mirror of
https://github.com/NoelFB/blah.git
synced 2024-11-25 16:18:57 +08:00
removing platform abstract class, use ifdef instead
This commit is contained in:
parent
1b41632991
commit
2c45b8b2f2
137
src/blah_app.cpp
137
src/blah_app.cpp
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@ -12,14 +12,6 @@
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using namespace Blah;
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#define BLAH_ASSERT_RUNNING() BLAH_ASSERT(app_is_running, "The App is not running (call App::run)")
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// Internal Platform Pointer
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Platform* Internal::platform = nullptr;
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// Internal Renderer Pointer
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Renderer* Internal::renderer = nullptr;
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// Internal Audio bool
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bool Internal::audio_is_init = false;
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@ -33,15 +25,16 @@ namespace
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u64 app_time_accumulator = 0;
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u32 app_flags = 0;
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TargetRef app_backbuffer;
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Renderer* app_renderer_api;
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void get_drawable_size(int* w, int* h)
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{
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// Some renderer implementations might return their own size
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if (Internal::renderer->get_draw_size(w, h))
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if (app_renderer_api->get_draw_size(w, h))
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return;
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// otherwise fallback to the platform size
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Internal::platform->get_draw_size(w, h);
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Platform::get_draw_size(w, h);
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}
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// A dummy Target that represents the Back Buffer.
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@ -57,8 +50,8 @@ namespace
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void clear(Color color, float depth, u8 stencil, ClearMask mask) override
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{
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BLAH_ASSERT_RENDERER();
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if (Internal::renderer)
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Internal::renderer->clear_backbuffer(color, depth, stencil, mask);
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if (app_renderer_api)
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app_renderer_api->clear_backbuffer(color, depth, stencil, mask);
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}
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};
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}
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@ -99,15 +92,7 @@ bool App::run(const Config* c)
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// initialize the system
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{
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Internal::platform = Platform::try_make_platform(app_config);
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if (!Internal::platform)
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{
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Log::error("Failed to create Platform module");
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Internal::app_shutdown();
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return false;
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}
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if (!Internal::platform->init(app_config))
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if (!Platform::init(app_config))
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{
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Log::error("Failed to initialize Platform module");
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Internal::app_shutdown();
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@ -117,26 +102,26 @@ bool App::run(const Config* c)
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// initialize audio
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{
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if (!Blah::Internal::audio_is_init) {
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if (!Internal::audio_is_init) {
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int more_on_emscripten = 1;
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#ifdef __EMSCRIPTEN__
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#ifdef __EMSCRIPTEN__
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more_on_emscripten = 4;
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#endif
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Blah::Internal::audio_is_init = Blah::Internal::audio_init(c->audio_frequency_in_Hz, 1024 * more_on_emscripten);
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#endif
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Internal::audio_is_init = Internal::audio_init(c->audio_frequency_in_Hz, 1024 * more_on_emscripten);
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}
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}
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// initialize graphics
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{
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Internal::renderer = Renderer::try_make_renderer(app_config.renderer_type);
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if (Internal::renderer == nullptr)
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app_renderer_api = Renderer::try_make_renderer(app_config.renderer_type);
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if (app_renderer_api == nullptr)
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{
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Log::error("Renderer module was not found");
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Internal::app_shutdown();
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return false;
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}
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if (!Internal::renderer->init())
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if (!app_renderer_api->init())
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{
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Log::error("Failed to initialize Renderer module");
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Internal::app_shutdown();
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@ -145,22 +130,22 @@ bool App::run(const Config* c)
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}
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// apply default flags
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Internal::platform->set_app_flags(app_flags);
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Internal::renderer->set_app_flags(app_flags);
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Platform::set_app_flags(app_flags);
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app_renderer_api->set_app_flags(app_flags);
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// input + poll the platform once
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Internal::input_init();
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Internal::input_step_state();
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Internal::platform->update(Input::state);
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Platform::update(Input::state);
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// startup
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if (app_config.on_startup != nullptr)
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app_config.on_startup();
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app_time_last = Internal::platform->ticks();
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app_time_last = Platform::ticks();
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app_time_accumulator = 0;
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// display window
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Internal::platform->ready();
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Platform::ready();
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// Begin main loop
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#ifdef __EMSCRIPTEN__
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@ -187,9 +172,9 @@ void Internal::app_step()
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static const auto step = []()
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{
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Internal::input_step_state();
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platform->update(Input::state);
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Platform::update(Input::state);
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Internal::input_step_bindings();
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renderer->update();
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app_renderer_api->update();
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if (app_config.on_update != nullptr)
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app_config.on_update();
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};
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@ -200,7 +185,7 @@ void Internal::app_step()
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if (is_fixed_timestep)
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{
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u64 time_target = (u64)((1.0 / app_config.target_framerate) * Time::ticks_per_second);
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u64 ticks_curr = Internal::platform->ticks();
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u64 ticks_curr = Platform::ticks();
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u64 ticks_diff = ticks_curr - app_time_last;
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app_time_last = ticks_curr;
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app_time_accumulator += ticks_diff;
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@ -209,9 +194,9 @@ void Internal::app_step()
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while (app_time_accumulator < time_target)
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{
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int milliseconds = (int)(time_target - app_time_accumulator) / (Time::ticks_per_second / 1000);
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Internal::platform->sleep(milliseconds);
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Platform::sleep(milliseconds);
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ticks_curr = Internal::platform->ticks();
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ticks_curr = Platform::ticks();
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ticks_diff = ticks_curr - app_time_last;
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app_time_last = ticks_curr;
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app_time_accumulator += ticks_diff;
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@ -250,7 +235,7 @@ void Internal::app_step()
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// Update with Variable Timestep
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else
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{
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u64 ticks_curr = Internal::platform->ticks();
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u64 ticks_curr = Platform::ticks();
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u64 ticks_diff = ticks_curr - app_time_last;
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app_time_last = ticks_curr;
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app_time_accumulator += ticks_diff;
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@ -274,37 +259,36 @@ void Internal::app_step()
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// Draw Frame
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{
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renderer->before_render();
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app_renderer_api->before_render();
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if (app_config.on_render != nullptr)
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app_config.on_render();
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renderer->after_render();
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platform->present();
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app_renderer_api->after_render();
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Platform::present();
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}
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// Update audio
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Blah::Internal::audio_update();
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if (Internal::audio_is_init)
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Blah::Internal::audio_update();
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}
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void Internal::app_shutdown()
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{
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Internal::input_shutdown();
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if (renderer)
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renderer->shutdown();
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if (app_renderer_api)
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{
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app_renderer_api->shutdown();
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delete app_renderer_api;
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}
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app_renderer_api = nullptr;
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if (platform)
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platform->shutdown();
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if (Internal::audio_is_init)
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{
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Internal::audio_shutdown();
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Internal::audio_is_init = false;
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}
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if (renderer)
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delete renderer;
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renderer = nullptr;
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if (platform)
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delete platform;
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platform = nullptr;
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Blah::Internal::audio_shutdown();
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Blah::Internal::audio_is_init = false;
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Platform::shutdown();
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// clear static App state
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app_config = Config();
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@ -322,6 +306,12 @@ void Internal::app_shutdown()
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Time::delta = 0;
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}
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Renderer* Internal::app_renderer()
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{
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BLAH_ASSERT_RUNNING();
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return app_renderer_api;
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}
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void App::exit()
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{
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BLAH_ASSERT_RUNNING();
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@ -338,59 +328,59 @@ const Config& App::config()
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const char* App::path()
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{
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BLAH_ASSERT_RUNNING();
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return Internal::platform->app_path();
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return Platform::app_path();
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}
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const char* App::user_path()
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{
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BLAH_ASSERT_RUNNING();
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return Internal::platform->user_path();
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return Platform::user_path();
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}
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const char* App::get_title()
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{
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BLAH_ASSERT_RUNNING();
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return Internal::platform->get_title();
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return Platform::get_title();
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}
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void App::set_title(const char* title)
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{
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BLAH_ASSERT_RUNNING();
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Internal::platform->set_title(title);
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Platform::set_title(title);
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}
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Point App::get_position()
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{
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BLAH_ASSERT_RUNNING();
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Point result;
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Internal::platform->get_position(&result.x, &result.y);
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Platform::get_position(&result.x, &result.y);
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return result;
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}
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void App::set_position(Point point)
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{
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BLAH_ASSERT_RUNNING();
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Internal::platform->set_position(point.x, point.y);
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Platform::set_position(point.x, point.y);
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}
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Point App::get_size()
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{
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BLAH_ASSERT_RUNNING();
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Point result;
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Internal::platform->get_size(&result.x, &result.y);
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Platform::get_size(&result.x, &result.y);
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return result;
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}
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void App::set_size(Point point)
