Simplifying SDL2 include

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Noel Berry 2022-01-09 19:18:51 -08:00 committed by GitHub
parent 92b7c7c747
commit ae98f9cbf2
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@ -83,39 +83,22 @@ if (BLAH_PLATFORM_SDL2)
set_target_properties(blah PROPERTIES COMPILE_FLAGS "-s USE_SDL=2")
# Load SDL2 Normally
# Pull SDL2 from its Github repo
else()
# Try to find SDL2
if (DEFINED SDL2_LIBRARIES AND DEFINED SDL2_INCLUDE_DIRS)
set(SDL2_FOUND true)
else()
find_package(SDL2 QUIET)
endif()
# If CMake cannot find SDL2 library, then it gets downloaded and compiled that way
if (NOT ${SDL2_FOUND})
include(FetchContent)
set(FETCHCONTENT_QUIET FALSE)
FetchContent_Declare(
SDL2
GIT_REPOSITORY https://github.com/libsdl-org/SDL
GIT_TAG release-2.0.18 # grab latest stable release
GIT_PROGRESS TRUE
)
FetchContent_MakeAvailable(SDL2)
# statically link SDL2 since we're building it ourselves
set(LIBS ${LIBS} SDL2main SDL2-static)
target_include_directories(blah PRIVATE ${sdl2_SOURCE_DIRS}/include)
else()
# Add Library and Include Dirs
set(LIBS ${LIBS} ${SDL2_LIBRARIES})
target_include_directories(blah PRIVATE ${SDL2_INCLUDE_DIRS})
endif()
endif()
# use the Win32 Platform Backend