feat(ui): add floating caption window with live transcription

Add a frameless always-on-top caption window wired to the live capture
pipeline. Silence-based segmentation gates the audio so the model never
sees silence, and the panel background is painted in paintEvent with a
configurable opacity instead of a style sheet.

新增悬浮字幕窗(无边框、置顶、可折叠/展开),接入实时采集与流式转写。
分段由静音检测驱动,静音期间不送音频,避免模型对静音产生幻觉。底板
改为在 paintEvent 中绘制,不透明度可调。
This commit is contained in:
blumia committed 2026-10-12 13:32:16 +08:00
1 parent 21d68e2294
commit 4ed4e23282
14 files changed
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@@ -25,10 +25,12 @@ foreach(_p
endif()
endforeach()
find_package(Qt6 REQUIRED COMPONENTS Core)
find_package(Qt6 REQUIRED COMPONENTS Core Widgets)
find_package(PkgConfig REQUIRED)
find_package(Threads REQUIRED)
set(CMAKE_AUTOMOC ON)
pkg_check_modules(SAMPLERATE REQUIRED IMPORTED_TARGET samplerate)
pkg_check_modules(PULSE REQUIRED IMPORTED_TARGET libpulse)
@@ -67,12 +69,15 @@ add_executable(live-caption-cli
src/qwen3asr.cpp
src/streamingasr.cpp
src/audio.cpp
src/livetranscriber.cpp
src/captionwindow.cpp
)
target_include_directories(live-caption-cli PRIVATE src)
target_link_libraries(live-caption-cli PRIVATE
Qt6::Core
Qt6::Widgets
Threads::Threads
PkgConfig::SAMPLERATE
PkgConfig::PULSE
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@@ -10,7 +10,7 @@ Linux 桌面实时字幕:采集系统正在播放的声音,实时转写成
| Phase 0 | 可行性验证(采集 / 模型 / CPU 实时性) | ✅ 见 [docs/phase0-verification.md](docs/phase0-verification.md) |
| Phase 1 | 命令行原型(进程内推理 + monitor 采集 + 滑窗 + 稳定前缀) | ✅ 见 [experiments/phase1/README.md](experiments/phase1/README.md) |
| Phase 2 | 原生流式解码(8s 切片 + 增量 KV 复用 + 前缀回滚) | ✅ 见 [docs/phase2-streaming.md](docs/phase2-streaming.md) |
| Phase 3 | Qt 悬浮字幕窗(折叠/展开、语言标签、置顶) | 待做 |
| Phase 3 | Qt 悬浮字幕窗(折叠/展开、语言标签、置顶、实时链路) | ✅ 见 [docs/phase3-caption-window.md](docs/phase3-caption-window.md) |
| Phase 4 | 设置界面(模型切换、语言、字体、位置) | 待做 |
| Phase 5 | Wayland 支持、打包、模型分发 | 待做 |
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# Phase 3:Qt 悬浮字幕窗
状态:**完成**。悬浮窗可用,已接入实时采集 + 流式转写。
![折叠态(英文)](images/phase3-en-collapsed.png)
![展开态(英文)](images/phase3-en-expanded.png)
![折叠态(中文)](images/phase3-zh-collapsed.png)
![不透明度 50%](images/phase3-opacity50.png)
## 已实现
- **悬浮窗**:无边框、半透明深色圆角、始终置顶、不接受焦点(`Qt::FramelessWindowHint | WindowStaysOnTopHint | Tool | WindowDoesNotAcceptFocus`),可拖动。
- **折叠 / 展开**:折叠两行、展开八行,底部箭头切换(折叠态 `⌄`、展开态 `⌃`)。
- **语言标签**:左上角圆角 pill,显示识别到的语言(英语 / 中文 …);点击会发 `languageClicked` 信号,设置界面留到 Phase 4。
- **稳定/不稳定区分**:已稳定文本白色,不稳定尾部灰色 —— 与 CLI 版一致,也是 Chrome 那种"字长出来"的观感。
- **背景**:**黑色 + 可调不透明度**(不是全透明;纯黑底才能保证任何桌面背景下文字都可读)。默认 84%,范围限制 20~100,`--opacity` 或 `setPanelOpacity()` 可调,Phase 4 接到设置里即可。
- **关闭**:右上角 `✕` 退出。
- **实时链路**:采集默认输出的 monitor → 流式转写 → 信号推给窗口,全部在主线程外的工作线程里跑。
## 实时分段
Phase 2 的结论是段不能无限长(解码器对 KV 的注意力随总长增长)。Phase 3 用**静音检测**决定段边界:
- 能量 VAD(噪声底用"快降慢升"的最小值跟踪,见 Phase 1 的教训);
- 检测到语音才开始把音频送进引擎,并保留 250ms 前导避免吃掉词头;
- **静音期间完全不送音频**:早期版本会把静音也喂进模型,模型对静音产生了幻觉(英文语音前冒出一个 `嗯。`);
- 静音超过 0.8s 就收束这一段(提交文本、清空 KV),下一段重新开始。
`--stream-segment`(默认 30s)仍作为兜底上界。
## 代码结构
```
src/
├─ captionwindow.{h,cpp} # 悬浮窗
├─ livetranscriber.{h,cpp} # 采集 + VAD + 分段 + 流式引擎(QObject)
├─ streamingasr.{h,cpp} # 流式策略(前缀回滚、8s 切片、分段)
├─ qwen3asr.{h,cpp} # 进程内推理(libllama + libmtmd)
├─ audio.{h,cpp} # WAV 读取 + monitor 采集 + 重采样
└─ transcript.{h,cpp} # 输出解析与语言名映射
```
## 过程中踩的坑
1. **静音幻觉**:第一版把采集到的静音也喂给了模型,模型对静音产生幻觉,英文语音前面冒出一个 `嗯。`。改为静音期间完全不送音频。
2. **自定义 QWidget 子类的样式表背景不生效**:`CaptionWindow { background-color: rgba(0,0,0,215) }` 这条规则在真实渲染时**根本没画**,面板全透明,只有文字和按钮浮在桌面上。原因是 Qt 不会为自定义 `QWidget` 子类绘制样式表背景(需要 `WA_StyledBackground`,或自己画)。改成在 `paintEvent()` 里用 `QPainter::drawRoundedRect` 画底板 —— 这也是 `WA_TranslucentBackground` 顶层窗口的推荐做法。
3. **验证方法骗了自己**:`QWidget::grab()` 的产物当时是合成到**深灰底色**上看的,「黑色 + 84%」和「全透明」在深色背景上几乎看不出区别,于是把第 2 条盖住了。改成**直接检查像素 alpha**(面板中央应为 `(0,0,0,≈214)`、圆角外应为 `(0,0,0,0)`),并合成到亮色背景上复核。
4. **DPI 警告不关本程序的事**:`setHighDpiScaleFactorRoundingPolicy must be called before creating the QGuiApplication instance` 连 5 行的空白 Qt 程序也会打印 —— 是 Deepin 会话环境设了 `QT_SCALE_FACTOR_ROUNDING_POLICY` 导致的。
## 用法
```bash
# 默认就是悬浮窗模式
./build/live-caption-cli --model MODEL --mmproj MMPROJ
# 调整背景不透明度(20-100)
./build/live-caption-cli --model MODEL --mmproj MMPROJ --opacity 60
# 无窗口、纯命令行实时(便于在无显示环境调试)
./build/live-caption-cli --model MODEL --mmproj MMPROJ --cli-live
# 自截图(验证渲染,不依赖外部截图工具);会依次截折叠态与展开态
./build/live-caption-cli --model MODEL --mmproj MMPROJ \
--screenshot out.png --screenshot-delay 12
```
> 自截图产物带 alpha 通道;要判断不透明度是否正确,**直接看像素 alpha**,不要靠肉眼看合成效果。
