mirror of
https://github.com/NoelFB/blah.git
synced 2024-11-25 16:18:57 +08:00
restructured project to match a more standard cmake setup
This commit is contained in:
parent
c841bd82a1
commit
241d863ac4
146
CMakeLists.txt
146
CMakeLists.txt
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@ -7,115 +7,65 @@ set(CMAKE_CXX_STANDARD_REQUIRED ON)
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add_library(blah
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public/blah.h
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public/blah/app.cpp
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public/blah/app.h
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public/blah/filesystem.cpp
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public/blah/filesystem.h
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public/blah/log.cpp
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public/blah/log.h
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public/blah/time.cpp
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public/blah/time.h
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src/core/app.cpp
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src/core/filesystem.cpp
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src/core/log.cpp
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src/core/time.cpp
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public/blah/graphics/blend.h
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public/blah/graphics/blend.cpp
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public/blah/graphics/framebuffer.h
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public/blah/graphics/framebuffer.cpp
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public/blah/graphics/material.h
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public/blah/graphics/material.cpp
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public/blah/graphics/mesh.h
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public/blah/graphics/mesh.cpp
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public/blah/graphics/renderpass.h
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public/blah/graphics/renderpass.cpp
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public/blah/graphics/sampler.h
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public/blah/graphics/shader.h
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public/blah/graphics/shader.cpp
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public/blah/graphics/texture.h
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public/blah/graphics/texture.cpp
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src/graphics/blend.cpp
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src/graphics/framebuffer.cpp
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src/graphics/material.cpp
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src/graphics/mesh.cpp
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src/graphics/renderpass.cpp
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src/graphics/shader.cpp
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src/graphics/texture.cpp
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public/blah/input/input.cpp
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public/blah/input/virtual_stick.cpp
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public/blah/input/virtual_stick.h
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public/blah/input/virtual_button.cpp
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public/blah/input/virtual_button.h
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public/blah/input/virtual_axis.cpp
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public/blah/input/virtual_axis.h
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src/input/input.cpp
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src/input/virtual_stick.cpp
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src/input/virtual_button.cpp
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src/input/virtual_axis.cpp
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public/blah/containers/vector.h
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public/blah/containers/stackvector.h
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public/blah/containers/str.cpp
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public/blah/containers/str.h
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src/containers/str.cpp
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public/blah/drawing/batch.cpp
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public/blah/drawing/batch.h
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public/blah/drawing/spritefont.cpp
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public/blah/drawing/spritefont.h
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public/blah/drawing/subtexture.cpp
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public/blah/drawing/subtexture.h
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src/drawing/batch.cpp
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src/drawing/spritefont.cpp
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src/drawing/subtexture.cpp
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public/blah/images/aseprite.cpp
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public/blah/images/aseprite.h
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public/blah/images/font.cpp
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public/blah/images/font.h
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public/blah/images/image.cpp
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public/blah/images/image.h
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public/blah/images/packer.cpp
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public/blah/images/packer.h
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src/images/aseprite.cpp
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src/images/font.cpp
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src/images/image.cpp
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src/images/packer.cpp
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public/blah/math/calc.cpp
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public/blah/math/calc.h
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public/blah/math/circle.cpp
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public/blah/math/circle.h
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public/blah/math/color.cpp
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public/blah/math/color.h
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public/blah/math/ease.h
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public/blah/math/line.cpp
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public/blah/math/line.h
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public/blah/math/mat3x2.cpp
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public/blah/math/mat3x2.h
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public/blah/math/mat4x4.cpp
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public/blah/math/mat4x4.h
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public/blah/math/point.cpp
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public/blah/math/point.h
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public/blah/math/quad.h
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public/blah/math/quad.cpp
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public/blah/math/rect.cpp
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public/blah/math/rect.h
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public/blah/math/rectI.cpp
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public/blah/math/rectI.h
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public/blah/math/stopwatch.cpp
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public/blah/math/stopwatch.h
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public/blah/math/vec2.cpp
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public/blah/math/vec2.h
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public/blah/math/vec4.h
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src/math/calc.cpp
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src/math/circle.cpp
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src/math/color.cpp
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src/math/line.cpp
