removing platform abstract class, use ifdef instead

This commit is contained in:
Noel Berry 2022-11-19 17:53:21 -08:00
parent 1b41632991
commit 2c45b8b2f2
14 changed files with 443 additions and 559 deletions

View File

@ -12,14 +12,6 @@
using namespace Blah;
#define BLAH_ASSERT_RUNNING() BLAH_ASSERT(app_is_running, "The App is not running (call App::run)")
// Internal Platform Pointer
Platform* Internal::platform = nullptr;
// Internal Renderer Pointer
Renderer* Internal::renderer = nullptr;
// Internal Audio bool
bool Internal::audio_is_init = false;
@ -33,15 +25,16 @@ namespace
u64 app_time_accumulator = 0;
u32 app_flags = 0;
TargetRef app_backbuffer;
Renderer* app_renderer_api;
void get_drawable_size(int* w, int* h)
{
// Some renderer implementations might return their own size
if (Internal::renderer->get_draw_size(w, h))
if (app_renderer_api->get_draw_size(w, h))
return;
// otherwise fallback to the platform size
Internal::platform->get_draw_size(w, h);
Platform::get_draw_size(w, h);
}
// A dummy Target that represents the Back Buffer.
@ -57,8 +50,8 @@ namespace
void clear(Color color, float depth, u8 stencil, ClearMask mask) override
{
BLAH_ASSERT_RENDERER();
if (Internal::renderer)
Internal::renderer->clear_backbuffer(color, depth, stencil, mask);
if (app_renderer_api)
app_renderer_api->clear_backbuffer(color, depth, stencil, mask);
}
};
}
@ -99,15 +92,7 @@ bool App::run(const Config* c)
// initialize the system
{
Internal::platform = Platform::try_make_platform(app_config);
if (!Internal::platform)
{
Log::error("Failed to create Platform module");
Internal::app_shutdown();
return false;
}
if (!Internal::platform->init(app_config))
if (!Platform::init(app_config))
{
Log::error("Failed to initialize Platform module");
Internal::app_shutdown();
@ -117,26 +102,26 @@ bool App::run(const Config* c)
// initialize audio
{
if (!Blah::Internal::audio_is_init) {
if (!Internal::audio_is_init) {
int more_on_emscripten = 1;
#ifdef __EMSCRIPTEN__
more_on_emscripten = 4;
#endif
Blah::Internal::audio_is_init = Blah::Internal::audio_init(c->audio_frequency_in_Hz, 1024 * more_on_emscripten);
Internal::audio_is_init = Internal::audio_init(c->audio_frequency_in_Hz, 1024 * more_on_emscripten);
}
}
// initialize graphics
{
Internal::renderer = Renderer::try_make_renderer(app_config.renderer_type);
if (Internal::renderer == nullptr)
app_renderer_api = Renderer::try_make_renderer(app_config.renderer_type);
if (app_renderer_api == nullptr)
{
Log::error("Renderer module was not found");
Internal::app_shutdown();
return false;
}
if (!Internal::renderer->init())
if (!app_renderer_api->init())
{
Log::error("Failed to initialize Renderer module");
Internal::app_shutdown();
@ -145,22 +130,22 @@ bool App::run(const Config* c)
}
// apply default flags
Internal::platform->set_app_flags(app_flags);
Internal::renderer->set_app_flags(app_flags);
Platform::set_app_flags(app_flags);
app_renderer_api->set_app_flags(app_flags);
// input + poll the platform once
Internal::input_init();
Internal::input_step_state();
Internal::platform->update(Input::state);
Platform::update(Input::state);
// startup
if (app_config.on_startup != nullptr)
app_config.on_startup();
app_time_last = Internal::platform->ticks();
app_time_last = Platform::ticks();
app_time_accumulator = 0;
// display window
Internal::platform->ready();
Platform::ready();
// Begin main loop
#ifdef __EMSCRIPTEN__
@ -187,9 +172,9 @@ void Internal::app_step()
static const auto step = []()
{
Internal::input_step_state();
platform->update(Input::state);
Platform::update(Input::state);
Internal::input_step_bindings();
renderer->update();
app_renderer_api->update();
if (app_config.on_update != nullptr)
app_config.on_update();
};
@ -200,7 +185,7 @@ void Internal::app_step()
if (is_fixed_timestep)
{
u64 time_target = (u64)((1.0 / app_config.target_framerate) * Time::ticks_per_second);
u64 ticks_curr = Internal::platform->ticks();
u64 ticks_curr = Platform::ticks();
u64 ticks_diff = ticks_curr - app_time_last;
app_time_last = ticks_curr;
app_time_accumulator += ticks_diff;
@ -209,9 +194,9 @@ void Internal::app_step()
while (app_time_accumulator < time_target)
{
int milliseconds = (int)(time_target - app_time_accumulator) / (Time::ticks_per_second / 1000);
Internal::platform->sleep(milliseconds);
Platform::sleep(milliseconds);
ticks_curr = Internal::platform->ticks();
ticks_curr = Platform::ticks();
ticks_diff = ticks_curr - app_time_last;
app_time_last = ticks_curr;
app_time_accumulator += ticks_diff;
@ -250,7 +235,7 @@ void Internal::app_step()
// Update with Variable Timestep
else
{
u64 ticks_curr = Internal::platform->ticks();
u64 ticks_curr = Platform::ticks();
u64 ticks_diff = ticks_curr - app_time_last;
app_time_last = ticks_curr;
app_time_accumulator += ticks_diff;
@ -274,14 +259,15 @@ void Internal::app_step()
// Draw Frame
{
renderer->before_render();
app_renderer_api->before_render();
if (app_config.on_render != nullptr)
app_config.on_render();
renderer->after_render();
platform->present();
app_renderer_api->after_render();
Platform::present();
}
// Update audio
if (Internal::audio_is_init)
Blah::Internal::audio_update();
}
@ -289,22 +275,20 @@ void Internal::app_shutdown()
{
Internal::input_shutdown();
if (renderer)
renderer->shutdown();
if (app_renderer_api)
{
app_renderer_api->shutdown();
delete app_renderer_api;
}
app_renderer_api = nullptr;
if (platform)
platform->shutdown();
if (Internal::audio_is_init)
{
Internal::audio_shutdown();
Internal::audio_is_init = false;
}
if (renderer)
delete renderer;
renderer = nullptr;
if (platform)
delete platform;
platform = nullptr;
Blah::Internal::audio_shutdown();
Blah::Internal::audio_is_init = false;
Platform::shutdown();
// clear static App state
app_config = Config();
@ -322,6 +306,12 @@ void Internal::app_shutdown()
Time::delta = 0;
}
Renderer* Internal::app_renderer()
{
BLAH_ASSERT_RUNNING();
return app_renderer_api;
}
void App::exit()
{
BLAH_ASSERT_RUNNING();
@ -338,59 +328,59 @@ const Config& App::config()
const char* App::path()
{
BLAH_ASSERT_RUNNING();
return Internal::platform->app_path();
return Platform::app_path();
}
const char* App::user_path()
{
BLAH_ASSERT_RUNNING();
return Internal::platform->user_path();
return Platform::user_path();
}
const char* App::get_title()
{
BLAH_ASSERT_RUNNING();
return Internal::platform->get_title();
return Platform::get_title();
}
void App::set_title(const char* title)
{
BLAH_ASSERT_RUNNING();
Internal::platform->set_title(title);
Platform::set_title(title);
}
Point App::get_position()
{
BLAH_ASSERT_RUNNING();
Point result;
Internal::platform->get_position(&result.x, &result.y);
Platform::get_position(&result.x, &result.y);
return result;
}
void App::set_position(Point point)
{
BLAH_ASSERT_RUNNING();
Internal::platform->set_position(point.x, point.y);
Platform::set_position(point.x, point.y);
}
Point App::get_size()
{
BLAH_ASSERT_RUNNING();
Point result;
Internal::platform->get_size(&result.x, &result.y);
Platform::get_size(&result.x, &result.y);
return result;
}
void App::set_size(Point point)
{
BLAH_ASSERT_RUNNING();
Internal::platform->set_size(point.x, point.y);
Platform::set_size(point.x, point.y);
}
Point App::get_backbuffer_size()
{
BLAH_ASSERT_RUNNING();
if (Internal::renderer)
if (app_renderer_api)
return Point(app_backbuffer->width(), app_backbuffer->height());
return Point(0, 0);
}
@ -398,13 +388,13 @@ Point App::get_backbuffer_size()
float App::content_scale()
{
BLAH_ASSERT_RUNNING();
return Internal::platform->get_content_scale();
return Platform::get_content_scale();
}
bool App::focused()
{
BLAH_ASSERT_RUNNING();
return Internal::platform->get_focused();
return Platform::get_focused();
}
void App::set_flag(u32 flag, bool enabled)
@ -420,10 +410,9 @@ void App::set_flag(u32 flag, bool enabled)
if (was != app_flags)
{
if (Internal::platform)
Internal::platform->set_app_flags(app_flags);
if (Internal::renderer)
Internal::renderer->set_app_flags(app_flags);
Platform::set_app_flags(app_flags);
if (app_renderer_api)
app_renderer_api->set_app_flags(app_flags);
}
}
@ -437,7 +426,7 @@ const RendererInfo& App::renderer()
{
BLAH_ASSERT_RUNNING();
BLAH_ASSERT_RENDERER();
return Internal::renderer->info;
return app_renderer_api->info;
}
const TargetRef& App::backbuffer()
@ -449,5 +438,5 @@ const TargetRef& App::backbuffer()
void System::open_url(const char* url)
{
BLAH_ASSERT_RUNNING();
Internal::platform->open_url(url);
Platform::open_url(url);
}

