refactor: make fitByOrientation() more sane
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@ -171,21 +171,90 @@ void GraphicsView::fitByOrientation(Qt::Orientation ori, bool scaleDownOnly)
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{
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resetScale();
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QRectF viewRect = this->viewport()->rect().adjusted(2, 2, -2, -2);
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QRectF viewRect = this->viewport()->rect();
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QRectF imageRect = transform().mapRect(sceneRect());
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QSize viewSize = viewRect.size().toSize();
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qreal ratio;
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if (ori == Qt::Horizontal) {
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ratio = viewRect.width() / imageRect.width();
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// Horizontal fit means fit by width
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if (scaleDownOnly && imageRect.width() <= viewSize.width()) {
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// Image width already fits, no scaling needed
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ratio = 1;
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} else {
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ratio = viewRect.width() / imageRect.width();
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}
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} else {
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ratio = viewRect.height() / imageRect.height();
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// Vertical fit means fit by height
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if (scaleDownOnly && imageRect.height() <= viewSize.height()) {
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// Image height already fits, no scaling needed
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ratio = 1;
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} else {
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ratio = viewRect.height() / imageRect.height();
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}
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}
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if (scaleDownOnly && ratio > 1) ratio = 1;
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if (ratio != 1) {
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scale(ratio, ratio);
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}
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// Position the image correctly based on orientation with rotation consideration
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QRectF originalScene = sceneRect();
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QTransform currentTransform = transform();
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if (ori == Qt::Horizontal) {
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// For horizontal fit (fit by width), position at top (for tall images)
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// Find the scene point that corresponds to the top-center of the transformed image
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QPointF sceneTopCenter;
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if (qFuzzyIsNull(currentTransform.m12()) && qFuzzyIsNull(currentTransform.m21())) {
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// 0° or 180° rotation
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if (currentTransform.m11() > 0 && currentTransform.m22() > 0) {
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// 0° rotation: use original top-center
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sceneTopCenter = QPointF(originalScene.center().x(), originalScene.top());
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} else {
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// 180° rotation: the visual "top" is now at the scene bottom
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sceneTopCenter = QPointF(originalScene.center().x(), originalScene.bottom());
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}
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} else {
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// 90/270 degree rotation: the "top" in view corresponds to left/right in scene
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if (currentTransform.m12() > 0) {
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// 90 degree: top in view = left in scene
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sceneTopCenter = QPointF(originalScene.left(), originalScene.center().y());
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} else {
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// 270 degree: top in view = right in scene
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sceneTopCenter = QPointF(originalScene.right(), originalScene.center().y());
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}
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}
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centerOn(sceneTopCenter);
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} else {
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// For vertical fit (fit by height), position at left (for wide images)
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// Find the scene point that corresponds to the left-center of the transformed image
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QPointF sceneLeftCenter;
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if (qFuzzyIsNull(currentTransform.m12()) && qFuzzyIsNull(currentTransform.m21())) {
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// 0° or 180° rotation
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if (currentTransform.m11() > 0 && currentTransform.m22() > 0) {
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// 0° rotation: use original left-center
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sceneLeftCenter = QPointF(originalScene.left(), originalScene.center().y());
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} else {
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// 180° rotation: the visual "left" is now at the scene right
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sceneLeftCenter = QPointF(originalScene.right(), originalScene.center().y());
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}
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} else {
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// 90/270 degree rotation: the "left" in view corresponds to top/bottom in scene
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if (currentTransform.m21() > 0) {
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// 90 degree: left in view = top in scene
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sceneLeftCenter = QPointF(originalScene.center().x(), originalScene.top());
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} else {
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// 270 degree: left in view = bottom in scene
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sceneLeftCenter = QPointF(originalScene.center().x(), originalScene.bottom());
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}
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}
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centerOn(sceneLeftCenter);
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}
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scale(ratio, ratio);
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centerOn(imageRect.top(), 0);
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m_enableFitInView = false;
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applyTransformationModeByScaleFactor();
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