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{
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BLAH_ASSERT_RUNNING();
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Internal::platform->set_size(point.x, point.y);
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Platform::set_size(point.x, point.y);
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}
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Point App::get_backbuffer_size()
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{
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BLAH_ASSERT_RUNNING();
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if (Internal::renderer)
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if (app_renderer_api)
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return Point(app_backbuffer->width(), app_backbuffer->height());
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return Point(0, 0);
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}
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@ -398,13 +388,13 @@ Point App::get_backbuffer_size()
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float App::content_scale()
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{
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BLAH_ASSERT_RUNNING();
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return Internal::platform->get_content_scale();
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return Platform::get_content_scale();
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}
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bool App::focused()
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{
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BLAH_ASSERT_RUNNING();
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return Internal::platform->get_focused();
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return Platform::get_focused();
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}
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void App::set_flag(u32 flag, bool enabled)
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@ -420,10 +410,9 @@ void App::set_flag(u32 flag, bool enabled)
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if (was != app_flags)
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{
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if (Internal::platform)
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Internal::platform->set_app_flags(app_flags);
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if (Internal::renderer)
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Internal::renderer->set_app_flags(app_flags);
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Platform::set_app_flags(app_flags);
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if (app_renderer_api)
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app_renderer_api->set_app_flags(app_flags);
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}
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}
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@ -437,7 +426,7 @@ const RendererInfo& App::renderer()
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{
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BLAH_ASSERT_RUNNING();
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BLAH_ASSERT_RENDERER();
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return Internal::renderer->info;
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return app_renderer_api->info;
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}
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const TargetRef& App::backbuffer()
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@ -449,5 +438,5 @@ const TargetRef& App::backbuffer()
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void System::open_url(const char* url)
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{
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BLAH_ASSERT_RUNNING();
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Internal::platform->open_url(url);
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Platform::open_url(url);
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}
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@ -18,7 +18,7 @@ namespace Blah
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{
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bool audio_init(unsigned play_frequency_in_Hz, int buffered_samples)
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{
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cs_error_t err = cs_init(Internal::platform->d3d11_get_hwnd(), play_frequency_in_Hz, buffered_samples, NULL);
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cs_error_t err = cs_init(Platform::d3d11_get_hwnd(), play_frequency_in_Hz, buffered_samples, NULL);
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if (err != CUTE_SOUND_ERROR_NONE) {
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Log::error(cs_error_as_string(err));
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return false;
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@ -282,7 +282,8 @@ void Batch::render(const TargetRef& target, const Mat4x4f& matrix)
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if (!m_default_material)
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{
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BLAH_ASSERT_RENDERER();
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m_default_material = Material::create(Internal::renderer->default_batcher_shader);
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if (auto renderer = Internal::app_renderer())
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m_default_material = Material::create(renderer->default_batcher_shader);
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}
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}
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@ -5,11 +5,11 @@ using namespace Blah;
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FileRef File::open(const FilePath& path, FileMode mode)
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{
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BLAH_ASSERT_PLATFORM();
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BLAH_ASSERT_RUNNING();
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FileRef ref;
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if (Internal::platform)
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ref = Internal::platform->file_open(path.cstr(), mode);
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if (App::is_running())
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ref = Platform::file_open(path.cstr(), mode);
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if (ref)
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ref->m_mode = mode;
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return ref;
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@ -17,17 +17,17 @@ FileRef File::open(const FilePath& path, FileMode mode)
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bool File::exists(const FilePath& path)
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{
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BLAH_ASSERT_PLATFORM();
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if (Internal::platform)
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return Internal::platform->file_exists(path.cstr());
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BLAH_ASSERT_RUNNING();
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if (App::is_running())
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return Platform::file_exists(path.cstr());
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return false;
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}
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bool File::destroy(const FilePath& path)
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{
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BLAH_ASSERT_PLATFORM();
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if (Internal::platform)
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return Internal::platform->file_delete(path.cstr());
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BLAH_ASSERT_RUNNING();
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if (App::is_running())
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return Platform::file_delete(path.cstr());
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return false;
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}
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@ -38,37 +38,37 @@ FileMode File::mode() const
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bool Directory::create(const FilePath& path)
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{
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BLAH_ASSERT_PLATFORM();
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if (Internal::platform)
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return Internal::platform->dir_create(path.cstr());
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BLAH_ASSERT_RUNNING();
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if (App::is_running())
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return Platform::dir_create(path.cstr());
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return false;
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}
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bool Directory::exists(const FilePath& path)
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{
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BLAH_ASSERT_PLATFORM();
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if (Internal::platform)
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return Internal::platform->dir_exists(path.cstr());
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BLAH_ASSERT_RUNNING();
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if (App::is_running())
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return Platform::dir_exists(path.cstr());
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return false;
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}
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bool Directory::destroy(const FilePath& path)
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{
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BLAH_ASSERT_PLATFORM();
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if (Internal::platform)
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return Internal::platform->dir_delete(path.cstr());
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BLAH_ASSERT_RUNNING();
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if (App::is_running())
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return Platform::dir_delete(path.cstr());
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return false;
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}
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Vector<FilePath> Directory::enumerate(const FilePath& path, bool recursive)
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{
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BLAH_ASSERT_PLATFORM();
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BLAH_ASSERT_RUNNING();
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Vector<FilePath> list;
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if (Internal::platform)
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if (App::is_running())
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{
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Internal::platform->dir_enumerate(list, path.cstr(), recursive);
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Platform::dir_enumerate(list, path.cstr(), recursive);
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for (auto& it : list)
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{
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for (int n = 0; n < it.length(); n ++)
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@ -81,9 +81,9 @@ Vector<FilePath> Directory::enumerate(const FilePath& path, bool recursive)
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void Directory::explore(const FilePath& path)
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{
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BLAH_ASSERT_PLATFORM();
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if (Internal::platform)
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Internal::platform->dir_explore(path);
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BLAH_ASSERT_RUNNING();
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if (App::is_running())
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Platform::dir_explore(path);
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}
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FilePath Path::get_file_name(const FilePath& path)
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@ -88,8 +88,8 @@ ShaderRef Shader::create(const ShaderData& data)
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ShaderRef shader;
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if (Internal::renderer)
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shader = Internal::renderer->create_shader(&data);
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if (auto renderer = Internal::app_renderer())
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shader = renderer->create_shader(&data);
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// validate the shader
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if (shader)
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@ -130,9 +130,9 @@ TextureRef Texture::create(int width, int height, TextureFormat format, unsigned
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BLAH_ASSERT(width > 0 && height > 0, "Texture width and height must be larger than 0");
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BLAH_ASSERT((int)format > (int)TextureFormat::None && (int)format < (int)TextureFormat::Count, "Invalid texture format");
|
||||
|
||||
if (Internal::renderer)
|
||||
if (auto renderer = Internal::app_renderer())
|
||||
{
|
||||
auto tex = Internal::renderer->create_texture(width, height, format);
|
||||
auto tex = renderer->create_texture(width, height, format);
|
||||
|
||||
if (tex && data != nullptr)
|
||||
tex->set_data(data);
|
||||
|
@ -194,8 +194,8 @@ TargetRef Target::create(int width, int height, const AttachmentFormats& texture
|
|||
BLAH_ASSERT(depth_count <= 1, "Target can only have 1 Depth/Stencil Texture");
|
||||
BLAH_ASSERT(color_count <= Attachments::capacity - 1, "Exceeded maximum Color texture count");
|
||||
|
||||
if (Internal::renderer)
|
||||
return Internal::renderer->create_target(width, height, textures.data(), textures.size());
|
||||
if (auto renderer = Internal::app_renderer())
|
||||
return renderer->create_target(width, height, textures.data(), textures.size());
|
||||
|
||||
return TargetRef();
|
||||
}
|
||||
|
@ -224,8 +224,8 @@ MeshRef Mesh::create()
|
|||
{
|
||||
BLAH_ASSERT_RENDERER();
|
||||
|
||||
if (Internal::renderer)
|
||||
return Internal::renderer->create_mesh();
|
||||
if (auto renderer = Internal::app_renderer())
|
||||
return renderer->create_mesh();
|
||||
|
||||
return MeshRef();
|
||||
}
|
||||
|
@ -623,7 +623,7 @@ void DrawCall::perform()
|
|||
BLAH_ASSERT(material->shader(), "Trying to draw with an invalid Shader");
|
||||
BLAH_ASSERT(mesh, "Trying to draw with an invalid Mesh");
|
||||
|
||||
if (!Internal::renderer)
|
||||
if (!Internal::app_renderer())
|
||||
return;
|
||||
|
||||
// copy call
|
||||
|
@ -685,5 +685,5 @@ void DrawCall::perform()
|
|||
pass.scissor = pass.scissor.overlap_rect(Rectf(0, 0, draw_size.x, draw_size.y));
|
||||
|
||||
// perform render
|
||||
Internal::renderer->render(pass);
|
||||
Internal::app_renderer()->render(pass);
|
||||
}
|
||||
|
|
|
@ -78,8 +78,7 @@ void Internal::input_step_state()
|
|||
}
|
||||
|
||||
// get clipboard
|
||||
if (Internal::platform)
|
||||
g_clipboard = Internal::platform->get_clipboard();
|
||||
g_clipboard = Platform::get_clipboard();
|
||||
}
|
||||
|
||||
void Internal::input_step_bindings()
|
||||
|
@ -397,9 +396,9 @@ const String& Input::get_clipboard()
|
|||
|
||||
void Input::set_clipboard(const String& text)
|
||||
{
|
||||
BLAH_ASSERT_RUNNING();
|
||||
g_clipboard = text;
|
||||
if (Internal::platform)
|
||||
Internal::platform->set_clipboard(text);
|
||||
Platform::set_clipboard(text);
|
||||
}
|
||||
|
||||
ButtonBindingRef Input::register_binding(const ButtonBinding& binding_data)
|
||||
|
|
|
@ -12,8 +12,8 @@ float Time::pause_timer = 0;
|
|||
|
||||
u64 Time::get_ticks()
|
||||
{
|
||||
if (Internal::platform)
|
||||
return Internal::platform->ticks();
|
||||
if (App::is_running())
|
||||
return Platform::ticks();
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
|
|
@ -2,19 +2,18 @@
|
|||
#include "blah_renderer.h"
|
||||
#include "blah_platform.h"
|
||||
|
||||
#define BLAH_ASSERT_RENDERER() BLAH_ASSERT(Blah::Internal::renderer, "Renderer has not been created")
|
||||
#define BLAH_ASSERT_PLATFORM() BLAH_ASSERT(Blah::Internal::platform, "Platform has not been created")
|
||||
#define BLAH_ASSERT_RENDERER() BLAH_ASSERT(Blah::Internal::app_renderer(), "Renderer has not been created")
|
||||
#define BLAH_ASSERT_RUNNING() BLAH_ASSERT(Blah::App::is_running(), "The App is not running (call App::run)")
|
||||
|
||||
namespace Blah
|
||||
{
|
||||
namespace Internal
|
||||
{
|
||||
extern Platform* platform;
|
||||
extern Renderer* renderer;
|
||||
extern bool audio_is_init;
|
||||
|
||||
void app_step();
|
||||
void app_shutdown();
|
||||
Renderer* app_renderer();
|
||||
|
||||
void input_init();
|
||||
void input_step_state();
|
||||
|
|
|
@ -8,112 +8,105 @@ namespace Blah
|
|||
{
|
||||
struct Config;
|
||||
|
||||
class Platform
|
||||
namespace Platform
|
||||
{
|
||||
public:
|
||||
|
||||
virtual ~Platform() = default;
|
||||
|
||||
// Initialize the Graphics
|
||||
virtual bool init(const Config& config) = 0;
|
||||
bool init(const Config& config);
|
||||
|
||||
// Called after the on_startup callback, but before the update loop begins
|
||||
virtual void ready() = 0;
|
||||
void ready();
|
||||
|
||||
// Called during shutdown
|
||||
virtual void shutdown() = 0;
|
||||
void shutdown();
|
||||
|
||||
// The time, in ticks (microseconds) since the Application was started
|
||||
virtual u64 ticks() = 0;
|
||||
u64 ticks();
|
||||
|
||||
// Called every frame
|
||||
virtual void update(InputState& state) = 0;
|
||||
void update(InputState& state);
|
||||
|
||||
// Sleeps the current thread
|
||||
virtual void sleep(int milliseconds) = 0;
|
||||
void sleep(int milliseconds);
|
||||
|
||||
// Called to present the window contents
|
||||
virtual void present() = 0;
|
||||
void present();
|
||||
|
||||
// Called when the App sets flags
|
||||
virtual void set_app_flags(u32 flags) = 0;
|
||||
void set_app_flags(u32 flags);
|
||||
|
||||
// Gets the Application Window Title in UTF-8
|
||||
virtual const char* get_title() = 0;
|
||||
const char* get_title();
|
||||
|
||||
// Sets the Application Window Title in UTF-8
|
||||
virtual void set_title(const char* title) = 0;
|
||||
void set_title(const char* title);
|
||||
|
||||
// Gets the Application Window Position, in Screen Coordinates
|
||||
virtual void get_position(int* x, int* y) = 0;
|
||||
void get_position(int* x, int* y);
|
||||
|
||||
// Sets the Application Window Position, in Screen Coordinates
|
||||
virtual void set_position(int x, int y) = 0;
|
||||
void set_position(int x, int y);
|
||||
|
||||
// Gets whether the Window has focus
|
||||
virtual bool get_focused() = 0;
|
||||
bool get_focused();
|
||||
|
||||
// Gets the Application Window Size, in Screen Coordinates
|
||||
virtual void get_size(int* width, int* height) = 0;
|
||||
void get_size(int* width, int* height);
|
||||
|
||||
// Sets the Application Window Size, in Screen Coordinates
|
||||
virtual void set_size(int width, int height) = 0;
|
||||
void set_size(int width, int height);
|
||||
|
||||
// Gets the Application Window Drawing Size, in Pixels. This may differ from the Window Size on hi-dpi displays.