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src/math/mat3x2.cpp
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src/math/mat4x4.cpp
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src/math/point.cpp
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src/math/quad.cpp
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src/math/rect.cpp
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src/math/rectI.cpp
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src/math/stopwatch.cpp
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src/math/vec2.cpp
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public/blah/streams/endian.h
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public/blah/streams/bufferstream.cpp
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public/blah/streams/bufferstream.h
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public/blah/streams/filestream.cpp
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public/blah/streams/filestream.h
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public/blah/streams/memorystream.cpp
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public/blah/streams/memorystream.h
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public/blah/streams/stream.cpp
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public/blah/streams/stream.h
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src/streams/bufferstream.cpp
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src/streams/filestream.cpp
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src/streams/memorystream.cpp
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src/streams/stream.cpp
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private/blah/third_party/stb_image.h
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private/blah/third_party/stb_image_write.h
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private/blah/third_party/stb_truetype.h
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private/blah/internal/graphics_backend.h
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private/blah/internal/graphics_backend_gl.cpp
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private/blah/internal/graphics_backend_d3d11.cpp
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private/blah/internal/graphics_backend_dummy.cpp
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private/blah/internal/input_backend.h
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private/blah/internal/platform_backend.h
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private/blah/internal/platform_backend_sdl2.cpp
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src/internal/graphics_backend_gl.cpp
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src/internal/graphics_backend_d3d11.cpp
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src/internal/graphics_backend_dummy.cpp
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src/internal/platform_backend_sdl2.cpp
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)
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target_include_directories(blah
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PUBLIC
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$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/public>
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$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/include>
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PRIVATE
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$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/private>
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$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/src>
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)
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# Platform Variables
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@ -127,12 +77,12 @@ set(D3D11_ENABLED false CACHE BOOL "Use D3D11 graphics implementation")
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set(LIBS "")
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# add OpenGL definition if we're using OpenGL
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# add OpenGL definition if we're using it
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if (OPENGL_ENABLED)
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add_compile_definitions(BLAH_USE_OPENGL)
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endif()
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# add D3D11 definition if we're using D3D11
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# add D3D11 definition if we're using it
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if (D3D11_ENABLED)
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add_compile_definitions(BLAH_USE_D3D11)
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set(LIBS ${LIBS} d3d11.lib dxguid.lib D3Dcompiler.lib)
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54
include/blah.h
Normal file
54
include/blah.h
Normal file
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@ -0,0 +1,54 @@
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#pragma once
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#include "blah/core/app.h"
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#include "blah/core/filesystem.h"
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#include "blah/core/log.h"
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#include "blah/core/time.h"
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#include "blah/containers/vector.h"
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#include "blah/containers/stackvector.h"
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#include "blah/containers/str.h"
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#include "blah/drawing/batch.h"
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#include "blah/drawing/spritefont.h"
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#include "blah/drawing/subtexture.h"
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#include "blah/graphics/blend.h"
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#include "blah/graphics/framebuffer.h"
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#include "blah/graphics/material.h"
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#include "blah/graphics/mesh.h"
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#include "blah/graphics/renderpass.h"
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#include "blah/graphics/sampler.h"
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#include "blah/graphics/shader.h"
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#include "blah/graphics/texture.h"
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#include "blah/images/aseprite.h"
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#include "blah/images/font.h"
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#include "blah/images/image.h"
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#include "blah/images/packer.h"
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#include "blah/input/input.h"
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#include "blah/input/virtual_stick.h"
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#include "blah/input/virtual_button.h"
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#include "blah/input/virtual_axis.h"
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#include "blah/math/calc.h"
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#include "blah/math/circle.h"
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#include "blah/math/color.h"
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#include "blah/math/ease.h"
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#include "blah/math/line.h"
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#include "blah/math/mat3x2.h"
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#include "blah/math/mat4x4.h"
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#include "blah/math/point.h"
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#include "blah/math/quad.h"
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#include "blah/math/rect.h"
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#include "blah/math/rectI.h"
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#include "blah/math/stopwatch.h"
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#include "blah/math/vec2.h"
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#include "blah/math/vec4.h"
