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	cleaned up readme text a little
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## blah
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A small C++ game framework for 2D games.
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Goal is to be simple and use as few dependencies as possible, to maintain easy building and portability.
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A small 2D C++ Game Framework, using few dependencies and simple code to mainain easy building and portability.
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**☆ This will likely see breaking changes! Use at your own risk! ☆**
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@ -10,7 +9,7 @@ Goal is to be simple and use as few dependencies as possible, to maintain easy b
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	- [SDL2](https://github.com/NoelFB/blah/blob/master/src/internal/platform_backend_sdl2.cpp) can be enabled in CMake with `SDL2_ENABLED`, and setting `SDL2_INCLUDE_DIRS` and `SDL2_LIBRARIES`
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 - Graphics Backend
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	- [OpenGL](https://github.com/NoelFB/blah/blob/master/src/internal/graphics_backend_gl.cpp) can be enabled in CMake with `OPENGL_ENABLED`.
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	- [D3D11](https://github.com/NoelFB/blah/blob/master/src/internal/graphics_backend_d3d11.cpp) (unfinished) can be enabled in CMake with `D3D11_ENABLED`.
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	- [D3D11](https://github.com/NoelFB/blah/blob/master/src/internal/graphics_backend_d3d11.cpp) can be enabled in CMake with `D3D11_ENABLED`.
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 - Other backends can be added by implementing the [Platform Backend](https://github.com/NoelFB/blah/blob/master/src/internal/platform_backend.h) or [Graphics Backend](https://github.com/NoelFB/blah/blob/master/src/internal/graphics_backend.h).
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#### notes
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@ -18,6 +17,7 @@ Goal is to be simple and use as few dependencies as possible, to maintain easy b
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 - Only floatN/mat3x2/mat4x4 uniforms are supported.
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 - There's no Audio API or backend implementation yet.
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 - No threaded rendering so it will explode if you try that.
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 - No Audio API implemented yet.
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#### a sample application
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