|
||||
virtual void get_draw_size(int* width, int* height) = 0;
|
||||
void get_draw_size(int* width, int* height);
|
||||
|
||||
// Gets the Desktop Content Scale. Gui should be scaled by this value
|
||||
virtual float get_content_scale() = 0;
|
||||
float get_content_scale();
|
||||
|
||||
// Returns the absolute path to the directory that the application was started from
|
||||
virtual const char* app_path() = 0;
|
||||
const char* app_path();
|
||||
|
||||
// Returns the absolute path to the user directory where save data and settings should be stored
|
||||
virtual const char* user_path() = 0;
|
||||
const char* user_path();
|
||||
|
||||
// Opens a file and sets the handle, or returns an empty handle if it fails
|
||||
virtual FileRef file_open(const char* path, FileMode mode) = 0;
|
||||
FileRef file_open(const char* path, FileMode mode);
|
||||
|
||||
// Returns true if a file with the given path exists
|
||||
virtual bool file_exists(const char* path) = 0;
|
||||
bool file_exists(const char* path);
|
||||
|
||||
// Returns true if a file with the given path was deleted
|
||||
virtual bool file_delete(const char* path) = 0;
|
||||
bool file_delete(const char* path);
|
||||
|
||||
// Returns true if a directory with the given path was successfully created
|
||||
virtual bool dir_create(const char* path) = 0;
|
||||
bool dir_create(const char* path);
|
||||
|
||||
// Returns true if a directory with the given path exists
|
||||
virtual bool dir_exists(const char* path) = 0;
|
||||
bool dir_exists(const char* path);
|
||||
|
||||
// Returns true if a directory with the given path was deleted
|
||||
virtual bool dir_delete(const char* path) = 0;
|
||||
bool dir_delete(const char* path);
|
||||
|
||||
// enumerates a directory and appends each file to the given list
|
||||
virtual void dir_enumerate(Vector<FilePath>& list, const char* path, bool recursive) = 0;
|
||||
void dir_enumerate(Vector<FilePath>& list, const char* path, bool recursive);
|
||||
|
||||
// opens a directory in the OS file explorer / finder
|
||||
virtual void dir_explore(const char* path) = 0;
|
||||
void dir_explore(const char* path);
|
||||
|
||||
// sets the contents of the clipboard
|
||||
virtual void set_clipboard(const char* text) = 0;
|
||||
void set_clipboard(const char* text);
|
||||
|
||||
// gets the contents of the clipboard into the given string
|
||||
virtual const char* get_clipboard() = 0;
|
||||
const char* get_clipboard();
|
||||
|
||||
// Tries to open a URL in a web browser
|
||||
virtual void open_url(const char* url) = 0;
|
||||
void open_url(const char* url);
|
||||
|
||||
// OpenGL Methods
|
||||
virtual void* gl_get_func(const char* name) = 0;
|
||||
virtual void* gl_context_create() = 0;
|
||||
virtual void gl_context_make_current(void* context) = 0;
|
||||
virtual void gl_context_destroy(void* context) = 0;
|
||||
void* gl_get_func(const char* name);
|
||||
void* gl_context_create();
|
||||
void gl_context_make_current(void* context);
|
||||
void gl_context_destroy(void* context);
|
||||
|
||||
// D3D11 Methods
|
||||
virtual void* d3d11_get_hwnd() = 0;
|
||||
|
||||
// Instantiates the Platform object
|
||||
static Platform* try_make_platform(const Config& config);
|
||||
void* d3d11_get_hwnd();
|
||||
};
|
||||
}
|
|
@ -71,67 +71,18 @@ namespace Blah
|
|||
size_t write(const void* buffer, size_t length) override { return SDL_RWwrite(handle, buffer, sizeof(char), length); }
|
||||
};
|
||||
|
||||
struct SDL2_Platform : public Platform
|
||||
{
|
||||
SDL_Window* window = nullptr;
|
||||
SDL_Joystick* joysticks[Input::max_controllers];
|
||||
SDL_GameController* gamepads[Input::max_controllers];
|
||||
char* base_path_value = nullptr;
|
||||
char* user_path_value = nullptr;
|
||||
char* clipboard_text = nullptr;
|
||||
bool displayed = false;
|
||||
|
||||
SDL2_Platform();
|
||||
bool init(const Config& config) override;
|
||||
void ready() override;
|
||||
void shutdown() override;
|
||||
u64 ticks() override;
|
||||
void update(InputState& state) override;
|
||||
void sleep(int milliseconds) override;
|
||||
void present() override;
|
||||
void set_app_flags(u32 flags) override;
|
||||
const char* get_title() override;
|
||||
void set_title(const char* title) override;
|
||||
void get_position(int* x, int* y) override;
|
||||
void set_position(int x, int y) override;
|
||||
bool get_focused() override;
|
||||
void get_size(int* width, int* height) override;
|
||||
void set_size(int width, int height) override;
|
||||
void get_draw_size(int* width, int* height) override;
|
||||
float get_content_scale() override;
|
||||
const char* app_path() override;
|
||||
const char* user_path() override;
|
||||
FileRef file_open(const char* path, FileMode mode) override;
|
||||
bool file_exists(const char* path) override;
|
||||
bool file_delete(const char* path) override;
|
||||
bool dir_create(const char* path) override;
|
||||
bool dir_exists(const char* path) override;
|
||||
bool dir_delete(const char* path) override;
|
||||
void dir_enumerate(Vector<FilePath>& list, const char* path, bool recursive) override;
|
||||
void dir_explore(const char* path) override;
|
||||
void set_clipboard(const char* text) override;
|
||||
const char* get_clipboard() override;
|
||||
void open_url(const char* url) override;
|
||||
void* gl_get_func(const char* name) override;
|
||||
void* gl_context_create() override;
|
||||
void gl_context_make_current(void* context) override;
|
||||
void gl_context_destroy(void* context) override;
|
||||
void* d3d11_get_hwnd() override;
|
||||
};
|
||||
SDL_Window* sdl2_window = nullptr;
|
||||
SDL_Joystick* sdl2_joysticks[Input::max_controllers];
|
||||
SDL_GameController* sdl2_gamepads[Input::max_controllers];
|
||||
char* sdl2_base_path_value = nullptr;
|
||||
char* sdl2_user_path_value = nullptr;
|
||||
char* sdl2_clipboard_text = nullptr;
|
||||
bool sdl2_displayed = false;
|
||||
}
|
||||
|
||||
using namespace Blah;
|
||||
|
||||
SDL2_Platform::SDL2_Platform()
|
||||
{
|
||||
for (int i = 0; i < Input::max_controllers; i++)
|
||||
{
|
||||
joysticks[i] = nullptr;
|
||||
gamepads[i] = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
bool SDL2_Platform::init(const Config& config)
|
||||
bool Platform::init(const Config& config)
|
||||
{
|
||||
// TODO:
|
||||
// control this via some kind of config flag
|
||||
|
@ -185,54 +136,60 @@ bool SDL2_Platform::init(const Config& config)
|
|||
}
|
||||
|
||||
// create the window
|
||||
window = SDL_CreateWindow(config.name, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, config.width, config.height, flags);
|
||||
if (window == nullptr)
|
||||
sdl2_window = SDL_CreateWindow(config.name, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, config.width, config.height, flags);
|
||||
if (sdl2_window == nullptr)
|
||||
{
|
||||
Log::error("Failed to create a Window");
|
||||
return false;
|
||||
}
|
||||
|
||||
for (int i = 0; i < Input::max_controllers; i++)
|
||||
{
|
||||
sdl2_joysticks[i] = nullptr;
|
||||
sdl2_gamepads[i] = nullptr;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void SDL2_Platform::ready()
|
||||
void Platform::ready()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void SDL2_Platform::shutdown()
|
||||
void Platform::shutdown()
|
||||
{
|
||||
if (window != nullptr)
|
||||
SDL_DestroyWindow(window);
|
||||
window = nullptr;
|
||||
displayed = false;
|
||||
if (sdl2_window != nullptr)
|
||||
SDL_DestroyWindow(sdl2_window);
|
||||
sdl2_window = nullptr;
|
||||
sdl2_displayed = false;
|
||||
|
||||
if (base_path_value != nullptr)
|
||||
SDL_free(base_path_value);
|
||||
if (sdl2_base_path_value != nullptr)
|
||||
SDL_free(sdl2_base_path_value);
|
||||
|
||||
if (user_path_value != nullptr)
|
||||
SDL_free(user_path_value);
|
||||
if (sdl2_user_path_value != nullptr)
|
||||
SDL_free(sdl2_user_path_value);
|
||||
|
||||
if (clipboard_text != nullptr)
|
||||
SDL_free(clipboard_text);
|
||||
if (sdl2_clipboard_text != nullptr)
|
||||
SDL_free(sdl2_clipboard_text);
|
||||
|
||||
SDL_Quit();
|
||||
}
|
||||
|
||||
u64 SDL2_Platform::ticks()
|
||||
u64 Platform::ticks()
|
||||
{
|
||||
auto counter = SDL_GetPerformanceCounter();
|
||||
auto per_second = (double)SDL_GetPerformanceFrequency();
|
||||
return (u64)(counter * (Time::ticks_per_second / per_second));
|
||||
}
|
||||
|
||||
void SDL2_Platform::update(InputState& state)
|
||||
void Platform::update(InputState& state)
|
||||
{
|
||||
// update the mouse every frame
|
||||
{
|
||||
int win_x, win_y, x, y;
|
||||
|
||||
SDL_GetWindowPosition(window, &win_x, &win_y);
|
||||
SDL_GetWindowPosition(sdl2_window, &win_x, &win_y);
|
||||
SDL_GetGlobalMouseState(&x, &y);
|
||||
|
||||
state.mouse.on_move(
|
||||
|
@ -301,7 +258,7 @@ void SDL2_Platform::update(InputState& state)
|
|||
|
||||
if (SDL_IsGameController(index) == SDL_FALSE && index >= 0 && index < Input::max_controllers)
|
||||
{
|
||||
auto ptr = joysticks[index] = SDL_JoystickOpen(index);
|
||||
auto ptr = sdl2_joysticks[index] = SDL_JoystickOpen(index);
|
||||
auto name = SDL_JoystickName(ptr);
|
||||
auto button_count = SDL_JoystickNumButtons(ptr);
|
||||
auto axis_count = SDL_JoystickNumAxes(ptr);
|
||||
|
@ -314,19 +271,19 @@ void SDL2_Platform::update(InputState& state)
|
|||
}
|
||||
else if (event.type == SDL_JOYDEVICEREMOVED)
|
||||
{
|
||||
auto index = blah_sdl_find_joystick_index(joysticks, event.jdevice.which);
|
||||
auto index = blah_sdl_find_joystick_index(sdl2_joysticks, event.jdevice.which);
|
||||
if (index >= 0)
|
||||
{
|
||||
if (SDL_IsGameController(index) == SDL_FALSE)
|
||||
{
|
||||
state.controllers[index].on_disconnect();
|
||||
SDL_JoystickClose(joysticks[index]);
|
||||
SDL_JoystickClose(sdl2_joysticks[index]);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (event.type == SDL_JOYBUTTONDOWN)
|
||||
{
|
||||
auto index = blah_sdl_find_joystick_index(joysticks, event.jdevice.which);
|
||||
auto index = blah_sdl_find_joystick_index(sdl2_joysticks, event.jdevice.which);