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#include "blah/streams/bufferstream.h"
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#include "blah/streams/filestream.h"
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#include "blah/streams/memorystream.h"
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#include "blah/streams/stream.h"
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#include "blah/streams/endian.h"
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@ -1,5 +1,5 @@
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#pragma once
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#include <blah/log.h>
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#include <blah/core/log.h>
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#include <new>
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namespace Blah
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@ -1,5 +1,5 @@
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#pragma once
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#include <blah/log.h>
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#include <blah/core/log.h>
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#include <type_traits>
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#include <new>
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@ -1,5 +1,5 @@
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#pragma once
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#include <blah/graphics/framebuffer.h>
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#include <memory>
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namespace Blah
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{
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int max_texture_size = 0;
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};
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class FrameBuffer;
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using FrameBufferRef = std::shared_ptr<FrameBuffer>;
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namespace App
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{
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// Runs the application
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@ -11,7 +11,7 @@
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#include <blah/graphics/blend.h>
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#include <blah/graphics/sampler.h>
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#include <blah/graphics/renderpass.h>
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#include <blah/app.h>
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#include <blah/core/app.h>
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namespace Blah
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{
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@ -4,6 +4,8 @@
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namespace Blah
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{
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// Subtexture is a view into a texture, and can be used to
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// easily represent sprites in a larger texture atlas.
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struct Subtexture
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{
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// Reference to our Texture
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@ -65,29 +65,28 @@ namespace Blah
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BlendMode() = default;
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BlendMode(BlendOp op, BlendFactor src, BlendFactor dst)
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{
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color_op = op;
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color_src = src;
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color_dst = dst;
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alpha_op = op;
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alpha_src = src;
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alpha_dst = dst;
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mask = BlendMask::RGBA;
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rgba = 0xffffffff;
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}
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BlendMode(BlendOp op, BlendFactor src, BlendFactor dst) :
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color_op(op),
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color_src(src),
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color_dst(dst),
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alpha_op(op),
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alpha_src(src),
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alpha_dst(dst),
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mask(BlendMask::RGBA),
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rgba(0xffffffff) {}
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BlendMode(BlendOp rgbOp, BlendFactor rgbSrc, BlendFactor rgbDst, BlendOp aOp, BlendFactor aSrc, BlendFactor aDst, BlendMask blendMask, uint32_t blendColor)
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{
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color_op = rgbOp;
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color_src = rgbSrc;
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color_dst = rgbDst;
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alpha_op = aOp;
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alpha_src = aSrc;
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alpha_dst = aDst;
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mask = blendMask;
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rgba = blendColor;
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}
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BlendMode(
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BlendOp color_op, BlendFactor color_src, BlendFactor color_dst,
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BlendOp alpha_op, BlendFactor alpha_src, BlendFactor alpha_dst,
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BlendMask blend_mask, uint32_t blend_rgba) :
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color_op(color_op),
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color_src(color_src),
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color_dst(color_dst),
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alpha_op(alpha_op),
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alpha_src(alpha_src),
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alpha_dst(alpha_dst),
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mask(blend_mask),
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rgba(blend_rgba) {}
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bool operator==(const BlendMode& rhs) const
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{
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@ -57,6 +57,8 @@ namespace Blah
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TextureSampler get_sampler(int slot, int array_index = 0) const;
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// Sets the value. `length` is the total number of floats to set
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// For example if the uniform is a float2[4], a total of 8 float values
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// can be set.
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void set_value(const char* name, const float* value, int64_t length);
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// Gets a pointer to the values of the given Uniform, or nullptr if it doesn't exist.
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@ -3,7 +3,6 @@
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namespace Blah
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{
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enum class TextureFormat
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{
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None,
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@ -6,6 +6,9 @@
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namespace Blah
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{
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// A simple Aseprite file parser.