## 已知限制 / 后续
- X11 下置顶与定位都正常;Wayland 下需要 layer-shell,属于 Phase 5。
- 语言标签点击暂无设置界面(Phase 4)。
- 采集跟随的是**启动时**的默认输出设备;设备切换(例如切到 HDMI)暂未处理。
- 界面尚未做 HiDPI 之外的适配(当前主屏宽度 72%、最大 900 逻辑像素)。
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#include "captionwindow.h"
#include <QApplication>
#include <QFontMetrics>
#include <QHBoxLayout>
#include <QMouseEvent>
#include <QPainter>
#include <QPushButton>
#include <QScreen>
#include <QTextCursor>
#include <QTextEdit>
#include <QVBoxLayout>
namespace lc {
namespace {
constexpr int kCollapsedLines = 2;
constexpr int kExpandedLines = 8;
constexpr int kMargin = 12;
constexpr int kRadius = 10;
QString escapeHtml(const QString & s)
{
return s.toHtmlEscaped().replace(QLatin1Char('\n'), QLatin1String("<br/>"));
}
} // namespace
CaptionWindow::CaptionWindow(QWidget * parent)
: QWidget(parent)
{
// 无边框 + 置顶 + 不抢焦点(X11 下都有对应实现)
setWindowFlags(Qt::FramelessWindowHint | Qt::WindowStaysOnTopHint | Qt::Tool
| Qt::WindowDoesNotAcceptFocus);
setAttribute(Qt::WA_TranslucentBackground);
setAttribute(Qt::WA_ShowWithoutActivating);
setWindowTitle(QStringLiteral("实时字幕"));
auto * root = new QVBoxLayout(this);
root->setContentsMargins(kMargin, kMargin, kMargin, kMargin);
root->setSpacing(6);
// ---- 顶部:语言标签 + 关闭 ----
auto * top = new QHBoxLayout();
top->setSpacing(6);
langPill_ = new QPushButton(this);
langPill_->setCursor(Qt::PointingHandCursor);
langPill_->setFocusPolicy(Qt::NoFocus);
langPill_->setToolTip(tr("识别语言(设置界面将在后续阶段接入)"));
connect(langPill_, &QPushButton::clicked, this, &CaptionWindow::languageClicked);
closeBtn_ = new QPushButton(QStringLiteral("\u2715"), this); // ✕
closeBtn_->setCursor(Qt::PointingHandCursor);
closeBtn_->setFocusPolicy(Qt::NoFocus);
closeBtn_->setFixedSize(22, 22);
connect(closeBtn_, &QPushButton::clicked, this, &CaptionWindow::closed);
top->addWidget(langPill_);
top->addStretch(1);
top->addWidget(closeBtn_);
root->addLayout(top);
// ---- 中间:字幕文本 ----
text_ = new QTextEdit(this);
text_->setReadOnly(true);
text_->setFrameShape(QFrame::NoFrame);
text_->setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
text_->setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
text_->setTextInteractionFlags(Qt::NoTextInteraction); // 让拖动可以穿透到窗口
text_->setFocusPolicy(Qt::NoFocus);
text_->viewport()->setAutoFillBackground(false);
root->addWidget(text_, 1);
// ---- 底部:展开/收起 ----
toggleBtn_ = new QPushButton(this);
toggleBtn_->setCursor(Qt::PointingHandCursor);
toggleBtn_->setFocusPolicy(Qt::NoFocus);
connect(toggleBtn_, &QPushButton::clicked, this, [this] { setCollapsed(!collapsed_); });
auto * bottom = new QHBoxLayout();
bottom->addStretch(1);
bottom->addWidget(toggleBtn_);
bottom->addStretch(1);
root->addLayout(bottom);
setStyleSheet(QString()); // 实际样式由 applyStyle() 生成(透明度可调)
applyStyle();
langPill_->setObjectName(QStringLiteral("langPill"));
toggleBtn_->setObjectName(QStringLiteral("toggleBtn"));
relayout();
setLanguage(QString());
setCaption(QString(), QString());
// 默认停在主屏下方居中
if (QScreen * screen = QApplication::primaryScreen()) {
const QRect avail = screen->availableGeometry();
const int w = qMin(900, (int) (avail.width() * 0.72));
resize(w, height());
move(avail.center().x() - w / 2, avail.bottom() - height() - 48);
}
}
void CaptionWindow::applyStyle()
{
// 注意:这里不设 CaptionWindow 自己的 background。
// 自定义 QWidget 子类默认不绘制样式表背景,而且带 WA_TranslucentBackground 的
// 顶层窗口本来就该自己画底板 —— 见 paintEvent()。
setStyleSheet(QStringLiteral(R"(
QPushButton {
color: #f0f0f0;
background-color: transparent;
border: none;
padding: 2px 10px;
font-size: 12px;
}
QPushButton:hover { background-color: rgba(255,255,255,40); border-radius: 9px; }
#langPill {
border: 1px solid rgba(255,255,255,140);
border-radius: 10px;
padding: 1px 10px;
}
#toggleBtn { color: #bbbbbb; font-size: 15px; padding: 0px; }
QTextEdit {
color: #ffffff;
background: transparent;
font-size: 15px;
}
)"));
}
void CaptionWindow::paintEvent(QPaintEvent *)
{
// 背景是"黑色 + 一定不透明度",不是全透明:这样才能保证任何桌面背景下文字都可读。
const int alpha = qBound(20, opacityPercent_, 100) * 255 / 100;
QPainter p(this);
p.setRenderHint(QPainter::Antialiasing, true);
p.setPen(Qt::NoPen);
p.setBrush(QColor(0, 0, 0, alpha));
p.drawRoundedRect(rect(), kRadius, kRadius);
}
void CaptionWindow::setPanelOpacity(int percent)
{
const int clamped = qBound(20, percent, 100);
if (clamped == opacityPercent_) return;
opacityPercent_ = clamped;
applyStyle();
}
int CaptionWindow::lineHeight() const
{
return QFontMetrics(text_->font()).lineSpacing();
}
int CaptionWindow::textHeight() const
{
return lineHeight() * (collapsed_ ? kCollapsedLines : kExpandedLines)
