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removing redundant framebuffer virtual methods
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@ -54,16 +54,16 @@ namespace Blah
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virtual const Attachments& attachments() const = 0;
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// Gets the Attachment at a given index from the FrameBuffer
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virtual TextureRef& attachment(int index) = 0;
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TextureRef& attachment(int index);
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// Gets the Attachment at a given index from the FrameBuffer
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virtual const TextureRef& attachment(int index) const = 0;
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const TextureRef& attachment(int index) const;
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// Gets the width of the FrameBuffer
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virtual int width() const = 0;
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virtual int width() const;
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// Gets the height of the FrameBuffer
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virtual int height() const = 0;
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virtual int height() const;
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// Clears the FrameBuffer
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virtual void clear(Color color = Color::black, float depth = 1.0f, u8 stencil = 0, ClearMask mask = ClearMask::All) = 0;
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@ -278,18 +278,6 @@ namespace
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return empty_attachments;
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}
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virtual TextureRef& attachment(int index) override
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{
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BLAH_ASSERT(false, "Backbuffer doesn't have any attachments");
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return empty_texture;
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}
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virtual const TextureRef& attachment(int index) const override
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{
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BLAH_ASSERT(false, "Backbuffer doesn't have any attachments");
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return empty_texture;
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}
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virtual int width() const override
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{
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return App::draw_width();
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@ -31,3 +31,23 @@ FrameBufferRef FrameBuffer::create(int width, int height, const AttachmentFormat
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return GraphicsBackend::create_framebuffer(width, height, attachments.data(), attachments.size());
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}
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TextureRef& FrameBuffer::attachment(int index)
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{
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return attachments()[index];
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}
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const TextureRef& FrameBuffer::attachment(int index) const
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{
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return attachments()[index];
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}
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int FrameBuffer::width() const
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{
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return attachments()[0]->width();
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}
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int FrameBuffer::height() const
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{
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return attachments()[0]->height();
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}
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@ -332,26 +332,6 @@ namespace Blah
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return m_attachments;
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}
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virtual TextureRef& attachment(int index) override
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{
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return m_attachments[index];
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}
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virtual const TextureRef& attachment(int index) const override
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{
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return m_attachments[index];
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}
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virtual int width() const override
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{
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return m_attachments[0]->width();
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}
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virtual int height() const override
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{
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return m_attachments[0]->height();
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}
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virtual void clear(Color color, float depth, u8 stencil, ClearMask mask) override
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{
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float col[4] = { color.r / 255.0f, color.g / 255.0f, color.b / 255.0f, color.a / 255.0f };
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@ -83,26 +83,6 @@ namespace Blah
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return m_attachments;
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}
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virtual TextureRef& attachment(int index) override
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{
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return m_attachments[index];
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}
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virtual const TextureRef& attachment(int index) const override
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{
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return m_attachments[index];
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}
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virtual int width() const override
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{
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return m_attachments[0]->width();
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}
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virtual int height() const override
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{
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return m_attachments[0]->height();
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}
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virtual void clear(Color color) override
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{
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@ -729,26 +729,6 @@ namespace Blah
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return m_attachments;
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}
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virtual TextureRef& attachment(int index) override
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{
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return m_attachments[index];
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}
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virtual const TextureRef& attachment(int index) const override
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{
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return m_attachments[index];
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}
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virtual int width() const override
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{
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return m_width;
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}
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virtual int height() const override
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{
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return m_height;
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}
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virtual void clear(Color color, float depth, u8 stencil, ClearMask mask) override
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{
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int clear = 0;
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