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// This implementation does not support Aseprite blendmodes,
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// besides the default blend mode.
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class Aseprite
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{
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public:
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@ -9,7 +9,8 @@
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namespace Blah
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{
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// Texture Packer, which takes source images and combines
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// them into a single large texture.
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class Packer
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{
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public:
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@ -412,13 +412,13 @@ namespace Blah
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// Gets the Mouse Wheel
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Point mouse_wheel();
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// Returns 1 if the keyboard key was pressed this frame, and 0 otherwise.
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// Checks if the keyboard key was pressed this frame
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bool pressed(Key key);
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// Returns 1 if the keyboard key was held this frame, and 0 otherwise.
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// Checks if the keyboard key was held this frame
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bool down(Key key);
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// Returns 1 if the keyboard key was released this frame, and 0 otherwise.
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// Checks if the keyboard key was released this frame
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bool released(Key key);
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// Checks if the Left or Right Ctrl Key is down
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@ -435,23 +435,28 @@ namespace Blah
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// Gets the controller info for the current controller index.
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// If the controller is not connected or the index it out of range, this will set an unconnected controller.
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const ControllerState* controller(int controllerIndex);
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const ControllerState* controller(int controller_index);
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// Returns 1 if the button on the controller was pressed this frame, and 0 otherwise.
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// If the controller is not connected, or the index is out of range, this will return 0.
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bool pressed(int controllerIndex, Button button);
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// Checks if the button on the controller was pressed this frame.
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// If the controller is not connected, or the index is out of range, this will return false.
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bool pressed(int controller_index, Button button);
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// Returns 1 if the button on the controller was held this frame, and 0 otherwise.
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// If the controller is not connected, or the index is out of range, this will return 0.
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bool down(int controllerIndex, Button button);
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// Checks if the button on the controller was held this frame.
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// If the controller is not connected, or the index is out of range, this will return false.
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bool down(int controller_index, Button button);
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// Returns 1 if the button on the controller was released this frame, and 0 otherwise.
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// If the controller is not connected, or the index is out of range, this will return 0.
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bool released(int controllerIndex, Button button);
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// Checks if the button on the controller was released this frame.
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// If the controller is not connected, or the index is out of range, this will return false.
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bool released(int controller_index, Button button);
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float axis_check(int controllerIndex, Axis axis);
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int axis_check(int prev, Key negative, Key positive);
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int axis_check(int prev, int controllerIndex, Button negative, Button positive);
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// returns the value of the given axis
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float axis_check(int controller_index, Axis axis);
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// checks the given virtual axis, described by 2 keys. `fallback` is returned if both keys are held
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int axis_check(int fallback, Key negative, Key positive);
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// checks the given virtual axis, described by 2 buttons. `fallback` is returned if both buttons are held
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int axis_check(int fallback, int controller_index, Button negative, Button positive);
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// returns a string name of the given key
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const char* name_of(Key key);
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@ -3,6 +3,8 @@
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namespace Blah
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{
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// A virtual controller axis, which can be used to map multiple
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// inputs to an axis. Note that you must call `update` every frame!
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class VirtualAxis
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{
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private:
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@ -5,6 +5,8 @@
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namespace Blah
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||||
{
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// A virtual controller stick, which can be used to map multiple
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// inputs to a stick. Note that you must call `update` every frame!
