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https://github.com/MaddyThorson/StrawberryBF.git
synced 2025-01-19 05:28:27 +08:00
Aseprite loading fix. Draw.Sprite overload
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parent
67f0bf6e88
commit
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@ -243,15 +243,18 @@ namespace Strawberry
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LoadSpritesDir(path);
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}
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for (let file in Directory.EnumerateFiles(directory, "*.ase"))
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for (let file in Directory.EnumerateFiles(directory, "*.ase*"))
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{
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let path = scope String();
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file.GetFilePath(path);
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let sprite = new [Friend]Sprite(path);
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path.Remove(0, ContentRoot.Length + 9);
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path.RemoveFromEnd(4);
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Sprites.Add(new String(path), sprite);
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if (path.EndsWith(".ase") || path.EndsWith(".aseprite"))
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{
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let sprite = new [Friend]Sprite(path);
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path.Remove(0, ContentRoot.Length + 9);
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path.RemoveFromEnd(path.Length - path.IndexOf('.'));
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Sprites.Add(new String(path), sprite);
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}
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}
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}
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@ -65,5 +65,13 @@ namespace Strawberry
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SDL.Rect dst = Strawberry.Rect(position.X - Camera.X, position.Y - Camera.Y, sprite.Width, sprite.Height);
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SDL.RenderCopy(Game.Renderer, sprite[frame].Texture, &src, &dst);
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}
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static public void Sprite(Sprite sprite, int frame, Point position, Point origin, float rotation)
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{
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SDL.Point cnt = origin;
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SDL.Rect src = Strawberry.Rect(0, 0, sprite.Width, sprite.Height);
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SDL.Rect dst = Strawberry.Rect(position.X - Camera.X, position.Y - Camera.Y, sprite.Width, sprite.Height);
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SDL.RenderCopyEx(Game.Renderer, sprite[frame].Texture, &src, &dst, rotation, &cnt, .None);
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}
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}
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}
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@ -55,6 +55,11 @@ namespace Strawberry
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return Point((int)a.X, (int)a.Y);
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}
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static public implicit operator SDL2.SDL.Point(Point a)
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{
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return .((int32)a.X, (int32)a.Y);
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}
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static public bool operator==(Point a, Point b)
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{
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return a.X == b.X && a.Y == b.Y;
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