mirror of
https://github.com/NoelFB/blah.git
synced 2025-04-04 00:06:05 +08:00
fixed D3D11 shutdown warnings
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parent
c8afa3f699
commit
5f4a332d14
@ -184,12 +184,12 @@ namespace Blah
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{
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if (texture)
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texture->Release();
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texture = nullptr;
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if (staging)
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staging->Release();
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staging = nullptr;
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if (view)
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view->Release();
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staging = nullptr;
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texture = nullptr;
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view = nullptr;
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}
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@ -332,6 +332,10 @@ namespace Blah
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for (auto& it : color_views)
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it->Release();
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color_views.clear();
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if (depth_view)
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depth_view->Release();
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depth_view = nullptr;
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}
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Attachments& textures() override
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@ -505,22 +509,26 @@ namespace Blah
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{
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if (vertex)
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vertex->Release();
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vertex = nullptr;
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if (vertex_blob)
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vertex_blob->Release();
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vertex_blob = nullptr;
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if (fragment)
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fragment->Release();
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fragment = nullptr;
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if (fragment_blob)
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fragment_blob->Release();
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fragment_blob = nullptr;
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for (auto& it : vertex_uniform_buffers)
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it->Release();
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vertex_uniform_buffers.clear();
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for (auto& it : fragment_uniform_buffers)
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it->Release();
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vertex = nullptr;
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vertex_blob = nullptr;
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fragment = nullptr;
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fragment_blob = nullptr;
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fragment_uniform_buffers.clear();
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}
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Vector<UniformInfo>& uniforms() override
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@ -558,8 +566,10 @@ namespace Blah
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{
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if (vertex_buffer)
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vertex_buffer->Release();
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vertex_buffer = nullptr;
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if (index_buffer)
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index_buffer->Release();
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index_buffer = nullptr;
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}
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void index_data(IndexFormat format, const void* indices, i64 count) override
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@ -759,9 +769,14 @@ namespace Blah
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dxgi_adapter->GetDesc(&adapter_desc);
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Log::info("D3D11 %ls", adapter_desc.Description);
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dxgi_device->Release();
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dxgi_adapter->Release();
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}
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else
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{
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Log::info("D3D11");
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}
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}
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return true;
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@ -786,12 +801,14 @@ namespace Blah
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for (auto& it : state.sampler_cache)
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it.state->Release();
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// TODO:
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// Do we need to release live resources? ex. Texture's that
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// haven't been released by shutdown will still exist...
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// release main devices
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if (state.backbuffer_view)
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state.backbuffer_view->Release();
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if (state.backbuffer_depth_view)
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state.backbuffer_depth_view->Release();
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state.swap_chain->Release();
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state.context->ClearState();
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state.context->Flush();
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state.context->Release();
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state.device->Release();
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@ -806,6 +823,7 @@ namespace Blah
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void Graphics::update()
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{
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}
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void Graphics::before_render()
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@ -937,9 +955,6 @@ namespace Blah
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&mesh->vertex_buffer,
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&stride,
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&offset);
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D3D11_BUFFER_DESC desc;
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mesh->vertex_buffer->GetDesc(&desc);
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}
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// Assign Index Buffer
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