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Update README.md
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@ -5,12 +5,12 @@ this will likely see breaking changes.
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#### Prerequisites
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- A C++17 compiler and CMake
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- Only an SDL2 `platform` implementation [is done](https://github.com/NoelFB/blah/blob/master/private/blah/internal/platform_sdl2.cpp). CMake will need to find your own installation of SDL2 through `SDL2_INCLUDE_DIRS` and `SDL2_LIBRARIES`
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- Only an SDL2 `platform` implementation [is done](https://github.com/NoelFB/blah/blob/master/private/blah/internal/platform_sdl2.cpp). CMake will need to find SDL2 through `SDL2_INCLUDE_DIRS` and `SDL2_LIBRARIES`
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- Only an OpenGL `graphics` implementation [is done](https://github.com/NoelFB/blah/blob/master/private/blah/internal/graphics_opengl.cpp), so it currently requires OpenGL.
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#### Notes
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- There are probably lots of small bugs as I've only tested this for my personal projects. This is probably best used as a learning resource for now.
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- There's a custom "vector" class which is called List and Stacklist. this may later be replaced with std::vector
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- There's no Shader code abstraction, so the current Sprite Batcher has a hard-coded OpenGL shader. At some point this will need to change.
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- There are probably lots of small bugs as this is highly untested. Probably best used as a learning resource for now.
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- There's a custom "vector" class which is called List and Stacklist which may later be replaced with std::vector
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- There's no Shader code abstraction, so the Sprite Batcher has hard-coded GLSL. At some point this will need to change.
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- The rendering layer may be replaced with [FNA3D](https://github.com/FNA-XNA/FNA3D), [BGFX](https://github.com/bkaradzic/bgfx), [Sokol](https://github.com/floooh/sokol), or something else.
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- There's no Audio layer implementation yet.
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