fix(gui): drop a dead setting, make the language list and tail toggle real
Three settings were only half-wired: - autoPickByLanguage was saved but never read anywhere: delete it. - showUnstableTail had a checkbox and a setter, but nothing ever called the setter, so the checkbox did nothing: apply it in applyAppearance and re-render from the cached text instead of blanking the caption. - the language dropdown was hard-coded to auto/zh/en/ja while the registry declares up to 16 languages per model: build it from the selected model's own language list, with an ISO-code to display-name mapping (plus a unit test covering every code in the registry). The caption window's language pill now follows the setting too, instead of keeping whatever it showed at startup. windowPos is not dead -- it stores the dragged window position -- so it stays. 三个「半死」设置:autoPickByLanguage 存了但从没被读取,直接删掉;showUnstableTail 有复选框也有 setter,但从来没人调用 setter(复选框点了没用),改为在 applyAppearance 里生效并用缓存文本重画;「识别语言」下拉原来硬编码 自动/中/英/日,而注册表里每个模型 声明了最多 16 种语言,改为按所选模型的语言动态生成,并补 ISO 码→显示名映射与单元测试。 字幕窗的语言标签也跟着设置走了(原来只在启动时读一次)。windowPos 不是死设置(它存的 是拖动后的位置),保留。
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@@ -53,6 +53,7 @@ ctest --test-dir build --output-on-failure # 也可以单独跑 build/tests/t
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| `tst_livepipeline.silenceEndsSegment` | 静音收束分段 |
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| `tst_vad.quietSpeechIsDetected` | 噪声底用均值跟踪,把很轻的话音全判成静音 |
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| `tst_transcript.*` | 输出解析与语言名映射 |
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| `tst_transcript.isoCodeDisplayName` / `registryLanguagesAllHaveDisplayNames` | 设置里的语言提示用的是 ISO 码(`zh`/`uk`…),漏了显示名的话「识别语言」下拉会直接露出 `uk` 这种码 |
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写测试的过程中还**抓到一个真 bug**:段恰好结束在 chunk 边界(没有待处理音频)时,`flush()` 只提交"已稳定"部分,最后几个词会被丢掉。已修(用完整文本 `lastRawFull_` 提交)。
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