mirror of
https://github.com/MaddyThorson/StrawberryBF.git
synced 2024-11-25 16:18:56 +08:00
OnCollide component
This commit is contained in:
parent
b16f9ae8ba
commit
9bad58cf2d
36
src/Components/Logic/OnCollide.bf
Normal file
36
src/Components/Logic/OnCollide.bf
Normal file
|
@ -0,0 +1,36 @@
|
||||||
|
using System.Collections;
|
||||||
|
namespace Strawberry
|
||||||
|
{
|
||||||
|
public class OnCollide<T> : Component where T : Entity
|
||||||
|
{
|
||||||
|
// Takes as parameter the T collided with. Return false to stop checking for collisions until next frame.
|
||||||
|
public delegate bool(T) Action;
|
||||||
|
|
||||||
|
public this(delegate bool(T) action)
|
||||||
|
: base(true, false)
|
||||||
|
{
|
||||||
|
Action = action;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Started()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Update()
|
||||||
|
{
|
||||||
|
if (Action != null)
|
||||||
|
{
|
||||||
|
let list = Entity.Scene.All<T>(scope List<T>());
|
||||||
|
for (let t in list)
|
||||||
|
if (Entity.Check(t) && !Action(t))
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Draw()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
Loading…
Reference in New Issue
Block a user