+ (int) text_->document()->documentMargin() * 2;
}
void CaptionWindow::relayout()
{
text_->setFixedHeight(textHeight());
// 折叠态显示向下的箭头(点击展开),展开态显示向上的箭头(点击收起)
toggleBtn_->setText(collapsed_ ? QStringLiteral("\u2304") // ⌄
: QStringLiteral("\u2303")); // ⌃
toggleBtn_->setToolTip(collapsed_ ? tr("展开") : tr("收起"));
const int h = kMargin * 2 + 22 + 6 + textHeight() + 6 + 24;
setFixedHeight(h);
setMinimumWidth(320);
scrollToEnd();
}
void CaptionWindow::scrollToEnd()
{
QTextCursor c = text_->textCursor();
c.movePosition(QTextCursor::End);
text_->setTextCursor(c);
text_->ensureCursorVisible();
}
void CaptionWindow::setCollapsed(bool collapsed)
{
if (collapsed_ == collapsed) return;
collapsed_ = collapsed;
relayout();
}
void CaptionWindow::setLanguage(const QString & language)
{
language_ = language;
langPill_->setText(language.isEmpty() ? tr("自动") : language);
langPill_->adjustSize();
}
void CaptionWindow::setCaption(const QString & committed, const QString & tail)
{
if (committed == committed_ && tail == tail_) return;
committed_ = committed;
tail_ = tail;
// 已稳定部分正常色,不稳定尾部暗色 —— 和 CLI 版渲染一致
const QString html =
QStringLiteral("<div>%1<span style=\"color:#9a9a9a\">%2</span></div>")
.arg(escapeHtml(committed_), escapeHtml(tail_));
text_->setHtml(html);
scrollToEnd();
}
void CaptionWindow::mousePressEvent(QMouseEvent * e)
{
if (e->button() == Qt::LeftButton) {
dragging_ = true;
dragOffset_ = e->globalPosition().toPoint() - frameGeometry().topLeft();
e->accept();
}
}
void CaptionWindow::mouseMoveEvent(QMouseEvent * e)
{
if (dragging_ && (e->buttons() & Qt::LeftButton)) {
move(e->globalPosition().toPoint() - dragOffset_);
e->accept();
}
}
void CaptionWindow::mouseReleaseEvent(QMouseEvent * e)
{
dragging_ = false;
e->accept();
}
} // namespace lc
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#pragma once
#include <QPoint>
#include <QWidget>
class QLabel;
class QPushButton;
class QTextEdit;
namespace lc {
// 悬浮字幕窗(对应 Chrome 实时字幕那种样式):
// 无边框、置顶、不接受焦点;折叠时两行,展开后多行。
class CaptionWindow : public QWidget {
Q_OBJECT
public:
explicit CaptionWindow(QWidget * parent = nullptr);
// committed 为已稳定文本,tail 为不稳定尾部(暗色显示)
void setCaption(const QString & committed, const QString & tail);
void setLanguage(const QString & language);
bool isCollapsed() const { return collapsed_; }
void setCollapsed(bool collapsed);
// 背景不透明度(百分比)。范围限制在 20~100:
// 太低会让字幕在任何桌面背景下都读不清,所以不给到全透明。
void setPanelOpacity(int percent);
int panelOpacity() const { return opacityPercent_; }
Q_SIGNALS:
void languageClicked();
void closed();
protected:
void mousePressEvent(QMouseEvent * e) override;
void mouseMoveEvent(QMouseEvent * e) override;
void mouseReleaseEvent(QMouseEvent * e) override;
void paintEvent(QPaintEvent * e) override;
private:
int lineHeight() const;
int textHeight() const; // 按折叠/展开计算文本区高度
void relayout();
void scrollToEnd();
void applyStyle();
QPushButton * langPill_ = nullptr;
QPushButton * closeBtn_ = nullptr;
QPushButton * toggleBtn_ = nullptr;
QTextEdit * text_ = nullptr;
bool collapsed_ = true;
int opacityPercent_ = 84; // 背景不透明度(百分比)
bool dragging_ = false;
QPoint dragOffset_;
QString language_;
QString committed_;
QString tail_;
};
} // namespace lc
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#include "livetranscriber.h"
#include <chrono>
#include <cmath>
#include "qwen3asr.h"
namespace lc {
namespace {
constexpr int kFrameSamples = 320; // 20ms @16k
constexpr float kSilenceTimeout = 0.8f; // 静音多久算一句结束
constexpr float kPrerollSec = 0.25f; // 语音开始前保留的一段,避免吃掉词头
// 能量 VAD。噪声底用"快降慢升"的最小值跟踪(不能用均值,否则轻音频会被全判成静音)。
class Vad {
public:
bool feed(const float * frame, size_t n)
{
double acc = 0.0;
for (size_t i = 0; i < n; ++i) acc += (double) frame[i] * frame[i];
const float rms = std::sqrt(acc / (double) n);
if (rms < floor_) floor_ = rms;
else floor_ = floor_ * 0.9999f + rms * 0.0001f;
return rms > std::max(floor_ * 3.0f, 0.0015f);
}
private:
float floor_ = 0.01f;
};
} // namespace
LiveTranscriber::LiveTranscriber(Qwen3Asr & asr, QObject * parent)
: QObject(parent), asr_(asr) {}
LiveTranscriber::~LiveTranscriber()
{
stop();
}
QString LiveTranscriber::deviceName() const
{
return QString::fromStdString(capture_.deviceName());
}
bool LiveTranscriber::start(const StreamOptions & opts, QString * error)
{
opts_ = opts;
std::string err;
const bool ok = capture_.start(asr_.sampleRate(),
[this](const float * s, size_t n) {
{
std::lock_guard<std::mutex> lk(mutex_);
pending_.insert(pending_.end(), s, s + n);
}
cv_.notify_one();
},
&err);
if (!ok) {
