fixed bug where virtual buttons would be pressed the first frame

This commit is contained in:
Noel Berry 2020-08-27 20:43:11 -07:00
parent 2ad615ce44
commit 6cb31ae0b1
3 changed files with 9 additions and 9 deletions

View File

@ -59,9 +59,9 @@ namespace Blah
int m_last_value_i = 0;
bool m_pressed = false;
bool m_released = false;
float m_last_press_time = 0;
float m_last_release_time = 0;
float m_repeat_press_time = 0;
float m_last_press_time = -1;
float m_last_release_time = -1;
float m_repeat_press_time = -1;
public:
VirtualAxis& add_keys(Key negative, Key positive);

View File

@ -61,9 +61,9 @@ namespace Blah
bool m_down = false;
bool m_pressed = false;
bool m_released = false;
float m_last_press_time = 0;
float m_last_release_time = 0;
float m_repeat_press_time = 0;
float m_last_press_time = -1;
float m_last_release_time = -1;
float m_repeat_press_time = -1;
public:
VirtualButton& add_key(Key key);

View File

@ -68,9 +68,9 @@ namespace Blah
bool m_released = false;
float m_i_deadzone;
float m_last_press_time = 0;
float m_last_release_time = 0;
float m_repeat_press_time = 0;
float m_last_press_time = -1;
float m_last_release_time = -1;
float m_repeat_press_time = -1;
public:
VirtualStick();