|
||||
if (index >= 0)
|
||||
{
|
||||
if (SDL_IsGameController(index) == SDL_FALSE)
|
||||
|
@ -335,7 +292,7 @@ void SDL2_Platform::update(InputState& state)
|
|||
}
|
||||
else if (event.type == SDL_JOYBUTTONUP)
|
||||
{
|
||||
auto index = blah_sdl_find_joystick_index(joysticks, event.jdevice.which);
|
||||
auto index = blah_sdl_find_joystick_index(sdl2_joysticks, event.jdevice.which);
|
||||
if (index >= 0)
|
||||
{
|
||||
if (SDL_IsGameController(index) == SDL_FALSE)
|
||||
|
@ -344,7 +301,7 @@ void SDL2_Platform::update(InputState& state)
|
|||
}
|
||||
else if (event.type == SDL_JOYAXISMOTION)
|
||||
{
|
||||
auto index = blah_sdl_find_joystick_index(joysticks, event.jdevice.which);
|
||||
auto index = blah_sdl_find_joystick_index(sdl2_joysticks, event.jdevice.which);
|
||||
if (index >= 0)
|
||||
{
|
||||
if (SDL_IsGameController(index) == SDL_FALSE)
|
||||
|
@ -364,7 +321,7 @@ void SDL2_Platform::update(InputState& state)
|
|||
auto index = event.cdevice.which;
|
||||
if (index >= 0 && index < Input::max_controllers)
|
||||
{
|
||||
auto ptr = gamepads[index] = SDL_GameControllerOpen(index);
|
||||
auto ptr = sdl2_gamepads[index] = SDL_GameControllerOpen(index);
|
||||
auto name = SDL_GameControllerName(ptr);
|
||||
auto vendor = SDL_GameControllerGetVendor(ptr);
|
||||
auto product = SDL_GameControllerGetProduct(ptr);
|
||||
|
@ -375,16 +332,16 @@ void SDL2_Platform::update(InputState& state)
|
|||
}
|
||||
else if (event.type == SDL_CONTROLLERDEVICEREMOVED)
|
||||
{
|
||||
auto index = blah_sdl_find_gamepad_index(gamepads, event.cdevice.which);
|
||||
auto index = blah_sdl_find_gamepad_index(sdl2_gamepads, event.cdevice.which);
|
||||
if (index >= 0)
|
||||
{
|
||||
state.controllers[index].on_disconnect();
|
||||
SDL_GameControllerClose(gamepads[index]);
|
||||
SDL_GameControllerClose(sdl2_gamepads[index]);
|
||||
}
|
||||
}
|
||||
else if (event.type == SDL_CONTROLLERBUTTONDOWN)
|
||||
{
|
||||
auto index = blah_sdl_find_gamepad_index(gamepads, event.cdevice.which);
|
||||
auto index = blah_sdl_find_gamepad_index(sdl2_gamepads, event.cdevice.which);
|
||||
if (index >= 0)
|
||||
{
|
||||
Button button = Button::None;
|
||||
|
@ -396,7 +353,7 @@ void SDL2_Platform::update(InputState& state)
|
|||
}
|
||||
else if (event.type == SDL_CONTROLLERBUTTONUP)
|
||||
{
|
||||
auto index = blah_sdl_find_gamepad_index(gamepads, event.cdevice.which);
|
||||
auto index = blah_sdl_find_gamepad_index(sdl2_gamepads, event.cdevice.which);
|
||||
if (index >= 0)
|
||||
{
|
||||
Button button = Button::None;
|
||||
|
@ -408,7 +365,7 @@ void SDL2_Platform::update(InputState& state)
|
|||
}
|
||||
else if (event.type == SDL_CONTROLLERAXISMOTION)
|
||||
{
|
||||
auto index = blah_sdl_find_gamepad_index(gamepads, event.cdevice.which);
|
||||
auto index = blah_sdl_find_gamepad_index(sdl2_gamepads, event.cdevice.which);
|
||||
if (index >= 0)
|
||||
{
|
||||
Axis axis = Axis::None;
|
||||
|
@ -427,33 +384,33 @@ void SDL2_Platform::update(InputState& state)
|
|||
}
|
||||
}
|
||||
|
||||
void SDL2_Platform::sleep(int milliseconds)
|
||||
void Platform::sleep(int milliseconds)
|
||||
{
|
||||
if (milliseconds >= 0)
|
||||
SDL_Delay((u32)milliseconds);
|
||||
}
|
||||
|
||||
void SDL2_Platform::present()
|
||||
void Platform::present()
|
||||
{
|
||||
if (App::renderer().type == RendererType::OpenGL)
|
||||
SDL_GL_SwapWindow(window);
|
||||
SDL_GL_SwapWindow(sdl2_window);
|
||||
|
||||
// display the window
|
||||
// this avoids a short black screen on macOS
|
||||
if (!displayed)
|
||||
if (!sdl2_displayed)
|
||||
{
|
||||
SDL_ShowWindow(window);
|
||||
displayed = true;
|
||||
SDL_ShowWindow(sdl2_window);
|
||||
sdl2_displayed = true;
|
||||
}
|
||||
}
|
||||
|
||||
void SDL2_Platform::set_app_flags(u32 flags)
|
||||
void Platform::set_app_flags(u32 flags)
|
||||
{
|
||||
// Toggle Fullscreen
|
||||
SDL_SetWindowFullscreen(window, ((flags & Flags::Fullscreen) != 0) ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0);
|
||||
SDL_SetWindowFullscreen(sdl2_window, ((flags & Flags::Fullscreen) != 0) ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0);
|
||||
|
||||
// Toggle Resizable
|
||||
SDL_SetWindowResizable(window, ((flags & Flags::Resizable) != 0) ? SDL_TRUE : SDL_FALSE);
|
||||
SDL_SetWindowResizable(sdl2_window, ((flags & Flags::Resizable) != 0) ? SDL_TRUE : SDL_FALSE);
|
||||
|
||||
// Toggle V-Sync for OpenGL
|
||||
#ifndef __EMSCRIPTEN__
|
||||
|
@ -462,57 +419,57 @@ void SDL2_Platform::set_app_flags(u32 flags)
|
|||
#endif
|
||||
}
|
||||
|
||||
const char* SDL2_Platform::get_title()
|
||||
const char* Platform::get_title()
|
||||
{
|
||||
return SDL_GetWindowTitle(window);
|
||||
return SDL_GetWindowTitle(sdl2_window);
|
||||
}
|
||||
|
||||
void SDL2_Platform::set_title(const char* title)
|
||||
void Platform::set_title(const char* title)
|
||||
{
|
||||
SDL_SetWindowTitle(window, title);
|
||||
SDL_SetWindowTitle(sdl2_window, title);
|
||||
}
|
||||
|
||||
void SDL2_Platform::get_position(int* x, int* y)
|
||||
void Platform::get_position(int* x, int* y)
|
||||
{
|
||||
SDL_GetWindowPosition(window, x, y);
|
||||
SDL_GetWindowPosition(sdl2_window, x, y);
|
||||
}
|
||||
|
||||
void SDL2_Platform::set_position(int x, int y)
|
||||
void Platform::set_position(int x, int y)
|
||||
{
|
||||
SDL_SetWindowPosition(window, x, y);
|
||||
SDL_SetWindowPosition(sdl2_window, x, y);
|
||||
}
|
||||
|
||||
bool SDL2_Platform::get_focused()
|
||||
bool Platform::get_focused()
|
||||
{
|
||||
auto flags = SDL_GetWindowFlags(window);
|
||||
auto flags = SDL_GetWindowFlags(sdl2_window);
|
||||
return (flags & SDL_WINDOW_INPUT_FOCUS) != 0 && (flags & SDL_WINDOW_MINIMIZED) == 0;
|
||||
}
|
||||
|
||||
void SDL2_Platform::get_size(int* width, int* height)
|
||||
void Platform::get_size(int* width, int* height)
|
||||
{
|
||||
SDL_GetWindowSize(window, width, height);
|
||||
SDL_GetWindowSize(sdl2_window, width, height);
|
||||
}
|
||||
|
||||
void SDL2_Platform::set_size(int width, int height)
|
||||
void Platform::set_size(int width, int height)
|
||||
{
|
||||
SDL_SetWindowSize(window, width, height);
|
||||
SDL_SetWindowSize(sdl2_window, width, height);
|
||||
}
|
||||
|
||||
void SDL2_Platform::get_draw_size(int* width, int* height)
|
||||
void Platform::get_draw_size(int* width, int* height)
|
||||
{
|
||||
switch (App::renderer().type)
|
||||
{
|
||||
case RendererType::OpenGL:
|
||||
SDL_GL_GetDrawableSize(window, width, height);
|
||||
SDL_GL_GetDrawableSize(sdl2_window, width, height);
|
||||
break;
|
||||
case RendererType::None:
|
||||
case RendererType::D3D11:
|
||||
SDL_GetWindowSize(window, width, height);
|
||||
SDL_GetWindowSize(sdl2_window, width, height);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
float SDL2_Platform::get_content_scale()
|
||||
float Platform::get_content_scale()
|
||||
{
|
||||
// TODO:
|
||||
// This is incorrect! but for some reason the scale
|
||||
|
@ -525,7 +482,7 @@ float SDL2_Platform::get_content_scale()
|
|||
// is there a way to get this value properly? My Windows & Linux PC's both seem to thing 96 is correct
|
||||
const float hidpi_res = 96;
|
||||
|
||||
int index = SDL_GetWindowDisplayIndex(window);
|
||||
int index = SDL_GetWindowDisplayIndex(sdl2_window);
|
||||
if (index < 0)
|
||||
{
|
||||
Log::error(SDL_GetError());
|
||||
|
@ -542,25 +499,25 @@ float SDL2_Platform::get_content_scale()
|
|||
return (ddpi / hidpi_res);
|
||||
}
|
||||
|
||||
const char* SDL2_Platform::app_path()
|
||||
const char* Platform::app_path()
|
||||
{
|
||||
if (base_path_value == nullptr)
|
||||
base_path_value = SDL_GetBasePath();
|
||||
return base_path_value;
|
||||
if (sdl2_base_path_value == nullptr)
|
||||
sdl2_base_path_value = SDL_GetBasePath();
|
||||
return sdl2_base_path_value;
|
||||
}
|
||||
|
||||
const char* SDL2_Platform::user_path()
|
||||
const char* Platform::user_path()
|
||||
{
|
||||
if (user_path_value == nullptr)
|
||||
if (sdl2_user_path_value == nullptr)
|
||||
{
|
||||
auto& config = App::config();
|
||||
user_path_value = SDL_GetPrefPath(nullptr, config.name);
|
||||
sdl2_user_path_value = SDL_GetPrefPath(nullptr, config.name);
|
||||
}
|
||||
|
||||
return user_path_value;
|
||||
return sdl2_user_path_value;
|
||||
}
|
||||
|
||||
FileRef SDL2_Platform::file_open(const char* path, FileMode mode)
|
||||
FileRef Platform::file_open(const char* path, FileMode mode)
|
||||
{
|
||||
const char* sdl_mode = "";
|
||||
|
||||
|
@ -587,32 +544,32 @@ FileRef SDL2_Platform::file_open(const char* path, FileMode mode)
|
|||
return FileRef(new SDL2_File(ptr));
|
||||
}
|
||||
|
||||
bool SDL2_Platform::file_exists(const char* path)
|
||||
bool Platform::file_exists(const char* path)
|
||||
{
|
||||
return std::filesystem::is_regular_file(path);
|
||||
}
|
||||
|
||||
bool SDL2_Platform::file_delete(const char* path)
|
||||
bool Platform::file_delete(const char* path)
|
||||
{
|
||||
return std::filesystem::remove(path);
|
||||
}
|
||||
|
||||
bool SDL2_Platform::dir_create(const char* path)
|
||||
bool Platform::dir_create(const char* path)
|
||||
{
|
||||
return std::filesystem::create_directories(path);
|
||||
}
|
||||
|
||||
bool SDL2_Platform::dir_exists(const char* path)
|
||||
bool Platform::dir_exists(const char* path)
|
||||
{
|
||||
return std::filesystem::is_directory(path);
|
||||
}
|
||||
|
||||
bool SDL2_Platform::dir_delete(const char* path)
|
||||
bool Platform::dir_delete(const char* path)
|
||||
{
|
||||
return std::filesystem::remove_all(path) > 0;
|
||||
}
|
||||
|
||||
void SDL2_Platform::dir_enumerate(Vector<FilePath>& list, const char* path, bool recursive)
|
||||
void Platform::dir_enumerate(Vector<FilePath>& list, const char* path, bool recursive)
|
||||
{
|
||||
if (std::filesystem::is_directory(path))
|
||||
{
|
||||
|
@ -629,7 +586,7 @@ void SDL2_Platform::dir_enumerate(Vector<FilePath>& list, const char* path, bool
|
|||
}
|
||||
}
|
||||
|
||||
void SDL2_Platform::dir_explore(const char* path)
