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fix for dpi scale value on linux
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@ -545,21 +545,25 @@ float SDL2_Platform::get_content_scale()
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return 2.0f;
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return 2.0f;
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#endif
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#endif
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#if _WIN32
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// TODO:
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float hidpiRes = 96;
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// is there a way to get this value properly? My Windows & Linux PC's both seem to thing 96 is correct
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#else
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const float hidpi_res = 96;
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float hidpiRes = 72;
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#endif
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int index = SDL_GetWindowDisplayIndex(window);
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int index = SDL_GetWindowDisplayIndex(window);
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if (index < 0)
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if (index < 0)
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{
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Log::error(SDL_GetError());
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Log::error(SDL_GetError());
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return 1.0f;
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}
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float ddpi, x, y;
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float ddpi, x, y;
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if (SDL_GetDisplayDPI(index, &ddpi, &x, &y) != 0)
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if (SDL_GetDisplayDPI(index, &ddpi, &x, &y) != 0)
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{
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Log::error(SDL_GetError());
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Log::error(SDL_GetError());
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return 1.0f;
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}
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return (ddpi / hidpiRes);
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return (ddpi / hidpi_res);
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}
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}
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const char* SDL2_Platform::app_path()
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const char* SDL2_Platform::app_path()
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