update outdated README links

This commit is contained in:
puugz 2023-04-27 17:07:48 +02:00
parent 39685d3ef6
commit 863775f1d2

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@ -40,12 +40,12 @@ int main()
#### building #### building
- Requires C++17 and CMake 3.14+ - Requires C++17 and CMake 3.14+
- At least one **Renderer** implementation must be enabled in CMake: - At least one **Renderer** implementation must be enabled in CMake:
- [OpenGL](https://github.com/NoelFB/blah/blob/master/src/internal/renderer_gl.cpp) (Default on Linux/macOS) `BLAH_RENDERER_OPENGL` - [OpenGL](https://github.com/NoelFB/blah/blob/master/src/internal/blah_renderer_opengl.cpp) (Default on Linux/macOS) `BLAH_RENDERER_OPENGL`
- [D3D11](https://github.com/NoelFB/blah/blob/master/src/internal/renderer_d3d11.cpp) (Default on Windows) `BLAH_RENDERER_D3D11` - [D3D11](https://github.com/NoelFB/blah/blob/master/src/internal/blah_renderer_d3d11.cpp) (Default on Windows) `BLAH_RENDERER_D3D11`
- Additional renderers can be added by implementing the [Renderer Backend](https://github.com/NoelFB/blah/blob/master/src/internal/renderer.h) - Additional renderers can be added by implementing the [Renderer Backend](https://github.com/NoelFB/blah/blob/master/src/internal/blah_renderer.h)
#### notes #### notes
- There's no Shader abstraction, so you need to swap between GLSL/HLSL depending on the Renderer. - There's no Shader abstraction, so you need to swap between GLSL/HLSL depending on the Renderer.
- Only floatN/mat3x2/mat4x4 uniforms are supported. - Only floatN/mat3x2/mat4x4 uniforms are supported.
- No threaded rendering so it will explode if you try that. - No threaded rendering, so it will explode if you try that.