Commit Graph

  • aed77272ac Some aseprite loading work. Still need to solve decompression Matt Thorson 2020-05-26 20:30:16 -0700
  • 524bb14919 Removed test code Matt Thorson 2020-05-23 16:49:00 -0700
  • fe3672f30c Cleaned up entity tracking. Scene.Camera. Matrix struct. Matt Thorson 2020-05-22 23:39:46 -0700
  • 292213dae5
    Update README.md Matt Thorson 2020-05-21 21:34:09 -0700
  • 9695d0cc4f
    Update README.md Matt Thorson 2020-05-21 21:33:44 -0700
  • 16a1a4fb0e
    Update README.md Matt Thorson 2020-05-21 21:32:47 -0700
  • fa9cb76b4e
    Update README.md Matt Thorson 2020-05-21 21:32:29 -0700
  • 0b1a938fe2 Proper Entity and Component bucketing/tracking Matt Thorson 2020-05-21 21:24:04 -0700
  • df00a1ec82 Credit comment Matt Thorson 2020-05-21 20:36:01 -0700
  • ac45b58305 CornerCorrection fix Matt Thorson 2020-05-21 20:33:29 -0700
  • 9ee51d2427 Actor Corner Correction method Matt Thorson 2020-05-21 20:27:06 -0700
  • 2d6063f350 Removed unneeded (in Beef 0.42.4) SDL2 dependency Matt Thorson 2020-05-21 13:16:25 -0700
  • 59a2eaaed6 Update to Beef 0.24.4 Matt Thorson 2020-05-20 11:46:25 -0700
  • 17fc10eb7c Some Calc comments. Cardinals enum Matt Thorson 2020-05-19 22:45:53 -0700
  • 95c2d5f12f Actor fixes. Calc.Map functions Matt Thorson 2020-05-19 22:31:32 -0700
  • f6eabf5fc3 Grid collision check crash Matt 2020-05-19 11:04:46 -0700
  • ad9acf4fe1 Point/Vector .Perpendicular Matt Thorson 2020-05-18 15:25:53 -0700
  • 6a278dc810 Game.ContentRoot Matt Thorson 2020-05-17 19:45:26 -0700
  • f9455366f0 Separated Input into its own static class Matt Thorson 2020-05-17 18:16:32 -0700
  • 6bc89ac9d1 Grid improvements Matt Thorson 2020-05-17 17:34:47 -0700
  • 5745029fcc JSON fixes. Grids Matt Thorson 2020-05-17 16:27:02 -0700
  • 3f8b016d84 JSON IO Matt Thorson 2020-05-16 22:15:03 -0700
  • c08ada59d1
    Update README.md Matt Thorson 2020-05-08 21:08:47 -0700
  • 3920582e4a
    Delete BeefSpace_User.toml Matt Thorson 2020-05-08 21:07:22 -0700
  • 136023dae2 Ignore Matt Thorson 2020-05-08 21:06:59 -0700
  • 12ea2e43bc Sample game. Easing methods. Colors. Matt Thorson 2020-05-08 21:05:29 -0700
  • 786b692a3f Reorg Matt Thorson 2020-05-07 20:38:02 -0700
  • 80e1935b15 Missed files Matt Thorson 2020-05-07 20:35:32 -0700
  • e6194573d5 Color stuff. Fixed ToString for util structs Matt Thorson 2020-05-07 20:35:11 -0700
  • 0d907209a2 Color struct. Reorg. Matt Thorson 2020-05-07 20:11:20 -0700
  • 8a06819ddd Screen scaling Matt Thorson 2020-05-07 19:50:28 -0700
  • d08d48147e Time.Freeze Matt Thorson 2020-05-07 19:10:54 -0700
  • e21106ccca
    Update README.md Matt Thorson 2020-05-07 13:58:51 -0700
  • f864412865
    Update README.md Matt Thorson 2020-05-07 13:56:55 -0700
  • 57ed0a41ca
    Update README.md Matt Thorson 2020-05-07 13:56:14 -0700
  • c6ff813788
    Readme Matt Thorson 2020-05-07 13:55:31 -0700
  • 323dda69ac MIT license Matt Thorson 2020-05-07 13:52:39 -0700
  • 33e2c241a3 Support for multiple gamepads Matt Thorson 2020-05-07 13:48:03 -0700
  • da320af175 Gamepad axis support works Matt Thorson 2020-05-06 22:05:35 -0700
  • 1bc750490a Gamepad input started Matt Thorson 2020-05-06 21:54:41 -0700
  • 0a709b5788 Replaced SDLApp code in Game, no longer extends it Matt Thorson 2020-05-06 21:13:34 -0700
  • 12c10909c9 Rename Matt Thorson 2020-05-06 16:52:40 -0700
  • 55948541b6 Numerics ToString overrides. Moving Solids work. Actor.Pushed Matt Thorson 2020-05-06 16:51:09 -0700
  • adad88ee83 JumpThru movements Matt Thorson 2020-05-05 20:03:25 -0700
  • bde9a51f9e Components! Matt Thorson 2020-05-05 19:53:13 -0700
  • 409a82d6b8 Reorganizing Matt Thorson 2020-05-05 18:51:27 -0700
  • 9374086e97 Collision struct Matt Thorson 2020-05-05 17:43:33 -0700
  • 654398a137 Timing helpers Matt Thorson 2020-05-04 21:11:12 -0700
  • 35c29f3f74 Time static class Matt Thorson 2020-05-04 21:04:29 -0700
  • 0519afb158 Fixed namespaces Matt Thorson 2020-05-04 21:01:32 -0700
  • 4a44eb0f26 Initial commit Matt Thorson 2020-05-04 20:50:38 -0700