StrawberryBF/src/Struct/Point.bf

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Brainfuck
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using System;
namespace Strawberry
{
public struct Point
{
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static public readonly Point Right = .(1, 0);
static public readonly Point Left = .(-1, 0);
static public readonly Point Up = .(0, -1);
static public readonly Point Down = .(0, 1);
static public readonly Point UnitX = .(1, 0);
static public readonly Point UnitY = .(0, 1);
static public readonly Point Zero = .(0, 0);
static public readonly Point One = .(1, 1);
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public int X;
public int Y;
public this()
{
this = default;
}
public this(int x, int y)
{
X = x;
Y = y;
}
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public this(JSON json)
: this(json["x"], json["y"])
{
}
public override void ToString(String strBuffer)
{
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strBuffer.Set("Point [ ");
X.ToString(strBuffer);
strBuffer.Append(", ");
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Y.ToString(strBuffer);
strBuffer.Append(" ]");
}
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static public explicit operator Point(Vector a)
{
return Point((int)a.X, (int)a.Y);
}
static public bool operator==(Point a, Point b)
{
return a.X == b.X && a.Y == b.Y;
}
static public Point operator+(Point a, Point b)
{
return Point(a.X + b.X, a.Y + b.Y);
}
static public Point operator-(Point a, Point b)
{
return Point(a.X - b.X, a.Y - b.Y);
}
static public Point operator*(Point a, int b)
{
return Point(a.X * b, a.Y * b);
}
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static public Point operator*(Point a, Point b)
{
return Point(a.X * b.X, a.Y * b.Y);
}
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static public Point operator/(Point a, int b)
{
return Point(a.X / b, a.Y / b);
}
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static public Point operator/(Point a, Point b)
{
return Point(a.X / b.X, a.Y / b.Y);
}
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}
}