if (error) *error = QString::fromStdString(err);
return false;
}
worker_ = std::thread([this] { workerLoop(); });
return true;
}
void LiveTranscriber::stop()
{
{
std::lock_guard<std::mutex> lk(mutex_);
quit_ = true;
}
cv_.notify_all();
if (worker_.joinable()) worker_.join();
capture_.stop();
}
void LiveTranscriber::workerLoop()
{
Vad vad;
StreamingAsr stream(asr_, opts_);
float silenceAcc = 0.0f;
bool inSegment = false;
bool flushNow = false;
std::vector<float> buffer; // 跨批次的残留样本
std::vector<float> preroll; // 语音开始前保留的一小段,避免吃掉词头
std::vector<float> segAudio; // 本段待送进引擎的音频
const size_t prerollSamples = (size_t) (kPrerollSec * asr_.sampleRate());
const auto emitStep = [this](const StreamingAsr::Step & s) {
if (!s.ok) return;
Q_EMIT caption(QString::fromStdString(s.committed),
QString::fromStdString(s.tail),
QString::fromStdString(s.language));
};
const auto feedSegment = [&] {
if (!segAudio.empty()) stream.feed(segAudio.data(), segAudio.size(), emitStep);
segAudio.clear();
};
for (;;) {
std::vector<float> chunk;
{
std::unique_lock<std::mutex> lk(mutex_);
cv_.wait_for(lk, std::chrono::milliseconds(50),
[this] { return quit_ || !pending_.empty(); });
if (quit_ && pending_.empty()) break;
chunk.swap(pending_);
}
// 不足一帧的残留要接上,否则会持续丢样本
buffer.insert(buffer.end(), chunk.begin(), chunk.end());
size_t off = 0;
for (; off + kFrameSamples <= buffer.size(); off += kFrameSamples) {
const float * frame = buffer.data() + off;
const bool speech = vad.feed(frame, kFrameSamples);
if (!inSegment) {
// 静音期间什么都不送给模型:否则模型会对静音产生幻觉
if (speech) {
inSegment = true;
silenceAcc = 0.0f;
segAudio.insert(segAudio.end(), preroll.begin(), preroll.end());
preroll.clear();
segAudio.insert(segAudio.end(), frame, frame + kFrameSamples);
} else {
preroll.insert(preroll.end(), frame, frame + kFrameSamples);
if (preroll.size() > prerollSamples) {
preroll.erase(preroll.begin(),
preroll.begin() + (long) (preroll.size() - prerollSamples));
}
}
} else {
segAudio.insert(segAudio.end(), frame, frame + kFrameSamples);
if (speech) silenceAcc = 0.0f;
else silenceAcc += (float) kFrameSamples / asr_.sampleRate();
if (silenceAcc >= kSilenceTimeout) {
flushNow = true;
off += kFrameSamples; // 这一帧已经并入 segAudio
break;
}
}
}
if (!segAudio.empty()) feedSegment();
// 静音够久 → 收束这一段(提交文本并重置上下文)
if (flushNow) {
stream.flush(emitStep);
stream.reset();
inSegment = false;
silenceAcc = 0.0f;
flushNow = false;
preroll.clear();
}
if (off > 0) buffer.erase(buffer.begin(), buffer.begin() + (long) off);
}
if (inSegment) {
feedSegment();
stream.flush(emitStep);
}
}
} // namespace lc
+52
View File
@@ -0,0 +1,52 @@
#pragma once
#include <QObject>
#include <QString>
#include <condition_variable>
#include <mutex>
#include <string>
#include <thread>
#include <vector>
#include "audio.h"
#include "streamingasr.h"
namespace lc {
class Qwen3Asr;
// 实时字幕:采集默认输出 → 流式转写 → 用信号把文本推给 UI。
// 分段由静音检测驱动:句子之间的自然停顿就收束一段、清空上下文,
// 这样解码器的上下文不会无限增长(见 docs/phase2-streaming.md)。
class LiveTranscriber : public QObject {
Q_OBJECT
public:
explicit LiveTranscriber(Qwen3Asr & asr, QObject * parent = nullptr);
~LiveTranscriber() override;
bool start(const StreamOptions & opts, QString * error = nullptr);
void stop();
QString deviceName() const;
Q_SIGNALS:
// committed = 已稳定文本;tail = 不稳定尾部(UI 用暗色显示)
void caption(const QString & committed, const QString & tail, const QString & language);
void failed(const QString & message);
private:
void workerLoop();
Qwen3Asr & asr_;
MonitorCapture capture_;
StreamOptions opts_;
std::thread worker_;
std::mutex mutex_;
std::condition_variable cv_;
std::vector<float> pending_;
bool quit_ = false;
};
} // namespace lc
+151 -249
View File
@@ -1,214 +1,29 @@
#include <atomic>
#include <algorithm>
#include <chrono>
#include <cmath>
#include <condition_variable>
#include <cstdio>
#include <mutex>
#include <memory>
#include <string>
#include <thread>
#include <vector>
#include <QApplication>
#include <QCommandLineParser>
#include <QCoreApplication>
#include <QGuiApplication>
#include <QScopedPointer>
#include <QTimer>
#include "audio.h"
#include "captionwindow.h"
#include "livetranscriber.h"
#include "qwen3asr.h"
#include "streamingasr.h"
#include "transcript.h"
namespace {
constexpr int kFrameSamples = 320; // 20ms @ 16k
constexpr float kSilenceTimeout = 0.8f; // 静音多久算一句结束
constexpr float kMinSpeech = 0.5f; // 一句话至少多长才值得转写
constexpr float kMaxWindow = 20.0f; // 窗口上限,超过强制收尾
// 两个字符串的最长公共前缀,且保证切在 UTF-8 字符边界上
size_t utf8Lcp(const std::string & a, const std::string & b)
{
const size_t n = std::min(a.size(), b.size());