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@ -18,7 +18,7 @@ namespace Blah
{
bool audio_init(unsigned play_frequency_in_Hz, int buffered_samples)
{
cs_error_t err = cs_init(Internal::platform->d3d11_get_hwnd(), play_frequency_in_Hz, buffered_samples, NULL);
cs_error_t err = cs_init(Platform::d3d11_get_hwnd(), play_frequency_in_Hz, buffered_samples, NULL);
if (err != CUTE_SOUND_ERROR_NONE) {
Log::error(cs_error_as_string(err));
return false;

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@ -282,7 +282,8 @@ void Batch::render(const TargetRef& target, const Mat4x4f& matrix)
if (!m_default_material)
{
BLAH_ASSERT_RENDERER();
m_default_material = Material::create(Internal::renderer->default_batcher_shader);
if (auto renderer = Internal::app_renderer())
m_default_material = Material::create(renderer->default_batcher_shader);
}
}

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@ -5,11 +5,11 @@ using namespace Blah;
FileRef File::open(const FilePath& path, FileMode mode)
{
BLAH_ASSERT_PLATFORM();
BLAH_ASSERT_RUNNING();
FileRef ref;
if (Internal::platform)
ref = Internal::platform->file_open(path.cstr(), mode);
if (App::is_running())
ref = Platform::file_open(path.cstr(), mode);
if (ref)
ref->m_mode = mode;
return ref;
@ -17,17 +17,17 @@ FileRef File::open(const FilePath& path, FileMode mode)
bool File::exists(const FilePath& path)
{
BLAH_ASSERT_PLATFORM();
if (Internal::platform)
return Internal::platform->file_exists(path.cstr());
BLAH_ASSERT_RUNNING();
if (App::is_running())
return Platform::file_exists(path.cstr());
return false;
}
bool File::destroy(const FilePath& path)
{
BLAH_ASSERT_PLATFORM();
if (Internal::platform)
return Internal::platform->file_delete(path.cstr());
BLAH_ASSERT_RUNNING();
if (App::is_running())
return Platform::file_delete(path.cstr());
return false;
}
@ -38,37 +38,37 @@ FileMode File::mode() const
bool Directory::create(const FilePath& path)
{
BLAH_ASSERT_PLATFORM();
if (Internal::platform)
return Internal::platform->dir_create(path.cstr());
BLAH_ASSERT_RUNNING();
if (App::is_running())
return Platform::dir_create(path.cstr());
return false;
}
bool Directory::exists(const FilePath& path)
{
BLAH_ASSERT_PLATFORM();
if (Internal::platform)
return Internal::platform->dir_exists(path.cstr());
BLAH_ASSERT_RUNNING();
if (App::is_running())
return Platform::dir_exists(path.cstr());
return false;
}
bool Directory::destroy(const FilePath& path)
{
BLAH_ASSERT_PLATFORM();
if (Internal::platform)
return Internal::platform->dir_delete(path.cstr());
BLAH_ASSERT_RUNNING();
if (App::is_running())
return Platform::dir_delete(path.cstr());
return false;
}
Vector<FilePath> Directory::enumerate(const FilePath& path, bool recursive)
{
BLAH_ASSERT_PLATFORM();
BLAH_ASSERT_RUNNING();
Vector<FilePath> list;
if (Internal::platform)
if (App::is_running())
{
Internal::platform->dir_enumerate(list, path.cstr(), recursive);
Platform::dir_enumerate(list, path.cstr(), recursive);
for (auto& it : list)
{
for (int n = 0; n < it.length(); n ++)
@ -81,9 +81,9 @@ Vector<FilePath> Directory::enumerate(const FilePath& path, bool recursive)
void Directory::explore(const FilePath& path)
{
BLAH_ASSERT_PLATFORM();
if (Internal::platform)
Internal::platform->dir_explore(path);
BLAH_ASSERT_RUNNING();
if (App::is_running())
Platform::dir_explore(path);
}
FilePath Path::get_file_name(const FilePath& path)

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@ -88,8 +88,8 @@ ShaderRef Shader::create(const ShaderData& data)
ShaderRef shader;
if (Internal::renderer)
shader = Internal::renderer->create_shader(&data);
if (auto renderer = Internal::app_renderer())
shader = renderer->create_shader(&data);
// validate the shader
if (shader)
@ -130,9 +130,9 @@ TextureRef Texture::create(int width, int height, TextureFormat format, unsigned
BLAH_ASSERT(width > 0 && height > 0, "Texture width and height must be larger than 0");
BLAH_ASSERT((int)format > (int)TextureFormat::None && (int)format < (int)TextureFormat::Count, "Invalid texture format");
if (Internal::renderer)
if (auto renderer = Internal::app_renderer())
{
auto tex = Internal::renderer->create_texture(width, height, format);
auto tex = renderer->create_texture(width, height, format);
if (tex && data != nullptr)
tex->set_data(data);
@ -194,8 +194,8 @@ TargetRef Target::create(int width, int height, const AttachmentFormats& texture
BLAH_ASSERT(depth_count <= 1, "Target can only have 1 Depth/Stencil Texture");
BLAH_ASSERT(color_count <= Attachments::capacity - 1, "Exceeded maximum Color texture count");
if (Internal::renderer)
return Internal::renderer->create_target(width, height, textures.data(), textures.size());
if (auto renderer = Internal::app_renderer())
return renderer->create_target(width, height, textures.data(), textures.size());
return TargetRef();
}
@ -224,8 +224,8 @@ MeshRef Mesh::create()
{
BLAH_ASSERT_RENDERER();
if (Internal::renderer)
return Internal::renderer->create_mesh();
if (auto renderer = Internal::app_renderer())
return renderer->create_mesh();
return MeshRef();
}
@ -623,7 +623,7 @@ void DrawCall::perform()
BLAH_ASSERT(material->shader(), "Trying to draw with an invalid Shader");
BLAH_ASSERT(mesh, "Trying to draw with an invalid Mesh");
if (!Internal::renderer)
if (!Internal::app_renderer())
return;
// copy call
@ -685,5 +685,5 @@ void DrawCall::perform()
pass.scissor = pass.scissor.overlap_rect(Rectf(0, 0, draw_size.x, draw_size.y));
// perform render
Internal::renderer->render(pass);
Internal::app_renderer()->render(pass);
}

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@ -78,8 +78,7 @@ void Internal::input_step_state()
}
// get clipboard
if (Internal::platform)
g_clipboard = Internal::platform->get_clipboard();
g_clipboard = Platform::get_clipboard();
}
void Internal::input_step_bindings()
@ -397,9 +396,9 @@ const String& Input::get_clipboard()
void Input::set_clipboard(const String& text)
{
BLAH_ASSERT_RUNNING();
g_clipboard = text;
if (Internal::platform)
Internal::platform->set_clipboard(text);
Platform::set_clipboard(text);
}
ButtonBindingRef Input::register_binding(const ButtonBinding& binding_data)

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@ -12,8 +12,8 @@ float Time::pause_timer = 0;
u64 Time::get_ticks()
{
if (Internal::platform)
return Internal::platform->ticks();
if (App::is_running())
return Platform::ticks();
return 0;
}