|
||||
void Platform::dir_explore(const char* path)
|
||||
{
|
||||
#if _WIN32
|
||||
|
||||
|
@ -646,64 +603,59 @@ void SDL2_Platform::dir_explore(const char* path)
|
|||
#endif
|
||||
}
|
||||
|
||||
void SDL2_Platform::set_clipboard(const char* text)
|
||||
void Platform::set_clipboard(const char* text)
|
||||
{
|
||||
SDL_SetClipboardText(text);
|
||||
}
|
||||
|
||||
const char* SDL2_Platform::get_clipboard()
|
||||
const char* Platform::get_clipboard()
|
||||
{
|
||||
// free previous clipboard text
|
||||
if (clipboard_text != nullptr)
|
||||
SDL_free(clipboard_text);
|
||||
if (sdl2_clipboard_text != nullptr)
|
||||
SDL_free(sdl2_clipboard_text);
|
||||
|
||||
clipboard_text = SDL_GetClipboardText();
|
||||
return clipboard_text;
|
||||
sdl2_clipboard_text = SDL_GetClipboardText();
|
||||
return sdl2_clipboard_text;
|
||||
}
|
||||
|
||||
void* SDL2_Platform::gl_get_func(const char* name)
|
||||
void* Platform::gl_get_func(const char* name)
|
||||
{
|
||||
return SDL_GL_GetProcAddress(name);
|
||||
}
|
||||
|
||||
void* SDL2_Platform::gl_context_create()
|
||||
void* Platform::gl_context_create()
|
||||
{
|
||||
void* pointer = SDL_GL_CreateContext(window);
|
||||
void* pointer = SDL_GL_CreateContext(sdl2_window);
|
||||
if (pointer == nullptr)
|
||||
Log::error("SDL_GL_CreateContext failed: %s", SDL_GetError());
|
||||
return pointer;
|
||||
}
|
||||
|
||||
void SDL2_Platform::gl_context_make_current(void* context)
|
||||
void Platform::gl_context_make_current(void* context)
|
||||
{
|
||||
SDL_GL_MakeCurrent(window, context);
|
||||
SDL_GL_MakeCurrent(sdl2_window, context);
|
||||
}
|
||||
|
||||
void SDL2_Platform::gl_context_destroy(void* context)
|
||||
void Platform::gl_context_destroy(void* context)
|
||||
{
|
||||
SDL_GL_DeleteContext(context);
|
||||
}
|
||||
|
||||
void* SDL2_Platform::d3d11_get_hwnd()
|
||||
void* Platform::d3d11_get_hwnd()
|
||||
{
|
||||
#if _WIN32
|
||||
SDL_SysWMinfo info;
|
||||
SDL_VERSION(&info.version);
|
||||
SDL_GetWindowWMInfo(window, &info);
|
||||
SDL_GetWindowWMInfo(sdl2_window, &info);
|
||||
return info.info.win.window;
|
||||
#else
|
||||
return nullptr;
|
||||
#endif
|
||||
}
|
||||
|
||||
void SDL2_Platform::open_url(const char* url)
|
||||
void Platform::open_url(const char* url)
|
||||
{
|
||||
SDL_OpenURL(url);
|
||||
}
|
||||
|
||||
Platform* Platform::try_make_platform(const Config& config)
|
||||
{
|
||||
return new SDL2_Platform();
|
||||
}
|
||||
|
||||
#endif // BLAH_PLATFORM_SDL2
|
||||
|
|
|
@ -48,89 +48,50 @@ namespace Blah
|
|||
size_t write(const void* buffer, size_t length) override;
|
||||
};
|
||||
|
||||
struct Win32_Platform : public Platform
|
||||
// Main State
|
||||
HWND win32_hwnd;
|
||||
FilePath win32_working_directory;
|
||||
FilePath win32_user_directory;
|
||||
Duration win32_start_time;
|
||||
RECT win32_windowed_position;
|
||||
bool win32_fullscreen = false;
|
||||
InputState* win32_input_state = nullptr;
|
||||
String win32_clipboard;
|
||||
|
||||
// XInput
|
||||
struct
|
||||
{
|
||||
// Main State
|
||||
HWND hwnd;
|
||||
FilePath working_directory;
|
||||
FilePath user_directory;
|
||||
Duration start_time;
|
||||
RECT windowed_position;
|
||||
bool fullscreen = false;
|
||||
InputState* input_state = nullptr;
|
||||
String clipboard;
|
||||
HMODULE dll;
|
||||
XInputGetCapabilities_fn get_capabilities;
|
||||
XInputGetState_fn get_state;
|
||||
} win32_xinput;
|
||||
|
||||
// XInput
|
||||
struct
|
||||
{
|
||||
HMODULE dll;
|
||||
XInputGetCapabilities_fn get_capabilities;
|
||||
XInputGetState_fn get_state;
|
||||
} xinput;
|
||||
struct Joystick
|
||||
{
|
||||
bool connected = false;
|
||||
bool accounted = false;
|
||||
GUID dinstance = GUID_NULL;
|
||||
DWORD xindex = 0;
|
||||
} win32_joysticks[Input::max_controllers];
|
||||
|
||||
struct Joystick
|
||||
{
|
||||
bool connected = false;
|
||||
bool accounted = false;
|
||||
GUID dinstance = GUID_NULL;
|
||||
DWORD xindex = 0;
|
||||
} joysticks[Input::max_controllers];
|
||||
|
||||
// OpenGL Methods
|
||||
// These are only loaded if built using the OpenGL Backend
|
||||
struct
|
||||
{
|
||||
HMODULE dll;
|
||||
wglGetProcAddress_fn get_proc_address;
|
||||
wglCreateContext_fn create_context;
|
||||
wglDeleteContext_fn delete_context;
|
||||
wglMakeCurrent_fn make_current;
|
||||
} gl;
|
||||
|
||||
bool init(const Config& config) override;
|
||||
void ready() override;
|
||||
void shutdown() override;
|
||||
u64 ticks() override;
|
||||
void update(InputState& state) override;
|
||||
void sleep(int milliseconds) override;
|
||||
void present() override;
|
||||
const char* get_title() override;
|
||||
void set_title(const char* title) override;
|
||||
void get_position(int* x, int* y) override;
|
||||
void set_position(int x, int y) override;
|
||||
bool get_focused() override;
|
||||
void set_app_flags(u32 flags) override;
|
||||
void get_size(int* width, int* height) override;
|
||||
void set_size(int width, int height) override;
|
||||
void get_draw_size(int* width, int* height) override;
|
||||
float get_content_scale() override;
|
||||
const char* app_path() override;
|
||||
const char* user_path() override;
|
||||
FileRef file_open(const char* path, FileMode mode) override;
|
||||
bool file_exists(const char* path) override;
|
||||
bool file_delete(const char* path) override;
|
||||
bool dir_create(const char* path) override;
|
||||
bool dir_exists(const char* path) override;
|
||||
bool dir_delete(const char* path) override;
|
||||
void dir_enumerate(Vector<FilePath>& list, const char* path, bool recursive) override;
|
||||
void dir_explore(const char* path) override;
|
||||
void set_clipboard(const char* text) override;
|
||||
const char* get_clipboard() override;
|
||||
void open_url(const char* url) override;
|
||||
void* gl_get_func(const char* name) override;
|
||||
void* gl_context_create() override;
|
||||
void gl_context_make_current(void* context) override;
|
||||
void gl_context_destroy(void* context) override;
|
||||
void* d3d11_get_hwnd() override;
|
||||
|
||||
void detect_joysticks();
|
||||
};
|
||||
// OpenGL Methods
|
||||
// These are only loaded if built using the OpenGL Backend
|
||||
struct
|
||||
{
|
||||
HMODULE dll;
|
||||
wglGetProcAddress_fn get_proc_address;
|
||||
wglCreateContext_fn create_context;
|
||||
wglDeleteContext_fn delete_context;
|
||||
wglMakeCurrent_fn make_current;
|
||||
} win32_gl;
|
||||
|
||||
// Main Windows Procedure callback
|
||||
LRESULT CALLBACK win32_window_procedure(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam);
|
||||
LRESULT CALLBACK win32_window_procedure(HWND win32_hwnd, UINT msg, WPARAM wParam, LPARAM lParam);
|
||||
|
||||
// Converts Windows scancode to Blah key
|
||||
Key win32_scancode_to_key(WPARAM wParam, LPARAM lParam);
|
||||
|
||||
void win32_detect_joysticks();
|
||||
}
|
||||
|
||||
using namespace Blah;
|
||||
|
@ -194,7 +155,7 @@ size_t Win32File::read(void* buffer, size_t length)
|
|||
to_read = (DWORD)(length - read);
|
||||
|
||||
DWORD moved = 0;
|
||||
if (ReadFile(m_handle, (char *)buffer + read, to_read, &moved, NULL))
|
||||
if (ReadFile(m_handle, (char*)buffer + read, to_read, &moved, NULL))
|
||||
read += moved;
|
||||
|
||||
if (moved < to_read)
|
||||
|
@ -217,7 +178,7 @@ size_t Win32File::write(const void* buffer, size_t length)
|
|||
to_write = (DWORD)(length - written);
|
||||
|
||||
DWORD moved = 0;
|
||||
if (WriteFile(m_handle, (char *)buffer + written, to_write, &moved, NULL))
|
||||
if (WriteFile(m_handle, (char*)buffer + written, to_write, &moved, NULL))
|
||||
written += moved;
|
||||
|
||||
if (moved < to_write)
|
||||
|
@ -227,7 +188,7 @@ size_t Win32File::write(const void* buffer, size_t length)
|
|||
return written;
|
||||
}
|
||||
|
||||
bool Win32_Platform::init(const Config& config)
|
||||
bool Platform::init(const Config& config)
|
||||
{
|
||||
// Required to call this for Windows
|
||||
SetProcessDPIAware();
|
||||
|
@ -252,10 +213,10 @@ bool Win32_Platform::init(const Config& config)
|
|||
RegisterClass(&wc);
|
||||
|
||||
// Create the Window Instance
|
||||
hwnd = CreateWindow("BLAH WINDOW", config.name, WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, 0, 640, 480, NULL, NULL, hInstance, NULL);
|
||||
win32_hwnd = CreateWindow("BLAH WINDOW", config.name, WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, 0, 640, 480, NULL, NULL, hInstance, NULL);
|
||||
|
||||
// Failed to create the Window
|
||||
if (hwnd == NULL)
|
||||
if (win32_hwnd == NULL)
|
||||
{
|
||||
Log::error("Window Creation Failed");
|
||||
return false;
|
||||
|
@ -273,18 +234,18 @@ bool Win32_Platform::init(const Config& config)
|
|||
if (config.renderer_type == RendererType::OpenGL)
|
||||
{
|
||||
// Load the DLL
|
||||
gl.dll = LoadLibraryA("opengl32.dll");
|
||||
if (gl.dll == NULL)
|
||||
win32_gl.dll = LoadLibraryA("opengl32.dll");
|
||||
if (win32_gl.dll == NULL)
|
||||
{
|
||||
Log::error("OpenGL Instantiation Failed - unable to fine opengl32.dll");
|
||||
return false;
|
||||
}
|
||||
|
||||
// Get the Windows GL functions we need
|
||||
gl.get_proc_address = (wglGetProcAddress_fn)GetProcAddress(gl.dll, "wglGetProcAddress");
|
||||
gl.create_context = (wglCreateContext_fn)GetProcAddress(gl.dll, "wglCreateContext");
|
||||
gl.delete_context = (wglDeleteContext_fn)GetProcAddress(gl.dll, "wglDeleteContext");
|
||||
gl.make_current = (wglMakeCurrent_fn)GetProcAddress(gl.dll, "wglMakeCurrent");
|
||||
win32_gl.get_proc_address = (wglGetProcAddress_fn)GetProcAddress(win32_gl.dll, "wglGetProcAddress");
|
||||
win32_gl.create_context = (wglCreateContext_fn)GetProcAddress(win32_gl.dll, "wglCreateContext");
|
||||
win32_gl.delete_context = (wglDeleteContext_fn)GetProcAddress(win32_gl.dll, "wglDeleteContext");
|
||||
win32_gl.make_current = (wglMakeCurrent_fn)GetProcAddress(win32_gl.dll, "wglMakeCurrent");
|
||||
|
||||
// TODO:
|
||||
// Allow the user to apply (some of) these values before instantiation.