size_t i = 0;
while (i < n && a[i] == b[i]) ++i;
// 回退到不是 UTF-8 续字节(10xxxxxx)的位置
while (i > 0 && (static_cast<unsigned char>(a[i]) & 0xC0) == 0x80) --i;
return i;
}
// 简单的能量 VAD。
// 噪声底必须用"最小值跟踪"(快降慢升),不能用均值:
// 否则遇到本来就很轻的音频(例如 AISHELL 峰值 RMS 只有 0.03),
// 噪声底会一路抬升、阈值超过语音电平,把话音全判成静音。
class Vad {
public:
// 返回该帧是否为语音
bool feed(const float * frame, size_t n)
{
double acc = 0.0;
for (size_t i = 0; i < n; ++i) acc += (double) frame[i] * frame[i];
const float rms = std::sqrt(acc / (double) n);
if (rms < floor_) {
floor_ = rms; // 快速下探
} else {
floor_ = floor_ * 0.9999f + rms * 0.0001f; // 极慢回升
}
const float threshold = std::max(floor_ * 3.0f, 0.0015f);
speech_ = rms > threshold;
return speech_;
}
bool speaking() const { return speech_; }
private:
float floor_ = 0.01f;
bool speech_ = false;
};
// 实时转写:采集线程 -> 队列 -> 工作线程(VAD + 滑窗 + 转写)
class LiveTranscriber {
public:
LiveTranscriber(lc::Qwen3Asr & asr, int sampleRate) : asr_(asr), sampleRate_(sampleRate) {}
void onAudio(const float * samples, size_t n)
{
std::lock_guard<std::mutex> lk(mutex_);
pending_.insert(pending_.end(), samples, samples + n);
cv_.notify_one();
}
void start() { worker_ = std::thread([this] { run(); }); }
void stop()
{
{
std::lock_guard<std::mutex> lk(mutex_);
quit_ = true;
}
cv_.notify_all();
if (worker_.joinable()) worker_.join();
}
private:
void emitPartial(const lc::Qwen3Asr::Result & r)
{
// 只把"跨多次转写都不变"的前缀当成已定文本,尾部标为不稳定预览。
// 窗口在词中间被切断时,模型会给尾部编一个结尾,这样能避免它上屏。
committed_ = r.transcript.text.substr(0, utf8Lcp(committed_, r.transcript.text));
const std::string tail = r.transcript.text.substr(committed_.size());
std::lock_guard<std::mutex> lk(printMutex_);
std::printf("\r\033[K~ [%s] %s\033[2m%s\033[0m",
lc::languageDisplayName(r.transcript.language).c_str(),
committed_.c_str(), tail.c_str());
std::fflush(stdout);
}
void emitFinal(const lc::Qwen3Asr::Result & r)
{
std::lock_guard<std::mutex> lk(printMutex_);
std::printf("\r\033[K= [%s] %s\n",
lc::languageDisplayName(r.transcript.language).c_str(),
r.transcript.text.c_str());
std::fflush(stdout);
committed_.clear();
}
lc::Qwen3Asr::Result transcribeWindow(const std::vector<float> & window)
{
lc::Qwen3Asr::Result r = asr_.transcribe(window.data(), window.size());
const double dur = (double) window.size() / sampleRate_;
std::lock_guard<std::mutex> lk(printMutex_);
std::fprintf(stderr, " [infer] %.2fs 音频 / %.2fs 计算 (rtf %.3f)\n",
dur, r.inferSeconds, dur > 0 ? r.inferSeconds / dur : 0.0);
return r;
}
void run()
{
Vad vad;
std::vector<float> window; // 当前这句话累积的音频
std::vector<float> buffer; // 跨批次残留,保证不丢样本
float silenceAcc = 0.0f;
float lastPartialAt = 0.0f; // 上次做 partial 时窗口长度(秒)
for (;;) {
std::vector<float> chunk;
{
std::unique_lock<std::mutex> lk(mutex_);
cv_.wait_for(lk, std::chrono::milliseconds(50), [this] { return quit_ || !pending_.empty(); });
if (quit_ && pending_.empty()) break;
chunk.swap(pending_);
}
// 关键:把上一轮不足一帧的残留接上,否则会持续丢样本
buffer.insert(buffer.end(), chunk.begin(), chunk.end());
size_t off = 0;
for (; off + kFrameSamples <= buffer.size(); off += kFrameSamples) {
const float * frame = buffer.data() + off;
const bool speech = vad.feed(frame, kFrameSamples);
if (speech) {
if (window.empty()) lastPartialAt = 0.0f;
window.insert(window.end(), frame, frame + kFrameSamples);
silenceAcc = 0.0f;
} else if (!window.empty()) {
window.insert(window.end(), frame, frame + kFrameSamples);
silenceAcc += (float) kFrameSamples / sampleRate_;
}
if (window.empty()) continue;
const float windowSec = (float) window.size() / sampleRate_;
const float newAudioSincePartial = windowSec - lastPartialAt;
const float needed = std::max(0.8f, 0.35f * windowSec);
// 静音够久 -> 收尾
if (silenceAcc >= kSilenceTimeout && windowSec >= kMinSpeech) {
emitFinal(transcribeWindow(window));
window.clear();
silenceAcc = 0.0f;
lastPartialAt = 0.0f;
continue;
}
// 窗口过长 -> 强制收尾,避免延迟无限增长
if (windowSec >= kMaxWindow) {
emitFinal(transcribeWindow(window));
window.clear();
silenceAcc = 0.0f;
lastPartialAt = 0.0f;
continue;
}
// 定期输出 partial(预览)
if (newAudioSincePartial >= needed) {
emitPartial(transcribeWindow(window));
lastPartialAt = windowSec;
}
}
if (off > 0) buffer.erase(buffer.begin(), buffer.begin() + (long) off);
}
if (!window.empty() && (float) window.size() / sampleRate_ >= kMinSpeech) {
emitFinal(transcribeWindow(window));
}
}
lc::Qwen3Asr & asr_;
int sampleRate_;
std::thread worker_;
std::mutex mutex_;
std::condition_variable cv_;
std::vector<float> pending_;
bool quit_ = false;
std::mutex printMutex_;
std::string committed_; // 当前这句已提交的稳定前缀
};