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@ -2,19 +2,18 @@
#include "blah_renderer.h"
#include "blah_platform.h"
#define BLAH_ASSERT_RENDERER() BLAH_ASSERT(Blah::Internal::renderer, "Renderer has not been created")
#define BLAH_ASSERT_PLATFORM() BLAH_ASSERT(Blah::Internal::platform, "Platform has not been created")
#define BLAH_ASSERT_RENDERER() BLAH_ASSERT(Blah::Internal::app_renderer(), "Renderer has not been created")
#define BLAH_ASSERT_RUNNING() BLAH_ASSERT(Blah::App::is_running(), "The App is not running (call App::run)")
namespace Blah
{
namespace Internal
{
extern Platform* platform;
extern Renderer* renderer;
extern bool audio_is_init;
void app_step();
void app_shutdown();
Renderer* app_renderer();
void input_init();
void input_step_state();

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@ -8,112 +8,105 @@ namespace Blah
{
struct Config;
class Platform
namespace Platform
{
public:
virtual ~Platform() = default;
// Initialize the Graphics
virtual bool init(const Config& config) = 0;
bool init(const Config& config);
// Called after the on_startup callback, but before the update loop begins
virtual void ready() = 0;
void ready();
// Called during shutdown
virtual void shutdown() = 0;
void shutdown();
// The time, in ticks (microseconds) since the Application was started
virtual u64 ticks() = 0;
u64 ticks();
// Called every frame
virtual void update(InputState& state) = 0;
void update(InputState& state);
// Sleeps the current thread
virtual void sleep(int milliseconds) = 0;
void sleep(int milliseconds);
// Called to present the window contents
virtual void present() = 0;
void present();
// Called when the App sets flags
virtual void set_app_flags(u32 flags) = 0;
void set_app_flags(u32 flags);
// Gets the Application Window Title in UTF-8
virtual const char* get_title() = 0;
const char* get_title();
// Sets the Application Window Title in UTF-8
virtual void set_title(const char* title) = 0;
void set_title(const char* title);
// Gets the Application Window Position, in Screen Coordinates
virtual void get_position(int* x, int* y) = 0;
void get_position(int* x, int* y);
// Sets the Application Window Position, in Screen Coordinates
virtual void set_position(int x, int y) = 0;
void set_position(int x, int y);
// Gets whether the Window has focus
virtual bool get_focused() = 0;
bool get_focused();
// Gets the Application Window Size, in Screen Coordinates
virtual void get_size(int* width, int* height) = 0;
void get_size(int* width, int* height);
// Sets the Application Window Size, in Screen Coordinates
virtual void set_size(int width, int height) = 0;
void set_size(int width, int height);
// Gets the Application Window Drawing Size, in Pixels. This may differ from the Window Size on hi-dpi displays.
virtual void get_draw_size(int* width, int* height) = 0;
void get_draw_size(int* width, int* height);
// Gets the Desktop Content Scale. Gui should be scaled by this value
virtual float get_content_scale() = 0;
float get_content_scale();
// Returns the absolute path to the directory that the application was started from
virtual const char* app_path() = 0;
const char* app_path();
// Returns the absolute path to the user directory where save data and settings should be stored
virtual const char* user_path() = 0;
const char* user_path();
// Opens a file and sets the handle, or returns an empty handle if it fails
virtual FileRef file_open(const char* path, FileMode mode) = 0;
FileRef file_open(const char* path, FileMode mode);
// Returns true if a file with the given path exists
virtual bool file_exists(const char* path) = 0;
bool file_exists(const char* path);
// Returns true if a file with the given path was deleted
virtual bool file_delete(const char* path) = 0;
bool file_delete(const char* path);
// Returns true if a directory with the given path was successfully created
virtual bool dir_create(const char* path) = 0;
bool dir_create(const char* path);
// Returns true if a directory with the given path exists
virtual bool dir_exists(const char* path) = 0;
bool dir_exists(const char* path);
// Returns true if a directory with the given path was deleted
virtual bool dir_delete(const char* path) = 0;
bool dir_delete(const char* path);
// enumerates a directory and appends each file to the given list
virtual void dir_enumerate(Vector<FilePath>& list, const char* path, bool recursive) = 0;
void dir_enumerate(Vector<FilePath>& list, const char* path, bool recursive);
// opens a directory in the OS file explorer / finder
virtual void dir_explore(const char* path) = 0;
void dir_explore(const char* path);
// sets the contents of the clipboard
virtual void set_clipboard(const char* text) = 0;
void set_clipboard(const char* text);
// gets the contents of the clipboard into the given string
virtual const char* get_clipboard() = 0;
const char* get_clipboard();
// Tries to open a URL in a web browser
virtual void open_url(const char* url) = 0;
void open_url(const char* url);
// OpenGL Methods
virtual void* gl_get_func(const char* name) = 0;
virtual void* gl_context_create() = 0;
virtual void gl_context_make_current(void* context) = 0;
virtual void gl_context_destroy(void* context) = 0;
void* gl_get_func(const char* name);
void* gl_context_create();
void gl_context_make_current(void* context);
void gl_context_destroy(void* context);
// D3D11 Methods
virtual void* d3d11_get_hwnd() = 0;
// Instantiates the Platform object
static Platform* try_make_platform(const Config& config);
void* d3d11_get_hwnd();
};
}

