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JumpThru movements
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@ -4,12 +4,14 @@ namespace Strawberry
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{
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public struct Point
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{
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static public readonly Point Right = Point(1, 0);
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static public readonly Point Left = Point(-1, 0);
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static public readonly Point Up = Point(0, -1);
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static public readonly Point Down = Point(0, 1);
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static public readonly Point Zero = Point(0, 0);
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static public readonly Point One = Point(1, 1);
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static public readonly Point Right = .(1, 0);
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static public readonly Point Left = .(-1, 0);
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static public readonly Point Up = .(0, -1);
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static public readonly Point Down = .(0, 1);
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static public readonly Point UnitX = .(1, 0);
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static public readonly Point UnitY = .(0, 1);
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static public readonly Point Zero = .(0, 0);
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static public readonly Point One = .(1, 1);
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public int X;
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public int Y;
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@ -4,12 +4,14 @@ namespace Strawberry
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{
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public struct Vector
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{
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static public readonly Vector Right = Vector(1, 0);
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static public readonly Vector Left = Vector(-1, 0);
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static public readonly Vector Up = Vector(0, -1);
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static public readonly Vector Down = Vector(0, 1);
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static public readonly Vector Zero = Vector(0, 0);
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static public readonly Vector One = Vector(1, 1);
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static public readonly Vector Right = .(1, 0);
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static public readonly Vector Left = .(-1, 0);
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static public readonly Vector Up = .(0, -1);
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static public readonly Vector Down = .(0, 1);
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static public readonly Vector UnitX = .(1, 0);
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static public readonly Vector UnitY = .(0, 1);
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static public readonly Vector Zero = .(0, 0);
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static public readonly Vector One = .(1, 1);
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public float X;
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public float Y;
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@ -9,7 +9,16 @@ namespace Strawberry
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Hitbox = Rect(0, 0, width, 6);
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}
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public override void Update()
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{
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base.Update();
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MoveY(-10 * Time.Delta);
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}
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public override void MoveExactX(int amount)
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{
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if (Collidable)
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{
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let riders = GetRiders(scope List<Actor>);
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@ -17,10 +26,36 @@ namespace Strawberry
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for (var r in riders)
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r.MoveExactX(amount);
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}
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else
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X += amount;
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}
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public override void MoveExactY(int amount)
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{
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if (Collidable)
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{
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let riders = GetRiders(scope List<Actor>);
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if (amount < 0)
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{
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for (var a in Scene.All<Actor>(scope List<Actor>))
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if (riders.Contains(a) || CheckOutside(a, Point.UnitY * amount))
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a.MoveExactY((Top + amount) - a.Bottom);
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Y += amount;
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}
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else
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{
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Collidable = false;
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for (var a in riders)
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a.MoveExactY(amount);
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Collidable = true;
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Y += amount;
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}
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}
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else
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Y += amount;
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}
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public override List<Actor> GetRiders(List<Actor> into)
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