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@ -107,6 +107,10 @@ namespace Strawberry
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sw.Start();
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sw.Start();
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int curPhysTickCount = 0;
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int curPhysTickCount = 0;
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/*
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Game loop adapted from Brian Fiete's SDLApp.bf in the Beef SDL2 Library
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*/
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while (true)
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while (true)
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{
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{
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SDL.Event event;
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SDL.Event event;
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