// ---------------------------------------------------------------------------
// 文件模式
// ---------------------------------------------------------------------------
int runFile(lc::Qwen3Asr & asr, const QString & path)
{
std::vector<float> pcm;
@@ -238,6 +53,9 @@ int runFile(lc::Qwen3Asr & asr, const QString & path)
return 0;
}
// ---------------------------------------------------------------------------
// 流式文件模式(把文件当音频流按块喂进去)
// ---------------------------------------------------------------------------
int runStreamFile(lc::Qwen3Asr & asr, const QString & path, const lc::StreamOptions & sop)
{
std::vector<float> pcm;
@@ -248,10 +66,9 @@ int runStreamFile(lc::Qwen3Asr & asr, const QString & path, const lc::StreamOpti
}
const double dur = (double) pcm.size() / asr.sampleRate();
std::fprintf(stderr, "流式转写: %s (%.2fs) chunk=%.1fs window=%.1fs "
"unfixed_token=%d unfixed_chunk=%d\n",
qUtf8Printable(path), dur, sop.chunkSec, sop.windowSec,
sop.unfixedTokenNum, sop.unfixedChunkNum);
std::fprintf(stderr, "流式转写: %s (%.2fs) chunk=%.1fs segment=%.1fs mode=%s\n",
qUtf8Printable(path), dur, sop.chunkSec, sop.maxUtteranceSec,
sop.incremental ? "incremental" : "window");
lc::StreamingAsr stream(asr, sop);
const size_t chunkSamples = (size_t) (sop.chunkSec * asr.sampleRate());
@@ -260,15 +77,12 @@ int runStreamFile(lc::Qwen3Asr & asr, const QString & path, const lc::StreamOpti
std::printf("\n[chunk %2d] 窗口 %5.1fs / 编码 %5.2fs / 本步 %5.2fs%s\n",
s.chunkIndex, s.windowSeconds, s.encodeSeconds, s.inferSeconds,
s.ok ? "" : " <失败>");
if (!s.ok) {
std::printf(" error: %s\n", s.error.c_str());
}
if (!s.ok) std::printf(" error: %s\n", s.error.c_str());
std::printf(" 已提交: %s\n", s.committed.c_str());
std::printf(" 含尾部: %s\n", s.full.c_str());
std::fflush(stdout);
};
// 模拟音频按 chunk 到达
for (size_t off = 0; off < pcm.size(); off += chunkSamples) {
const size_t n = std::min(chunkSamples, pcm.size() - off);
stream.feed(pcm.data() + off, n, onStep);
@@ -281,74 +95,162 @@ int runStreamFile(lc::Qwen3Asr & asr, const QString & path, const lc::StreamOpti
return 0;
}
int runLive(lc::Qwen3Asr & asr)
// ---------------------------------------------------------------------------
// 命令行实时模式(无窗口,便于在无显示环境下调试)
// ---------------------------------------------------------------------------
int runCliLive(lc::Qwen3Asr & asr, const lc::StreamOptions & sop)
{
LiveTranscriber live(asr, asr.sampleRate());
lc::MonitorCapture capture;
lc::LiveTranscriber live(asr);
std::string err;
if (!capture.start(asr.sampleRate(), [&live](const float * s, size_t n) { live.onAudio(s, n); }, &err)) {
std::fprintf(stderr, "启动采集失败: %s\n", err.c_str());
QObject::connect(&live, &lc::LiveTranscriber::caption,
[](const QString & committed, const QString & tail, const QString & lang) {
// 用 \r 原地刷新:稳定部分正常显示,尾部加括号表示未定
std::printf("\r\033[K[%s] %s\033[2m%s\033[0m",
lc::languageDisplayName(lang.toStdString()).c_str(),
qUtf8Printable(committed), qUtf8Printable(tail));
std::fflush(stdout);
});
QObject::connect(&live, &lc::LiveTranscriber::failed, [](const QString & m) {
std::fprintf(stderr, "\n采集失败: %s\n", qUtf8Printable(m));
});
QString err;
if (!live.start(sop, &err)) {
std::fprintf(stderr, "启动采集失败: %s\n", qUtf8Printable(err));
return 1;
}
std::fprintf(stderr, "正在采集: %s (Ctrl+C 退出)\n", qUtf8Printable(live.deviceName()));
return QCoreApplication::exec();
}
std::fprintf(stderr, "正在采集: %s (%d Hz)\n按 Ctrl+C 退出\n\n",
capture.deviceName().c_str(), asr.sampleRate());
// ---------------------------------------------------------------------------
// 图形界面模式:悬浮字幕窗
// ---------------------------------------------------------------------------
int runGui(lc::Qwen3Asr & asr, const lc::StreamOptions & sop,
const QString & screenshotPath, int screenshotDelaySec, int opacityPercent)
{
lc::CaptionWindow window;
window.setPanelOpacity(opacityPercent);
lc::LiveTranscriber live(asr);
live.start();
// 简单起见:主线程等待,Ctrl+C 结束进程
for (;;) std::this_thread::sleep_for(std::chrono::seconds(1));
return 0;
QObject::connect(&live, &lc::LiveTranscriber::caption, &window,
[&window](const QString & committed, const QString & tail,
const QString & lang) {
window.setLanguage(
QString::fromStdString(lc::languageDisplayName(lang.toStdString())));
window.setCaption(committed, tail);
});
QObject::connect(&live, &lc::LiveTranscriber::failed, &window, [](const QString & m) {
qWarning("采集失败: %s", qUtf8Printable(m));
});
QObject::connect(&window, &lc::CaptionWindow::closed, qApp, &QCoreApplication::quit);
QObject::connect(&window, &lc::CaptionWindow::languageClicked, &window, [&window] {
