changing CMake vars to have a BLAH prefix

This commit is contained in:
Noel Berry 2022-01-09 13:50:16 -08:00
parent 4ad55298a5
commit 2893680ef8

View File

@ -53,20 +53,20 @@ target_include_directories(blah
)
# Platform Variables
set(PLATFORM_SDL2 true CACHE BOOL "Use SDL2 Platform Backend")
set(PLATFORM_WIN32 false CACHE BOOL "Use Win32 Platform Backend")
set(GRAPHICS_OPENGL true CACHE BOOL "Use OpenGL Graphics Backend")
set(GRAPHICS_D3D11 false CACHE BOOL "Use D3D11 Graphics Backend")
set(BLAH_PLATFORM_SDL2 true CACHE BOOL "Use SDL2 Platform Backend")
set(BLAH_PLATFORM_WIN32 false CACHE BOOL "Use Win32 Platform Backend")
set(BLAH_GRAPHICS_OPENGL true CACHE BOOL "Use OpenGL Graphics Backend")
set(BLAH_GRAPHICS_D3D11 false CACHE BOOL "Use D3D11 Graphics Backend")
set(LIBS "")
# use the OpenGL Graphics Backend
if (GRAPHICS_OPENGL)
if (BLAH_GRAPHICS_OPENGL)
add_compile_definitions(BLAH_GRAPHICS_OPENGL)
# use the D3D11 Graphics Backend
elseif (GRAPHICS_D3D11)
elseif (BLAH_GRAPHICS_D3D11)
add_compile_definitions(BLAH_GRAPHICS_D3D11)
set(LIBS ${LIBS} d3d11.lib dxguid.lib D3Dcompiler.lib)
@ -75,7 +75,7 @@ endif()
# use the SDL2 Platform Backend
# Link and create SDL2 Definition
if (PLATFORM_SDL2)
if (BLAH_PLATFORM_SDL2)
add_compile_definitions(BLAH_PLATFORM_SDL2)
# Emscripten can import SDL2 directly
@ -106,23 +106,23 @@ if (PLATFORM_SDL2)
# statically link SDL2 since we're building it ourselves
set(LIBS ${LIBS} SDL2main SDL2-static)
target_include_directories(blah PUBLIC ${sdl2_SOURCE_DIRS}/include)
target_include_directories(blah PRIVATE ${sdl2_SOURCE_DIRS}/include)
else()
# Add Library and Include Dirs
set(LIBS ${LIBS} ${SDL2_LIBRARIES})
target_include_directories(blah PUBLIC ${SDL2_INCLUDE_DIRS})
target_include_directories(blah PRIVATE ${SDL2_INCLUDE_DIRS})
endif()
endif()
# use the Win32 Platform Backend
elseif (PLATFORM_WIN32)
elseif (BLAH_PLATFORM_WIN32)
add_compile_definitions(BLAH_PLATFORM_WIN32)
endif()
target_link_libraries(blah PUBLIC ${LIBS})
target_link_libraries(blah PRIVATE ${LIBS})