|
||||
|
@ -312,7 +273,7 @@ bool Win32_Platform::init(const Config& config)
|
|||
0, 0, 0 // layer masks ignored
|
||||
};
|
||||
|
||||
HDC hdc = GetDC(hwnd);
|
||||
HDC hdc = GetDC(win32_hwnd);
|
||||
|
||||
// get the best available match of pixel format for the device context
|
||||
int pixel_format = ChoosePixelFormat(hdc, &pfd);
|
||||
|
@ -327,17 +288,17 @@ bool Win32_Platform::init(const Config& config)
|
|||
|
||||
for (int i = 0; dlls[i]; i++)
|
||||
{
|
||||
xinput.dll = LoadLibraryA(dlls[i]);
|
||||
win32_xinput.dll = LoadLibraryA(dlls[i]);
|
||||
|
||||
if (xinput.dll)
|
||||
if (win32_xinput.dll)
|
||||
{
|
||||
xinput.get_capabilities = (XInputGetCapabilities_fn)GetProcAddress(xinput.dll, "XInputGetCapabilities");
|
||||
xinput.get_state = (XInputGetState_fn)GetProcAddress(xinput.dll, "XInputGetState");
|
||||
win32_xinput.get_capabilities = (XInputGetCapabilities_fn)GetProcAddress(win32_xinput.dll, "XInputGetCapabilities");
|
||||
win32_xinput.get_state = (XInputGetState_fn)GetProcAddress(win32_xinput.dll, "XInputGetState");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!xinput.dll)
|
||||
if (!win32_xinput.dll)
|
||||
Log::warn("Failed to find XInput dll; No Controller Support");
|
||||
}
|
||||
|
||||
|
@ -349,10 +310,10 @@ bool Win32_Platform::init(const Config& config)
|
|||
auto normalized = Path::normalize(buffer);
|
||||
auto end = normalized.last_index_of('/');;
|
||||
if (end >= 0)
|
||||
working_directory = FilePath(normalized.begin(), normalized.begin() + end);
|
||||
win32_working_directory = FilePath(normalized.begin(), normalized.begin() + end);
|
||||
else
|
||||
working_directory = normalized;
|
||||
working_directory.append("/");
|
||||
win32_working_directory = normalized;
|
||||
win32_working_directory.append("/");
|
||||
}
|
||||
|
||||
// Get Application User Directory
|
||||
|
@ -366,56 +327,56 @@ bool Win32_Platform::init(const Config& config)
|
|||
FilePath result;
|
||||
result.append((u16*)path, (u16*)end);
|
||||
|
||||
user_directory = Path::join(Path::normalize(result), config.name) + "/";
|
||||
win32_user_directory = Path::join(Path::normalize(result), config.name) + "/";
|
||||
}
|
||||
CoTaskMemFree(path);
|
||||
}
|
||||
|
||||
// Reset our game timer
|
||||
start_time = std::chrono::system_clock::now().time_since_epoch();
|
||||
win32_start_time = std::chrono::system_clock::now().time_since_epoch();
|
||||
|
||||
// Not currently fullscreen
|
||||
fullscreen = false;
|
||||
// Not currently win32_fullscreen
|
||||
win32_fullscreen = false;
|
||||
|
||||
// Finished Platform Setup
|
||||
return true;
|
||||
}
|
||||
|
||||
void Win32_Platform::ready()
|
||||
void Platform::ready()
|
||||
{
|
||||
// Display the game window
|
||||
ShowWindow(hwnd, SW_SHOW);
|
||||
ShowWindow(win32_hwnd, SW_SHOW);
|
||||
}
|
||||
|
||||
void Win32_Platform::shutdown()
|
||||
void Platform::shutdown()
|
||||
{
|
||||
if (xinput.dll)
|
||||
FreeLibrary(xinput.dll);
|
||||
if (win32_xinput.dll)
|
||||
FreeLibrary(win32_xinput.dll);
|
||||
|
||||
if (gl.dll)
|
||||
FreeLibrary(gl.dll);
|
||||
if (win32_gl.dll)
|
||||
FreeLibrary(win32_gl.dll);
|
||||
|
||||
DestroyWindow(hwnd);
|
||||
DestroyWindow(win32_hwnd);
|
||||
}
|
||||
|
||||
u64 Win32_Platform::ticks()
|
||||
u64 Platform::ticks()
|
||||
{
|
||||
// Todo:
|
||||
// This should account for whatever Time::ticks_per_second is set to
|
||||
|
||||
auto now = std::chrono::system_clock::now().time_since_epoch();
|
||||
return std::chrono::duration_cast<std::chrono::microseconds>(now - start_time).count();
|
||||
return std::chrono::duration_cast<std::chrono::microseconds>(now - win32_start_time).count();
|
||||
}
|
||||
|
||||
void Win32_Platform::update(InputState& state)
|
||||
void Platform::update(InputState& state)
|
||||
{
|
||||
// store reference to input state
|
||||
bool first_update = input_state == nullptr;
|
||||
input_state = &state;
|
||||
bool first_update = win32_input_state == nullptr;
|
||||
win32_input_state = &state;
|
||||
|
||||
// if this is the first update, poll joysticks that are already connected
|
||||
if (first_update)
|
||||
detect_joysticks();
|
||||
win32_detect_joysticks();
|
||||
|
||||
// Catch & Dispatch Window Messages
|
||||
MSG msg;
|
||||
|
@ -426,82 +387,82 @@ void Win32_Platform::update(InputState& state)
|
|||
}
|
||||
}
|
||||
|
||||
void Win32_Platform::sleep(int milliseconds)
|
||||
void Platform::sleep(int milliseconds)
|
||||
{
|
||||
if (milliseconds > 0)
|
||||
Sleep(milliseconds);
|
||||
}
|
||||
|
||||
void Win32_Platform::present()
|
||||
void Platform::present()
|
||||
{
|
||||
if (App::renderer().type == RendererType::OpenGL)
|
||||
{
|
||||
HDC hdc = GetDC(hwnd);
|
||||
HDC hdc = GetDC(win32_hwnd);
|
||||
SwapBuffers(hdc);
|
||||
}
|
||||
}
|
||||
|
||||
const char* Win32_Platform::get_title()
|
||||
const char* Platform::get_title()
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void Win32_Platform::set_title(const char* title)
|
||||
void Platform::set_title(const char* title)
|
||||
{
|
||||
SetWindowText(hwnd, title);
|
||||
SetWindowText(win32_hwnd, title);
|
||||
}
|
||||
|
||||
void Win32_Platform::get_position(int* x, int* y)
|
||||
void Platform::get_position(int* x, int* y)
|
||||
{
|
||||
RECT rect;
|
||||
if (GetWindowRect(hwnd, &rect))
|
||||
if (GetWindowRect(win32_hwnd, &rect))
|
||||
{
|
||||
*x = rect.left;
|
||||
*y = rect.top;
|
||||
}
|
||||
}
|
||||
|
||||
void Win32_Platform::set_position(int x, int y)
|
||||
void Platform::set_position(int x, int y)
|
||||
{
|
||||
int w, h;
|
||||
get_size(&w, &h);
|
||||
SetWindowPos(hwnd, NULL, x, y, w, h, 0);
|
||||
SetWindowPos(win32_hwnd, NULL, x, y, w, h, 0);
|
||||
}
|
||||
|
||||
bool Win32_Platform::get_focused()
|
||||
bool Platform::get_focused()
|
||||
{
|
||||
Log::warn("App::focused not implemented for Win32 yet");
|
||||
return true;
|
||||
}
|
||||
|
||||
void Win32_Platform::set_app_flags(u32 flags)
|
||||
void Platform::set_app_flags(u32 flags)
|
||||
{
|
||||
// toggle fullscreen
|
||||
// toggle win32_fullscreen
|
||||
{
|
||||
bool enabled = (flags & Flags::Fullscreen) != 0;
|
||||
if (fullscreen == enabled)
|
||||
if (win32_fullscreen == enabled)
|
||||
return;
|
||||
fullscreen = enabled;
|
||||
win32_fullscreen = enabled;
|
||||
|
||||
if (fullscreen)
|
||||
if (win32_fullscreen)
|
||||
{
|
||||
GetWindowRect(hwnd, &windowed_position);
|
||||
GetWindowRect(win32_hwnd, &win32_windowed_position);
|
||||
|
||||
int w = GetSystemMetrics(SM_CXSCREEN);
|
||||
int h = GetSystemMetrics(SM_CYSCREEN);
|
||||
SetWindowLongPtr(hwnd, GWL_STYLE, WS_VISIBLE | WS_POPUP);
|
||||
SetWindowPos(hwnd, HWND_TOP, 0, 0, w, h, 0);
|
||||
ShowWindow(hwnd, SW_SHOW);
|
||||
SetWindowLongPtr(win32_hwnd, GWL_STYLE, WS_VISIBLE | WS_POPUP);
|
||||
SetWindowPos(win32_hwnd, HWND_TOP, 0, 0, w, h, 0);
|
||||
ShowWindow(win32_hwnd, SW_SHOW);
|
||||
}
|
||||
else
|
||||
{
|
||||
SetWindowLongPtr(hwnd, GWL_STYLE, WS_OVERLAPPEDWINDOW);
|
||||
SetWindowPos(hwnd, HWND_TOP,
|
||||
windowed_position.left,
|
||||
windowed_position.top,
|
||||
windowed_position.right - windowed_position.left,
|
||||
windowed_position.bottom - windowed_position.top, 0);
|
||||
ShowWindow(hwnd, SW_SHOW);
|
||||
SetWindowLongPtr(win32_hwnd, GWL_STYLE, WS_OVERLAPPEDWINDOW);
|
||||
SetWindowPos(win32_hwnd, HWND_TOP,
|
||||
win32_windowed_position.left,
|
||||
win32_windowed_position.top,
|
||||
win32_windowed_position.right - win32_windowed_position.left,
|
||||
win32_windowed_position.bottom - win32_windowed_position.top, 0);
|
||||
ShowWindow(win32_hwnd, SW_SHOW);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -509,88 +470,88 @@ void Win32_Platform::set_app_flags(u32 flags)
|
|||
// TODO: ...
