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d3d11 clear fix when no depth buffer is enabled
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@ -364,7 +364,7 @@ namespace Blah
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if (((int)mask & (int)ClearMask::Color) == (int)ClearMask::Color)
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{
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for (int i = 0; i < m_attachments.size() - 1; i++)
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for (int i = 0; i < color_views.size(); i++)
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state.context->ClearRenderTargetView(color_views[i], col);
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}
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