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OnCollide component
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parent
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36
src/Components/Logic/OnCollide.bf
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36
src/Components/Logic/OnCollide.bf
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using System.Collections;
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namespace Strawberry
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{
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public class OnCollide<T> : Component where T : Entity
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{
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// Takes as parameter the T collided with. Return false to stop checking for collisions until next frame.
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public delegate bool(T) Action;
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public this(delegate bool(T) action)
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: base(true, false)
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{
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Action = action;
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}
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public override void Started()
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{
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}
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public override void Update()
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{
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if (Action != null)
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{
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let list = Entity.Scene.All<T>(scope List<T>());
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for (let t in list)
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if (Entity.Check(t) && !Action(t))
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break;
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}
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}
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public override void Draw()
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{
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}
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}
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}
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