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blah

a small C++ game framework for 2D games.

this will likely see breaking changes.

Prerequisites

  • A C++17 compiler and CMake
  • Only an SDL2 platform implementation is done. CMake will need to find SDL2 through SDL2_INCLUDE_DIRS and SDL2_LIBRARIES
  • Only an OpenGL graphics implementation is done, so it currently requires OpenGL.

Notes

  • There are probably lots of small bugs as this is highly untested. Probably best used as a learning resource for now.
  • There's a custom "vector" class which is called List and Stacklist which may later be replaced with std::vector
  • There's no Shader code abstraction, so the Sprite Batcher has hard-coded GLSL. At some point this will need to change.
  • The rendering layer may be replaced with FNA3D, BGFX, Sokol, or something else.
  • There's no Audio layer implementation yet.