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class VirtualStick
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{
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private:
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@ -1,6 +1,6 @@
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#pragma once
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||||
#include <blah/math/calc.h>
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#include <blah/log.h>
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||||
#include <blah/core/log.h>
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||||
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||||
namespace Blah
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||||
{
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@ -1,6 +1,6 @@
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#pragma once
|
||||
#include <blah/streams/stream.h>
|
||||
#include <blah/filesystem.h>
|
||||
#include <blah/core/filesystem.h>
|
||||
|
||||
namespace Blah
|
||||
{
|
|
@ -1,55 +0,0 @@
|
|||
#pragma once
|
||||
|
||||
#include <blah.h>
|
||||
#include <blah/app.h>
|
||||
#include <blah/filesystem.h>
|
||||
#include <blah/log.h>
|
||||
#include <blah/time.h>
|
||||
|
||||
#include <blah/containers/vector.h>
|
||||
#include <blah/containers/stackvector.h>
|
||||
#include <blah/containers/str.h>
|
||||
|
||||
#include <blah/drawing/batch.h>
|
||||
#include <blah/drawing/spritefont.h>
|
||||
#include <blah/drawing/subtexture.h>
|
||||
|
||||
#include <blah/graphics/blend.h>
|
||||
#include <blah/graphics/framebuffer.h>
|
||||
#include <blah/graphics/material.h>
|
||||
#include <blah/graphics/mesh.h>
|
||||
#include <blah/graphics/renderpass.h>
|
||||
#include <blah/graphics/sampler.h>
|
||||
#include <blah/graphics/shader.h>
|
||||
#include <blah/graphics/texture.h>
|
||||
|
||||
#include <blah/images/aseprite.h>
|
||||
#include <blah/images/font.h>
|
||||
#include <blah/images/image.h>
|
||||
#include <blah/images/packer.h>
|
||||
|
||||
#include <blah/input/input.h>
|
||||
#include <blah/input/virtual_stick.h>
|
||||
#include <blah/input/virtual_button.h>
|
||||
#include <blah/input/virtual_axis.h>
|
||||
|
||||
#include <blah/math/calc.h>
|
||||
#include <blah/math/circle.h>
|
||||
#include <blah/math/color.h>
|
||||
#include <blah/math/ease.h>
|
||||
#include <blah/math/line.h>
|
||||
#include <blah/math/mat3x2.h>
|
||||
#include <blah/math/mat4x4.h>
|
||||
#include <blah/math/point.h>
|
||||
#include <blah/math/quad.h>
|
||||
#include <blah/math/rect.h>
|
||||
#include <blah/math/rectI.h>
|
||||
#include <blah/math/stopwatch.h>
|
||||
#include <blah/math/vec2.h>
|
||||
#include <blah/math/vec4.h>
|
||||
|
||||
#include <blah/streams/bufferstream.h>
|
||||
#include <blah/streams/filestream.h>
|
||||
#include <blah/streams/memorystream.h>
|
||||
#include <blah/streams/stream.h>
|
||||
#include <blah/streams/endian.h>
|
|
@ -1,11 +1,11 @@
|
|||
#include <blah/app.h>
|
||||
#include <blah/log.h>
|
||||
#include <blah/time.h>
|
||||
#include <blah/core/app.h>
|
||||
#include <blah/core/log.h>
|
||||
#include <blah/core/time.h>
|
||||
#include <blah/math/point.h>
|
||||
|
||||
#include <blah/internal/platform_backend.h>
|
||||