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@ -71,67 +71,18 @@ namespace Blah
size_t write(const void* buffer, size_t length) override { return SDL_RWwrite(handle, buffer, sizeof(char), length); }
};
struct SDL2_Platform : public Platform
{
SDL_Window* window = nullptr;
SDL_Joystick* joysticks[Input::max_controllers];
SDL_GameController* gamepads[Input::max_controllers];
char* base_path_value = nullptr;
char* user_path_value = nullptr;
char* clipboard_text = nullptr;
bool displayed = false;
SDL2_Platform();
bool init(const Config& config) override;
void ready() override;
void shutdown() override;
u64 ticks() override;
void update(InputState& state) override;
void sleep(int milliseconds) override;
void present() override;
void set_app_flags(u32 flags) override;
const char* get_title() override;
void set_title(const char* title) override;
void get_position(int* x, int* y) override;
void set_position(int x, int y) override;
bool get_focused() override;
void get_size(int* width, int* height) override;
void set_size(int width, int height) override;
void get_draw_size(int* width, int* height) override;
float get_content_scale() override;
const char* app_path() override;
const char* user_path() override;
FileRef file_open(const char* path, FileMode mode) override;
bool file_exists(const char* path) override;
bool file_delete(const char* path) override;
bool dir_create(const char* path) override;
bool dir_exists(const char* path) override;
bool dir_delete(const char* path) override;
void dir_enumerate(Vector<FilePath>& list, const char* path, bool recursive) override;
void dir_explore(const char* path) override;
void set_clipboard(const char* text) override;
const char* get_clipboard() override;
void open_url(const char* url) override;
void* gl_get_func(const char* name) override;
void* gl_context_create() override;
void gl_context_make_current(void* context) override;
void gl_context_destroy(void* context) override;
void* d3d11_get_hwnd() override;
};
SDL_Window* sdl2_window = nullptr;
SDL_Joystick* sdl2_joysticks[Input::max_controllers];
SDL_GameController* sdl2_gamepads[Input::max_controllers];
char* sdl2_base_path_value = nullptr;
char* sdl2_user_path_value = nullptr;
char* sdl2_clipboard_text = nullptr;
bool sdl2_displayed = false;
}
using namespace Blah;
SDL2_Platform::SDL2_Platform()
{
for (int i = 0; i < Input::max_controllers; i++)
{
joysticks[i] = nullptr;
gamepads[i] = nullptr;
}
}
bool SDL2_Platform::init(const Config& config)
bool Platform::init(const Config& config)
{
// TODO:
// control this via some kind of config flag
@ -185,54 +136,60 @@ bool SDL2_Platform::init(const Config& config)
}
// create the window
window = SDL_CreateWindow(config.name, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, config.width, config.height, flags);
if (window == nullptr)
sdl2_window = SDL_CreateWindow(config.name, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, config.width, config.height, flags);
if (sdl2_window == nullptr)
{
Log::error("Failed to create a Window");
return false;
}
for (int i = 0; i < Input::max_controllers; i++)
{
sdl2_joysticks[i] = nullptr;
sdl2_gamepads[i] = nullptr;
}
return true;
}
void SDL2_Platform::ready()
void Platform::ready()
{
}
void SDL2_Platform::shutdown()
void Platform::shutdown()
{
if (window != nullptr)
SDL_DestroyWindow(window);
window = nullptr;
displayed = false;
if (sdl2_window != nullptr)
SDL_DestroyWindow(sdl2_window);
sdl2_window = nullptr;
sdl2_displayed = false;
if (base_path_value != nullptr)
SDL_free(base_path_value);
if (sdl2_base_path_value != nullptr)
SDL_free(sdl2_base_path_value);
if (user_path_value != nullptr)
SDL_free(user_path_value);
if (sdl2_user_path_value != nullptr)
SDL_free(sdl2_user_path_value);
if (clipboard_text != nullptr)
SDL_free(clipboard_text);
if (sdl2_clipboard_text != nullptr)
SDL_free(sdl2_clipboard_text);
SDL_Quit();
}
u64 SDL2_Platform::ticks()
u64 Platform::ticks()
{
auto counter = SDL_GetPerformanceCounter();
auto per_second = (double)SDL_GetPerformanceFrequency();
return (u64)(counter * (Time::ticks_per_second / per_second));
}
void SDL2_Platform::update(InputState& state)
void Platform::update(InputState& state)
{
// update the mouse every frame
{
int win_x, win_y, x, y;
SDL_GetWindowPosition(window, &win_x, &win_y);
SDL_GetWindowPosition(sdl2_window, &win_x, &win_y);
SDL_GetGlobalMouseState(&x, &y);
state.mouse.on_move(
@ -301,7 +258,7 @@ void SDL2_Platform::update(InputState& state)
if (SDL_IsGameController(index) == SDL_FALSE && index >= 0 && index < Input::max_controllers)
{
auto ptr = joysticks[index] = SDL_JoystickOpen(index);
auto ptr = sdl2_joysticks[index] = SDL_JoystickOpen(index);
auto name = SDL_JoystickName(ptr);
auto button_count = SDL_JoystickNumButtons(ptr);
auto axis_count = SDL_JoystickNumAxes(ptr);
@ -314,19 +271,19 @@ void SDL2_Platform::update(InputState& state)
}
else if (event.type == SDL_JOYDEVICEREMOVED)
{
auto index = blah_sdl_find_joystick_index(joysticks, event.jdevice.which);
auto index = blah_sdl_find_joystick_index(sdl2_joysticks, event.jdevice.which);
if (index >= 0)
{
if (SDL_IsGameController(index) == SDL_FALSE)
{
state.controllers[index].on_disconnect();
SDL_JoystickClose(joysticks[index]);
SDL_JoystickClose(sdl2_joysticks[index]);
}
}
}
else if (event.type == SDL_JOYBUTTONDOWN)
{
auto index = blah_sdl_find_joystick_index(joysticks, event.jdevice.which);
auto index = blah_sdl_find_joystick_index(sdl2_joysticks, event.jdevice.which);
if (index >= 0)
{
if (SDL_IsGameController(index) == SDL_FALSE)
@ -335,7 +292,7 @@ void SDL2_Platform::update(InputState& state)
}
else if (event.type == SDL_JOYBUTTONUP)
{
auto index = blah_sdl_find_joystick_index(joysticks, event.jdevice.which);
auto index = blah_sdl_find_joystick_index(sdl2_joysticks, event.jdevice.which);
if (index >= 0)
{
if (SDL_IsGameController(index) == SDL_FALSE)
@ -344,7 +301,7 @@ void SDL2_Platform::update(InputState& state)
}
else if (event.type == SDL_JOYAXISMOTION)
{
auto index = blah_sdl_find_joystick_index(joysticks, event.jdevice.which);
auto index = blah_sdl_find_joystick_index(sdl2_joysticks, event.jdevice.which);
if (index >= 0)
{
if (SDL_IsGameController(index) == SDL_FALSE)
@ -364,7 +321,7 @@ void SDL2_Platform::update(InputState& state)
auto index = event.cdevice.which;
if (index >= 0 && index < Input::max_controllers)
{
auto ptr = gamepads[index] = SDL_GameControllerOpen(index);
auto ptr = sdl2_gamepads[index] = SDL_GameControllerOpen(index);
auto name = SDL_GameControllerName(ptr);
auto vendor = SDL_GameControllerGetVendor(ptr);
auto product = SDL_GameControllerGetProduct(ptr);
@ -375,16 +332,16 @@ void SDL2_Platform::update(InputState& state)
}
else if (event.type == SDL_CONTROLLERDEVICEREMOVED)
{
auto index = blah_sdl_find_gamepad_index(gamepads, event.cdevice.which);
auto index = blah_sdl_find_gamepad_index(sdl2_gamepads, event.cdevice.which);
if (index >= 0)
{
state.controllers[index].on_disconnect();
SDL_GameControllerClose(gamepads[index]);
SDL_GameControllerClose(sdl2_gamepads[index]);
}
}
else if (event.type == SDL_CONTROLLERBUTTONDOWN)
{
auto index = blah_sdl_find_gamepad_index(gamepads, event.cdevice.which);
auto index = blah_sdl_find_gamepad_index(sdl2_gamepads, event.cdevice.which);
if (index >= 0)
{
Button button = Button::None;
@ -396,7 +353,7 @@ void SDL2_Platform::update(InputState& state)
}
else if (event.type == SDL_CONTROLLERBUTTONUP)
{
auto index = blah_sdl_find_gamepad_index(gamepads, event.cdevice.which);
auto index = blah_sdl_find_gamepad_index(sdl2_gamepads, event.cdevice.which);
if (index >= 0)
{
Button button = Button::None;
@ -408,7 +365,7 @@ void SDL2_Platform::update(InputState& state)
}
else if (event.type == SDL_CONTROLLERAXISMOTION)