qInfo() << "语言标签被点击(设置界面将在 Phase 4 接入):" << window.isCollapsed();
});
QString err;
if (!live.start(sop, &err)) {
qCritical("启动采集失败: %s", qUtf8Printable(err));
return 1;
}
qInfo("正在采集: %s", qUtf8Printable(live.deviceName()));
window.show();
if (!screenshotPath.isEmpty()) {
// 自截图:用于验证渲染(不依赖外部截图工具)
QTimer::singleShot(screenshotDelaySec * 1000, &window, [&window, screenshotPath] {
const bool ok1 = window.grab().save(screenshotPath);
// 再截一张展开态的
window.setCollapsed(false);
const QString expanded = screenshotPath;
QString expandedPath = expanded;
expandedPath.replace(QStringLiteral(".png"), QStringLiteral("-expanded.png"));
const bool ok2 = window.grab().save(expandedPath);
std::fprintf(stderr, "截图: 折叠态 %s / 展开态 %s\n",
ok1 ? "成功" : "失败", ok2 ? "成功" : "失败");
QCoreApplication::quit();
});
}
return QCoreApplication::exec();
}
} // namespace
int main(int argc, char ** argv)
{
QCoreApplication app(argc, argv);
QCoreApplication::setApplicationName("live-caption");
// 文件类模式不需要图形环境;实时模式(默认)需要 QApplication
bool wantsWidgets = true;
for (int i = 1; i < argc; ++i) {
const QString a = QString::fromLocal8Bit(argv[i]);
if (a == QLatin1String("--file") || a == QLatin1String("--stream-file")) {
wantsWidgets = false;
break;
}
}
std::unique_ptr<QCoreApplication> app;
if (wantsWidgets) {
// 说明意图:DPI 取整策略必须在 QGuiApplication 之前定。
// (Deepin 的会话环境已经设了 QT_SCALE_FACTOR_ROUNDING_POLICY,
// 所以本机仍会看到 Qt 的那条提醒,那不是本程序的问题。)
QGuiApplication::setHighDpiScaleFactorRoundingPolicy(
Qt::HighDpiScaleFactorRoundingPolicy::PassThrough);
app.reset(new QApplication(argc, argv));
} else {
app.reset(new QCoreApplication(argc, argv));
}
QCoreApplication::setApplicationName(QStringLiteral("live-caption"));
QCommandLineParser parser;
parser.setApplicationDescription("实时字幕原型(Qwen3-ASR + llama.cpp)");
parser.setApplicationDescription(QStringLiteral("实时字幕(Qwen3-ASR + llama.cpp)"));
parser.addHelpOption();
QCommandLineOption optModel("model", "主模型 GGUF 路径(架构须为 qwen3vl)", "path");
QCommandLineOption optMmproj("mmproj", "mmproj GGUF 路径(clip + qwen3a)", "path");
QCommandLineOption optFile("file", "转写一个 wav 文件后退出(不开启实时采集)", "path");
QCommandLineOption optFile("file", "转写一个 wav 文件后退出", "path");
QCommandLineOption optStreamFile("stream-file", "以流式模式转写 wav 文件后退出", "path");
QCommandLineOption optCliLive("cli-live", "实时转写但只用命令行输出(不开窗口)");
QCommandLineOption optThreads("threads", "推理线程数", "n", "8");
QCommandLineOption optMaxTokens("max-tokens", "单段最多生成 token 数", "n", "256");
QCommandLineOption optWarmup("warmup", "mtmd 初始化后做一次预热编码");
QCommandLineOption optVerbose("verbose", "输出 llama.cpp/mtmd 的详细日志");
QCommandLineOption optStreamFile("stream-file", "以流式模式(chunk + 前缀回滚)转写 wav", "path");
QCommandLineOption optStreamChunk("stream-chunk", "流式 chunk 秒数", "sec", "2.0");
QCommandLineOption optStreamWindow("stream-window", "流式滑窗上限秒数(0=不滑窗)", "sec", "16");
QCommandLineOption optStreamWindow("stream-window", "滑窗上限秒数(仅 window 模式)", "sec", "16");
QCommandLineOption optStreamSegment("stream-segment", "单段最长秒数(0=不限)", "sec", "30");
QCommandLineOption optUnfixedTokens("unfixed-tokens", "前缀回滚丢弃的 token 数", "n", "5");
QCommandLineOption optUnfixedChunks("unfixed-chunks", "冷启动不带前缀的 chunk 数", "n", "2");
QCommandLineOption optStreamMode("stream-mode", "流式后端: incremental(增量 KV 复用)或 window(重编码整个窗口)", "mode", "incremental");
QCommandLineOption optStreamSegment("stream-segment", "单段最长秒数,超过则提交并重置上下文(0=不限)", "sec", "30");
QCommandLineOption optStreamMode("stream-mode", "流式后端: incremental 或 window", "mode", "incremental");
QCommandLineOption optVerbose("verbose", "输出 llama.cpp/mtmd 的详细日志");
QCommandLineOption optScreenshot("screenshot", "启动后自动截图并退出(验证渲染用)", "path");
QCommandLineOption optScreenshotDelay("screenshot-delay", "截图前等待秒数", "sec", "6");
QCommandLineOption optOpacity("opacity", "字幕背景不透明度(20-100,百分比)", "n", "84");
parser.addOption(optModel);
parser.addOption(optMmproj);
parser.addOption(optFile);
parser.addOption(optStreamFile);
parser.addOption(optCliLive);
parser.addOption(optThreads);
parser.addOption(optMaxTokens);
parser.addOption(optWarmup);
parser.addOption(optVerbose);
parser.addOption(optStreamFile);
parser.addOption(optStreamChunk);
parser.addOption(optStreamWindow);
parser.addOption(optStreamSegment);
parser.addOption(optUnfixedTokens);
parser.addOption(optUnfixedChunks);
parser.addOption(optStreamMode);
parser.addOption(optStreamSegment);
parser.process(app);
parser.addOption(optVerbose);
parser.addOption(optScreenshot);
parser.addOption(optScreenshotDelay);
parser.addOption(optOpacity);
parser.process(*app);
