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zero out opengl error log buffers
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@ -837,7 +837,7 @@ namespace Blah
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return;
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}
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GLchar log[1024];
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GLchar log[1024] = { 0 };
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GLsizei log_length = 0;
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GLuint vertex_shader = renderer->gl.CreateShader(GL_VERTEX_SHADER);
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@ -901,7 +901,7 @@ namespace Blah
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GLsizei length;
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GLsizei size;
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GLenum type;
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GLchar name[max_name_length + 1];
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GLchar name[max_name_length + 1] = { 0 };
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renderer->gl.GetActiveUniform(id, i, max_name_length, &length, &size, &type, name);
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name[length] = '\0';
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