{
auto index = blah_sdl_find_gamepad_index(gamepads, event.cdevice.which);
auto index = blah_sdl_find_gamepad_index(sdl2_gamepads, event.cdevice.which);
if (index >= 0)
{
Axis axis = Axis::None;
@ -427,33 +384,33 @@ void SDL2_Platform::update(InputState& state)
}
}
void SDL2_Platform::sleep(int milliseconds)
void Platform::sleep(int milliseconds)
{
if (milliseconds >= 0)
SDL_Delay((u32)milliseconds);
}
void SDL2_Platform::present()
void Platform::present()
{
if (App::renderer().type == RendererType::OpenGL)
SDL_GL_SwapWindow(window);
SDL_GL_SwapWindow(sdl2_window);
// display the window
// this avoids a short black screen on macOS
if (!displayed)
if (!sdl2_displayed)
{
SDL_ShowWindow(window);
displayed = true;
SDL_ShowWindow(sdl2_window);
sdl2_displayed = true;
}
}
void SDL2_Platform::set_app_flags(u32 flags)
void Platform::set_app_flags(u32 flags)
{
// Toggle Fullscreen
SDL_SetWindowFullscreen(window, ((flags & Flags::Fullscreen) != 0) ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0);
SDL_SetWindowFullscreen(sdl2_window, ((flags & Flags::Fullscreen) != 0) ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0);
// Toggle Resizable
SDL_SetWindowResizable(window, ((flags & Flags::Resizable) != 0) ? SDL_TRUE : SDL_FALSE);
SDL_SetWindowResizable(sdl2_window, ((flags & Flags::Resizable) != 0) ? SDL_TRUE : SDL_FALSE);
// Toggle V-Sync for OpenGL
#ifndef __EMSCRIPTEN__
@ -462,57 +419,57 @@ void SDL2_Platform::set_app_flags(u32 flags)
#endif
}
const char* SDL2_Platform::get_title()
const char* Platform::get_title()
{
return SDL_GetWindowTitle(window);
return SDL_GetWindowTitle(sdl2_window);
}
void SDL2_Platform::set_title(const char* title)
void Platform::set_title(const char* title)
{
SDL_SetWindowTitle(window, title);
SDL_SetWindowTitle(sdl2_window, title);
}
void SDL2_Platform::get_position(int* x, int* y)
void Platform::get_position(int* x, int* y)
{
SDL_GetWindowPosition(window, x, y);
SDL_GetWindowPosition(sdl2_window, x, y);
}
void SDL2_Platform::set_position(int x, int y)
void Platform::set_position(int x, int y)
{
SDL_SetWindowPosition(window, x, y);
SDL_SetWindowPosition(sdl2_window, x, y);
}
bool SDL2_Platform::get_focused()
bool Platform::get_focused()
{
auto flags = SDL_GetWindowFlags(window);
auto flags = SDL_GetWindowFlags(sdl2_window);
return (flags & SDL_WINDOW_INPUT_FOCUS) != 0 && (flags & SDL_WINDOW_MINIMIZED) == 0;
}
void SDL2_Platform::get_size(int* width, int* height)
void Platform::get_size(int* width, int* height)
{
SDL_GetWindowSize(window, width, height);
SDL_GetWindowSize(sdl2_window, width, height);
}
void SDL2_Platform::set_size(int width, int height)
void Platform::set_size(int width, int height)
{
SDL_SetWindowSize(window, width, height);
SDL_SetWindowSize(sdl2_window, width, height);
}
void SDL2_Platform::get_draw_size(int* width, int* height)
void Platform::get_draw_size(int* width, int* height)
{
switch (App::renderer().type)
{
case RendererType::OpenGL:
SDL_GL_GetDrawableSize(window, width, height);
SDL_GL_GetDrawableSize(sdl2_window, width, height);
break;
case RendererType::None:
case RendererType::D3D11:
SDL_GetWindowSize(window, width, height);
SDL_GetWindowSize(sdl2_window, width, height);
break;
}
}
float SDL2_Platform::get_content_scale()
float Platform::get_content_scale()
{
// TODO:
// This is incorrect! but for some reason the scale
@ -525,7 +482,7 @@ float SDL2_Platform::get_content_scale()
// is there a way to get this value properly? My Windows & Linux PC's both seem to thing 96 is correct
const float hidpi_res = 96;
int index = SDL_GetWindowDisplayIndex(window);
int index = SDL_GetWindowDisplayIndex(sdl2_window);
if (index < 0)
{
Log::error(SDL_GetError());
@ -542,25 +499,25 @@ float SDL2_Platform::get_content_scale()
return (ddpi / hidpi_res);
}
const char* SDL2_Platform::app_path()
const char* Platform::app_path()
{
if (base_path_value == nullptr)
base_path_value = SDL_GetBasePath();
return base_path_value;
if (sdl2_base_path_value == nullptr)
sdl2_base_path_value = SDL_GetBasePath();
return sdl2_base_path_value;
}
const char* SDL2_Platform::user_path()
const char* Platform::user_path()
{
if (user_path_value == nullptr)
if (sdl2_user_path_value == nullptr)
{
auto& config = App::config();
user_path_value = SDL_GetPrefPath(nullptr, config.name);
sdl2_user_path_value = SDL_GetPrefPath(nullptr, config.name);
}
return user_path_value;
return sdl2_user_path_value;
}
FileRef SDL2_Platform::file_open(const char* path, FileMode mode)
FileRef Platform::file_open(const char* path, FileMode mode)
{
const char* sdl_mode = "";
@ -587,32 +544,32 @@ FileRef SDL2_Platform::file_open(const char* path, FileMode mode)
return FileRef(new SDL2_File(ptr));
}
bool SDL2_Platform::file_exists(const char* path)
bool Platform::file_exists(const char* path)
{
return std::filesystem::is_regular_file(path);
}
bool SDL2_Platform::file_delete(const char* path)
bool Platform::file_delete(const char* path)
{
return std::filesystem::remove(path);
}
bool SDL2_Platform::dir_create(const char* path)
bool Platform::dir_create(const char* path)
{
return std::filesystem::create_directories(path);
}
bool SDL2_Platform::dir_exists(const char* path)
bool Platform::dir_exists(const char* path)
{
return std::filesystem::is_directory(path);
}
bool SDL2_Platform::dir_delete(const char* path)
bool Platform::dir_delete(const char* path)
{
return std::filesystem::remove_all(path) > 0;
}
void SDL2_Platform::dir_enumerate(Vector<FilePath>& list, const char* path, bool recursive)
void Platform::dir_enumerate(Vector<FilePath>& list, const char* path, bool recursive)
{
if (std::filesystem::is_directory(path))
{
@ -629,7 +586,7 @@ void SDL2_Platform::dir_enumerate(Vector<FilePath>& list, const char* path, bool
}
}
void SDL2_Platform::dir_explore(const char* path)
void Platform::dir_explore(const char* path)
{
#if _WIN32
@ -646,64 +603,59 @@ void SDL2_Platform::dir_explore(const char* path)
#endif
}
void SDL2_Platform::set_clipboard(const char* text)
void Platform::set_clipboard(const char* text)
{
SDL_SetClipboardText(text);
}
const char* SDL2_Platform::get_clipboard()
const char* Platform::get_clipboard()
{
// free previous clipboard text
if (clipboard_text != nullptr)
SDL_free(clipboard_text);
if (sdl2_clipboard_text != nullptr)
SDL_free(sdl2_clipboard_text);
clipboard_text = SDL_GetClipboardText();
return clipboard_text;
sdl2_clipboard_text = SDL_GetClipboardText();
return sdl2_clipboard_text;
}
void* SDL2_Platform::gl_get_func(const char* name)
void* Platform::gl_get_func(const char* name)
{
return SDL_GL_GetProcAddress(name);
}
void* SDL2_Platform::gl_context_create()
void* Platform::gl_context_create()
{
void* pointer = SDL_GL_CreateContext(window);
void* pointer = SDL_GL_CreateContext(sdl2_window);
if (pointer == nullptr)
Log::error("SDL_GL_CreateContext failed: %s", SDL_GetError());
return pointer;
}
void SDL2_Platform::gl_context_make_current(void* context)
void Platform::gl_context_make_current(void* context)
{
SDL_GL_MakeCurrent(window, context);
SDL_GL_MakeCurrent(sdl2_window, context);
}
void SDL2_Platform::gl_context_destroy(void* context)
void Platform::gl_context_destroy(void* context)
{
SDL_GL_DeleteContext(context);
}
void* SDL2_Platform::d3d11_get_hwnd()
void* Platform::d3d11_get_hwnd()
{
#if _WIN32
SDL_SysWMinfo info;
SDL_VERSION(&info.version);
SDL_GetWindowWMInfo(window, &info);
SDL_GetWindowWMInfo(sdl2_window, &info);
return info.info.win.window;
#else
return nullptr;
#endif
}
void SDL2_Platform::open_url(const char* url)
void Platform::open_url(const char* url)
{
SDL_OpenURL(url);
}
Platform* Platform::try_make_platform(const Config& config)
{
return new SDL2_Platform();
}
#endif // BLAH_PLATFORM_SDL2