lc::AsrOptions asrOpt;
asrOpt.modelPath = parser.value(optModel).toStdString();
asrOpt.mmprojPath = parser.value(optMmproj).toStdString();
asrOpt.threads = parser.value(optThreads).toInt();
asrOpt.maxTokens = parser.value(optMaxTokens).toInt();
asrOpt.warmup = parser.isSet(optWarmup);
asrOpt.verbose = parser.isSet(optVerbose);
if (asrOpt.modelPath.empty() || asrOpt.mmprojPath.empty()) {
@@ -356,31 +258,31 @@ int main(int argc, char ** argv)
return 1;
}
lc::StreamOptions sop;
sop.chunkSec = parser.value(optStreamChunk).toDouble();
sop.windowSec = parser.value(optStreamWindow).toDouble();
sop.maxUtteranceSec = parser.value(optStreamSegment).toDouble();
sop.unfixedTokenNum = parser.value(optUnfixedTokens).toInt();
sop.unfixedChunkNum = parser.value(optUnfixedChunks).toInt();
sop.maxTokensPerStep = asrOpt.maxTokens;
sop.incremental = parser.value(optStreamMode) != QLatin1String("window");
lc::Qwen3Asr asr;
std::string err;
const auto tl0 = std::chrono::steady_clock::now();
const auto t0 = std::chrono::steady_clock::now();
if (!asr.load(asrOpt, &err)) {
std::fprintf(stderr, "加载失败: %s\n", err.c_str());
return 1;
}
std::fprintf(stderr, "模型加载完成: %.2fs (采样率 %d)\n",
std::chrono::duration<double>(std::chrono::steady_clock::now() - tl0).count(),
std::chrono::duration<double>(std::chrono::steady_clock::now() - t0).count(),
asr.sampleRate());
if (parser.isSet(optFile)) {
return runFile(asr, parser.value(optFile));
}
if (parser.isSet(optStreamFile)) {
lc::StreamOptions sop;
sop.chunkSec = parser.value(optStreamChunk).toDouble();
sop.windowSec = parser.value(optStreamWindow).toDouble();
sop.unfixedTokenNum = parser.value(optUnfixedTokens).toInt();
sop.unfixedChunkNum = parser.value(optUnfixedChunks).toInt();
sop.incremental = parser.value(optStreamMode) != QLatin1String("window");
sop.maxUtteranceSec = parser.value(optStreamSegment).toDouble();
return runStreamFile(asr, parser.value(optStreamFile), sop);
}
return runLive(asr);
if (parser.isSet(optFile)) return runFile(asr, parser.value(optFile));
if (parser.isSet(optStreamFile)) return runStreamFile(asr, parser.value(optStreamFile), sop);
if (parser.isSet(optCliLive)) return runCliLive(asr, sop);
return runGui(asr, sop,
parser.value(optScreenshot),
parser.value(optScreenshotDelay).toInt(),
parser.value(optOpacity).toInt());
}
+34 -7
View File
@@ -50,12 +50,33 @@ void StreamingAsr::feed(const float * pcm, size_t n,
void StreamingAsr::flush(const std::function<void(const Step &)> & onStep)
{
if (pending_.empty()) return;
if (!pending_.empty()) {
std::vector<float> chunk;
chunk.swap(pending_);
// 流结束:没有更多音频可以修正尾部了,这一步全部提交
runStep(chunk, true, onStep);
return;
}
std::vector<float> chunk;
chunk.swap(pending_);
// 流结束:没有更多音频可以修正尾部了,这一步全部提交
runStep(chunk, true, onStep);
// 没有待处理音频:直接把当前已稳定文本提交为最终
if (committedRaw_.empty()) return;
historyText_ += parseAsrOutput(committedRaw_).text;
committedRaw_.clear();
Step s;
s.chunkIndex = chunkIndex_;
s.language = language_;
s.ok = true;
s.full = historyText_;
s.committed = historyText_;
if (onStep) onStep(s);
// 收束这一段
asr_.streamReset();
buffer_.clear();
totalSeconds_ = 0.0;
chunkIndex_ = 0;
}
void StreamingAsr::runStep(const std::vector<float> & audio, bool finalStep,
@@ -117,11 +138,17 @@ void StreamingAsr::runStep(const std::vector<float> & audio, bool finalStep,
historyText_ += pSeg.text;
s.full = historyText_;
s.committed = historyText_;
s.tail.clear();
} else {
// 最后 unfixedTokenNum 个 token 视为不稳定,不提交也不回喂
committedRaw_ = asr_.dropLastTokens(s.rawFull, opt_.unfixedTokenNum);
s.full = historyText_ + pSeg.text;
s.committed = historyText_ + parseAsrOutput(committedRaw_).text;
const std::string committedSeg = parseAsrOutput(committedRaw_).text;
s.full = historyText_ + pSeg.text;
s.committed = historyText_ + committedSeg;
// 不稳定尾部 = 本段文本去掉已稳定的那部分
s.tail = s.full.size() > s.committed.size()
? s.full.substr(s.committed.size())
: std::string();
}
s.language = language_;
}
+3 -1
View File
@@ -37,6 +37,7 @@ public:
int chunkIndex = 0;
std::string language;
std::string committed; // 稳定部分
std::string tail; // 不稳定尾部(committed 之后的部分)
std::string full; // 含不稳定尾部
std::string rawFull; // 未 trim 的完整文本(含 language 头)
double windowSeconds = 0.0;
@@ -51,7 +52,8 @@ public:
// 喂入 16k 单声道音频;每凑够 chunkSec 就跑一步并回调
void feed(const float * pcm, size_t n, const std::function<void(const Step &)> & onStep);
// 处理不足一块的残留音频,并作为最后一步提交全部文本
// 处理不足一块的残留音频,并作为最后一步提交全部文本。
// 若没有待处理音频,也把当前已稳定文本提交为最终(静音分段时会用到)。
void flush(const std::function<void(const Step &)> & onStep);
// 结束当前这段(例如检测到静音):清空 KV 与状态,下一段重新开始