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https://github.com/MaddyThorson/StrawberryBF.git
synced 2024-11-25 16:18:56 +08:00
Rendering fixes. Console started
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parent
e1620cb930
commit
272ec43e69
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@ -189,6 +189,8 @@ namespace Strawberry
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Time.PreviousElapsed = Time.Elapsed;
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Time.Elapsed += Time.Delta;
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}
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Strawberry.Console.Update();
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}
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private void Render()
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@ -204,6 +206,9 @@ namespace Strawberry
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{
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if (Scene != null)
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Scene.Draw();
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if (Console.Enabled)
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Strawberry.Console.Draw();
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}
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public Scene Scene
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@ -231,7 +236,7 @@ namespace Strawberry
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if (Directory.Exists(root))
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LoadSpritesDir(root);
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else
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Console.WriteLine("Content/Sprites folder does not exist!");
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Calc.Log("Content/Sprites folder does not exist!");
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}
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private void LoadSpritesDir(String directory)
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@ -394,9 +394,9 @@ namespace Strawberry
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{
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for (int p = 0, int b = 0; p < len; p++, b += 4)
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{
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pixels[p].R = (uint8)((int)bytes[b + 0] * bytes[b + 3] / 255);
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pixels[p].G = (uint8)((int)bytes[b + 1] * bytes[b + 3] / 255);
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pixels[p].B = (uint8)((int)bytes[b + 2] * bytes[b + 3] / 255);
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pixels[p].R = (uint8)((int)bytes[b + 0] * (int)bytes[b + 3] / 255);
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pixels[p].G = (uint8)((int)bytes[b + 1] * (int)bytes[b + 3] / 255);
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pixels[p].B = (uint8)((int)bytes[b + 2] * (int)bytes[b + 3] / 255);
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pixels[p].A = bytes[b + 3];
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}
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}
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19
src/Static/Console.bf
Normal file
19
src/Static/Console.bf
Normal file
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@ -0,0 +1,19 @@
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namespace Strawberry
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{
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static public class Console
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{
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static public bool Enabled;
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static public void Update()
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{
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if (Input.KeyPressed(.Grave))
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Enabled = !Enabled;
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}
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static public void Draw()
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{
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Calc.Log();
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Draw.Rect(0, 0, Game.Width, Game.Height, .Black * 0.4f);
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}
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}
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}
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@ -9,6 +9,7 @@ namespace Strawberry
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static public void Rect(int x, int y, int w, int h, Color color)
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{
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SDL.SetRenderDrawBlendMode(Game.Renderer, .Blend);
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SDL.SetRenderDrawColor(Game.Renderer, color.R, color.G, color.B, color.A);
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SDL.RenderFillRect(Game.Renderer, &SDL.Rect((int32)(x - Camera.X), (int32)(y - Camera.Y), (int32)w, (int32)h));
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}
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@ -20,6 +21,7 @@ namespace Strawberry
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static public void HollowRect(int x, int y, int w, int h, Color color)
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{
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SDL.SetRenderDrawBlendMode(Game.Renderer, .Blend);
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SDL.SetRenderDrawColor(Game.Renderer, color.R, color.G, color.B, color.A);
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SDL.RenderDrawRect(Game.Renderer, &SDL.Rect((int32)(x - Camera.X), (int32)(y - Camera.Y), (int32)w, (int32)h));
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}
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@ -34,6 +36,7 @@ namespace Strawberry
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let fromn = (Point)(from - Camera);
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let ton = (Point)(to - Camera);
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SDL.SetRenderDrawBlendMode(Game.Renderer, .Blend);
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SDL.SetRenderDrawColor(Game.Renderer, color.R, color.G, color.B, color.A);
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SDL.RenderDrawLine(Game.Renderer, (int32)fromn.X, (int32)fromn.Y, (int32)ton.X, (int32)ton.Y);
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}
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@ -55,6 +58,7 @@ namespace Strawberry
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);
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}
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SDL.SetRenderDrawBlendMode(Game.Renderer, .Blend);
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SDL.SetRenderDrawColor(Game.Renderer, color.R, color.G, color.B, color.A);
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SDL.RenderDrawLines(Game.Renderer, &points[0], (int32)steps + 1);
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}
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@ -63,6 +67,8 @@ namespace Strawberry
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{
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SDL.Rect src = Strawberry.Rect(0, 0, sprite.Width, sprite.Height);
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SDL.Rect dst = Strawberry.Rect(position.X - Camera.X, position.Y - Camera.Y, sprite.Width, sprite.Height);
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SDL.SetTextureBlendMode(sprite[frame].Texture, .Blend);
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SDL.RenderCopy(Game.Renderer, sprite[frame].Texture, &src, &dst);
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}
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@ -71,6 +77,8 @@ namespace Strawberry
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SDL.Point cnt = origin;
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SDL.Rect src = Strawberry.Rect(0, 0, sprite.Width, sprite.Height);
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SDL.Rect dst = Strawberry.Rect(position.X - origin.X - Camera.X, position.Y - origin.Y - Camera.Y, sprite.Width, sprite.Height);
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SDL.SetTextureBlendMode(sprite[frame].Texture, .Blend);
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SDL.RenderCopyEx(Game.Renderer, sprite[frame].Texture, &src, &dst, rotation, &cnt, .None);
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}
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}
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