View File

@ -48,17 +48,15 @@ namespace Blah
size_t write(const void* buffer, size_t length) override;
};
struct Win32_Platform : public Platform
{
// Main State
HWND hwnd;
FilePath working_directory;
FilePath user_directory;
Duration start_time;
RECT windowed_position;
bool fullscreen = false;
InputState* input_state = nullptr;
String clipboard;
HWND win32_hwnd;
FilePath win32_working_directory;
FilePath win32_user_directory;
Duration win32_start_time;
RECT win32_windowed_position;
bool win32_fullscreen = false;
InputState* win32_input_state = nullptr;
String win32_clipboard;
// XInput
struct
@ -66,7 +64,7 @@ namespace Blah
HMODULE dll;
XInputGetCapabilities_fn get_capabilities;
XInputGetState_fn get_state;
} xinput;
} win32_xinput;
struct Joystick
{
@ -74,7 +72,7 @@ namespace Blah
bool accounted = false;
GUID dinstance = GUID_NULL;
DWORD xindex = 0;
} joysticks[Input::max_controllers];
} win32_joysticks[Input::max_controllers];
// OpenGL Methods
// These are only loaded if built using the OpenGL Backend
@ -85,52 +83,15 @@ namespace Blah
wglCreateContext_fn create_context;
wglDeleteContext_fn delete_context;
wglMakeCurrent_fn make_current;
} gl;
bool init(const Config& config) override;
void ready() override;
void shutdown() override;
u64 ticks() override;
void update(InputState& state) override;
void sleep(int milliseconds) override;
void present() override;
const char* get_title() override;
void set_title(const char* title) override;
void get_position(int* x, int* y) override;
void set_position(int x, int y) override;
bool get_focused() override;
void set_app_flags(u32 flags) override;
void get_size(int* width, int* height) override;
void set_size(int width, int height) override;
void get_draw_size(int* width, int* height) override;
float get_content_scale() override;
const char* app_path() override;
const char* user_path() override;
FileRef file_open(const char* path, FileMode mode) override;
bool file_exists(const char* path) override;
bool file_delete(const char* path) override;
bool dir_create(const char* path) override;
bool dir_exists(const char* path) override;
bool dir_delete(const char* path) override;
void dir_enumerate(Vector<FilePath>& list, const char* path, bool recursive) override;
void dir_explore(const char* path) override;
void set_clipboard(const char* text) override;
const char* get_clipboard() override;
void open_url(const char* url) override;
void* gl_get_func(const char* name) override;
void* gl_context_create() override;
void gl_context_make_current(void* context) override;
void gl_context_destroy(void* context) override;
void* d3d11_get_hwnd() override;
void detect_joysticks();
};
} win32_gl;
// Main Windows Procedure callback
LRESULT CALLBACK win32_window_procedure(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam);
LRESULT CALLBACK win32_window_procedure(HWND win32_hwnd, UINT msg, WPARAM wParam, LPARAM lParam);
// Converts Windows scancode to Blah key
Key win32_scancode_to_key(WPARAM wParam, LPARAM lParam);
void win32_detect_joysticks();
}
using namespace Blah;
@ -227,7 +188,7 @@ size_t Win32File::write(const void* buffer, size_t length)
return written;
}
bool Win32_Platform::init(const Config& config)
bool Platform::init(const Config& config)
{
// Required to call this for Windows
SetProcessDPIAware();
@ -252,10 +213,10 @@ bool Win32_Platform::init(const Config& config)
RegisterClass(&wc);
// Create the Window Instance
hwnd = CreateWindow("BLAH WINDOW", config.name, WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, 0, 640, 480, NULL, NULL, hInstance, NULL);
win32_hwnd = CreateWindow("BLAH WINDOW", config.name, WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, 0, 640, 480, NULL, NULL, hInstance, NULL);
// Failed to create the Window
if (hwnd == NULL)
if (win32_hwnd == NULL)
{
Log::error("Window Creation Failed");
return false;
@ -273,18 +234,18 @@ bool Win32_Platform::init(const Config& config)
if (config.renderer_type == RendererType::OpenGL)
{
// Load the DLL
gl.dll = LoadLibraryA("opengl32.dll");
if (gl.dll == NULL)
win32_gl.dll = LoadLibraryA("opengl32.dll");
if (win32_gl.dll == NULL)
{
Log::error("OpenGL Instantiation Failed - unable to fine opengl32.dll");
return false;
}
// Get the Windows GL functions we need
gl.get_proc_address = (wglGetProcAddress_fn)GetProcAddress(gl.dll, "wglGetProcAddress");
gl.create_context = (wglCreateContext_fn)GetProcAddress(gl.dll, "wglCreateContext");
gl.delete_context = (wglDeleteContext_fn)GetProcAddress(gl.dll, "wglDeleteContext");
gl.make_current = (wglMakeCurrent_fn)GetProcAddress(gl.dll, "wglMakeCurrent");
win32_gl.get_proc_address = (wglGetProcAddress_fn)GetProcAddress(win32_gl.dll, "wglGetProcAddress");
win32_gl.create_context = (wglCreateContext_fn)GetProcAddress(win32_gl.dll, "wglCreateContext");
win32_gl.delete_context = (wglDeleteContext_fn)GetProcAddress(win32_gl.dll, "wglDeleteContext");
win32_gl.make_current = (wglMakeCurrent_fn)GetProcAddress(win32_gl.dll, "wglMakeCurrent");
// TODO:
// Allow the user to apply (some of) these values before instantiation.
@ -312,7 +273,7 @@ bool Win32_Platform::init(const Config& config)
0, 0, 0 // layer masks ignored
};
HDC hdc = GetDC(hwnd);
HDC hdc = GetDC(win32_hwnd);
// get the best available match of pixel format for the device context
int pixel_format = ChoosePixelFormat(hdc, &pfd);
@ -327,17 +288,17 @@ bool Win32_Platform::init(const Config& config)
for (int i = 0; dlls[i]; i++)
{
xinput.dll = LoadLibraryA(dlls[i]);
win32_xinput.dll = LoadLibraryA(dlls[i]);
if (xinput.dll)
if (win32_xinput.dll)
{
xinput.get_capabilities = (XInputGetCapabilities_fn)GetProcAddress(xinput.dll, "XInputGetCapabilities");
xinput.get_state = (XInputGetState_fn)GetProcAddress(xinput.dll, "XInputGetState");
win32_xinput.get_capabilities = (XInputGetCapabilities_fn)GetProcAddress(win32_xinput.dll, "XInputGetCapabilities");
win32_xinput.get_state = (XInputGetState_fn)GetProcAddress(win32_xinput.dll, "XInputGetState");
break;
}
}
if (!xinput.dll)
if (!win32_xinput.dll)
Log::warn("Failed to find XInput dll; No Controller Support");
}
@ -349,10 +310,10 @@ bool Win32_Platform::init(const Config& config)
auto normalized = Path::normalize(buffer);
auto end = normalized.last_index_of('/');;
if (end >= 0)
working_directory = FilePath(normalized.begin(), normalized.begin() + end);
win32_working_directory = FilePath(normalized.begin(), normalized.begin() + end);
else
working_directory = normalized;
working_directory.append("/");
win32_working_directory = normalized;
win32_working_directory.append("/");
}
// Get Application User Directory
@ -366,56 +327,56 @@ bool Win32_Platform::init(const Config& config)
FilePath result;
result.append((u16*)path, (u16*)end);
user_directory = Path::join(Path::normalize(result), config.name) + "/";
win32_user_directory = Path::join(Path::normalize(result), config.name) + "/";
}
CoTaskMemFree(path);
}
// Reset our game timer
start_time = std::chrono::system_clock::now().time_since_epoch();
win32_start_time = std::chrono::system_clock::now().time_since_epoch();
// Not currently fullscreen
fullscreen = false;
// Not currently win32_fullscreen
win32_fullscreen = false;
// Finished Platform Setup
return true;
}
void Win32_Platform::ready()
void Platform::ready()
{
// Display the game window
ShowWindow(hwnd, SW_SHOW);
ShowWindow(win32_hwnd, SW_SHOW);
}
void Win32_Platform::shutdown()
void Platform::shutdown()
{
if (xinput.dll)
FreeLibrary(xinput.dll);
if (win32_xinput.dll)
FreeLibrary(win32_xinput.dll);
if (gl.dll)
FreeLibrary(gl.dll);
if (win32_gl.dll)
FreeLibrary(win32_gl.dll);
DestroyWindow(hwnd);
DestroyWindow(win32_hwnd);
}
u64 Win32_Platform::ticks()
u64 Platform::ticks()
{
// Todo:
// This should account for whatever Time::ticks_per_second is set to
auto now = std::chrono::system_clock::now().time_since_epoch();
return std::chrono::duration_cast<std::chrono::microseconds>(now - start_time).count();
return std::chrono::duration_cast<std::chrono::microseconds>(now - win32_start_time).count();
}
void Win32_Platform::update(InputState& state)
void Platform::update(InputState& state)
{
// store reference to input state
bool first_update = input_state == nullptr;
input_state = &state;
bool first_update = win32_input_state == nullptr;
win32_input_state = &state;
// if this is the first update, poll joysticks that are already connected
if (first_update)
detect_joysticks();
win32_detect_joysticks();
// Catch & Dispatch Window Messages
MSG msg;
@ -426,82 +387,82 @@ void Win32_Platform::update(InputState& state)
}
}
void Win32_Platform::sleep(int milliseconds)
void Platform::sleep(int milliseconds)
{
if (milliseconds > 0)
Sleep(milliseconds);
}
void Win32_Platform::present()
void Platform::present()
{
if (App::renderer().type == RendererType::OpenGL)
{
HDC hdc = GetDC(hwnd);
HDC hdc = GetDC(win32_hwnd);
SwapBuffers(hdc);
}
}
const char* Win32_Platform::get_title()
const char* Platform::get_title()
{
return nullptr;
}
void Win32_Platform::set_title(const char* title)
void Platform::set_title(const char* title)
{
SetWindowText(hwnd, title);
SetWindowText(win32_hwnd, title);
}
void Win32_Platform::get_position(int* x, int* y)
void Platform::get_position(int* x, int* y)
{
RECT rect;
if (GetWindowRect(hwnd, &rect))
if (GetWindowRect(win32_hwnd, &rect))
{
*x = rect.left;
*y = rect.top;
}
}
void Win32_Platform::set_position(int x, int y)
void Platform::set_position(int x, int y)
{
int w, h;
get_size(&w, &h);
SetWindowPos(hwnd, NULL, x, y, w, h, 0);
SetWindowPos(win32_hwnd, NULL, x, y, w, h, 0);
}
bool Win32_Platform::get_focused()
bool Platform::get_focused()
{
Log::warn("App::focused not implemented for Win32 yet");
return true;
}
void Win32_Platform::set_app_flags(u32 flags)
void Platform::set_app_flags(u32 flags)
{
// toggle fullscreen
// toggle win32_fullscreen
{
bool enabled = (flags & Flags::Fullscreen) != 0;
if (fullscreen == enabled)
if (win32_fullscreen == enabled)
return;
fullscreen = enabled;
win32_fullscreen = enabled;
if (fullscreen)
if (win32_fullscreen)
{
GetWindowRect(hwnd, &windowed_position);
GetWindowRect(win32_hwnd, &win32_windowed_position);
int w = GetSystemMetrics(SM_CXSCREEN);
int h = GetSystemMetrics(SM_CYSCREEN);
SetWindowLongPtr(hwnd, GWL_STYLE, WS_VISIBLE | WS_POPUP);
SetWindowPos(hwnd, HWND_TOP, 0, 0, w, h, 0);
ShowWindow(hwnd, SW_SHOW);
SetWindowLongPtr(win32_hwnd, GWL_STYLE, WS_VISIBLE | WS_POPUP);
SetWindowPos(win32_hwnd, HWND_TOP, 0, 0, w, h, 0);
ShowWindow(win32_hwnd, SW_SHOW);
}
else
{
SetWindowLongPtr(hwnd, GWL_STYLE, WS_OVERLAPPEDWINDOW);
SetWindowPos(hwnd, HWND_TOP,
windowed_position.left,
windowed_position.top,
windowed_position.right - windowed_position.left,
windowed_position.bottom - windowed_position.top, 0);
ShowWindow(hwnd, SW_SHOW);
SetWindowLongPtr(win32_hwnd, GWL_STYLE, WS_OVERLAPPEDWINDOW);
SetWindowPos(win32_hwnd, HWND_TOP,
win32_windowed_position.left,
win32_windowed_position.top,
win32_windowed_position.right - win32_windowed_position.left,
