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opengl needs to reset ColorMask on FrameBuffer clear
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@ -751,15 +751,10 @@ namespace Blah
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virtual void clear(Color color) override
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{
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auto rgba = color.to_rgba();
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unsigned char r = rgba >> 24;
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unsigned char g = rgba >> 16;
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unsigned char b = rgba >> 8;
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unsigned char a = rgba;
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gl.BindFramebuffer(GL_FRAMEBUFFER, m_id);
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gl.Disable(GL_SCISSOR_TEST);
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gl.ClearColor(r / 255.0f, g / 255.0f, b / 255.0f, a / 255.0f);
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gl.ColorMask(true, true, true, true);
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gl.ClearColor(color.r / 255.0f, color.g / 255.0f, color.b / 255.0f, color.a / 255.0f);
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gl.Clear(GL_COLOR_BUFFER_BIT);
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}
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};
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@ -1492,15 +1487,10 @@ namespace Blah
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void GraphicsBackend::clear_backbuffer(Color color)
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{
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auto rgba = color.to_rgba();
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unsigned char r = rgba >> 24;
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unsigned char g = rgba >> 16;
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unsigned char b = rgba >> 8;
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unsigned char a = rgba;
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gl.BindFramebuffer(GL_FRAMEBUFFER, 0);
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gl.Disable(GL_SCISSOR_TEST);
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gl.ClearColor(r / 255.0f, g / 255.0f, b / 255.0f, a / 255.0f);
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gl.ColorMask(true, true, true, true);
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gl.ClearColor(color.r / 255.0f, color.g / 255.0f, color.b / 255.0f, color.a / 255.0f);
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gl.Clear(GL_COLOR_BUFFER_BIT);
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}
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}
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