#include <blah/internal/graphics_backend.h>
|
||||
#include <blah/internal/input_backend.h>
|
||||
#include <blah/graphics/framebuffer.h>
|
||||
#include "../internal/platform_backend.h"
|
||||
#include "../internal/graphics_backend.h"
|
||||
#include "../internal/input_backend.h"
|
||||
|
||||
using namespace Blah;
|
||||
|
|
@ -1,5 +1,5 @@
|
|||
#include <blah/filesystem.h>
|
||||
#include <blah/internal/platform_backend.h>
|
||||
#include <blah/core/filesystem.h>
|
||||
#include "../internal/platform_backend.h"
|
||||
|
||||
using namespace Blah;
|
||||
|
|
@ -1,5 +1,5 @@
|
|||
#include <blah/log.h>
|
||||
#include <blah/app.h>
|
||||
#include <blah/core/log.h>
|
||||
#include <blah/core/app.h>
|
||||
#include <stdarg.h> // for logging methods
|
||||
#include <stdio.h> // for sprintf
|
||||
|
|
@ -1,4 +1,4 @@
|
|||
#include <blah/time.h>
|
||||
#include <blah/core/time.h>
|
||||
#include <math.h>
|
||||
|
||||
using namespace Blah;
|
|
@ -5,7 +5,7 @@
|
|||
#include <blah/graphics/shader.h>
|
||||
#include <blah/graphics/material.h>
|
||||
#include <blah/math/calc.h>
|
||||
#include <blah/app.h>
|
||||
#include <blah/core/app.h>
|
||||
|
||||
using namespace Blah;
|
||||
namespace
|
|
@ -1,7 +1,7 @@
|
|||
#include <blah/drawing/spritefont.h>
|
||||
#include <blah/images/font.h>
|
||||
#include <blah/images/packer.h>
|
||||
#include <blah/log.h>
|
||||
#include <blah/core/log.h>
|
||||
|
||||
using namespace Blah;
|
||||
|
|
@ -1,5 +1,5 @@
|
|||
#include <blah/graphics/framebuffer.h>
|
||||
#include <blah/internal/graphics_backend.h>
|
||||
#include "../internal/graphics_backend.h"
|
||||
|
||||
using namespace Blah;
|
||||
|
|
@ -1,5 +1,5 @@
|
|||
#include <blah/graphics/material.h>
|
||||
#include <blah/log.h>
|
||||
#include <blah/core/log.h>
|
||||
|
||||
using namespace Blah;
|
||||
|
|
@ -1,5 +1,5 @@
|
|||
#include "mesh.h"
|
||||
#include <blah/internal/graphics_backend.h>
|
||||
#include <blah/graphics/mesh.h>
|
||||
#include "../internal/graphics_backend.h"
|
||||
|
||||
using namespace Blah;
|
||||
|
|
@ -1,6 +1,6 @@
|
|||
#include <blah/graphics/renderpass.h>
|
||||
#include <blah/internal/graphics_backend.h>
|
||||
#include <blah/log.h>
|
||||
#include <blah/core/log.h>
|
||||
#include "../internal/graphics_backend.h"
|
||||
|
||||
using namespace Blah;
|
||||
|
|
@ -1,5 +1,6 @@
|
|||
#include <blah/graphics/shader.h>
|
||||
#include <blah/internal/graphics_backend.h>
|
||||
#include <blah/core/app.h>
|
||||
#include "../internal/graphics_backend.h"
|
||||
|
||||
using namespace Blah;
|
||||
|
|
@ -1,8 +1,8 @@
|
|||
#include <blah/graphics/texture.h>
|
||||
#include <blah/images/image.h>
|
||||
#include <blah/streams/stream.h>
|
||||
#include <blah/internal/graphics_backend.h>
|
||||
#include <blah/log.h>
|
||||
#include <blah/core/log.h>
|
||||
#include "../internal/graphics_backend.h"
|
||||
|
||||
using namespace Blah;
|
||||
|
|
@ -1,10 +1,11 @@
|
|||
#include <blah/images/aseprite.h>
|
||||
#include <blah/streams/filestream.h>
|
||||
#include <blah/log.h>
|
||||
#include <blah/core/filesystem.h>
|
||||
#include <blah/core/log.h>
|
||||
|
||||
#define STBI_NO_STDIO
|
||||
#define STBI_ONLY_ZLIB
|
||||
#include <blah/third_party/stb_image.h>
|
||||
#include "../third_party/stb_image.h"
