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clarified what Input::register_binding does. It returns a handle!
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@ -791,13 +791,13 @@ namespace Blah
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// sets the string contents of the clipboard
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void set_clipboard(const String& text);
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// registers a new binding
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ButtonBindingRef register_binding(const ButtonBinding& binding);
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// registers a new binding and returns a handle to it
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ButtonBindingRef register_binding(const ButtonBinding& binding_data);
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// registers a new axis binding
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AxisBindingRef register_binding(const AxisBinding& binding);
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// registers a new binding and returns a handle to it
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AxisBindingRef register_binding(const AxisBinding& binding_data);
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// registers a new stick binding
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StickBindingRef register_binding(const StickBinding& binding);
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// registers a new binding and returns a handle to it
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StickBindingRef register_binding(const StickBinding& binding_data);
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}
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}
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@ -403,23 +403,23 @@ void Input::set_clipboard(const String& text)
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App::Internal::platform->set_clipboard(text);
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}
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ButtonBindingRef Input::register_binding(const ButtonBinding& binding)
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ButtonBindingRef Input::register_binding(const ButtonBinding& binding_data)
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{
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auto result = Ref<ButtonBinding>(new ButtonBinding(binding));
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auto result = Ref<ButtonBinding>(new ButtonBinding(binding_data));
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g_buttons.push_back(result);
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return result;
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}
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AxisBindingRef Input::register_binding(const AxisBinding& binding)
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AxisBindingRef Input::register_binding(const AxisBinding& binding_data)
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{
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auto result = Ref<AxisBinding>(new AxisBinding(binding));
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auto result = Ref<AxisBinding>(new AxisBinding(binding_data));
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g_axes.push_back(result);
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return result;
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}
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StickBindingRef Input::register_binding(const StickBinding& binding)
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StickBindingRef Input::register_binding(const StickBinding& binding_data)
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{
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auto result = Ref<StickBinding>(new StickBinding(binding));
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auto result = Ref<StickBinding>(new StickBinding(binding_data));
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g_sticks.push_back(result);
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return result;
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}
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