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https://github.com/NoelFB/blah.git
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changing CMake vars to have a BLAH prefix
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4ad55298a5
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@ -53,20 +53,20 @@ target_include_directories(blah
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)
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# Platform Variables
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set(PLATFORM_SDL2 true CACHE BOOL "Use SDL2 Platform Backend")
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set(PLATFORM_WIN32 false CACHE BOOL "Use Win32 Platform Backend")
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set(GRAPHICS_OPENGL true CACHE BOOL "Use OpenGL Graphics Backend")
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set(GRAPHICS_D3D11 false CACHE BOOL "Use D3D11 Graphics Backend")
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set(BLAH_PLATFORM_SDL2 true CACHE BOOL "Use SDL2 Platform Backend")
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set(BLAH_PLATFORM_WIN32 false CACHE BOOL "Use Win32 Platform Backend")
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set(BLAH_GRAPHICS_OPENGL true CACHE BOOL "Use OpenGL Graphics Backend")
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set(BLAH_GRAPHICS_D3D11 false CACHE BOOL "Use D3D11 Graphics Backend")
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set(LIBS "")
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# use the OpenGL Graphics Backend
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if (GRAPHICS_OPENGL)
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if (BLAH_GRAPHICS_OPENGL)
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add_compile_definitions(BLAH_GRAPHICS_OPENGL)
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# use the D3D11 Graphics Backend
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elseif (GRAPHICS_D3D11)
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elseif (BLAH_GRAPHICS_D3D11)
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add_compile_definitions(BLAH_GRAPHICS_D3D11)
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set(LIBS ${LIBS} d3d11.lib dxguid.lib D3Dcompiler.lib)
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@ -75,7 +75,7 @@ endif()
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# use the SDL2 Platform Backend
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# Link and create SDL2 Definition
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if (PLATFORM_SDL2)
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if (BLAH_PLATFORM_SDL2)
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add_compile_definitions(BLAH_PLATFORM_SDL2)
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# Emscripten can import SDL2 directly
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@ -106,23 +106,23 @@ if (PLATFORM_SDL2)
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# statically link SDL2 since we're building it ourselves
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set(LIBS ${LIBS} SDL2main SDL2-static)
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target_include_directories(blah PUBLIC ${sdl2_SOURCE_DIRS}/include)
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target_include_directories(blah PRIVATE ${sdl2_SOURCE_DIRS}/include)
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else()
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# Add Library and Include Dirs
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set(LIBS ${LIBS} ${SDL2_LIBRARIES})
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target_include_directories(blah PUBLIC ${SDL2_INCLUDE_DIRS})
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target_include_directories(blah PRIVATE ${SDL2_INCLUDE_DIRS})
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endif()
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endif()
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# use the Win32 Platform Backend
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elseif (PLATFORM_WIN32)
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elseif (BLAH_PLATFORM_WIN32)
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add_compile_definitions(BLAH_PLATFORM_WIN32)
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endif()
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target_link_libraries(blah PUBLIC ${LIBS})
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target_link_libraries(blah PRIVATE ${LIBS})
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