|
||||
|
||||
#define MAX(a, b) ((a) > (b) ? (a) : (b))
|
||||
#define MIN(a, b) ((a) < (b) ? (a) : (b))
|
|
@ -1,13 +1,13 @@
|
|||
#include <blah/images/font.h>
|
||||
#include <blah/streams/filestream.h>
|
||||
#include <blah/math/calc.h>
|
||||
#include <blah/log.h>
|
||||
#include <blah/core/log.h>
|
||||
|
||||
using namespace Blah;
|
||||
|
||||
#define STBTT_STATIC
|
||||
#define STB_TRUETYPE_IMPLEMENTATION
|
||||
#include <blah/third_party/stb_truetype.h>
|
||||
#include "../third_party/stb_truetype.h"
|
||||
|
||||
String GetName(stbtt_fontinfo* font, int nameId)
|
||||
{
|
|
@ -1,7 +1,7 @@
|
|||
#include <blah/images/image.h>
|
||||
#include <blah/streams/stream.h>
|
||||
#include <blah/streams/filestream.h>
|
||||
#include <blah/log.h>
|
||||
#include <blah/core/log.h>
|
||||
|
||||
using namespace Blah;
|
||||
|
||||
|
@ -9,10 +9,10 @@ using namespace Blah;
|
|||
#define STBI_ONLY_JPEG
|
||||
#define STBI_ONLY_PNG
|
||||
#define STBI_ONLY_BMP
|
||||
#include <blah/third_party/stb_image.h>
|
||||
#include "../third_party/stb_image.h"
|
||||
|
||||
#define STB_IMAGE_WRITE_IMPLEMENTATION
|
||||
#include <blah/third_party/stb_image_write.h>
|
||||
#include "../third_party/stb_image_write.h"
|
||||
|
||||
namespace
|
||||
{
|
|
@ -1,5 +1,5 @@
|
|||
#include <blah/images/packer.h>
|
||||
#include <blah/log.h>
|
||||
#include <blah/core/log.h>
|
||||
#include <algorithm>
|
||||
#include <cstring>
|
||||
|
|
@ -1,9 +1,9 @@
|
|||
#include <blah/input/input.h>
|
||||
#include <blah/app.h>
|
||||
#include <blah/time.h>
|
||||
#include <blah/log.h>
|
||||
#include <blah/core/app.h>
|
||||
#include <blah/core/time.h>
|
||||
#include <blah/core/log.h>
|
||||
#include <blah/math/point.h>
|
||||
#include <blah/internal/input_backend.h>
|
||||
#include "../internal/input_backend.h"
|
||||
#include <string.h>
|
||||
|
||||
using namespace Blah;
|
||||
|
@ -334,7 +334,7 @@ float Input::axis_check(int controllerIndex, Axis axis)
|
|||
return 0;
|
||||
}
|
||||
|
||||
int Input::axis_check(int prev, Key negative, Key positive)
|
||||
int Input::axis_check(int fallback, Key negative, Key positive)
|
||||
{
|
||||
if (Input::pressed(positive))
|
||||
return 1;
|
||||
|
@ -346,7 +346,7 @@ int Input::axis_check(int prev, Key negative, Key positive)
|
|||
bool neg = Input::down(negative);
|
||||
|
||||
if (pos && neg)
|
||||
return prev;
|
||||
return fallback;
|
||||
else if (pos)
|
||||
return 1;
|
||||
else if (neg)
|
||||
|
@ -356,7 +356,7 @@ int Input::axis_check(int prev, Key negative, Key positive)
|
|||
}
|
||||
}
|
||||
|
||||
int Input::axis_check(int prev, int controllerIndex, Button negative, Button positive)
|
||||
int Input::axis_check(int fallback, int controllerIndex, Button negative, Button positive)
|
||||
{
|
||||
if (Input::pressed(controllerIndex, positive))
|
||||
return 1;
|
||||
|
@ -368,7 +368,7 @@ int Input::axis_check(int prev, int controllerIndex, Button negative, Button pos
|
|||
bool neg = Input::down(controllerIndex, negative);
|
||||
|
||||
if (pos && neg)
|
||||
return prev;
|
||||
return fallback;
|
||||
else if (pos)
|
||||
return 1;
|
||||
else if (neg)
|
|
@ -1,6 +1,6 @@
|
|||
#include <blah/input/virtual_axis.h>
|
||||
#include <blah/time.h>
|
