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Aseprite loading fix. Draw.Sprite overload
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@ -55,6 +55,11 @@ namespace Strawberry
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return Point((int)a.X, (int)a.Y);
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}
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static public implicit operator SDL2.SDL.Point(Point a)
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{
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return .((int32)a.X, (int32)a.Y);
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}
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static public bool operator==(Point a, Point b)
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{
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return a.X == b.X && a.Y == b.Y;
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