|
||||
}
|
||||
|
||||
void Win32_Platform::get_size(int* width, int* height)
|
||||
void Platform::get_size(int* width, int* height)
|
||||
{
|
||||
RECT rect;
|
||||
if (GetClientRect(hwnd, &rect))
|
||||
if (GetClientRect(win32_hwnd, &rect))
|
||||
{
|
||||
*width = rect.right - rect.left;
|
||||
*height = rect.bottom - rect.top;
|
||||
}
|
||||
}
|
||||
|
||||
void Win32_Platform::set_size(int width, int height)
|
||||
void Platform::set_size(int width, int height)
|
||||
{
|
||||
RECT client_rect;
|
||||
RECT border_rect;
|
||||
|
||||
GetClientRect(hwnd, &client_rect);
|
||||
GetWindowRect(hwnd, &border_rect);
|
||||
GetClientRect(win32_hwnd, &client_rect);
|
||||
GetWindowRect(win32_hwnd, &border_rect);
|
||||
|
||||
int border_width = (border_rect.right - border_rect.left) - (client_rect.right - client_rect.left);
|
||||
int border_height = (border_rect.bottom - border_rect.top) - (client_rect.bottom - client_rect.top);
|
||||
|
||||
SetWindowPos(hwnd, NULL, border_rect.left, border_rect.top, width + border_width, height + border_height, 0);
|
||||
SetWindowPos(win32_hwnd, NULL, border_rect.left, border_rect.top, width + border_width, height + border_height, 0);
|
||||
}
|
||||
|
||||
void Win32_Platform::get_draw_size(int* width, int* height)
|
||||
void Platform::get_draw_size(int* width, int* height)
|
||||
{
|
||||
RECT rect;
|
||||
if (GetClientRect(hwnd, &rect))
|
||||
if (GetClientRect(win32_hwnd, &rect))
|
||||
{
|
||||
*width = rect.right - rect.left;
|
||||
*height = rect.bottom - rect.top;
|
||||
}
|
||||
}
|
||||
|
||||
float Win32_Platform::get_content_scale()
|
||||
float Platform::get_content_scale()
|
||||
{
|
||||
// base value of Windows DPI
|
||||
// as seen here: https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-getdpiforwindow
|
||||
constexpr float base_raw_value = 96.0f;
|
||||
|
||||
UINT raw_value = GetDpiForWindow(hwnd);
|
||||
UINT raw_value = GetDpiForWindow(win32_hwnd);
|
||||
|
||||
return (raw_value / base_raw_value);
|
||||
}
|
||||
|
||||
const char* Win32_Platform::app_path()
|
||||
const char* Platform::app_path()
|
||||
{
|
||||
return working_directory.cstr();
|
||||
return win32_working_directory.cstr();
|
||||
}
|
||||
|
||||
const char* Win32_Platform::user_path()
|
||||
const char* Platform::user_path()
|
||||
{
|
||||
return user_directory.cstr();
|
||||
return win32_user_directory.cstr();
|
||||
}
|
||||
|
||||
bool Win32_Platform::file_exists(const char* path)
|
||||
bool Platform::file_exists(const char* path)
|
||||
{
|
||||
return std::filesystem::is_regular_file(path);
|
||||
}
|
||||
|
||||
bool Win32_Platform::file_delete(const char* path)
|
||||
bool Platform::file_delete(const char* path)
|
||||
{
|
||||
return std::filesystem::remove(path);
|
||||
}
|
||||
|
||||
bool Win32_Platform::dir_create(const char* path)
|
||||
bool Platform::dir_create(const char* path)
|
||||
{
|
||||
std::error_code error;
|
||||
return std::filesystem::create_directories(path, error);
|
||||
}
|
||||
|
||||
bool Win32_Platform::dir_exists(const char* path)
|
||||
bool Platform::dir_exists(const char* path)
|
||||
{
|
||||
return std::filesystem::is_directory(path);
|
||||
}
|
||||
|
||||
bool Win32_Platform::dir_delete(const char* path)
|
||||
bool Platform::dir_delete(const char* path)
|
||||
{
|
||||
return std::filesystem::remove_all(path) > 0;
|
||||
}
|
||||
|
||||
void Win32_Platform::dir_enumerate(Vector<FilePath>& list, const char* path, bool recursive)
|
||||
void Platform::dir_enumerate(Vector<FilePath>& list, const char* path, bool recursive)
|
||||
{
|
||||
if (std::filesystem::is_directory(path))
|
||||
{
|
||||
|
@ -607,12 +568,12 @@ void Win32_Platform::dir_enumerate(Vector<FilePath>& list, const char* path, boo
|
|||
}
|
||||
}
|
||||
|
||||
void Win32_Platform::dir_explore(const char* path)
|
||||
void Platform::dir_explore(const char* path)
|
||||
{
|
||||
ShellExecute(NULL, "open", path, NULL, NULL, SW_SHOWDEFAULT);
|
||||
}
|
||||
|
||||
FileRef Win32_Platform::file_open(const char* path, FileMode mode)
|
||||
FileRef Platform::file_open(const char* path, FileMode mode)
|
||||
{
|
||||
int access = 0;
|
||||
int creation = 0;
|
||||
|
@ -645,52 +606,52 @@ FileRef Win32_Platform::file_open(const char* path, FileMode mode)
|
|||
return FileRef(new Win32File(result));
|
||||
}
|
||||
|
||||
void* Win32_Platform::gl_get_func(const char* name)
|
||||
void* Platform::gl_get_func(const char* name)
|
||||
{
|
||||
// this check is taken from https://www.khronos.org/opengl/wiki/Load_OpenGL_Functions
|
||||
// wglGetProcAddress doesn't always return valid pointers for some specific methods?
|
||||
|
||||
void* p = (void*)gl.get_proc_address(name);
|
||||
void* p = (void*)win32_gl.get_proc_address(name);
|
||||
if ((p == 0) ||
|
||||
(p == (void*)0x1) ||
|
||||
(p == (void*)0x2) ||
|
||||
(p == (void*)0x3) ||
|
||||
(p == (void*)-1))
|
||||
{
|
||||
p = (void*)GetProcAddress(gl.dll, name);
|
||||
p = (void*)GetProcAddress(win32_gl.dll, name);
|
||||
}
|
||||
|
||||
return p;
|
||||
}
|
||||
|
||||
void* Win32_Platform::gl_context_create()
|
||||
void* Platform::gl_context_create()
|
||||
{
|
||||
HDC hdc = GetDC(hwnd);
|
||||
return gl.create_context(hdc);
|
||||
HDC hdc = GetDC(win32_hwnd);
|
||||
return win32_gl.create_context(hdc);
|
||||
}
|
||||
|
||||
void Win32_Platform::gl_context_make_current(void* context)
|
||||
void Platform::gl_context_make_current(void* context)
|
||||
{
|
||||
if (context != nullptr)
|
||||
{
|
||||
HDC hdc = GetDC(hwnd);
|
||||
gl.make_current(hdc, (HGLRC)context);
|
||||
HDC hdc = GetDC(win32_hwnd);
|
||||
win32_gl.make_current(hdc, (HGLRC)context);
|
||||
}
|
||||
else
|
||||
gl.make_current(NULL, NULL);
|
||||
win32_gl.make_current(NULL, NULL);
|
||||
}
|
||||
|
||||
void Win32_Platform::gl_context_destroy(void* context)
|
||||
void Platform::gl_context_destroy(void* context)
|
||||
{
|
||||
gl.delete_context((HGLRC)context);
|
||||
win32_gl.delete_context((HGLRC)context);
|
||||
}
|
||||
|
||||
void* Win32_Platform::d3d11_get_hwnd()
|
||||
void* Platform::d3d11_get_hwnd()
|
||||
{
|
||||
return hwnd;
|
||||
return win32_hwnd;
|
||||
}
|
||||
|
||||
void Win32_Platform::set_clipboard(const char* text)
|
||||
void Platform::set_clipboard(const char* text)
|
||||
{
|
||||
auto len = strlen(text);
|
||||
if (auto glob = GlobalAlloc(GMEM_MOVEABLE, len))
|
||||
|
@ -711,7 +672,7 @@ void Win32_Platform::set_clipboard(const char* text)
|
|||
}
|
||||
}
|
||||
|
||||
const char* Win32_Platform::get_clipboard()
|
||||
const char* Platform::get_clipboard()
|
||||
{
|
||||
if (OpenClipboard(nullptr))
|
||||
{
|
||||
|
@ -720,44 +681,42 @@ const char* Win32_Platform::get_clipboard()
|
|||
{
|
||||
auto text = static_cast<const char*>(GlobalLock(data));
|
||||
if (text)
|
||||
clipboard = text;
|
||||
win32_clipboard = text;
|
||||
GlobalUnlock(data);
|
||||
}
|
||||
CloseClipboard();
|
||||
}
|
||||
|
||||
return clipboard.cstr();
|
||||
return win32_clipboard.cstr();
|
||||
}
|
||||
|
||||
void Win32_Platform::open_url(const char* url)
|
||||
void Platform::open_url(const char* url)
|
||||
{
|
||||
auto cmd = String("start ") + url;
|
||||
system(cmd.cstr());
|
||||
}
|
||||
|
||||
void Win32_Platform::detect_joysticks()
|
||||
void win32_detect_joysticks()
|
||||
{
|
||||
auto platform = ((Win32_Platform*)Internal::platform);
|
||||
|
||||
// mark all joysticks as unnacounted for
|
||||
for (int i = 0; i < Input::max_controllers; i++)
|
||||
platform->joysticks[i].accounted = false;
|
||||
win32_joysticks[i].accounted = false;
|
||||
|
||||
// check for xinput controllers
|
||||
if (platform->xinput.dll)
|
||||
if (win32_xinput.dll)
|
||||
{
|
||||
for (DWORD index = 0; index < XUSER_MAX_COUNT; index++)
|
||||
{
|
||||
// can't get capabilities; not connected
|
||||
XINPUT_CAPABILITIES xic;
|
||||
if (platform->xinput.get_capabilities(index, 0, &xic) != ERROR_SUCCESS)
|
||||
if (win32_xinput.get_capabilities(index, 0, &xic) != ERROR_SUCCESS)
|
||||
continue;
|
||||
|
||||
// already connected
|
||||
bool already_connected = false;
|
||||
for (int i = 0; i < Input::max_controllers; i++)
|
||||
{
|
||||
auto& it = platform->joysticks[i];
|
||||
auto& it = win32_joysticks[i];
|
||||
if (it.connected && it.dinstance == GUID_NULL && it.xindex == index)
|
||||
{
|
||||
it.accounted = true;
|
||||
|
@ -772,7 +731,7 @@ void Win32_Platform::detect_joysticks()
|
|||
// find an empty slot and mark connected
|
||||
for (int i = 0; i < Input::max_controllers; i++)
|
||||
{
|
||||
auto& it = platform->joysticks[i];
|
||||
auto& it = win32_joysticks[i];
|
||||
if (!it.connected)
|
||||
{
|
||||
it.connected = it.accounted = true;
|
||||
|
@ -783,7 +742,7 @@ void Win32_Platform::detect_joysticks()
|
|||
|
||||
// TODO:
|
||||
// Get Product Info & Proper Name
|
||||
platform->input_state->controllers[i].on_connect("Xbox Controller", true, 15, 6, 0, 0, 0);
|
||||
win32_input_state->controllers[i].on_connect("Xbox Controller", true, 15, 6, 0, 0, 0);