||||
#include <blah/log.h>
|
||||
#include <blah/core/time.h>
|
||||
#include <blah/core/log.h>
|
||||
|
||||
using namespace Blah;
|
||||
|
|
@ -1,6 +1,6 @@
|
|||
#include <blah/input/virtual_button.h>
|
||||
#include <blah/time.h>
|
||||
#include <blah/log.h>
|
||||
#include <blah/core/time.h>
|
||||
#include <blah/core/log.h>
|
||||
|
||||
using namespace Blah;
|
||||
|
|
@ -1,6 +1,6 @@
|
|||
#include <blah/input/virtual_stick.h>
|
||||
#include <blah/time.h>
|
||||
#include <blah/log.h>
|
||||
#include <blah/core/time.h>
|
||||
#include <blah/core/log.h>
|
||||
|
||||
using namespace Blah;
|
||||
|
|
@ -1,5 +1,5 @@
|
|||
#pragma once
|
||||
#include <blah/app.h>
|
||||
#include <blah/core/app.h>
|
||||
#include <blah/graphics/renderpass.h>
|
||||
#include <blah/graphics/texture.h>
|
||||
#include <blah/graphics/framebuffer.h>
|
|
@ -3,10 +3,9 @@
|
|||
// TODO:
|
||||
// Note the D3D11 Implementation is still a work-in-progress
|
||||
|
||||
#include <blah/internal/graphics_backend.h>
|
||||
#include <blah/internal/platform_backend.h>
|
||||
#include <blah/log.h>
|
||||
#include <blah/app.h>
|
||||
#include "../internal/graphics_backend.h"
|
||||
#include "../internal/platform_backend.h"
|
||||
#include <blah/core/log.h>
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include <stddef.h>
|
|
@ -1,6 +1,8 @@
|
|||
#if !(defined(BLAH_USE_OPENGL) || defined(BLAH_USE_D3D11))
|
||||
|
||||
#include <blah/internal/graphics_backend.h>
|
||||
#include "../internal/graphics_backend.h"
|
||||
#include "../internal/platform_backend.h"
|
||||
#include <blah/core/log.h>
|
||||
|
||||
namespace Blah
|
||||
{
|
|
@ -1,9 +1,8 @@
|
|||
#ifdef BLAH_USE_OPENGL
|
||||
|
||||
#include <blah/internal/graphics_backend.h>
|
||||
#include <blah/internal/platform_backend.h>
|
||||
#include <blah/log.h>
|
||||
#include <blah/app.h>
|
||||
#include "../internal/graphics_backend.h"
|
||||
#include "../internal/platform_backend.h"
|
||||
#include <blah/core/log.h>
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include <stddef.h>
|
|
@ -1,6 +1,6 @@
|
|||
#pragma once
|
||||
#include <inttypes.h>
|
||||
#include <blah/filesystem.h>
|
||||
#include <blah/core/filesystem.h>
|
||||
#include <blah/containers/vector.h>
|
||||
|
||||
namespace Blah
|
|
@ -1,12 +1,12 @@
|
|||
#ifdef BLAH_USE_SDL2
|
||||
|
||||
#include <blah/internal/platform_backend.h>
|
||||
#include <blah/internal/input_backend.h>
|
||||
#include <blah/internal/graphics_backend.h>
|
||||
#include "../internal/platform_backend.h"
|
||||
#include "../internal/input_backend.h"
|
||||
#include "../internal/graphics_backend.h"
|
||||
#include <blah/input/input.h>
|
||||
#include <blah/app.h>
|
||||
#include <blah/filesystem.h>
|
||||
#include <blah/log.h>
|
||||
#include <blah/core/app.h>
|
||||
#include <blah/core/filesystem.h>
|
||||
#include <blah/core/log.h>
|
||||
|
||||
#include <SDL.h>
|
||||
#include <SDL_vulkan.h>
|
|
@ -1,6 +1,6 @@
|
|||
#include <blah/streams/filestream.h>
|
||||
#include <blah/internal/platform_backend.h>
|
||||
#include <blah/log.h>
|
||||
#include <blah/core/log.h>
|
||||
#include "../internal/platform_backend.h"
|
||||
#include <string.h>
|
||||
|
||||
using namespace Blah;
|
Loading…
Reference in New Issue
Block a user