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update outdated README links
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@ -40,12 +40,12 @@ int main()
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#### building
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- Requires C++17 and CMake 3.14+
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- At least one **Renderer** implementation must be enabled in CMake:
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- [OpenGL](https://github.com/NoelFB/blah/blob/master/src/internal/renderer_gl.cpp) (Default on Linux/macOS) `BLAH_RENDERER_OPENGL`
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- [D3D11](https://github.com/NoelFB/blah/blob/master/src/internal/renderer_d3d11.cpp) (Default on Windows) `BLAH_RENDERER_D3D11`
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- Additional renderers can be added by implementing the [Renderer Backend](https://github.com/NoelFB/blah/blob/master/src/internal/renderer.h)
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- [OpenGL](https://github.com/NoelFB/blah/blob/master/src/internal/blah_renderer_opengl.cpp) (Default on Linux/macOS) `BLAH_RENDERER_OPENGL`
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- [D3D11](https://github.com/NoelFB/blah/blob/master/src/internal/blah_renderer_d3d11.cpp) (Default on Windows) `BLAH_RENDERER_D3D11`
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- Additional renderers can be added by implementing the [Renderer Backend](https://github.com/NoelFB/blah/blob/master/src/internal/blah_renderer.h)
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#### notes
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- There's no Shader abstraction, so you need to swap between GLSL/HLSL depending on the Renderer.
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- Only floatN/mat3x2/mat4x4 uniforms are supported.
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- No threaded rendering so it will explode if you try that.
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- No threaded rendering, so it will explode if you try that.
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