win32_windowed_position.bottom - win32_windowed_position.top, 0);
ShowWindow(win32_hwnd, SW_SHOW);
}
}
@ -509,88 +470,88 @@ void Win32_Platform::set_app_flags(u32 flags)
// TODO: ...
}
void Win32_Platform::get_size(int* width, int* height)
void Platform::get_size(int* width, int* height)
{
RECT rect;
if (GetClientRect(hwnd, &rect))
if (GetClientRect(win32_hwnd, &rect))
{
*width = rect.right - rect.left;
*height = rect.bottom - rect.top;
}
}
void Win32_Platform::set_size(int width, int height)
void Platform::set_size(int width, int height)
{
RECT client_rect;
RECT border_rect;
GetClientRect(hwnd, &client_rect);
GetWindowRect(hwnd, &border_rect);
GetClientRect(win32_hwnd, &client_rect);
GetWindowRect(win32_hwnd, &border_rect);
int border_width = (border_rect.right - border_rect.left) - (client_rect.right - client_rect.left);
int border_height = (border_rect.bottom - border_rect.top) - (client_rect.bottom - client_rect.top);
SetWindowPos(hwnd, NULL, border_rect.left, border_rect.top, width + border_width, height + border_height, 0);
SetWindowPos(win32_hwnd, NULL, border_rect.left, border_rect.top, width + border_width, height + border_height, 0);
}
void Win32_Platform::get_draw_size(int* width, int* height)
void Platform::get_draw_size(int* width, int* height)
{
RECT rect;
if (GetClientRect(hwnd, &rect))
if (GetClientRect(win32_hwnd, &rect))
{
*width = rect.right - rect.left;
*height = rect.bottom - rect.top;
}
}
float Win32_Platform::get_content_scale()
float Platform::get_content_scale()
{
// base value of Windows DPI
// as seen here: https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-getdpiforwindow
constexpr float base_raw_value = 96.0f;
UINT raw_value = GetDpiForWindow(hwnd);
UINT raw_value = GetDpiForWindow(win32_hwnd);
return (raw_value / base_raw_value);
}
const char* Win32_Platform::app_path()
const char* Platform::app_path()
{
return working_directory.cstr();
return win32_working_directory.cstr();
}
const char* Win32_Platform::user_path()
const char* Platform::user_path()
{
return user_directory.cstr();
return win32_user_directory.cstr();
}
bool Win32_Platform::file_exists(const char* path)
bool Platform::file_exists(const char* path)
{
return std::filesystem::is_regular_file(path);
}
bool Win32_Platform::file_delete(const char* path)
bool Platform::file_delete(const char* path)
{
return std::filesystem::remove(path);
}
bool Win32_Platform::dir_create(const char* path)
bool Platform::dir_create(const char* path)
{
std::error_code error;
return std::filesystem::create_directories(path, error);
}
bool Win32_Platform::dir_exists(const char* path)
bool Platform::dir_exists(const char* path)
{
return std::filesystem::is_directory(path);
}
bool Win32_Platform::dir_delete(const char* path)
bool Platform::dir_delete(const char* path)
{
return std::filesystem::remove_all(path) > 0;
}
void Win32_Platform::dir_enumerate(Vector<FilePath>& list, const char* path, bool recursive)
void Platform::dir_enumerate(Vector<FilePath>& list, const char* path, bool recursive)
{
if (std::filesystem::is_directory(path))
{
@ -607,12 +568,12 @@ void Win32_Platform::dir_enumerate(Vector<FilePath>& list, const char* path, boo
}
}
void Win32_Platform::dir_explore(const char* path)
void Platform::dir_explore(const char* path)
{
ShellExecute(NULL, "open", path, NULL, NULL, SW_SHOWDEFAULT);
}
FileRef Win32_Platform::file_open(const char* path, FileMode mode)
FileRef Platform::file_open(const char* path, FileMode mode)
{
int access = 0;
int creation = 0;
@ -645,52 +606,52 @@ FileRef Win32_Platform::file_open(const char* path, FileMode mode)
return FileRef(new Win32File(result));
}
void* Win32_Platform::gl_get_func(const char* name)
void* Platform::gl_get_func(const char* name)
{
// this check is taken from https://www.khronos.org/opengl/wiki/Load_OpenGL_Functions
// wglGetProcAddress doesn't always return valid pointers for some specific methods?
void* p = (void*)gl.get_proc_address(name);
void* p = (void*)win32_gl.get_proc_address(name);
if ((p == 0) ||
(p == (void*)0x1) ||
(p == (void*)0x2) ||
(p == (void*)0x3) ||
(p == (void*)-1))
{
p = (void*)GetProcAddress(gl.dll, name);
p = (void*)GetProcAddress(win32_gl.dll, name);
}
return p;
}
void* Win32_Platform::gl_context_create()
void* Platform::gl_context_create()
{
HDC hdc = GetDC(hwnd);
return gl.create_context(hdc);
HDC hdc = GetDC(win32_hwnd);
return win32_gl.create_context(hdc);
}
void Win32_Platform::gl_context_make_current(void* context)
void Platform::gl_context_make_current(void* context)
{
if (context != nullptr)
{
HDC hdc = GetDC(hwnd);
gl.make_current(hdc, (HGLRC)context);
HDC hdc = GetDC(win32_hwnd);
win32_gl.make_current(hdc, (HGLRC)context);
}
else
gl.make_current(NULL, NULL);
win32_gl.make_current(NULL, NULL);
}
void Win32_Platform::gl_context_destroy(void* context)
void Platform::gl_context_destroy(void* context)
{
gl.delete_context((HGLRC)context);
win32_gl.delete_context((HGLRC)context);
}
void* Win32_Platform::d3d11_get_hwnd()
void* Platform::d3d11_get_hwnd()
{
return hwnd;
return win32_hwnd;
}
void Win32_Platform::set_clipboard(const char* text)
void Platform::set_clipboard(const char* text)
{
auto len = strlen(text);
if (auto glob = GlobalAlloc(GMEM_MOVEABLE, len))
@ -711,7 +672,7 @@ void Win32_Platform::set_clipboard(const char* text)
}
}
const char* Win32_Platform::get_clipboard()
const char* Platform::get_clipboard()
{
if (OpenClipboard(nullptr))
{
@ -720,44 +681,42 @@ const char* Win32_Platform::get_clipboard()
{
auto text = static_cast<const char*>(GlobalLock(data));
if (text)
clipboard = text;
win32_clipboard = text;
GlobalUnlock(data);
}
CloseClipboard();
}
return clipboard.cstr();
return win32_clipboard.cstr();
}
void Win32_Platform::open_url(const char* url)
void Platform::open_url(const char* url)
{
auto cmd = String("start ") + url;
system(cmd.cstr());
}
void Win32_Platform::detect_joysticks()
void win32_detect_joysticks()
{
auto platform = ((Win32_Platform*)Internal::platform);
// mark all joysticks as unnacounted for
for (int i = 0; i < Input::max_controllers; i++)
platform->joysticks[i].accounted = false;
win32_joysticks[i].accounted = false;
// check for xinput controllers
if (platform->xinput.dll)
if (win32_xinput.dll)
{
for (DWORD index = 0; index < XUSER_MAX_COUNT; index++)
{
// can't get capabilities; not connected
XINPUT_CAPABILITIES xic;
if (platform->xinput.get_capabilities(index, 0, &xic) != ERROR_SUCCESS)
if (win32_xinput.get_capabilities(index, 0, &xic) != ERROR_SUCCESS)
continue;
// already connected
bool already_connected = false;
for (int i = 0; i < Input::max_controllers; i++)
{
auto& it = platform->joysticks[i];
auto& it = win32_joysticks[i];
if (it.connected && it.dinstance == GUID_NULL && it.xindex == index)
{
it.accounted = true;
@ -772,7 +731,7 @@ void Win32_Platform::detect_joysticks()
// find an empty slot and mark connected
for (int i = 0; i < Input::max_controllers; i++)
{
auto& it = platform->joysticks[i];
auto& it = win32_joysticks[i];
if (!it.connected)
{
it.connected = it.accounted = true;
@ -783,7 +742,7 @@ void Win32_Platform::detect_joysticks()
// TODO:
// Get Product Info & Proper Name
platform->input_state->controllers[i].on_connect("Xbox Controller", true, 15, 6, 0, 0, 0);
win32_input_state->controllers[i].on_connect("Xbox Controller", true, 15, 6, 0, 0, 0);
break;
}
@ -794,21 +753,18 @@ void Win32_Platform::detect_joysticks()
// call disconnect on joysticks that aren't accounted for
for (int i = 0; i < Input::max_controllers; i++)
{
auto& it = platform->joysticks[i];
auto& it = win32_joysticks[i];
if (it.connected && !it.accounted)
{
Log::info("Disconnected [%i]", i);
platform->input_state->controllers[i].on_disconnect();
it = Win32_Platform::Joystick();
win32_input_state->controllers[i].on_disconnect();
it = Joystick();
}
}
}
LRESULT CALLBACK Blah::win32_window_procedure(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
LRESULT CALLBACK Blah::win32_window_procedure(HWND win32_hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
auto platform = ((Win32_Platform*)Internal::platform);
auto input_state = platform->input_state;
switch (msg)
{
case WM_CLOSE:
@ -829,41 +785,41 @@ LRESULT CALLBACK Blah::win32_window_procedure(HWND hwnd, UINT msg, WPARAM wParam
// DBT_DEVNODES_CHANGED = 0x0007
// https://docs.microsoft.com/en-us/windows/win32/devio/wm-devicechange
if (wParam == 0x0007)
platform->detect_joysticks();
win32_detect_joysticks();
return 0;
}
// Mouse Input
case WM_LBUTTONDOWN:
input_state->mouse.on_press(MouseButton::Left);
win32_input_state->mouse.on_press(MouseButton::Left);
return 0;
case WM_LBUTTONUP:
input_state->mouse.on_release(MouseButton::Left);
win32_input_state->mouse.on_release(MouseButton::Left);
return 0;
case WM_RBUTTONDOWN:
input_state->mouse.on_press(MouseButton::Right);
win32_input_state->mouse.on_press(MouseButton::Right);
return 0;
case WM_RBUTTONUP:
input_state->mouse.on_release(MouseButton::Right);
win32_input_state->mouse.on_release(MouseButton::Right);
return 0;
case WM_MBUTTONDOWN:
input_state->mouse.on_press(MouseButton::Middle);
win32_input_state->mouse.on_press(MouseButton::Middle);
return 0;
case WM_MBUTTONUP:
input_state->mouse.on_release(MouseButton::Middle);
win32_input_state->mouse.on_release(MouseButton::Middle);
return 0;
case WM_MOUSEMOVE:
input_state->mouse.on_move(Vec2f((float)((u16)lParam), (float)(lParam >> 16)), Vec2f::zero);
win32_input_state->mouse.on_move(Vec2f((float)((u16)lParam), (float)(lParam >> 16)), Vec2f::zero);
return 0;
case WM_MOUSEWHEEL:
input_state->mouse.wheel = Point(0, GET_WHEEL_DELTA_WPARAM(wParam) / WHEEL_DELTA);
win32_input_state->mouse.wheel = Point(0, GET_WHEEL_DELTA_WPARAM(wParam) / WHEEL_DELTA);
return 0;
// Text Input
@ -875,7 +831,7 @@ LRESULT CALLBACK Blah::win32_window_procedure(HWND hwnd, UINT msg, WPARAM wParam
String result;
result.append((u32)wParam);
if (result.length() > 0)
input_state->keyboard.text += result.cstr();
win32_input_state->keyboard.text += result.cstr();
return 0;
}
@ -888,7 +844,7 @@ LRESULT CALLBACK Blah::win32_window_procedure(HWND hwnd, UINT msg, WPARAM wParam
{
auto key = Blah::win32_scancode_to_key(wParam, lParam);
if (key != Key::Unknown)
input_state->keyboard.on_press(key);
win32_input_state->keyboard.on_press(key);
}
return 0;
}
@ -898,12 +854,12 @@ LRESULT CALLBACK Blah::win32_window_procedure(HWND hwnd, UINT msg, WPARAM wParam
{
auto key = Blah::win32_scancode_to_key(wParam, lParam);
if (key != Key::Unknown)
input_state->keyboard.on_release(key);
win32_input_state->keyboard.on_release(key);
return 0;
}
}
return DefWindowProc(hwnd, msg, wParam, lParam);
return DefWindowProc(win32_hwnd, msg, wParam, lParam);
}
Blah::Key Blah::win32_scancode_to_key(WPARAM wParam, LPARAM lParam)
@ -1086,9 +1042,4 @@ Blah::Key Blah::win32_scancode_to_key(WPARAM wParam, LPARAM lParam)
return Key::Unknown;
}
Platform* Platform::try_make_platform(const Config& config)
{
return new Win32_Platform();
}
#endif // BLAH_PLATFORM_WIN32