|
||||
|
||||
break;
|
||||
}
|
||||
|
@ -794,21 +753,18 @@ void Win32_Platform::detect_joysticks()
|
|||
// call disconnect on joysticks that aren't accounted for
|
||||
for (int i = 0; i < Input::max_controllers; i++)
|
||||
{
|
||||
auto& it = platform->joysticks[i];
|
||||
auto& it = win32_joysticks[i];
|
||||
if (it.connected && !it.accounted)
|
||||
{
|
||||
Log::info("Disconnected [%i]", i);
|
||||
platform->input_state->controllers[i].on_disconnect();
|
||||
it = Win32_Platform::Joystick();
|
||||
win32_input_state->controllers[i].on_disconnect();
|
||||
it = Joystick();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
LRESULT CALLBACK Blah::win32_window_procedure(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
|
||||
LRESULT CALLBACK Blah::win32_window_procedure(HWND win32_hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
|
||||
{
|
||||
auto platform = ((Win32_Platform*)Internal::platform);
|
||||
auto input_state = platform->input_state;
|
||||
|
||||
switch (msg)
|
||||
{
|
||||
case WM_CLOSE:
|
||||
|
@ -829,41 +785,41 @@ LRESULT CALLBACK Blah::win32_window_procedure(HWND hwnd, UINT msg, WPARAM wParam
|
|||
// DBT_DEVNODES_CHANGED = 0x0007
|
||||
// https://docs.microsoft.com/en-us/windows/win32/devio/wm-devicechange
|
||||
if (wParam == 0x0007)
|
||||
platform->detect_joysticks();
|
||||
win32_detect_joysticks();
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Mouse Input
|
||||
case WM_LBUTTONDOWN:
|
||||
input_state->mouse.on_press(MouseButton::Left);
|
||||
win32_input_state->mouse.on_press(MouseButton::Left);
|
||||
return 0;
|
||||
|
||||
case WM_LBUTTONUP:
|
||||
input_state->mouse.on_release(MouseButton::Left);
|
||||
win32_input_state->mouse.on_release(MouseButton::Left);
|
||||
return 0;
|
||||
|
||||
case WM_RBUTTONDOWN:
|
||||
input_state->mouse.on_press(MouseButton::Right);
|
||||
win32_input_state->mouse.on_press(MouseButton::Right);
|
||||
return 0;
|
||||
|
||||
case WM_RBUTTONUP:
|
||||
input_state->mouse.on_release(MouseButton::Right);
|
||||
win32_input_state->mouse.on_release(MouseButton::Right);
|
||||
return 0;
|
||||
|
||||
case WM_MBUTTONDOWN:
|
||||
input_state->mouse.on_press(MouseButton::Middle);
|
||||
win32_input_state->mouse.on_press(MouseButton::Middle);
|
||||
return 0;
|
||||
|
||||
case WM_MBUTTONUP:
|
||||
input_state->mouse.on_release(MouseButton::Middle);
|
||||
win32_input_state->mouse.on_release(MouseButton::Middle);
|
||||
return 0;
|
||||
|
||||
case WM_MOUSEMOVE:
|
||||
input_state->mouse.on_move(Vec2f((float)((u16)lParam), (float)(lParam >> 16)), Vec2f::zero);
|
||||
win32_input_state->mouse.on_move(Vec2f((float)((u16)lParam), (float)(lParam >> 16)), Vec2f::zero);
|
||||
return 0;
|
||||
|
||||
case WM_MOUSEWHEEL:
|
||||
input_state->mouse.wheel = Point(0, GET_WHEEL_DELTA_WPARAM(wParam) / WHEEL_DELTA);
|
||||
win32_input_state->mouse.wheel = Point(0, GET_WHEEL_DELTA_WPARAM(wParam) / WHEEL_DELTA);
|
||||
return 0;
|
||||
|
||||
// Text Input
|
||||
|
@ -875,7 +831,7 @@ LRESULT CALLBACK Blah::win32_window_procedure(HWND hwnd, UINT msg, WPARAM wParam
|
|||
String result;
|
||||
result.append((u32)wParam);
|
||||
if (result.length() > 0)
|
||||
input_state->keyboard.text += result.cstr();
|
||||
win32_input_state->keyboard.text += result.cstr();
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -888,7 +844,7 @@ LRESULT CALLBACK Blah::win32_window_procedure(HWND hwnd, UINT msg, WPARAM wParam
|
|||
{
|
||||
auto key = Blah::win32_scancode_to_key(wParam, lParam);
|
||||
if (key != Key::Unknown)
|
||||
input_state->keyboard.on_press(key);
|
||||
win32_input_state->keyboard.on_press(key);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
@ -898,12 +854,12 @@ LRESULT CALLBACK Blah::win32_window_procedure(HWND hwnd, UINT msg, WPARAM wParam
|
|||
{
|
||||
auto key = Blah::win32_scancode_to_key(wParam, lParam);
|
||||
if (key != Key::Unknown)
|
||||
input_state->keyboard.on_release(key);
|
||||
win32_input_state->keyboard.on_release(key);
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
return DefWindowProc(hwnd, msg, wParam, lParam);
|
||||
return DefWindowProc(win32_hwnd, msg, wParam, lParam);
|
||||
}
|
||||
|
||||
Blah::Key Blah::win32_scancode_to_key(WPARAM wParam, LPARAM lParam)
|
||||
|
@ -1086,9 +1042,4 @@ Blah::Key Blah::win32_scancode_to_key(WPARAM wParam, LPARAM lParam)
|
|||
return Key::Unknown;
|
||||
}
|
||||
|
||||
Platform* Platform::try_make_platform(const Config& config)
|
||||
{
|
||||
return new Win32_Platform();
|
||||
}
|
||||
|
||||
#endif // BLAH_PLATFORM_WIN32
|
||||
|
|
|
@ -9,10 +9,10 @@ namespace Blah
|
|||
{
|
||||
public:
|
||||
|
||||
// Renderer Info
|
||||
// Renderer Info, should be assigned during init
|
||||
RendererInfo info;
|
||||
|
||||
// Default Shader for the Batcher
|
||||
// Default Shader for the Batcher, should be created in init
|
||||
ShaderRef default_batcher_shader;
|
||||
|
||||
virtual ~Renderer() = default;
|
||||
|
|
|
@ -17,7 +17,7 @@
|
|||
#include <d3dcompiler.h>
|
||||
|
||||
// shorthand to our internal state
|
||||
#define RENDERER ((Renderer_D3D11*)Internal::renderer)
|
||||
#define RENDERER ((Renderer_D3D11*)Internal::app_renderer())
|
||||
|
||||
namespace Blah
|
||||
{
|
||||
|
@ -776,7 +776,7 @@ namespace Blah
|
|||
desc.SampleDesc.Quality = 0;
|
||||
desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
|
||||
desc.BufferCount = 1;
|
||||
desc.OutputWindow = (HWND)Internal::platform->d3d11_get_hwnd();
|
||||
desc.OutputWindow = (HWND)Platform::d3d11_get_hwnd();
|
||||
desc.Windowed = true;
|
||||
|
||||
// Creation Flags
|
||||
|
|
|
@ -340,7 +340,7 @@ typedef void (APIENTRY* DEBUGPROC)(GLenum source,
|
|||
const void* userParam);
|
||||
|
||||
// shorthand to our internal state
|
||||
#define RENDERER ((Renderer_OpenGL*)Internal::renderer)
|
||||
#define RENDERER ((Renderer_OpenGL*)Internal::app_renderer())
|
||||
|
||||
namespace Blah
|
||||
{
|
||||
|
@ -1176,16 +1176,16 @@ namespace Blah
|
|||
bool Renderer_OpenGL::init()
|
||||
{
|
||||
// create gl context
|
||||
context = Internal::platform->gl_context_create();
|
||||
context = Platform::gl_context_create();
|
||||
if (context == nullptr)
|
||||
{
|
||||
Log::error("Failed to create OpenGL Context");
|
||||
return false;
|
||||
}
|
||||
Internal::platform->gl_context_make_current(context);
|
||||
Platform::gl_context_make_current(context);
|
||||
|
||||
// bind opengl functions
|
||||
#define GL_FUNC(name, ...) gl.name = (Renderer_OpenGL::Bindings::name ## Func)(Internal::platform->gl_get_func("gl" #name));
|
||||
#define GL_FUNC(name, ...) gl.name = (Renderer_OpenGL::Bindings::name ## Func)(Platform::gl_get_func("gl" #name));
|
||||
GL_FUNCTIONS
|
||||
#undef GL_FUNC
|
||||
|
||||
|
@ -1229,7 +1229,7 @@ namespace Blah
|
|||
|
||||
void Renderer_OpenGL::shutdown()
|
||||
{
|
||||
Internal::platform->gl_context_destroy(context);
|
||||
Platform::gl_context_destroy(context);
|
||||
context = nullptr;
|
||||
}
|
||||
|
||||
|
@ -1546,33 +1546,33 @@ namespace Blah
|
|||
|
||||
void Renderer_OpenGL::clear_backbuffer(Color color, float depth, u8 stencil, ClearMask mask)
|
||||
{
|
||||
RENDERER->gl.BindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
RENDERER->gl.Disable(GL_SCISSOR_TEST);
|
||||
RENDERER->gl.BindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
RENDERER->gl.Disable(GL_SCISSOR_TEST);
|
||||
|
||||
int clear = 0;
|
||||
int clear = 0;
|
||||
|
||||
if (((int)mask & (int)ClearMask::Color) == (int)ClearMask::Color)
|
||||
{
|
||||
clear |= GL_COLOR_BUFFER_BIT;
|
||||
RENDERER->gl.ColorMask(true, true, true, true);
|
||||
RENDERER->gl.ClearColor(color.r / 255.0f, color.g / 255.0f, color.b / 255.0f, color.a / 255.0f);
|
||||
}
|
||||
if (((int)mask & (int)ClearMask::Color) == (int)ClearMask::Color)
|
||||
{
|
||||
clear |= GL_COLOR_BUFFER_BIT;
|
||||
RENDERER->gl.ColorMask(true, true, true, true);
|
||||
RENDERER->gl.ClearColor(color.r / 255.0f, color.g / 255.0f, color.b / 255.0f, color.a / 255.0f);
|
||||
}
|
||||
|
||||
if (((int)mask & (int)ClearMask::Depth) == (int)ClearMask::Depth)
|
||||
{
|
||||
clear |= GL_DEPTH_BUFFER_BIT;
|
||||
if (RENDERER->gl.ClearDepth)
|
||||
RENDERER->gl.ClearDepth(depth);
|
||||
}
|
||||
if (((int)mask & (int)ClearMask::Depth) == (int)ClearMask::Depth)
|
||||
{
|
||||
clear |= GL_DEPTH_BUFFER_BIT;
|
||||
if (RENDERER->gl.ClearDepth)
|
||||
RENDERER->gl.ClearDepth(depth);
|
||||
}
|
||||
|
||||
if (((int)mask & (int)ClearMask::Stencil) == (int)ClearMask::Stencil)
|
||||
{
|
||||
clear |= GL_STENCIL_BUFFER_BIT;
|
||||
if (RENDERER->gl.ClearStencil)
|
||||
RENDERER->gl.ClearStencil(stencil);
|
||||
}
|
||||
if (((int)mask & (int)ClearMask::Stencil) == (int)ClearMask::Stencil)
|
||||
{
|
||||
clear |= GL_STENCIL_BUFFER_BIT;
|
||||
if (RENDERER->gl.ClearStencil)
|
||||
RENDERER->gl.ClearStencil(stencil);
|
||||
}
|
||||
|
||||
RENDERER->gl.Clear(clear);
|
||||
RENDERER->gl.Clear(clear);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue
Block a user