blah/CMakeLists.txt

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CMake
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cmake_minimum_required(VERSION 3.12)
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project(blah)
# C++ version
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
add_library(blah
src/core/app.cpp
src/core/filesystem.cpp
src/core/common.cpp
src/core/time.cpp
src/graphics/batch.cpp
src/graphics/blend.cpp
src/graphics/framebuffer.cpp
src/graphics/material.cpp
src/graphics/mesh.cpp
src/graphics/renderpass.cpp
src/graphics/shader.cpp
src/graphics/spritefont.cpp
src/graphics/subtexture.cpp
src/graphics/texture.cpp
src/input/input.cpp
src/input/binding.cpp
src/input/binding_registry.cpp
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src/containers/str.cpp
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src/images/aseprite.cpp
src/images/font.cpp
src/images/image.cpp
src/images/packer.cpp
src/math/calc.cpp
src/math/circle.cpp
src/math/color.cpp
src/math/line.cpp
src/math/mat3x2.cpp
src/math/mat4x4.cpp
src/math/point.cpp
src/math/quad.cpp
src/math/rect.cpp
src/math/rectI.cpp
src/math/stopwatch.cpp
src/math/vec2.cpp
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src/streams/bufferstream.cpp
src/streams/filestream.cpp
src/streams/memorystream.cpp
src/streams/stream.cpp
src/internal/graphics_backend_gl.cpp
src/internal/graphics_backend_d3d11.cpp
src/internal/graphics_backend_dummy.cpp
src/internal/platform_backend_sdl2.cpp
src/internal/platform_backend_win32.cpp
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)
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target_include_directories(blah
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PUBLIC
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/include>
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PRIVATE
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/src>
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)
# Platform Variables
set(PLATFORM_SDL2 true CACHE BOOL "Use SDL2 Platform Backend")
set(PLATFORM_WIN32 false CACHE BOOL "Use Win32 Platform Backend")
set(GRAPHICS_OPENGL true CACHE BOOL "Use OpenGL Graphics Backend")
set(GRAPHICS_D3D11 false CACHE BOOL "Use D3D11 Graphics Backend")
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set(LIBS "")
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# use the OpenGL Graphics Backend
if (GRAPHICS_OPENGL)
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add_compile_definitions(BLAH_GRAPHICS_OPENGL)
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# use the D3D11 Graphics Backend
elseif (GRAPHICS_D3D11)
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add_compile_definitions(BLAH_GRAPHICS_D3D11)
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set(LIBS ${LIBS} d3d11.lib dxguid.lib D3Dcompiler.lib)
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endif()
# use the SDL2 Platform Backend
# Link and create SDL2 Definition
if (PLATFORM_SDL2)
add_compile_definitions(BLAH_PLATFORM_SDL2)
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# Emscripten can import SDL2 directly
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if (EMSCRIPTEN)
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set_target_properties(blah PROPERTIES COMPILE_FLAGS "-s USE_SDL=2")
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# Load SDL2 Normally
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else()
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# Try to find SDL2
if (DEFINED SDL2_LIBRARIES AND DEFINED SDL2_INCLUDE_DIRS)
set(SDL2_FOUND true)
else()
find_package(SDL2 QUIET)
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endif()
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# If CMake cannot find SDL2 library, then it gets downloaded and compiled that way
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if (NOT ${SDL2_FOUND})
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include(FetchContent)
FetchContent_Declare(
SDL2
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GIT_REPOSITORY https://github.com/libsdl-org/SDL
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GIT_TAG release-2.0.14 # grab latest stable release
)
FetchContent_GetProperties(SDL2)
if (NOT sdl2_POPULATED)
FetchContent_Populate(SDL2)
add_subdirectory(${sdl2_SOURCE_DIR} ${sdl2_BINARY_DIR})
endif()
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# statically link SDL2 since we're building it ourselves
set(LIBS ${LIBS} SDL2main SDL2-static)
target_include_directories(blah PUBLIC ${sdl2_SOURCE_DIRS}/include)
else()
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# Add Library and Include Dirs
set(LIBS ${LIBS} ${SDL2_LIBRARIES})
target_include_directories(blah PUBLIC ${SDL2_INCLUDE_DIRS})
endif()
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endif()
# use the Win32 Platform Backend
elseif (PLATFORM_WIN32)
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add_compile_definitions(BLAH_PLATFORM_WIN32)
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endif()
target_link_libraries(blah PUBLIC ${LIBS})