View File

@ -9,10 +9,10 @@ namespace Blah
{
public:
// Renderer Info
// Renderer Info, should be assigned during init
RendererInfo info;
// Default Shader for the Batcher
// Default Shader for the Batcher, should be created in init
ShaderRef default_batcher_shader;
virtual ~Renderer() = default;

View File

@ -17,7 +17,7 @@
#include <d3dcompiler.h>
// shorthand to our internal state
#define RENDERER ((Renderer_D3D11*)Internal::renderer)
#define RENDERER ((Renderer_D3D11*)Internal::app_renderer())
namespace Blah
{
@ -776,7 +776,7 @@ namespace Blah
desc.SampleDesc.Quality = 0;
desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
desc.BufferCount = 1;
desc.OutputWindow = (HWND)Internal::platform->d3d11_get_hwnd();
desc.OutputWindow = (HWND)Platform::d3d11_get_hwnd();
desc.Windowed = true;
// Creation Flags

View File

@ -340,7 +340,7 @@ typedef void (APIENTRY* DEBUGPROC)(GLenum source,
const void* userParam);
// shorthand to our internal state
#define RENDERER ((Renderer_OpenGL*)Internal::renderer)
#define RENDERER ((Renderer_OpenGL*)Internal::app_renderer())
namespace Blah
{
@ -1176,16 +1176,16 @@ namespace Blah
bool Renderer_OpenGL::init()
{
// create gl context
context = Internal::platform->gl_context_create();
context = Platform::gl_context_create();
if (context == nullptr)
{
Log::error("Failed to create OpenGL Context");
return false;
}
Internal::platform->gl_context_make_current(context);
Platform::gl_context_make_current(context);
// bind opengl functions
#define GL_FUNC(name, ...) gl.name = (Renderer_OpenGL::Bindings::name ## Func)(Internal::platform->gl_get_func("gl" #name));
#define GL_FUNC(name, ...) gl.name = (Renderer_OpenGL::Bindings::name ## Func)(Platform::gl_get_func("gl" #name));
GL_FUNCTIONS
#undef GL_FUNC
@ -1229,7 +1229,7 @@ namespace Blah
void Renderer_OpenGL::shutdown()
{
Internal::platform->gl_context_destroy(context);
Platform::gl_context_destroy(context);
context = nullptr;
}