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d3d11 notes since it's WIP
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#ifdef BLAH_USE_D3D11
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// TODO:
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// Note the D3D11 Implementation is super WIP
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// A bunch of rendering features aren't implemented at all
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// and some stuff is .... ugly
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#include <blah/internal/graphics_backend.h>
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#include <blah/internal/platform_backend.h>
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#include <blah/log.h>
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