plug-Ins SDK 3.6.9
|
|
- fluidsynth 1.1.11
|
|
|
|
# Making portable releases
|
|
|
|
Follow the steps in [Building from source](#building-from-source) to output a product to the build folder.
|
|
|
|
The .app, .vst (and so on) that you build will only work on a computer that has brew fluidsynth installed.
|
|
|
|
If you want to build a _truly portable release_, you'll need to _bundle libfluidsynth and all its dependencies_ into your product.
|
|
|
|
```bash
|
|
cd juicysfplugin/Builds/MacOSX
|
|
# first check that you have a Release or Debug product in the `build` directory
|
|
|
|
# bundles `juicysfplugin/lib` libs into the products you created,
|
|
# relinks your executables to use their bundled libs
|
|
./relink-build-for-distribution.sh
|
|
|
|
# follows symlinks, archives Release and Debug folders as tar.xz
|
|
./archive-for-distribution.sh
|
|
```
|
|
|
|
Note: Release **and** Debug flavors _both_ output targets [VST, VST3, AU] to the same location: `~/Library/Audio/Plug-Ins/$TARGET/juicysfplugin.$EXT`.
|
|
Whichever flavor you built _most recently_, wins.
|
|
|
|
The way I provide archives of _both_ build flavors is by archiving one, building next flavor, then archiving that (i.e. I build serially, not parallel).
|
|
But probably people only care about the Release flavor anyway.
|
|
|
|
# Licenses
|
|
|
|
Overall, juicysfplugin is GPLv3.
|
|
|
|
See [licenses for all libraries and frameworks](https://github.com/Birch-san/juicysfplugin/tree/master/licenses_of_dependencies).
|
|
|
|
# Questions
|
|
|
|
## Windows/Linux/Android/iOS version?
|
|
|
|
No _big_ barriers. The source code and all its dependencies are cross-platform. The main friction is setting up a dev environment, and learning how to link dynamic libraries on that OS (i.e. we need to link to libfluidsynth).
|
|
|
|
Some thoughts that come to mind:
|
|
|
|
- Bundling libraries portably is far easier on Windows than on macOS
|
|
- Just throw a dll next to the executable
|
|
- .NET assembly binding can be debugged using [fuslogvw](https://docs.microsoft.com/en-us/dotnet/framework/tools/fuslogvw-exe-assembly-binding-log-viewer)
|
|
- Windows already has plenty of free, nice soundfont plugins
|
|
- It's probably pretty hard to bundle fluidsynth into mobile apps
|
|
- Bundling would be easier if I used static linking
|
|
- Static linking is hard |