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some opengl defaults
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@ -371,8 +371,8 @@ namespace Blah
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type == GL_DEBUG_TYPE_OTHER)
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return;
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const char* typeName;
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const char* severityName;
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const char* typeName = "";
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const char* severityName = "";
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switch (type)
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{
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@ -527,6 +527,9 @@ namespace Blah
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m_filter = filter;
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m_format = format;
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framebuffer_parent = false;
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m_gl_internal_format = GL_RED;
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m_gl_format = GL_RED;
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m_gl_type = GL_UNSIGNED_BYTE;
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if (width > maxTextureSize || height > maxTextureSize)
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{
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@ -771,7 +774,7 @@ namespace Blah
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Uniforms m_uniforms;
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public:
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GLint uniforms_loc[BLAH_UNIFORMS];
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GLint uniforms_loc[BLAH_UNIFORMS] = { 0 };
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OpenGL_Shader(const ShaderData* data)
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{
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