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Update README.md
updated the read me, so the link to the spritebatcher actually works, since batch went from being in drawing/batch to graphics/batch
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@ -15,7 +15,7 @@ A small 2D C++ Game Framework, using few dependencies and simple code to mainain
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- Additional backends can be added by implementing the [Graphics Backend](https://github.com/NoelFB/blah/blob/master/src/internal/graphics_backend.h).
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#### notes
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- There's no Shader abstraction, so the [Sprite Batcher](https://github.com/NoelFB/blah/blob/master/include/blah/drawing/batch.h) has hard-coded GLSL/HLSL. This will need to change.
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- There's no Shader abstraction, so the [Sprite Batcher](https://github.com/NoelFB/blah/blob/master/src/graphics/batch.cpp) has hard-coded GLSL/HLSL. This will need to change.
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- Only floatN/mat3x2/mat4x4 uniforms are supported.
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- There's no Audio API or backend implementation yet.
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- No threaded rendering so it will explode if you try that.
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