mirror of
https://github.com/MaddyThorson/StrawberryBF.git
synced 2025-04-17 04:16:35 +08:00
114 lines
2.2 KiB
Brainfuck
114 lines
2.2 KiB
Brainfuck
using System;
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using System.Collections;
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using System.Diagnostics;
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namespace Strawberry
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{
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public class StateMachine<TIndex> : Component, IUpdate where TIndex : struct, IHashable
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{
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private Dictionary<TIndex, State> states = new Dictionary<TIndex, State>() ~ delete _;
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private TIndex state;
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private bool inStateCall;
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public TIndex PreviousState { get; private set; }
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public TIndex NextState { get; private set; }
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public this(TIndex startState)
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{
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NextState = PreviousState = state = startState;
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}
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public ~this()
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{
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for (let s in states.Values)
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delete s;
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}
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public override void Awake()
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{
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CallEnter();
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}
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public void Update()
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{
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CallUpdate();
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}
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public void Add(TIndex state, delegate void() enter = null, delegate TIndex() update = null, delegate void() exit = null)
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{
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let s = new State();
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s.Enter = enter;
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s.Update = update;
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s.Exit = exit;
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states[state] = s;
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}
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public TIndex State
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{
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get => state;
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set => Set(value);
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}
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private Result<bool> Set(TIndex to)
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{
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Debug.Assert(states.ContainsKey(to), "State does not exist in this State Machine. Call Add() first!");
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Runtime.Assert(!inStateCall, "Cannot set State directly from inside a State Enter/Exit/Update call. Return the desired State change instead.");
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if (to != state)
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{
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NextState = to;
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CallExit();
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PreviousState = state;
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state = to;
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CallEnter();
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return true;
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}
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else
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return false;
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}
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private void CallEnter()
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{
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let s = states[state];
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if (s != null && s.Enter != null)
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{
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inStateCall = true;
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s.Enter();
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inStateCall = false;
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}
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}
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private bool CallUpdate()
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{
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let s = states[state];
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if (s != null && s.Update != null)
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{
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inStateCall = true;
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let set = s.Update();
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inStateCall = false;
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return Set(set);
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}
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else
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return false;
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}
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private void CallExit()
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{
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let s = states[state];
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if (s != null && s.Exit != null)
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{
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inStateCall = true;
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s.Exit();
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inStateCall = false;
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}
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}
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public class State
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{
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public delegate void() Enter ~ delete _;
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public delegate TIndex() Update ~ delete _;
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public delegate void() Exit ~ delete _;
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}
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}
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}
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